snake_1_1 posted:
What's new or changed in SB3?
Spacebuild 3 is an almost complete rewrite of Spacebuild 2.
The new Core is modular based. This means that it will be a lot easier for people to add new Environment types to it without needing to modify the SB core for it. This also means that non-spherical environments will be more easy to add now.
Another thing that's new is that the environments got new features.
The largest new feature is that a planet is more then just habitable or unhabitable now. This means that instead of a planet having air or not a planet's air now exists out of different parts (oxygin, CO2, Nitrogen and Hydrogen) which make it either habitable or not.
The general updating system has been improved to to be better performance wise. Less variables are needed to store environment info on a prop/player/npc/... now which should also decrease the amount of ram usage a bit(although probably not that much).
Environment info in SB will also be better up to date in SB3 then in SB2 due to the new core.
Are there any negative sides to this?
Yes, there is one drawback. All addons that use anything of SB2 will need to be partially rewritten to work with SB3. Due to the new Core.
Older SB maps will still work, but they will only run in some sort of compatibility mode, which means that some of them might not run 100% like they used to.
When will we be able to test this?
I'm planning on releasing a beta for SB and the new LS by the end of June and either at the beginning of July. This beta will most likely still have bugs though, and will also be used to tweak all the settings a bit more. At the moment it's hard to tweak some of the new environment features since they are completely new and I also want the opinion of you guys for it ;)
How far is the current progress?
Well most of the core features for SB and the Environment code is done. Appart from bugs and tweaking you could SB3 itself is about done.
But the new LS update is needed for most of the tests that will need to be done with SB3 and I'm currently waiting for some of the custom models that still need to be made, which I need to tweak it all and be able to properly test for bugs in the Entity code. The LS core itself is about done to (minus bugs and tweaking).
Also the slow progress on the RD updates is slowing down development alot. TAD2020 doesn't have much time at the moment to work on it and well as most of you know more and more bugs seems to be happening in RD2.
Who are you? Why isn't the SBDevTeam posting this?
I'm SnakeSVx, main developer for the SBDevTeam.
I'll post more info the more progress is made on the new system. If you guys got any questions or suggestions you can post them in here.
what happened to the color mod stuff? will S.B.3 have it?