NO, sli is far shittier than 10 series, unless it's nVidia 8800 gt.regena posted:
NO, sli is far shittier than 10 series, unless it's nVidia 8800 gt.regena posted:
how about this, don't get a Nvidia Ati kick's there ass
ATI can't even start some games that work with cheaper nVidia gpu.Woo482 posted:
For example GTA4 is one of those. :P
It all depends on how you set up the cards. Both of my GeForce GTX 260 cards where very slow together, but after having someone rehook it up it had ran much more efficiently than only using one card alone.creec posted:
... Every ati That i had bought had fried in my face.Woo482 posted:
Holy shit, how can something like that be slow??? Simply 2 of your GeForce GTX 260 cost more than my whole pc. :oregena posted:
How ,uch did your pc cost anyway?
MotherBoard and processer together was about $1300creec posted:
2 Video Cards $700
2 Harddrives 1.5T each was about $280
Misc about $200
So all together it was about $2480
Somewhat cheap >.> that is for the specs.
Processor is a Icore Quad core 3.2GHZ
Video card is about 896 MB per card
I had about 2 GB of Ram Laying around so that costed me nothing.
I think maps might be better in spacebuild if the planets did not have the spheres drawn around them i.e. make them so that they are large platforms with grass/rock/other planet surfaces as whenever I go into space for a while I forget wich way up I am and then have to find the right way to enter a planet, does anyone else think this or is it just me? (Ontopicness!)
I understand the problem you want to solve. But making planets in form of pancake is like going back in time. :Pandy4848 posted:
But how about making spheres around planets translucent. :)
Tis the choice of the mapper.creec posted:
That would be nice.
It would be really nice if planets could actually be round so that you can walk on the top/bottom/sides but I don't think it is possible to change the rotation of the player and their view and make it not laggy.
Or I might just make some maps myself instead of complaining.
I will if i can remember to do so after getting home from my vacation.creec posted:
Abandoned project Ulysses Universe managed it...somehow. It was never released, though.andy4848 posted:
Can anyone give me the links for the models?
Added a Convar called SB_StaticEnvironment.tomato3017 posted:
1 = Resources won't go up or down using the default system.
0 = Default, resources will go up/down....
For some reason I can't go noclip. It only happens when playing Spacebuild 3. The commands like sb_noclip are set to 1, so that isn't the problem. I thought that maybe the v key got unbound, but it was fine when playing sandbox. This happened when I updated it about an hour ago, though I haven't played Spacebuild 3 in a while so it would have happened before.
EDIT: Nevermind, sbox_noclip was set to 0, though I don't know why.
fixed on my own...
Pretty sure this has been asked before, but the gamemode refuses to start. With SB3 selected, the gamemode still becomes sandbox. When SB3 is on override, the gamemode changes to Base. What to do?
That means you have broken version of gamemode. Get new.LimEJET posted:
Also, make sure there are no spaces in the folder containing SB3.
For example, "Spacebuild 3" will fail, but "Spacebuild3" will work.
oOoh. Thankew.Chris122990 posted:
A cool idea for ships could be a working drop pod. Not something that does flips while it's in the air and lands on its side. Could possibly be done by making headcrab canisters into a vehicle and giving them a different model (Not the prop headcrab canisters oblivously, the ones that slam into the ground).
Happy new year everyone!
Will this version be less laggy as well?
There is already drop pods in the SBEP.ColonelCorn posted:
Go look for it.
I hope you know that there is no GeForce 200 or 9000 they all use the old 8000 Gpu they only renamed it.
ATI would have the best Graohic Card ever if the only made better drivers.
But if i were ATI I would allso don't change drivers for gta4.
Why should they fix their game. When they can't deliver a code that works after all that time its their fault.
When I can't make a website that works I should not hope that the firefox gets an update to display my website.
Some footage of a map project i had some time ago.
maybe you think why sb ... Because the sky is only a model and it actually
has even night
would be fine if all maps use this...
and here is the reason why sb is so laggy...
unneeded polygons on evry prop.
I have e9800 gtx +ultradr3mer posted:
And that almost beats best ati gpu if i turn proper overclock on.
It is not renamed, but it shouldn't be 9000 i agree. It should be named 8900 series, but nvidia wanted to end those 8xxx and 9xxx series and start from 3 digit 1xx series.
You are wrong if you think you can beat my gpu with some crappy nvidia 8800 :)
PS: If you want to try, run 3dmark06 and link me to score or post screenshot.
By the way, nice map. Can't wait to try.
That's right, unneeded polygons.ultradr3mer posted:
But SB3 is not laggy, compared to SB2 which crashed every 5 min.
In SB2 every connection created new resource node. Think of it:
2 entities - 2 nodes - 2 connections
3 entities - 3 nodes - 6 connections
10 entities - 10 nodes - 90 connections
average spaceship with 30 entities - 30 nodes - 870 connections (now where did that lag come from?)
You can see that most lag was caused by calculations and processes run by entities, not by graphics level or polygon count.
If you don't trust me, run SB2 create bunch of entities link together and make them invisible. (that stops drawing them and so disables lag caused by graphics)
You will see that SB2 was mess. In SB3 there is only one node in one contraption so 30 entities will make 29 connections.
But that one spins and flips in the air, and when it hits the ground it tips (all of which ruin epic moments :()LimEJET posted:
Hate to break it to you. Even though it is multiple video cards in an external case the quadro plex by nvidia would currently make any gamer happy if it was more compatible and less expensive. http://www.nvidia.com/page/quadroplex.htmlultradr3mer posted:
Other than that the map looks very good.
Where is the SVN for this? It's not in the first post...
I'm assuming there's a SVN because 10+ servers are already hosting this.
Probably not, as a thread I read an hour ago says that it's in beta phase. But if there's that source, then they're wrong.creec posted:
Sounds good. However, some older addons doesn't have a SB3-compatible version, sadly. For example, a reliable resource transportation (like in RD transit addon: resources are packed into color-coded packets which can be linked up normally) would be nice.creec posted:
EDIT: Does someone know whether SB3 can save and reload normally, not fully messed up like SB2 (though that one has a solution, but I don't like to unlink everything prior to save)?
Ah, thanks a whole lot. :)creec posted:
Also it's glua.net, not .com (I googled 'glua' after finding out glua.com was wrong)
LOL, sorry i don't use that place so much. :DGalaxy613 posted:
I can't seem to find a dowload link for LS3 anywhere. Can someone help?
The SVN links for everything you need are here.
Also, can I make a suggestion (does snake read suggestions here?). Maybe have the life support environment regulators draw a sphere around themselves to indicate the area they effect, or draw the sphere around their ghosts while you're placing them. This would really help in placing life support systems in an efficient manner.
Also, I've been getting gamemode.think errors after I play in spacebuild for a while (single player). This happens when I try to turn on a life support machine. It complains about infinite loops being detected.
Would it be possible to make an alternate version of SB3 that kept all the physics but ditched the life support? LS3 has gotten ridiculously bloated, I spend more time trying to generate resources to get to space than I actually do in space having fun. Someone tried this a while back (called it Spacebox) but mysteriously disappeared when people figured out how buggy it was.
I just want to play around in space without all this extra LS baggage.