Me and my friends are not having any issues with the plants. How are they broken?awinnarisme posted:
Me and my friends are not having any issues with the plants. How are they broken?awinnarisme posted:
Taken from the RD3 thread.myself posted:
I'll check them all out later today ;)awinnarisme posted:
GHAGFARFAF FIX MY PROBLEMsnake_1_1 posted:
Oh be quiet.
How's it going snake?
I mean SB3 :P
* More LS complication!
* Break SB2 stuff!
* Brush Envs (WIP present in SB2 SVN, if Snake hasn't been too scared and removed it already.)
Not looking too good man... Anything else then introducing a shitload of new bugs because it's a rewrite?
SVN Link: http://spacebuild.googlecode.com/svn/trunk/
Put this in garrysmod/gamemode/<sb3 folder that you checked out>, not in addons!
Both by snake.
So, about that link you just gave...
And I have SB3. I just asked if there has been any changes in a while... have to play GMod again and update my SVNs
Naw, I'll go add some more stuff to SB2 and call it a day. SB3 didn't implement any new algorithms, it just kept using that same O(n * num_planets) algorithm so there really was nothing new with it other then breaking a shitload of stuff and making LS more complicated. Again.
Oh, and they changed the coding style from mostly readable to blended-papaya style.
If what I had said was really just bullshit and I was just a noob that liked bitching because I couldn't understand it because my IQ was lower then 43 then he'd just ignore me and release it.imadaman posted:
As it is, when one of your ex-dev who is most likely better then you says that your system is shit and it needs a re-write usually that's the best time to bail out with some semblance of dignity left.
Quit yer bitchin. It's drownin out my bitchin.OlivierHamel posted:
I hope this isn't as stupid question but I've a feeling it might be. I have installed SB3, RD3 and both are working fine. But my life support menu has only to subheadings (gravity plating and storage devices) and when I click on them it comes up with a blank menu?
Anybody got any idea why? And how might I fix the problem? Thanks.
And now it only displays gravity plating. Lol.
Ok now I it only displays environmental controls, and in the tools menu. WELP.
Get RD2/LS2/SB2. SB3 & friends are all brokenz.YouKnowWho posted:
Thanks will try that.OlivierHamel posted:
What rock have you been living under...OliverHamel posted:
SB3/LS3/RD3 are all shit loads more stable than LS2/RD2 and SB2. Also, your the one who broke the prop damage system in CDS and added a crappy lag-fest effect to the CDS shield. So quit your complaining and go fix your own stuff first.
Also people, I'd recommend you don't get SB2/LS2 if OliverHamel (LPine) is updating them, they'll be broken after a while.
I'm done with LPine (his alt), now back on topic.. :p
Nice work so far Snake, and I'm liking the new version of the valves you've added. ;)
Stop reporting people just because they have a different opinion to you, folks.
:blah: If you can't defend yourself against rational arguments the solution isn't to go bother a moderator.mikfoz posted:
They're not broken right now, and they won't be in the future.Syncaidius posted:
As for the shield effect, apparently people didn't like my low lag particle variant so I did what they asked for, a bubble like effect and to be fair CDS was never the most stable of systems, mostly due to those ridiculous logic branches everywhere and I did my best (well, no, that would be a lie, I did a quick effort, since I wasn't all that interested) to fix it. If you're going to apply that logic elsewhere then I suggest that you bitch about Rambo6 for not fixing the bugs that are left in Redead.
If anyone's still interested, I fixed my problem by renaming my "Spacebuild 3" folder to "Spacebuild3".
Also you all need to stop nerd-bitching at each other in a public thread. Go verbally cockslap each other on MSN or something; leave it out of the Spacebuild help thread.
:loleyes:More Trolley posted:
Sorry, couldn't resist.
I have 3 ideas for LS devices:
1) Water Extraction System
Uses the Oil Drill model from Tiberium.
After a 1 minute warmup period, extracts water from the ground.
Works anywhere, as long as it is placed on the ground.
Produces 100 water at a cost of 150 energy per second on high.
Produces 10 water at a cost of 15 energy per second on low.
2) Hydrogen Fuel Cell
Uses the Heavy Water Electroliser model from SB2.
Makes power from Hydrogen.
Produces 100 water & 100 energy at a cost of 200 hydrogen & 200 air per second on high.
Produces 10 water & 10 energy at a cost of 20 hydrogen & 20 air per second on low.
3) Water Electrolysis Cell
Uses the Coolant Electroliser model from SB2's Hydrogen Addon.
A fuel cell in reverse.
Produces 200 hydrogen & 100 air at a cost of 100 water & 100 energy per second on high.
Produces 20 hydrogen & 10 air at a cost of 10 water & 10 energy per second on low.
I think that they would make Hydrogen WAY more useful, and water much easier to get (if you can make enough energy).
I would be happy to make them, though I would have to learn LUA first. :)
Can someone say H2O splitter?dylanwinn posted:
I'd only suggest larger H2O splitters, the Hydrogen-generator (since hydrogen is practically useless) and looking into Climate regulators, in their current state they seem to REMOVE the atmosphere around it.
That and binarysystem has some serious lighting issues.
Otherwise SB3 is fairly good. Unfortunately I can't run it because srcds insists on making the server computer hang for no reason.
Also, LPine, do you have to try to shit on every thread that is not yours?
NO MORE OVERCOMPLICATIONS. D:
Just a little thing for you who didn't notice, OliverHamel = LPine = YouKnowWho = LuaPineapple. And despite my thoughts of LPine being a Lua God, he IS being an arse right now. Just thought I'd let you know.
And LPine, I may know next to naught about lua, but dust because you dislike snake's decisions on how to make it (CAF), doesn't mean it's broken and/or worth bashing.
At any rate, at least we all know SB3 is good, I mean, there's a good few people both bashing AND defending! Proven fact: Anything bashed to near death must be awesome, so long as there's people left defending it that is!
Who is this guy? By the looks of his ratings, he just crawled out of the OIFY.BBOOBBYY! posted:
(I just had to say that, his reply was so...)
Anyways, I don't think SB3 can get any more complex, not without making a physicist wonder what the hell is going on. Well, without exaggeration, I think the LS3, for the most part, is primarily done now (still waiting on oxygen scrubbers and hydrogen-powered reactors, mostly) and won't get any more complex. If you are one of the few who wish for even more complexity, make an addon for LS3.
It is still to soon to say that. Its missing some things to me. Some things what I hoped for was a fuel cell that snapped on to something that resembled the RD 2 Resource pump, so it could be quickly transfered without linking it with the link tool. The other thing I had hoped for was Life support thrusters, but this is still my opinion though.Levybreak posted:
Fuel cells and electrolysis cells:
They need to be there, and they need to have large capacity, but the ability to run at a lower capacity as well.
A generator that uses hydrogen, but produces much more energy than a fuel cell is absolutely necessary. It should, however, be very large and easily destroyed.
There should be at least one LS Resource powered engine, and it should be much more powerful than a single thruster ever could be, and feature wire control inputs. A warp drive version would be awesome.
Would be nice, but not a top priority.
Just my opinion, though! ;)
LS Engine Ideas:
Fuses Hydrogen & propels Helium out the back
Most powerful, but hogs resources, requires a warmup time.
Rapidly Oxidizes Hydrogen & propels Steam out the back
Requires Hydrogen & Air
Second most powerful, uses more hydrogen than a fusion rocket, but starts instantly.
Superheats Nitrogen & propels it out the back
Requires Nitrogen & Energy
Mid Power, not too efficient, but starts instantly.
Hydrogen Ion Propulsion System
Ionizes Hydrogen & propels it out the back
Requires Hydrogen & Energy
Second Least Powerful, but fairly efficient, requires a warmup time.
Propels Electrons out the Back
Least Powerful, but uses very few resources.
Sorry if this is something very obvious, but I have tried to for about an hour to get it working, and it still doesn't.
At first I downloaded everything from glua. I extracted it all to the correct places (everything in addons except for SB3 which went in gamemodes). Loaded up Gmod and started a game on binary system with the SB3 gamemode selected. The menu was there and I could select 'generators', but when I attempted to spawn any of them, it gave me a lua error. I tried to spawn other things, but NOTHING other than a supply connector would spawn, and even that just spammed me with errors.
Then I found the SVN link for SB3, tried that (after deleting the old gamemode folder) and things still wouldn't spawn, but now I don't even have generators on my menu.
If necessary I can post what the lua errors actually said.
Sorry, ignore that. I just deleted all SB2/LS2/RD2 stuff and it now works fine. I expect that it says that somewhere, but you really should move all the information about this into one place... like the first post.
Is there any way of loading saved spacebuild games without it spazzing out?
Tomatonet servers are linked by inter-server stargates.mecaguy03 posted:
Not sure if this is a shit question:
But from what I can tell so far, Pretty much anything that has an axis or ballsocket in it will turn into an abrupt lagfest if it leaves the atmosphere of a planet and hits space. In other words, any ship with a door or hatch.
This did not happen in SB2, so I suspect it has something to do with the code in the Spacebuild3 Gamemode.
I have already tried Weld latches, adjusting the weight, and elastics. All ended in lag-fest disaster. I thought I would let you know about this problem. Because of it, the whole gamemode is unplayable for me as my ships would be confined to atmosphere lest the explode if they tried to leave it.
I thought I would let you know about that compatibility issue.
wasn't a problem for me. :D
I just weld-latched the 2 things that are ball-socketed... then placed it up into space.
I'll check it out but I don't know if I will be able to do much about it.Madman_Andre posted:
I've made the SB3 system more accurate when it comes to changing the gravity. I didn't change the way it got set (since well there aren't much ways you can set the gravity). So the problem is caused more because it's more accurate then being caused by anything else...
Try using a hinge instead of a ball& socket. Also, use a taught rope to hold the hatch shut during flight. That tends to minimize lag, although not completely eliminate it. But, unless you plan to be walking around the cabin of your spaceship while it is moving, the lag isn't a real problem, as it generally doesn't effect other players. Worst case, just go without the hatch, it's not really necessary...
THE "..." STRIKES AGAIN... lol
Those might be available sooner than you think (snake knows what I mean). ;)dylanwinn posted:
Now I don't have to make them!
As far as I know, this problem has nothing to do with SB, since I've been using it since 1.8 and the spazzing hydraulics didn't start until the Engine Change that Broke Everything (Capitalized for historical recognition).Madman_Andre posted:
Just tossing this out there, someone might want to look into it.
Yes, the Historic Engine Change That Broke Everything is responsible for well, everything. However, I have not been able to replicate this problem. Simply attach the door with a hinge, then hold it shut with a winch. Zero lag.
Seriously, Andre, it works!
lol... Use Advanced Duplicator. GMOD's save feature isn't so perfect.
TO THE GARRY
Mind posting HOW? It will not do such for me.Tinosku posted:
Now, question about SB3. Iv tried it,its,eh , Ok *I gota get used to it, but i'm likin the new system*
My question? How the hell do pumps work. Because for me, they don't.
1) connect them to a Resource Node
2) press use
3) select one of the pumps on the right (right list = pumps in range)
4) press connect
If all went well the pumps should be connected
Note: A system like the old pumps (hose) will be put in again later on for people who liked that more
5) Select the resource you want to transfer on the right
6) set the rate in the middld
7) press set rate (or update rate or whatever I called it)
8) repeat step 5 -7 for each resource you want to set the transfer rate for
9) press Turn on button on the bottom-right.
Wire can be used optionally for turning on/connecting/disconnecting/turning off to.
Ya, I find these new pumps confusing, but the old ones were a lagfest. Go ahead and bring the old pumps back, but a version of the new pump that does not require you to set the pumprate would be nice.
Anyone have a guide to SB3 mapping?
(I found a guide on SB2 mapping, and a SB3 mapping cheatsheet, but a SB3 guide would be nice)
Can anyone explain these flags (ie: are they percentages, etc..):
* Oxygen (O2)
* Carbon Dioxide
Why is it that I can't seem to get the same version of SB_Forlorn that the servers use?