1. Post #1
    Gold Member
    Night-Eagle's Avatar
    January 2005
    815 Posts


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    Download the latest for GMOD 13 Beta


    [/td][td]

    Download the latest* for GMOD 12
    *No longer working, no longer supported


    [/td][td]

    Link to this project


    [/td][td]

    SVN Repository trunk
    Username: wintersurvival
    Password: read-only

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    [/table]
    Video: Spectator mode as crow

    Description
    Abandoned in arctic terrain, you must fight for survival by hunting local wildlife and eventually turning to cannibalism. Sate four different needs by warding off cold, hunger, thirst, and fatigue. Build a fire to keep warm, fences to keep cannibals at bay, and bows to hunt.

    [table]
    [tr][td]


    Slot inventory

    [/td][td]


    Recipe screen

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    [tr][td]

    [table]
    [tr][td]

    Inventory screen
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    Constructables
    Campfire - Stay warm and cook
    Fence - Keep cannibals at bay
    Barrel - Stow away heavy inventory

    Weapons
    Rock - Crude, but effective when thrown or swung
    Wood - A little more reach
    Axe - For that extra damage up close
    Bow and arrow - They never had a chance
    [/td][/tr]
    [/table]

    [/td][td]


    Axe composite

    [/td][/tr]
    [/table]




    [table]
    [tr][td]

    Contest Version: 264
    Latest RC: 306
    Latest stable: 289
    Download: r306

    [/td][td]

    Archive
    r306
    r298
    r264
    r254
    r252
    r245
    r242

    [/td][/tr]
    [/table]


    On ALL of your posts
    Please tell us what version you're running.
    We will ignore you if you do not post your current version when version is relevant.

    Known issues
    306:
    Bow is held backwards
    Weapon animations are somewhat broken
    Crow anti-stuck feature is broken, leaves behind garbage bugbait
    Inventory slot numbers are not drawn

    Changelog
    306:
    [CHANGE] Updated to work with Garry's Mod 13 Beta
    298:
    [CHANGE] Pigeon and grave do not collide with player
    [ADD] SVAR system
    [FIX] Tree registration
    [FIX] Pigeons can no longer pick up items
    [FIX] New round and end round conditions
    [ADD] Custom map scripting framework
    [ADD] info_player_start to spawn list
    289:
    [FIX] Players are now moved with the pigeon to maintain a healthy PVS
    [FIX] Various bug fixes
    [ADD] Damage cap for thrown projectiles
    [ADD] Cawing
    [ADD] Building rotation
    [FIX] Suiciding now leaves a grave
    [CHANGE] Reduced amount of meat from human kills
    [FIX] You can no longer build inside of players
    [FIX] Fences can no longer be looted
    [FIX] onInvUnSelect called when a player is killed/reset (Fixes view models carrying over rounds)
    264:
    [ADD] Birds can be killed by projectiles (No melee yet)
    [ADD] Large meat bonus for killing other players
    [CHANGE] Removed dynamic lighting for campfires due to exploit
    [FIX] Round start/end behavior malfunctioning
    254:
    [ADD] Help
    252:
    [ADD] Framework for context-sensitive help (Not to be confused with an actual help menu)
    [FIX] Missing corpse entity due to SVN client error
    245:
    [FIX] Ghosts appearing after dead
    [FIX] Timer display
    [FIX] iBdata (Campfire ghosting with error)
    [FIX] concommand.Add was run clientside
    242:
    Initial release

    Mapping
    Make two info_targets. Position each in opposite corners of a rectangular item spawn area. Make sure the difference in height is one inch. If you want to double the number of items spawned, make the difference in height two inches. Parent one info_target to the other info_target. The child info_target should be named "survival_spawn". The parent should not be named "survival_spawn".

    Remarks
    The help menu is on by default. Rather than have everyone tortured by the newcomer that doesn't want to access the help menu, we can simply afford to clutter their HUD with basic information (until they figure out which key is for help).
    If you think the HUD is too cluttered, you probably haven't died yet.



    Lead Coder - Night-Eagle
    Coder and Public Consultant - Termy58
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  2. Post #2
    Gold Member
    Termy58's Avatar
    September 2006
    1,724 Posts
    We have a building and item system that makes it extremely easy to add buildings and items. The buildings have ghosting and everything you expect to make it easy to build. Fire effect from Jinto.



    When you equip an item you actually hold it, axe is in the image dump!



    My image dump is here.

  3. Post #3
    Gimmikk's Avatar
    September 2007
    42 Posts
    This is a lot of fun, but right now kind of confusing.

  4. Post #4
    Gold Member
    earthHunter's Avatar
    May 2006
    35 Posts
    It isn't confusing if you've played the GMod 9 gamemode. :) Is that the same map as well?

  5. Post #5
    Denoxide's Avatar
    July 2006
    164 Posts
    This was awesome in GMod9. I can't wait until it's released :D

  6. Post #6
    Gold Member
    Termy58's Avatar
    September 2006
    1,724 Posts
    earthHunter posted:
    It isn't confusing if you've played the GMod 9 gamemode. :) Is that the same map as well?
    Don't worry we have a mapper and he's been working nonstop on a new map.

    It has a huge fissure, and is basically surrounded by ocean.

  7. Post #7
    Gold Member
    youaremea's Avatar
    August 2006
    188 Posts
    That's not true I sleep for 9 hours between days of work.
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  8. Post #8
    Gimmikk's Avatar
    September 2007
    42 Posts
    earthHunter posted:
    It isn't confusing if you've played the GMod 9 gamemode. :) Is that the same map as well?
    Well they haven't finished coding yet when i was testing, it was really good from what I saw. Amassing hud too.
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  9. Post #9
    Gold Member
    ELectrodeath's Avatar
    December 2005
    389 Posts
    FUCK YES IT'S BACK

  10. Post #10
    Gold Member
    SnakeFace's Avatar
    July 2006
    1,478 Posts
    This and shipping and handling? Is that allowed?

  11. Post #11
    Google first. ( Wiki )
    Robotboy655's Avatar
    May 2008
    7,623 Posts
    Cool Menus...

  12. Post #12
    Devenger's Avatar
    February 2006
    235 Posts
    GCC Rules posted:
    # Many entries per person/team is allowed, but not recommended.
    This is completely legitimate (if weather is a prominent enough theme in it).

    Good to see this making it to GM10 - GM9 couldn't really provide inventory-wise due to the fact all drawing was sent from the server, slowly and agonisingly. But please, actually finish a gamemode for once! What was the last gamemode you finished and polished?

  13. Post #13
    s0m3_guy alt's Avatar
    December 2007
    16 Posts
    Fuck yeah! I loved this back in Gmod 9, but it was buggy and crashed a couple of times.

  14. Post #14
    Greyfoxzb's Avatar
    June 2007
    111 Posts
    looking good, hope to see this actually be released and played =)

  15. Post #15
    Please waste more of your money changing this title again.
    Gmod4ever's Avatar
    August 2005
    6,792 Posts
    God damn it Night-Eagle.

    I started making something similar to the gm9 version of this.

    I got most of the base coding done, too (all modular).

    I guess I should just give up now.

    :(

  16. Post #16
    Gimmikk's Avatar
    September 2007
    42 Posts
    SnakeFace posted:
    This and shipping and handling? Is that allowed?
    Why wouldn't they be?

  17. Post #17
    Gold Member
    Termy58's Avatar
    September 2006
    1,724 Posts
    youaremea posted:
    That's not true I sleep for 9 hours between days of work.
    youaremea: i had a dream...
    youaremea: and it should speed up production :P
    [GATM] Termy58: lol!
    [GATM] Termy58: this should be good
    youaremea: :P it was just a smarter way to finish the last walls [of the fissure]
    [GATM] Termy58: you have dreams
    [GATM] Termy58: about Hammer
    youaremea: only when i work this hard
    youaremea: it helps me solve problems
    I think I won.

  18. Post #18
    Gold Member
    SamPerson123's Avatar
    September 2007
    3,542 Posts
    Oooh cool! This looks great! I was wondering if there was going to be another weather gamemode.

  19. Post #19
    Orange Blah's Avatar
    March 2007
    39 Posts
    Looks nice.
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  20. Post #20
    8LaNK's Avatar
    December 2006
    53 Posts
    iostream and myself started a winter survival gamemode back in the early days of gmod10. This looks good. Although the GUI looks a little blocky in my opinion.

  21. Post #21
    Gold Member
    Termy58's Avatar
    September 2006
    1,724 Posts
    I posted an update of the weapons in WS2 (see Axe in image dump) and an example of the buildings you see in WS2.

    Also feel free to suggest buildings and weapons, it's very easy to add them and were running out of ideas for them.

  22. Post #22
    Gold Member
    youaremea's Avatar
    August 2006
    188 Posts
    Spaceport.
    Or if you don't like that a slingshot made out of the elastic in the underwear of people you eat. And ammo out of their teeth if you really want to get effective use of all that corpse has to offer. Rib knife, replacement shoes(they always wear out on television), glasses to light a fire?
    Honestly I don't know too much about this so I'm sorry if anything I said is already in it.

  23. Post #23
    YoshiXCore's Avatar
    July 2008
    20 Posts
    hey night-eagle, i can't send a pm for sum reason, but i was wonderin if i could post an unofficial cse v1.4, unless you already got it handled.

  24. Post #24
    Calvin_Chin's Avatar
    July 2007
    37 Posts
    What quite does this have to do with transport and weather? [/unrelated]

    Looks cool, pretty much like a decent version of Gmod Survival, but in the snow.

  25. Post #25
    Gold Member
    Megadudex1's Avatar
    July 2006
    227 Posts
    Oh fuck yes, I remember this. It was my favorite gamemode in 9.

  26. Post #26
    Gold Member
    Termy58's Avatar
    September 2006
    1,724 Posts
    Calvin_Chin posted:
    What quite does this have to do with transport and weather? [/unrelated]
    Is this a joke? :raise:

    Seems pretty obvious. If you can't figure out it's surviving in harsh weather.

  27. Post #27
    Devenger's Avatar
    February 2006
    235 Posts
    Termy58 posted:
    If you can't figure out it's surviving in harsh weather.
    Admit it, that's tenuous at best, unless you are getting knocked over by snowstorms.

  28. Post #28
    Calvin_Chin's Avatar
    July 2007
    37 Posts
    But the only weather is just snow...

    I don't think snowstorms or anything is gonna affect gameplay...

    And the transport part.

  29. Post #29
    Gold Member
    youaremea's Avatar
    August 2006
    188 Posts
    I've been told the snow can put out your fire, it isn't much(just what little I know about the mod) but it proves the weather can make surviving harder(I just don't know by how much).
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  30. Post #30
    Gold Member
    Termy58's Avatar
    September 2006
    1,724 Posts
    Calvin_Chin posted:
    But the only weather is just snow...

    I don't think snowstorms or anything is gonna affect gameplay...

    And the transport part.
    It's weather or transport. Not both. There's no gamemodes out that do both. Your just trying to troll :P

    Also we plan on having snow storms that mess you up pretty badly.

  31. Post #31
    Gold Member
    Night-Eagle's Avatar
    January 2005
    815 Posts
    Termy58 posted:
    Also we plan on having snow storms that mess you up pretty badly.
    As in, birds that fly backwards?

  32. Post #32
    Tehguy½'s Avatar
    March 2008
    22 Posts
    Holy shit I thought you gave up on this I still have the PM asking about beta testing.

  33. Post #33
    YoshiXCore's Avatar
    July 2008
    20 Posts
    hey night-eagle, i can't send a pm for sum reason, but i was wonderin if i could post an unofficial cse v1.4, unless you already got it handled.

  34. Post #34
    s0m3_guy alt's Avatar
    December 2007
    16 Posts
    Add shelter recipes for authentic survival experience.

  35. Post #35
    Madcow001's Avatar
    April 2008
    8 Posts
    Great, I personally like it. Lol does it have anything to do with weather, roflcopter! Yeah i suggest you can build a hut(bamboo etc), Eventrually when you have got everything you can make a hotel for the other people on the island :P(LOST)

  36. Post #36
    s0m3_guy alt's Avatar
    December 2007
    16 Posts
    Madcow001 posted:
    Great, I personally like it. Lol does it have anything to do with weather, roflcopter! Yeah i suggest you can build a hut(bamboo etc), Eventrually when you have got everything you can make a hotel for the other people on the island :P(LOST)
    Winter. It's a season.

  37. Post #37
    I make awesome maps that never see the light of day
    oskutin's Avatar
    January 2007
    7,342 Posts
    Use gm_winterforest instead.

  38. Post #38
    xXPezcoolXx's Avatar
    May 2007
    11 Posts
    Ooh! I'm excited about this game! I want to play it right now!It looks like some other game I've played before on Warcraft 3.

  39. Post #39
    Bob the T's Avatar
    March 2007
    2 Posts
    s0m3_guy alt posted:
    Winter. It's a season.
    If the gamemode taking place in winter is enough to qualify, if I made a gamemode called "Springtime Sandbox", would it qualify?

    That said, I am looking forward to this gamemode.

  40. Post #40
    Gold Member
    Termy58's Avatar
    September 2006
    1,724 Posts
    Bob the T posted:
    If the gamemode taking place in winter is enough to qualify, if I made a gamemode called "Springtime Sandbox", would it qualify?

    That said, I am looking forward to this gamemode.
    I think my head will explode if I see another sandbox variant.

    Also this isn't RP, I've been asked 4 times so far :P

    I'll post an entire round a little bit before release on Vimeo.