Download the latest for GMOD 13 Beta
Download the latest* for GMOD 12
*No longer working, no longer supported
Link to this project
SVN Repository trunk
Username: wintersurvival
Password: read-onlyVideo: Spectator mode as crow
Description
Abandoned in arctic terrain, you must fight for survival by hunting local wildlife and eventually turning to cannibalism. Sate four different needs by warding off cold, hunger, thirst, and fatigue. Build a fire to keep warm, fences to keep cannibals at bay, and bows to hunt.
Slot inventory
Recipe screen
Inventory screenConstructables
Campfire - Stay warm and cook
Fence - Keep cannibals at bay
Barrel - Stow away heavy inventory
Weapons
Rock - Crude, but effective when thrown or swung
Wood - A little more reach
Axe - For that extra damage up close
Bow and arrow - They never had a chance
Axe composite
Contest Version: 264
Latest RC: 306
Latest stable: 289
Download: r306
Archive
r306
r298
r264
r254
r252
r245
r242
On ALL of your posts
Please tell us what version you're running.
We will ignore you if you do not post your current version when version is relevant.
Known issues
306:
Bow is held backwards
Weapon animations are somewhat broken
Crow anti-stuck feature is broken, leaves behind garbage bugbait
Inventory slot numbers are not drawn
Changelog
306:
[CHANGE] Updated to work with Garry's Mod 13 Beta
298:
[CHANGE] Pigeon and grave do not collide with player
[ADD] SVAR system
[FIX] Tree registration
[FIX] Pigeons can no longer pick up items
[FIX] New round and end round conditions
[ADD] Custom map scripting framework
[ADD] info_player_start to spawn list
289:
[FIX] Players are now moved with the pigeon to maintain a healthy PVS
[FIX] Various bug fixes
[ADD] Damage cap for thrown projectiles
[ADD] Cawing
[ADD] Building rotation
[FIX] Suiciding now leaves a grave
[CHANGE] Reduced amount of meat from human kills
[FIX] You can no longer build inside of players
[FIX] Fences can no longer be looted
[FIX] onInvUnSelect called when a player is killed/reset (Fixes view models carrying over rounds)
264:
[ADD] Birds can be killed by projectiles (No melee yet)
[ADD] Large meat bonus for killing other players
[CHANGE] Removed dynamic lighting for campfires due to exploit
[FIX] Round start/end behavior malfunctioning
254:
[ADD] Help
252:
[ADD] Framework for context-sensitive help (Not to be confused with an actual help menu)
[FIX] Missing corpse entity due to SVN client error
245:
[FIX] Ghosts appearing after dead
[FIX] Timer display
[FIX] iBdata (Campfire ghosting with error)
[FIX] concommand.Add was run clientside
242:
Initial release
Mapping
Make two info_targets. Position each in opposite corners of a rectangular item spawn area. Make sure the difference in height is one inch. If you want to double the number of items spawned, make the difference in height two inches. Parent one info_target to the other info_target. The child info_target should be named "survival_spawn". The parent should not be named "survival_spawn".
Remarks
The help menu is on by default. Rather than have everyone tortured by the newcomer that doesn't want to access the help menu, we can simply afford to clutter their HUD with basic information (until they figure out which key is for help).
If you think the HUD is too cluttered, you probably haven't died yet.
Lead Coder - Night-Eagle
Coder and Public Consultant - Termy58

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