Pennywise posted:
I love all of the playermodel/npcs you make for gmod, but I'm noticing one oddity: your models apparently can't be "wounded" in my games.
What I mean is that Samus and Zelda can eat enough bullets to serve as an overly macabre ammo pickup, yet they never have those splotches of blood which signify when they've been hit. I can't even apply a blood decal with the Paint tool; you can hear it "painting", but the ragdolls stay squeaky clean. Is this an odd error on my side, a feature, or what?
That's because the textures have "nodecal" which Alyx does as well. Hl2 would be a little odd if every time you shot Alyx a random blood splot appeared on her face and etcetera.
To be honest, I should have removed it for the gmod version. I forgot sorry.