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 Post #1
 23rd August 2008 Last edited by Firgof Umbra; 10th March 2009 at 06:35PM.. (Name no longer tentative.)
Firgof Umbra's Avatar
January 2005
1,116 Posts

Name:
SpaceBuild Enhancement Project Public Beta

Version:
In Public Beta

Description:
A project which enhances the Space Build Gamemode (SBG by the SB Dev Team)

Requirements:
WEAPONRY: GCombat '08. LIFE SUPPORT CACHES/HUBS: LS3 (LS2 compatible).

Download:
http://spacebuildmodelpack.googlecod...delPackAlpha2/


Mirror One (GLUA)
SVN Link

PLEASE READ THIS
PLEASE READ THIS.txt posted:
We used to have a script (courtesy of 1/4Life) to automatically refresh our spawnlists. However, a certain Garrysmod update stopped that from being possible. So, whenever you update SBEP, I would recommend you update your spawnlists by going into the garrysmod/settings/spawnlist folder and deleting the contents. They will then be recached next time you start a game. This is especially worth doing at the moment, whilst I am updating lots of part names, making the old spawnlists redundant. -- Hysteria
Also, you may find old dupes no longer work after recent updates, due to the model name changes. FishFace60 has written a script which can fix your dupes for
you. Just type SBEP_FixAllDupes into the console.

CONTENTS
* Over 600 interconnectable modules specifically planned and designed for efficient ship-building
* One-click-spawn ATVs, Fighters, Freighters, and Capital-Class Ferriers with weapon hardpoints which snap compatible weapons on with no mess and no fuss!
* Docks to hold your ships aloft in the vast expanse of space.
* Ground Base and Manufacturing models to enhance colony simulation.
* Much more!

ARCHIVES AND LINKS
Original Thread
Original WIP Thread
SBMP SVN (Release 3+) Thread
Final Mods and Addons Thread
For future plans, guides, and an FAQ
Steam Community (Remember, open the link in Steam!)
 Post #2
 23rd August 2008
Gold Member
Duckmurderer's Avatar
August 2006
3,376 Posts
Oh wow. This was JUST moved right as I found the other one.

Well, good job guys. Keep up the good work, I'll be posting pics of new ships here as soon as I build my new computer that comes with less RAM leaks!
 Post #3
 23rd August 2008
Gold Member
Arachnidus's Avatar
July 2007
2,996 Posts
Damn. Moved again.
 Post #4
 23rd August 2008
Firgof Umbra's Avatar
January 2005
1,116 Posts
We're rather nomadic, aren't we? :P
 Post #5
 23rd August 2008
kepper's Avatar
May 2005
880 Posts
Aw, and I was just starting on my Life Support models.

Looks pretty good though!
 Post #6
 23rd August 2008
Dennab
October 2007
779 Posts
Moved again?

Did they close the mods forum or something? It's not showing up on the forum index for me.
 Post #7
 23rd August 2008
DVD Player's Avatar
May 2008
511 Posts
Ah, whatever.
You know what I would like to see? Good turret SENTs that move by mouse. It would be easier because I'm too lazy to figure out wire-mod to its full potential, and I can't find any tutorials.
 Post #8
 23rd August 2008
Hysteria100's Avatar
July 2007
1,210 Posts
DVD Player posted:
Ah, whatever.
You know what I would like to see? Good turret SENTs that move by mouse. It would be easier because I'm too lazy to figure out wire-mod to its full potential, and I can't find any tutorials.
Let's just say it's already a WIP.

And in all fairness, we must have totalled about 250 forum pages by now...
 Post #9
 23rd August 2008
Gold Member
Iced_tea92's Avatar
April 2007
2,600 Posts
Hysteria, have you got an ETA on that SBMP prop spawner? It's a great idea.

Edit:

Also great work everyone.
 Post #10
 23rd August 2008
Gold Member
nardix's Avatar
December 2007
3,291 Posts
What the heck is it with facepunch these days?

First the whole mods 'n addons section gets closed, then RELEASES disappears from Mapping and now this.
 Post #11
 23rd August 2008
GlenSkunk's Avatar
May 2005
153 Posts
nardix posted:
What the heck is it with facepunch these days?

First the whole mods 'n addons section gets closed, then RELEASES disappears from Mapping and now this.
I wonder if the Mods and Addons section closing is only temporary...well, we can only hope, I suppose, although given that this IS a model pack as opposed to a giant mod, it IS perhaps more appropriate here. (Though now that we're expanding...hmmmm.)

Anyway, stay tuned for new parts from our model makers and what not, assuming this disruption doesn't cause too much trouble for us!
 Post #12
 23rd August 2008
Gold Member
nardix's Avatar
December 2007
3,291 Posts
NO THEY DIDN'T!

They've deleted the first three topics!
 Post #13
 23rd August 2008
Hysteria100's Avatar
July 2007
1,210 Posts
Iced_tea92 posted:
Hysteria, have you got an ETA on that SBMP prop spawner? It's a great idea.
The coding is all done, so I could actually release it now, but you would have to guess where the majority of the props are, as only a minority of the icons are done. I'm going away on Tuesday, so I'll probably just upload it on Monday evening and then upload the icons in batches as I get them done, and if needs be you can rely on the spawnlists until then.
 Post #14
 23rd August 2008
TheLinxV3's Avatar
July 2008
1,696 Posts
Repost from the old thread:
TheLinxV3 posted:
Hey, can you include this Lua snippet somewhere:
local servertags = GetConVarString("sv_tags")

if servertags == nil then
	RunConsoleCommand("sv_tags", "sbmp")
elseif not string.find(servertags, "sbmp") then
	RunConsoleCommand("sv_tags", servertags .. ",sbmp")
end
 Post #15
 23rd August 2008
Super Moderator
Jaanus's Avatar
March 2006
9,063 Posts
This is a lot better than the last SB model pack which was awful. Good job.
 Post #16
 23rd August 2008
Gold Member
nardix's Avatar
December 2007
3,291 Posts
You never noticed it until now?
 Post #17
 23rd August 2008
GlenSkunk's Avatar
May 2005
153 Posts
nardix posted:
You never noticed it until now?
It's not as hard to imagine as you might think. I suspect it's a case of him mostly only visiting a few subsections of the forums under normal circumstances - after all, some places don't pique your interest, yes?

So it's entirely possible that Januus didn't normally look in the Mods and Addons section, and thus, it'd make it rather easy to accidentally overlook this.

Let's not give each other a hard time, what matters is that we'll keep on making more neat Spacebuild projects all over the place!
 Post #18
 23rd August 2008
Gold Member
nardix's Avatar
December 2007
3,291 Posts
Yeah, so how about some prebuilt medbridge ships?

Or a gravitational section?
 Post #19
 23rd August 2008
tony311's Avatar
June 2007
62 Posts
Will the really old old models (like the groups beginning with [SBMP]) ever get deleted? Or are they not there anymore, and I have them somewhere other than addons...?
 Post #20
 23rd August 2008
Gold Member
nardix's Avatar
December 2007
3,291 Posts
As said before.

They will not be deleted.
 Post #21
 23rd August 2008
Gold Member
Useful Dave's Avatar
February 2005
2,886 Posts
How do we download it? Clicking on the link just gives me more links.
 Post #22
 23rd August 2008
fishface60's Avatar
May 2007
1,282 Posts
Useful Dave posted:
How do we download it? Clicking on the link just gives me more links.
You won't believe how many times this has been asked, but I currently cannot find the thread which explains how to use SVNs.
First download Tortoise SVN, JFGI.
Then create a folder, right click and select 'SVN Checkout'
Then put the link from the top of the thread in the text box and click ok.
This will then download the SVN, it may take a while.
Then you should move the folder to addons if it isn't already there.
Technically I should be telling you to right-click the folder and export it because is makes your load times quicker, but if you're just starting to use SVNs just moving the SVN is probably your best bet.
 Post #23
 23rd August 2008
CNiall's Avatar
January 2008
1,546 Posts
Exporting is not difficult; if you're using TortoiseSVN, right click the folder containing your files, click 'export' and select the directory to export them to. Why just moving the files if you're just starting is better baffles me--downloading SVN repositories of GMod addons is hardly a complex topic.
 Post #24
 23rd August 2008
Gold Member
Leo Leonardo's Avatar
August 2007
2,817 Posts
So this is just the model pack, right?
 Post #25
 23rd August 2008
tepholman's Avatar
March 2008
2,787 Posts
I love Slyfo's wall models (guard tower and stuff)
 Post #26
 23rd August 2008
Hysteria100's Avatar
July 2007
1,210 Posts
Leo Leonardo posted:
So this is just the model pack, right?
We aren't calling it a model pack any more because it has now branched off in many directions - vehicles, new Life Support stuff, and more. More to come, too.
 Post #27
 23rd August 2008
Paradukes's Avatar
October 2005
1,124 Posts
Hysteria100 posted:
We aren't calling it a model pack any more because it has now branched off in many directions - vehicles, new Life Support stuff, and more. More to come, too.
Speaking of which, I almost have the MACs working. It's just a matter of working on the effects now.
 Post #28
 23rd August 2008
Gold Member
thefrog's Avatar
June 2005
2,686 Posts
Edit:

Nevermind
 Post #29
 23rd August 2008
megamadgamer's Avatar
March 2008
529 Posts
sweet paraduke's, i used the other 3 guns you coded so far on a ship i'm making to test them and opened fire on a HUGE smallbridge ship i made.
it turned it into swiss cheese :p
 Post #30
 23rd August 2008
Pronema's Avatar
September 2006
1,114 Posts
CNiall posted:
Yeah, it's pretty much what I thought it was--unless anyone actually knows how the MAC works, I'll just think of it as a railgun. Thanks.
The MAC is essentially just a large railgun. And if someone wants to agrue with that go ahead. But that is what it is.

----------------
Now playing: Apocalyptica - Coma
via FoxyTunes

Edit:

And the forum is just hidden not removed or DDT'd it may come back after some re-organizing. But that is just my opinion.
 Post #31
 23rd August 2008
tony311's Avatar
June 2007
62 Posts
I look forward to the MAC guns Paradukes :D
 Post #32
 23rd August 2008
Paradukes's Avatar
October 2005
1,124 Posts
Can anyone recomend a stable smartweld stool? I made this beast a while back:







Only every time I try and weld it all together, the smart-welder overloads... :(
 Post #33
 23rd August 2008
Redoctober21's Avatar
November 2007
384 Posts
Smart Constraint?
You can use it to no-collide and weld, but the server doesn't have it.
 Post #34
 23rd August 2008
Gold Member
g1real's Avatar
September 2005
2,972 Posts
We need some real guns yeah, can't wait to see the Mac.

The CDS missiles are just too light, I want to launch heavy caliber photon torpedoes or that MAC for example.

You know, so doesn't sound like a simple RPG being fired.

Edit:

Paradukes posted:
Can anyone recomend a stable smartweld stool? I made this beast a while back:

Only every time I try and weld it all together, the smart-welder overloads... :(
Lotsa bridges?
 Post #35
 23rd August 2008
Gold Member
nardix's Avatar
December 2007
3,291 Posts
Easy precision has a function that welds everything together.
 Post #36
 23rd August 2008
Hysteria100's Avatar
July 2007
1,210 Posts
Paradukes posted:
Can anyone recomend a stable smartweld stool? I made this beast a while back:

Only every time I try and weld it all together, the smart-welder overloads... :(
How about you don't be a complete noob and try and weld EVERY PROP TO EVERY OTHER PROP! That would create thousands of constraints! Either just weld each thing to the stuff it's adjacent to when you're making it, then add in some stability welds afterwards, or use smart welder tactically, with certain props selected at a time, not all of them at once.
 Post #37
 23rd August 2008
Gold Member
g1real's Avatar
September 2005
2,972 Posts
Hysteria100 posted:
How about you don't be a complete noob and try and weld EVERY PROP TO EVERY OTHER PROP! That would create thousands of constraints! Either just weld each thing to the stuff it's adjacent to when you're making it, then add in some stability welds afterwards, or use smart welder tactically, with certain props selected at a time, not all of them at once.
No need to call him a noob because a certain script will not work for him.
 Post #38
 23rd August 2008
tuusita's Avatar
June 2005
448 Posts
Just wondering about welding a ship of that size...

Is it a good idea to make a central prop HEAVY and then weld all other props to that (and of course nocollide them to their neighbors) or is it better just weld/nocollide to neighbors? Haven't ever done anything THAT big so I'm just as(s)king... *gapes in awe at Paraduke's ship/station/moon/planet/etc thingy*
 Post #39
 23rd August 2008
Hysteria100's Avatar
July 2007
1,210 Posts
g1real posted:
No need to call him a noob because a certain script will not work for him.
It's not the script; my point is that you don't need to have every prop welded to every other one in the entire ship. I'm not surprised the tool is freezing - I'm more surprised it isn't crashing the game! I'm just saying there's no need to smart weld the entire thing.
 Post #40
 23rd August 2008
Dennab
October 2007
779 Posts
Paradukes posted:
Speaking of which, I almost have the MACs working. It's just a matter of working on the effects now.
Oh god I can't wait!
 Post #41
 23rd August 2008
Extra_Ammo's Avatar
October 2007
525 Posts
Reposting on new thread.

Extra_Ammo posted:
Uber Idea Alert.

Planet pieces. (PP) lol

Take a sphere and split it along each axis creating 8 individual pieces. Theses pieces are then customized with windows, walkways, landing bays, and weapon mounts. The upper 4 pieces are a little different then the lower 4 because of gravity. The pieces, when put together, make a planet the size of a small spawn planet.

In a nutshell, deathstar blocks.
Edit:

And I just noticed that you listed "dry-dock models" under the content list. What Are they and how do I use them?
 Post #42
 24th August 2008
Gold Member
Mac2468's Avatar
March 2007
7,492 Posts
Awesome.
 Post #43
 24th August 2008
Gold Member
Dennab
January 2008
3,477 Posts
I couldn't find this after we lost the Mods and Addons section... :(

But it's all ok now! I'm here...
 Post #44
 24th August 2008
Datsun's Avatar
January 2008
656 Posts
Have you thought about removing the oldest and the most unused SB props from SB? Truthfully I have not seen anyone use them in the longest of time due to the fact that there are better models to choose from, and the new props are more efficient.

I speak of course of:

The Puddles (my opinion): Last time I saw them used, were a good number of months ago.
The Misc props such as the "TV", the giant cube with all the materials, the props that literally say the words "Test" on them and the randomized tubed props. I don't think anyone used those anymore.
 Post #45
 24th August 2008
Redoctober21's Avatar
November 2007
384 Posts
Datsun posted:
Have you thought about removing the oldest and the most unused SB props from SB?
This is from the page before.
tony311 posted:
Will the really old old models (like the groups beginning with [SBMP]) ever get deleted? Or are they not there anymore, and I have them somewhere other than addons...?
nardix posted:
As said before.

They will not be deleted.
What happened to Votekick's jumpers. I know there was a thread about suggestions, but I don't know where it is now.
 Post #46
 24th August 2008
DVD Player's Avatar
May 2008
511 Posts
I second that. They're there just to waste memory.
 Post #47
 24th August 2008
1legmidget's Avatar
August 2008
431 Posts
I use them. I will post a few pics of some of my tubeular ships sometime soon.
 Post #48
 24th August 2008
CerusVI's Avatar
September 2007
381 Posts
I still use a few of the older models, not very often though.
 Post #49
 24th August 2008
Paradukes's Avatar
October 2005
1,124 Posts
Well, it looks like the light MAC is done, although I'm not about to release it just yet (Experience has taught me never to release something past midnight).

I can't believe I spent half an hour trying to figure out why a variable wasn't working properly before I noticed it was missing a "self." before it...
 Post #50
 24th August 2008
Dennab
October 2007
779 Posts
Paradukes posted:
Well, it looks like the light MAC is done, although I'm not about to release it just yet (Experience has taught me never to release something past midnight).

I can't believe I spent half an hour trying to figure out why a variable wasn't working properly before I noticed it was missing a "self." before it...
It's only 11:47 in the Eastern time zone! THERE'S STILL TIME!
 Post #51
 24th August 2008
mr_fj's Avatar
November 2006
1,323 Posts
I'm hoping you already have noticed that the guard tower is a tiny bit to small? If not, now you know :)
 Post #52
 24th August 2008
TheLinxV3's Avatar
July 2008
1,696 Posts
Can we get EVE-like turrets?

You give them coordinates and they aim towards there and starts firing...
I swear I saw a video on YouTube once where somebody had made that.
 Post #53
 24th August 2008
terrorclaw's Avatar
March 2005
711 Posts
All right, I finally made my first 'large' spacebuild ship and got some pictures of it! It's not massive by any means, but I am happy with it.

Lots of pictures >.<









 Post #54
 24th August 2008
CerusVI's Avatar
September 2007
381 Posts
@terrorclaw: Classy looking ship.
 Post #55
 24th August 2008
killer89's Avatar
November 2006
1,867 Posts
Holy shit! :D
 Post #56
 24th August 2008
TheLinxV3's Avatar
July 2008
1,696 Posts
A gamemode that would be truly epic:

5 factions.
They all have their separate props/environment needs (i.e. humans can live on earth but not on mars, but aliens can't live on earth).
Now, here's the thing that would be epic about it:

6 servers.
One server for each faction (home systems), and in each home system there is a supergate which leads to a central system where all the fighting is.

So you build your ship, go through the supergate to another server and BAM epic battles in space. If you die, you get connected back to your homeplanet.

You could even have the diplomacy from Defcon, ally with another faction to raise your chances of succeeding.

There would probably be some kind of control point in the middle of the battle system, and if your faction controls it, you'd have some kind of advantage.

Maybe a spawn point in that middle system?

Once you're in the battle system you can also teleport to enemy home systems, but it takes ~1 minute to hack their gate to let you through, during which you must be stationary; You are very vulnerable.

You could have a friend guard you though. And once you've hacked the gate, your friend can come too. It's open for 30 seconds.


I WANT THIS SO BAD
 Post #57
 24th August 2008
Cerebrate's Avatar
July 2007
159 Posts
TheLinxV3 posted:
A gamemode that would be truly epic:

5 factions.
They all have their separate props/environment needs (i.e. humans can live on earth but not on mars, but aliens can't live on earth).
Now, here's the thing that would be epic about it:

6 servers.
One server for each faction (home systems), and in each home system there is a supergate which leads to a central system where all the fighting is.

So you build your ship, go through the supergate to another server and BAM epic battles in space. If you die, you get connected back to your homeplanet.
That'd be semi difficult to do. First off, at least 2 new maps would have to be come up with, and there would have to be 'teleportation areas' that would essentially advanced dupe whatever was in it, copy the dupe to the server you're going to, and then the new server would have to spawn it and you inside the ship.

This requires the following:
*at least 3 servers - 2 factions, and middle area
*some way to make sure the servers auto-copy dupes from one to another when they need to, which would require a separate service outside of gmod automatically doing this.
*something better than advanced dupe, as it doesn't work correctly, and it would have to be able to spawn you in your ship and everything.
 Post #58
 24th August 2008
TheLinxV3's Avatar
July 2008
1,696 Posts
More than 2 factions would be more fun, imo.
But if you could get this working, it would be fucking unbeliviably awesome.
 Post #59
 24th August 2008
Gold Member
nardix's Avatar
December 2007
3,291 Posts
alright.

Time to show some of my ships.


First up is the MPDN Enna.


Complete with gravity section that spins beautifully.


Another shot of the ship. She is also armed with the latest guns and rocketlaunchers.


A shot from inside. the ring can also be used as some sort of elevator. Though keep in mind that you need to hop off in time.


I just used the "elevator" and it's working pretty good.

NNow for the smallbridge fans.

The MPDN Siham. This ship was custom built for the factions server.


This is the ship that I'm most proud of. I was working on this thing for more than a month.


Front view. Everything that is needed is located in this ship.


Including dropbays for auxilary and other small crafts.


Custom made warpnacelles (Those were a bitch to line up.) And an airlock that is malfunctioning.


Main propulsion, mostly used for touring around and orbiting.
--/-- END OF SHOWCASE --\--


Now for the complainments and suggestions.

Don't know if anyone said this before but it's looking kinda funny. The textures are a bit messed up here.

As for the suggestions.

A friend of mine had problems with fillinf this space up. Is there something he can do about it?
 Post #60
 24th August 2008
Hysteria100's Avatar
July 2007
1,210 Posts
nardix posted:
Don't know if anyone said this before but it's looking kinda funny. The textures are a bit messed up here.
Valve rendering error; as far as I know, there's nothing I can do about it.

Nice ships though!
 Post #61
 24th August 2008
CNiall's Avatar
January 2008
1,546 Posts
nardix posted:

A friend of mine had problems with fillinf this space up. Is there something he can do about it?
Get rid of it?
 Post #62
 24th August 2008
Extra_Ammo's Avatar
October 2007
525 Posts
TheLinxV3 posted:
A gamemode that would be truly epic:

5 factions.
They all have their separate props/environment needs (i.e. humans can live on earth but not on mars, but aliens can't live on earth).
Now, here's the thing that would be epic about it:

6 servers.
One server for each faction (home systems), and in each home system there is a supergate which leads to a central system where all the fighting is.

So you build your ship, go through the supergate to another server and BAM epic battles in space. If you die, you get connected back to your homeplanet.

You could even have the diplomacy from Defcon, ally with another faction to raise your chances of succeeding.

There would probably be some kind of control point in the middle of the battle system, and if your faction controls it, you'd have some kind of advantage.

Maybe a spawn point in that middle system?

Once you're in the battle system you can also teleport to enemy home systems, but it takes ~1 minute to hack their gate to let you through, during which you must be stationary; You are very vulnerable.

You could have a friend guard you though. And once you've hacked the gate, your friend can come too. It's open for 30 seconds.


I WANT THIS SO BAD
Why not just 2 fairly large planets that people can build on and then they can fight in space?

Or you could have the building planets blocked off from the fighting zone and have the gate jump you to that zone.

If there is one thing I hate more then loading times, it's inter-server jumping.
 Post #63
 24th August 2008
megamadgamer's Avatar
March 2008
529 Posts
dam i need to start finishing my cormorant!

else i won't be able to keep up with everything being build in here!
 Post #64
 24th August 2008
Gold Member
g1real's Avatar
September 2005
2,972 Posts
Everytime I make a ship, something fucks my ship up. Then I quit for the day :(

But in all seriousness, everyone has like 4-5 cockpits in their ships, what do you expect the ship to have, 5 pilots?
 Post #65
 24th August 2008
Gold Member
Madman_Andre's Avatar
November 2007
6,431 Posts
A lot of what people have been building is awesome.

I really haven't had much patience with building ships from scratch lately. I think I'm going to get on the server later and start working on a building with a prebuilt ship as a start. At lest until I figure out how to recharge my creativity.

Edit:

g1real posted:
Everytime I make a ship, something fucks my ship up. Then I quit for the day :(

But in all seriousness, everyone has like 4-5 cockpits in their ships, what do you expect the ship to have, 5 pilots?
Once upon a time I had an idea to use other cockpits or something along thiose ines as control stations for mouse-aimed turrets. but since I can't make a decent wire turet to save myself, I gave up on it. I was okay as long as something had guns on the front that you could fire.
 Post #66
 24th August 2008
1legmidget's Avatar
August 2008
431 Posts
Well, It is about time I posted a ship or two. So, here it goes. I did not get a good shot of one of my tube ships, so I will be back with more soon


This one was made with slyfo's concrete base structures.

Also, Slyfo, this piece still has collision problems...
 Post #67
 24th August 2008
Gold Member
Useful Dave's Avatar
February 2005
2,886 Posts
Pronema posted:
The MAC is essentially just a large railgun. And if someone wants to agrue with that go ahead. But that is what it is.
Coilgun. :P
 Post #68
 24th August 2008
Gold Member
nardix's Avatar
December 2007
3,291 Posts
Hysteria100 posted:
Valve rendering error; as far as I know, there's nothing I can do about it.

Nice ships though!
Damn you valve!

Thanks. I'm working on a bigger version of the MPDN Siham. Don't know what the results will be,
 Post #69
 24th August 2008
Super Moderator
Jaanus's Avatar
March 2006
9,063 Posts
How do you get them aligned up so perfectly?
 Post #70
 24th August 2008
terrorclaw's Avatar
March 2005
711 Posts
CerusVI posted:
@terrorclaw: Classy looking ship.
Yay! A complement ^.^;; Heh, but yeah, that was my first ever 'large' spacebuild based ship, though it has no wire parts, or life support >.< still needs those to be added.
 Post #71
 24th August 2008
Pronema's Avatar
September 2006
1,114 Posts
Hysteria100 posted:
How about you don't be a complete noob and try and weld EVERY PROP TO EVERY OTHER PROP! That would create thousands of constraints! Either just weld each thing to the stuff it's adjacent to when you're making it, then add in some stability welds afterwards, or use smart welder tactically, with certain props selected at a time, not all of them at once.

Or he can just use smart constraint and choose how many welds per prop he wants, 3 is more than enough.
 Post #72
 24th August 2008
tuusita's Avatar
June 2005
448 Posts
1legmidget posted:
...
Also, Slyfo, this piece still has collision problems...
"FIX ME" - heh, don't need to wonder where's the collision problem. :D

Edit:

Pronema posted:
... use smart constraint ... 3 is more than enough.
By the way, does that mean it will weld each prop to 3 other props in the set? And does it choose the 3 closest props or just random?
 Post #73
 24th August 2008
Pronema's Avatar
September 2006
1,114 Posts
And my new ship, a LPC (Low Prop Count) ship capable of being used online.


The Ulysses Flier:

I tried to make the ship look a little Babylon 5-ish but that didn't turn out as well as I had hoped. We need some shadow ship spikes and pieces for aesthetics and customization.








Edit:

tuusita posted:
"FIX ME" - heh, don't need to wonder where's the collision problem. :D

Edit:



By the way, does that mean it will weld each prop to 3 other props in the set? And does it choose the 3 closest props or just random?
Yes, each prop will have a total of three welds, and if you want no-collides as well you can select the option for it. I am not sure if it welds to the closest props or just at random but the more props there is the sturdier it gets. Although I recommend selecting each prop individually instead of using the auto-select to aviod welding things like thrusters or ballsocketed objects. Also smart-constraint welds only a certain number of times per second, which solves the problems that smart-welder had.

Edit:

I also had to rebuild the one side because it was not aligned perfectly.
 Post #74
 24th August 2008
LimEJET's Avatar
November 2007
1,884 Posts
Jaanus posted:
How do you get them aligned up so perfectly?
Easy Precision, I'd guess. It comes in the PHX3 SVN now, I think. You can also find an older version here:

Hope that helped.

Everyones ships are awesome, by the way. I'd pop up some pictures of my semi-circular Water-powered Space station, but I'm too lazy to finish it. Maybe tomorrow.
 Post #75
 24th August 2008
Pronema's Avatar
September 2006
1,114 Posts
And I haven't added working hinges for the doors yet.
 Post #76
 24th August 2008
Gold Member
Slyfo's Avatar
July 2006
2,288 Posts
1legmidget posted:
Also, Slyfo, this piece still has collision problems...
CRAP! I knew I had forgotten something. What's the model name on the broken one? I'll try to have it fixed by tomorrow.
 Post #77
 24th August 2008
fishface60's Avatar
May 2007
1,282 Posts
quonsetglass.mdl
I mentioned it needed fixing twice before, probably why you remember it needs fixing.
 Post #78
 24th August 2008
Blightsaw's Avatar
April 2007
126 Posts
As a suggestion, i would really love to see a much nicer-looking way to end slanted/angled pieces, because i have run into some ugly problems when building ships:






IMO this ship would look 100x better if the ends of those angled arm thingies were slanted too.
 Post #79
 24th August 2008
FGRaptor's Avatar
September 2005
62 Posts
g1real posted:
Everytime I make a ship, something fucks my ship up. Then I quit for the day :(

But in all seriousness, everyone has like 4-5 cockpits in their ships, what do you expect the ship to have, 5 pilots?
I always think the same thing. The ships are quite nice, though completely empty and sometimes so big, no one can ever use it.
I also wonder why all prebuild ships and even more have engines in the front.
I never saw a ship anywhere that got engines in the front.
 Post #80
 24th August 2008
Gold Member
Slyfo's Avatar
July 2006
2,288 Posts
How else do you propose "reverse" works in space?
Reply


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