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 Post #1
 25th August 2008
Gold Member
$$>MUFFIN<$$'s Avatar
January 2007
3,675 Posts
First map

Team Fortress 2 map

2 capture points.
Bunker for the red team.
Rocks for the blue team.
Health and ammo at each base.

don't know why the water fucked up with the texture.
and didn't know how to remove the guns/hud








C&C
please do
 Post #2
 25th August 2008
Dennab
January 2008
7,367 Posts
Fix the water? I guess, that's all you need to do.
 Post #3
 25th August 2008
Gold Member
$$>MUFFIN<$$'s Avatar
January 2007
3,675 Posts
don't know how. i changed it like 40 times tried all of em and it still fucked up.
 Post #4
 25th August 2008
Dennab
January 2008
7,367 Posts
And wouldn't red be overkill? A few snipers, sentries, and you got a fortress!
 Post #5
 25th August 2008
Gold Member
Jukka K's Avatar
June 2007
5,204 Posts
Change your lighting, add env_cubemaps, and type build_cubemaps in console when in-game.
 Post #6
 25th August 2008
the cactus's Avatar
August 2007
1,961 Posts
Jukka K posted:
Change your lighting, add env_cubemaps, and type buildcubemaps in console when in-game.
 Post #7
 25th August 2008
Gold Member
$$>MUFFIN<$$'s Avatar
January 2007
3,675 Posts
ray243 posted:
And wouldn't red be overkill? A few snipers, sentries, and you got a fortress!
no acturly blue won a lot on my Lan party server
 Post #8
 25th August 2008
Dennab
January 2008
7,367 Posts
Anyway, did you copy the idea from D-day?
 Post #9
 25th August 2008
-ASH-'s Avatar
June 2008
820 Posts
ray243 posted:
Fix the water? I guess, that's all you need to do.

Nope you need to fix the stretched skybox texture by adding "_hdr" to the end of the skybox texture name.
 Post #10
 25th August 2008
Dennab
August 2006
4,421 Posts
Fix the water and fix the giant shadows around the rocks. Gotta get the rocks out of the brush. Other than that, it just needs a bit more cover and maybe make the fortress look better and make the lighting brighter.
 Post #11
 25th August 2008
peatear's Avatar
December 2007
803 Posts
-ASH- posted:
Nope you need to fix the stretched skybox texture by adding "_hdr" to the end of the skybox texture name.
That never works for me when using tf2 skybox textures.
 Post #12
 25th August 2008
Kiko's Avatar
April 2008
123 Posts
You need to set some more lights around the main area, and fix the water texture. Other than that it looks good.
 Post #13
 25th August 2008
Dennab
July 2007
8,573 Posts
Your lighting doesn't match the skybox and you need cubemaps.
 Post #14
 25th August 2008
Gold Member
$$>MUFFIN<$$'s Avatar
January 2007
3,675 Posts
ray243 posted:
Anyway, did you copy the idea from D-day?
noo... what gave you that idea?

Edit:

shame no one wants to rate my map
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