The HUD = EPICNESS!
Do what he sad vvv
The HUD = EPICNESS!
Do what he sad vvv
Damn, where did you get that model?
Only thing I can say is to make the ice have more of a "frosty" look. It looks to clear and it's hard to see. Also, could use brighter lights maybe.
I got a question, are you going to texture it like a clean and neat Raptyre or torn apart hell hole Rapture? Also, maybe find a way to get the crosshairs like those in Bioshock?
I'll have to work on the "frosty look". Some places will looked untouched, while others will look like a dump..miniman. posted:
How's the outlook now, Foda?
This map is awesome looking!
0.0 I want this map. Badly. But take your time on it, don't rush things and then balls it up. You would never been forgiven. This map is epic in its own right. The HUD and gamemode and weapons...that's just...Not enough words in the dictionary for describing it's awesomness...For now I'm going with...
Plus, on a side note, any ideas for a rough release date?
You don't have to stick to it, just a general idea...
hehe, still aiming for before Thanksgiving (most likely will not make the Halloween deadline). I didn't think I would get this much work. As of now, completion is about 30%.Mister B posted:
I just :love: this map :D
Keep the VERY good work up ;)
This map is amazing! Tell me if you need some screenshots from anywhere in Bioshock :)
Also: Any demo maps upcoming? :D
You know those black or see-through flaps that go between normal-heated rooms and freezers (or just freezer to freezer)?
Yeah, well, I'm pretty sure, if you want to make some, you make the brushes, then tie them to a func_illusionary.
Just bringing this up as an idea and possible addition.
Everytime I check this thread I shit a brick from awesome. Good job Foda :)
Fucking Win!Foda posted:
To answer a question that I know will be asked: No. I don't plan on making the mini-sub blowup sequence, or the sub UNLESS someone can provide a model. There are a lot of places to hide in here...
I really like the lighting and atmosphere of this area, but the displacements are a bit blocky, you need to smooth them out a bit, make them a bit more bumpy.Foda posted:
also, are we gonna be seeing any hephaestus core stuff in this map. :ninja:
The tommy gun looks cool, can you release it as a separate SWep?
Third screenshot has odd displacements. The first really shows what I am trying to do: I wanted the rocks to look stylized, and jagged. But I can try to smooth them out.SenorJose posted:
Oh god, this thread's gone to page 2.
Also, this is shaping together very nicely. Can't wait to play it.
How is all this gonna fit in one map :O
Most likely it could, it just is that hardly anyone has ever made one this big so it isn't really seen as possible. Just look at the EVO city maps and RP_TB_thecity.
True, true.Rubs10 posted:
I'm pulling so many optimizations out my ass it's not even funny. Area portals, player clips, normal clips, teleporting, evocity transitions, and more.Teh_Cheese posted:
My favorite thing about mapping:love:Foda posted:
Bioshock used pictures for the windows there you see the city far away. It wasn't 3d. Atleast, it wasn't on some parts. Just saying so if you wanted to optimize it and try to get a decent effect going. Just make sure you use a moving material on the window (water movement, etc.) so people can't notice it is a picture easily.
Are you planning on having the city skybox texture from Bioshock in your map?
Or are you going to map out a 3D skybox of the city?
A combo. A few 3D skyboxes, and if someone can rip the textures those too.skyms2663 posted:
I've been trying to rip the textures, but i'm yet to figure out how
Foda said how somewhere in this thread.skyms2663 posted:
I've been trying for so long. ;_;
This map is made of EPIC WIN!!!
Downlaod 3D Ripper DX here:skyms2663 posted:. Follow the instructions to install and use.Code:http://www.deep-shadows.com/hax/3DRipperDX.htm
Then stuff is stored in My Documents\3DReaperDX\Textures
(Anyone notice it's Reaper, not Ripper?)
Have fun sorting through all the assorted textures it stole, then converting them to VTF.
Oh, so it's as easy as installing and using a program? Wow. Only problems are sorting throw all of them and workign with all of them in photoshop to make them tile properly.
I'm here asking for Mister B (I got him on FP)
"Any updates Foda?!?!"
Yep, expect them later today.Teh_Cheese posted:
Where's that update?
and by today I really meant tomorrowMister B posted:
it'll be good
This map kicks ass. You sir, win.
>:( your killing us here!!Foda posted: