Save to your models folder.Mister B posted:
Save to your models folder.Mister B posted:
I find it simply complex.
If you ever go to an aquarium with an underground viewing area, you'll see that the water doesn't get all wavy like that. Instead, what you see is caustics (the peaks and valleys of light as they cast through the water's surface and hit the bottom), and a sort of flattening, like it messes with your depth perception. Also, volumetric fog would help a lot, but unfortunately source doesn't support it. You could, however, mimic it by making textures with a built in gradient.
Here's an image to show you.
I don't know if that helps at all, but that's all I can think of for making it look underwater.
Quick someone start making plasmid sweps!
Image won't load, but I think i know what your talking about. No way source could do it.Lord Ivan posted:
That demo was amazing man! Totally drop dead gorgeous the way you did everything! The vita chambers were even amazing! Hat's off to you good sir...
You can use particle effects, some fancy lighting, and fog to simulate an underwater effect.Foda posted:
Ha, I knew I forgot something: The Skybox!. For now, it's just a one way trip. The lever is an Ep2 model, so you should try to play it in Ep2 for now.The music is ripped directly from Bioshock. Here be the skybox:Mister B posted:
I've gotta add player-clips so sneeky people can't fall to their doom. The bathybox being two-way is 1/2 done. In-fact, all I gotta do is add a unlock for the button.
Oh Wow. That'll fix it :) We put it into the matirials folder, right?
Yep!Mister B posted:
Where do i put the particles?
I can't find this "base" folder you speak of.
Where do I put the particles?
And the skybox just in case I can't figure that out.
It would be cool if you released 2 versions, the normal one you are making, and one with only dev textures. Except underwater dirt, mind you. It would be really awesome.
I'm not insisting on it though. It would just be a lil bonus.
The particles folder goes into your /ep2 folder (the one with maps, materials etc.). The skybox goes into the same folder..miniman. posted:
So everything goes into:
"C:\Program Files\Steam\SteamApps\your_steam_name\half-life 2 episode two\ep2"
A: I thought this was a Gmod map! I put it in there...
B: Foda, please awnser these questeons : How did you get the underwater sound when in the bathybox?
why were the backs of the water-glass checkered?
why didn't I see the lever? How did you get Somewhere Beyond The Sea?
The lever is an Ep2 model, so you should try to play it in Ep2 for now.The music is ripped directly from Bioshock with a program called Ekszbox-ABS. It let me snatch the music from Bioshock. Dunno why the back was checkered.Mister B posted:
Holy shit that was awesome! Just a few things, like the glass tezture clips with the dev texture i one corner from the inside. No big deal. But when going under I could hardly see shit without my flashlight, maybe add a bit more light. Add some lights that shine over the numbers, that'd help. And maybe make it a tad less green. Also, I pressed E right on the lever and it didn't do anything. Cover the entire lever area in ti so I don't hae to guess where it is.
Other than that, it's amazing! You better finish this!
Oh, also maybe make it move faster and putting the particles and stuff right into my ep2 folder didn't make it work. And when I say it was dark I meant only in the sub as it was going down loking outside. And you got a problem with your brushes, you can walk in just fine but to get out you gotta jump crouch.
A: how do you play custom maps in episode 2?
B: but how did you get the underwater sound when you were in the bathybox?
C: Linkage to download Ekszbox-ABS?
Crap, only for X-box. Oh, well. thanks for A and C, but still need BTerrenteller posted:
Huh, the vita chamber isn't perfect. I got stuck in it, the doors were stick half-way open and I had to noclip out. Maybe make it bigger and have some player clips to make it like a solid box to eliminate any chance of getting stuck.
Make sure you have the particles folder in your base folder. I can fix the player having to crouch-jump out. I also didn't know if to add lights, or to keep it dark. I'll put lights in if you think it will look better..miniman. posted:
You've got it wrong. It'll work fine. Don't worry. Regarding B, I downloaded a underwater sound file, and made my func_train's move sound that file.Mister B posted:
The vita-chamber is wonky. I'm pretty sure I've fixed it now though..miniman. posted:
Linkage? and how would I be able to put that file in hammer?Foda posted:
Yeah, underwater definetly needs more lights. I couldn't see jack. Especially if you plan to add some scenery to give more of the underwater look. But it really felt like I was going under. Maybe you should have some bubble rise from the bottom of the window as it goes down?
Thank you so much. Also, not to be a bother, but... I have Ekszbox-ABX, but what exact files do i go to? i went to sounds_windows, but nothing. Also, when I said linkage, i wanted linkage to the sound, or tell me where i could find it on my computer. But that tutorial WILL come in handy.
That metro demo was pretty awesome good work!
Mister B, you'll also need MusicPlayerEx to play back and convert the sounds. I've started to work on some textures:
It's actually really shinny in-game (lol phong)
Surely it's seamless?
Well it's not much of a use then, is it?
Er... No. :(PLing posted:
Didn't realize that. I'll go find a new one.
Well it's a quick photoshop to make it tileable... There's even a guide for it here in mapping made by Ajacks.
Yeah and Larry has already done haf of the work.
I am Alto Castevellio, and I am here to ask you a question..
i saw one of these a while ago, but this one looks like it's gonna finish. PLEASE FINISH THIS!
would you kindy?
(User was banned for this post (Reason: Page Stretching) [event] 114423 [/event])
This got a chuckle out of me.AltoCast posted:
Foda, would you kindly finish the map and add more lighting underwater and start some texturing.
Would you kindly...uhh...darn, right when you need a humorous BioShock reference, you run out.
maybe you should get the big daddy models and put them in the yellow tubes.. eh just an idea