Just a couple of things I noted down.
There's no indicator dial on the dispenser to show how much metal is in the dispenser.
The teleporters charge way too fast.
The trail isn't the same as the TF2 one. I think.
The buildables are buildable so they can clip into eachother.
You can jump and build something in the air if you do it fast enough.
The sentries build animations are too quick and when upgraded to level 2 it appears as level 2 then level 1 and then does the anims into level 2. And if you're standing too close to the sentry when it's being upgraded you get stuck and have to noclip/kill out.
The waiting time that you have to wait to be teleported is longer. If you walk straight through the tele on GMod version you will get teleported. Where as on TF2 you have to stay in it. Around 2 secs.
Whenever you are holding the Pyro's flamethrower this lua error is totally spammed in console:
weapons/base_swep_tf/cl_init.lua:54: attempt to call global 'GetPanelScale' (a nil value)
I'm still able to shoot.
When you change weapon from the flamethower to another weapons there is this errors once:
weapons/tf_weapon_flamethrower/init.lua:192: attempt to call method 'StopReload' (a nil value)
I'm still able to shoot.
Spam console with the one below, switching from one to another, Demoman's grenade launcher, as soon as taken out, can't shoot:
weapons/tf_weapon_grenadelauncher/init.lua:175: attempt to call method 'GetClip' (a nil value)
Same scenario as above:
weapons/tf_weapon_grenadelauncher/cl_init.lua:29: attempt to call method 'GetClip' (a nil value)
Medics Needlegun, had this spamming:
weapons/tf_weapon_syringegun_medic/cl_init.lua:33: attempt to call method 'GetClip' (a nil value)
And this everytime you shot:
autorun/tf_modulus_ammo_ext.lua:35: attempt to call method 'SetCustomAmmo' (a nil value)
Heavys minigun, you right click and his gun goes down into position, there's no spin effect on the barrel and when you fire and stop firing and holding right mouse he'll carry on shaking his fist as if he's still firing.
Demoman's Pipe Bomb Launcher, console is spammed with this error all the time when having Pipe Bomb out:
weapons/tf_weapon_pipebomblauncher/init.lua:177: attempt to call method 'GetClip' (a nil value)
Cannot shoot
Same sceanrio as above:
weapons/tf_weapon_pipebomblauncher/cl_init.lua:29: attempt to call method 'GetClip' (a nil value)
Cannot shoot.
Soldier's Rocket Launcher, same as the demoman's:
weapons/tf_weapon_rocketlauncher/init.lua:158: attempt to call method 'GetClip' (a nil value)
weapons/tf_weapon_rocketlauncher/cl_init.lua:29: attempt to call method 'GetClip' (a nil value)
Engies pistol, able to shoot, cannot reload, never need to reload, can shoot forever, whenever shot:
autorun/tf_modulus_ammo_ext.lua:35: attempt to call method 'SetCustomAmmo' (a nil value) once in console
Engie pistol all the time, spammed in console only:Warning: Couldn't find font TF2_font_ammo1
Scouts pistol, exactly the same as the engie's pistol.
autorun/tf_modulus_ammo_ext.lua:35: attempt to call method 'SetCustomAmmo' (a nil value)
Warning: Couldn't find font TF2_font_ammo1
Spy's revolver, same as the scouts pistol and engies pistol:
autorun/tf_modulus_ammo_ext.lua:35: attempt to call method 'SetCustomAmmo' (a nil value)
Warning: Couldn't find font TF2_font_ammo1
Sniper's SMG, same as the pistols and revolver:
autorun/tf_modulus_ammo_ext.lua:35: attempt to call method 'SetCustomAmmo' (a nil value)
Warning: Couldn't find font TF2_font_ammo1
Too many crits.
All of the shotguns. Scatters, engie, heavy, soldier, pyro. Come up with the same errors this spamming in console:
Warning: Couldn't find font TF2_font_ammo1
and whenever any of them shot:
autorun/tf_modulus_ammo_ext.lua:35: attempt to call method 'SetCustomAmmo' (a nil value)
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Alot of them are multiple mistakes. So a couple of fixes and bugs there fro you to fix.