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 Post #1
 29th September 2008 Last edited by Conan899; 28th March 2009 at 04:38AM..
Conan899's Avatar
September 2006
94 Posts




Death Note: Source is a multiplayer Garry's Mod 10 GameMode, and based on feedback from our release, will be converted into a full-blown Half-Life 2 Modification in which players, sent by L, have been alerted that Kira is in the area. However, shortly after arriving, information is released that Kira is disguised as one of your own, you must cooperate with your team members to weed out the traitor, while trying to escape the area alive. Unprepared for battle, players will only be able to use improvised weapons randomly scattered in the area, while Kira will be fully equiped with his signature Death Note, ready to pick off players one by one from the shadows.



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XxSwitchbackxX - Founder/Texture Artist

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Forums: http://deathnotesource.com/forum/index.php
ModDB: http://www.moddb.com/mods/death-note-source/
 Post #2
 29th September 2008
Gold Member
Dennab
September 2006
7,852 Posts
I don't exactly get out how it goes. Can't Kira just write down a bunch of names and win every time?
 Post #3
 29th September 2008
Conan899's Avatar
September 2006
94 Posts
Termy58 posted:
I don't exactly get out how it goes. Can't Kira just write down a bunch of names and win every time?
I think I should have also included an FAQ to go with this.

Kira will look just like everyone else around him, except he will have a Death Note in his inventory. At the start of the round, Kira will not know anyone's name. He will need to acquire them from various locations around the map, such as from a computer with a database filled with names, or from a badge. As soon as Kira finds one of these names, it will become an available name to write in the Death Note.

In other words, you need to acquire someone's name through gameplay, rather than just knowing it from the scoreboard.
 Post #4
 29th September 2008
Tagger's Avatar
August 2006
1,393 Posts
Shouldn't he also know the person's face first?
 Post #5
 29th September 2008
Conan899's Avatar
September 2006
94 Posts
Tagger posted:
Shouldn't he also know the person's face first?
I was going to originally implement that idea, but it would be just too hard to include that in the GameMode/Mod. In Death Note: Source, all you will need to know is the name of the person to kill them. I forgot to mention that you can also choose the way in which the person will die.

On a side note, obituaries and kill icons will not be displayed when people die.
 Post #6
 29th September 2008
Complicated's Avatar
May 2007
373 Posts
Maybe not the face, but Kira should know the player models. It can be Dr.Breen, a Combine Elite, or even a male_07.
 Post #7
 29th September 2008
Kirad's Avatar
April 2008
1,289 Posts
This looks like it will be great, hope to see this on some hot servers.
 Post #8
 29th September 2008
Conan899's Avatar
September 2006
94 Posts
Complicated posted:
Maybe not the face, but Kira should know the player models. It can be Dr.Breen, a Combine Elite, or even a male_07.
I believe that would put players who don't know the model names at a disadvantage. However, I hope by the end of development we have the time and resources to create custom player models. However, if it turns out that having custom player models is impossible, we will just stick to Half-Life 2 player models.

Kirad posted:
This looks like it will be great, hope to see this on some hot servers.
Thank you for supporting the GameMode/Mod. If you would like to join, I would love to see you on the forums.
 Post #9
 29th September 2008
Gold Member
Joerdgs's Avatar
July 2005
3,051 Posts
Good idea, I just hope the execution will be good too.
 Post #10
 29th September 2008
Conan899's Avatar
September 2006
94 Posts
I just wanted to let everyone know that if you are interested in joining the Development Team for Death Note: Source, please let me know. We have many slots open, as you can see. If you think you could bring ANYTHING at all to the table, to help Death Note: Source, please apply.

I can be reached by e-mail: xXxSwitchbackxXx@gmail.com, Steam Community: XxSwitchbackxX, forums PM, or FacePunch PM.
 Post #11
 29th September 2008
The 10th Day's Avatar
January 2008
983 Posts
If you need a mapper, You can drop me a line on steam.
My steam name and modDB name is
Code:
Gikon
.
I only map in post orange box engines (Ep2, TF2, Portal, L4D, ect). I can also provide non-texture GFX support, Along with a bunch of other things. (Like webhosting for example )
If you need to contact me by email for any reason, my work email is Admin(at)leetearth.com


Also you should show kill icons but instead have it like "Kira [Death icon] john smith". :D
 Post #12
 29th September 2008
Fr0z3n F14m3's Avatar
January 2005
591 Posts
Conan899 posted:
I think I should have also included an FAQ to go with this.

Kira will look just like everyone else around him, except he will have a Death Note in his inventory. At the start of the round, Kira will not know anyone's name. He will need to acquire them from various locations around the map, such as from a computer with a database filled with names, or from a badge. As soon as Kira finds one of these names, it will become an available name to write in the Death Note.

In other words, you need to acquire someone's name through gameplay, rather than just knowing it from the scoreboard.
Can't I just go around killing everyone (or if FF isn't on just attacking everyone) until I eventually kill Kira.
 Post #13
 29th September 2008
The 10th Day's Avatar
January 2008
983 Posts
Fr0z3n F14m3 posted:
Can't I just go around killing everyone (or if FF isn't on just attacking everyone) until I eventually kill Kira.
I am guessing, No the other players would kill you :D.
 Post #14
 29th September 2008
Fr0z3n F14m3's Avatar
January 2005
591 Posts
Then you could just turn games into a big deathmatch. Or obviously if FF wasn't forced everyone would just attack the person right next to them until eventually someone killed Kira
 Post #15
 29th September 2008
Kirad's Avatar
April 2008
1,289 Posts
Fr0z3n F14m3 posted:
Then you could just turn games into a big deathmatch. Or obviously if FF wasn't forced everyone would just attack the person right next to them until eventually someone killed Kira
That's why I think you'd have to find guns around the map, instead of spawning with them.
 Post #16
 29th September 2008
Gold Member
cornndog's Avatar
February 2007
2,204 Posts
if you have ever played parasite theres only one alien disguised as a human and rarely are there team killers.
 Post #17
 29th September 2008
Conan899's Avatar
September 2006
94 Posts
I'm sorry for not explaining all of these details to you guys. Friendly Fire will be forced on. However, if you murder an innocent person, you will be arrested (forced into Spectator).

As Kirad said, you will not spawn with firearms. You will need to find improvised weapons around the maps. However, I am having trouble deciding if I should include firearms or not. What do you think?

I forgot to mention that I am still working out the more intricate details. I am open to any and all suggestions. If you have an idea, please send it to me.
 Post #18
 29th September 2008
The 10th Day's Avatar
January 2008
983 Posts
Firearms: Yes. Anything but handguns: No.
Agents from the show only had handguns at the MOST.

(Also did you see my other post ? )
 Post #19
 29th September 2008
Conan899's Avatar
September 2006
94 Posts
Yes, I did. I added you on Steam, and added you to my FacePunch buddy list.

By the way, my Steam name is XxSwitchbackxX. I would like to see if you would be a good fit for the position. =)
 Post #20
 30th September 2008
Kirad's Avatar
April 2008
1,289 Posts
I feel so important you using my ideas. :D

Edit:

Another idea, for the death note weapon, I think you should add a cause of death, Boulder. It would make the boulder prop from Zombie Master to spawn and roll down and crush them.
 Post #21
 30th September 2008
BipolarButch's Avatar
March 2006
93 Posts
Man.... i always find out about this stuff way to early... i'm guessing a release for this is way off? this is gonna be awesome
 Post #22
 1st October 2008
Dennab
February 2008
1,367 Posts
I would help out, but all I can do is Script, texture, and some other stuff.
 Post #23
 1st October 2008
Conan899's Avatar
September 2006
94 Posts
If we can get a LUA GameMode Coder, we can finally start making some real progress on the GameMode/Mod. If you can help with LUA Coding at all, please let me know.

However, if you wish to apply for any other open slots, please do. I'm not discouraging that. You just need to message me. I prefer Steam: XxSwitchbackxX.
 Post #24
 1st October 2008
Xim-Woem's Avatar
July 2007
910 Posts
I see your looking for an animator, what kind of animations are you looking for specifically? I'm assuming you want view models for the death note, and the improvised weapons?
 Post #25
 1st October 2008
Conan899's Avatar
September 2006
94 Posts
Xim-Woem posted:
I see your looking for an animator, what kind of animations are you looking for specifically? I'm assuming you want view models for the death note, and the improvised weapons?
Actually, Yes. We definitely need a good animator for the view models and improvised weapons. If we have time, I would also like to create custom player models for the GameMode/Mod, which would also need to be animated.
 Post #26
 1st October 2008
Xim-Woem's Avatar
July 2007
910 Posts
Conan899 posted:
Actually, Yes. We definitely need a good animator for the view models and improvised weapons. If we have time, I would also like to create custom player models for the GameMode/Mod, which would also need to be animated.
Will the improvised weapons just be objects from HL2?
 Post #27
 1st October 2008
GMOD Moderator
grea$emonkey's Avatar
May 2007
8,807 Posts
Fluxmage already had a model for me. Never got it animated though. I'll see if I can get it out of him. ;)
 Post #28
 2nd October 2008
Conan899's Avatar
September 2006
94 Posts
grea$emonkey posted:
Fluxmage already had a model for me. Never got it animated though. I'll see if I can get it out of him. ;)
Good! It's good to see you Grea$eMonkey.

Edit:

I wanted to inform everyone that Death Note: Source should have some music samples and screenshots from our new map by the weekend. If you have any questions, comments, or concerns about the update, contact me.

P.S. I'm sorry for double posting
 Post #29
 2nd October 2008
Gold Member
AwpersAreBad's Avatar
January 2008
2,360 Posts
Will there be plenty of NPCs with generated names walking around to add to the confusion?
 Post #30
 2nd October 2008
Kirad's Avatar
April 2008
1,289 Posts
AwpersAreBad posted:
Will there be plenty of NPCs with generated names walking around to add to the confusion?
That WOULD be pretty awesome.
 Post #31
 3rd October 2008
Conan899's Avatar
September 2006
94 Posts
AwpersAreBad posted:
Will there be plenty of NPCs with generated names walking around to add to the confusion?
I won't totally discount your idea, but to be truthful, Garry's Mod has enough lag and bugs as it is. If we were to add NPC's to the mix, it would cause FPS to drop like a rock. We have to keep in mind the people with sub-par computers out there.

It probably won't be added into Death Note: Source, I will keep it in mind. In addition, if it is added into Death Note: Source, it will definetly not be in the first release.
 Post #32
 3rd October 2008
The 10th Day's Avatar
January 2008
983 Posts
Conan899 posted:
I won't totally discount your idea, but to be truthful, Garry's Mod has enough lag and bugs as it is. If we were to add NPC's to the mix, it would cause FPS to drop like a rock. We have to keep in mind the people with sub-par computers out there.

It probably won't be added into Death Note: Source, I will keep it in mind. In addition, if it is added into Death Note: Source, it will definetly not be in the first release.
I would agree, but only to a extent. We should add the option to add some NPCs but still keep it at a "option", So some servers are all players, and some have NPCs.
 Post #33
 3rd October 2008
Gold Member
AwpersAreBad's Avatar
January 2008
2,360 Posts
Will there be also epic chip eating?
 Post #34
 3rd October 2008
GMOD Moderator
grea$emonkey's Avatar
May 2007
8,807 Posts
AwpersAreBad posted:
Will there be also epic chip eating?
I laughed so hard at that scene. :D

Will there be a dramatic killing of all the "Kira's Kingdom" hosts? You know where red streaks come out of his hands when he writes down names.

"Delete... delete... DELETE!"
 Post #35
 3rd October 2008
Kirad's Avatar
April 2008
1,289 Posts
That would be cool.
 Post #36
 3rd October 2008
Conan899's Avatar
September 2006
94 Posts
AwpersAreBad posted:
Will there be also epic chip eating?
As of yet, you will not spawn with a potato chip bag, and you will not be able to eat potato chips with great epicness. :P

P.S. If you guys REALLY want to, I might be able to add that in later when Kira wins. lol
grea$emonkey posted:
I laughed so hard at that scene. :D

Will there be a dramatic killing of all the "Kira's Kingdom" hosts? You know where red streaks come out of his hands when he writes down names.

"Delete... delete... DELETE!"
Yeah, I did to. At least I didn't have to listen to the English Dub. /shiver

Sadly, as much as I would like to give that fatass a heart attack, you won't be able to. :P

P.S. I'm really considering adding in the epic SAKUJO/ELIMINATE pen swooshes. If you've ever played TF2, you would probably have about the same chance to get a critical hit, as you would to get an "EPIC PEN STROKE." I mean, it wouldn't do anything, but it would still be fucking epic.
 Post #37
 14th October 2008
Dennab
October 2008
380 Posts
I have like 20% of the gamemode done. I do not think i can find much time to get much done these days...
 Post #38
 16th October 2008
Conan899's Avatar
September 2006
94 Posts
K3vinC0nn posted:
I have like 20% of the gamemode done. I do not think i can find much time to get much done these days...
In any case, I appreciate you working on the GameMode while you can. If your schedule opens back up, let me know.

I also wanted to take the time to let everyone know that my Hard Drive died a week ago. However, I have bought a new computer, which is faster and even more efficent than my last one. I'm sure you are all wondering if I was able to save Death Note: Source's data. To answer your question, yes. I was able to save and transfer all Death Note, and Death Note: Source related files to my new computer's Hard Drive
 Post #39
 16th October 2008
SL0WP0KE's Avatar
September 2008
334 Posts
Yay! Thank god for that, you had me worried.
 Post #40
 16th October 2008
Sinful's Avatar
July 2005
41 Posts
Honestly, this game mode is fail. Since source simply cannot do the required things, even if it can, YOU CANT.

Simply gathering names from computers and killing people, how is that fun and how is it not going to be stopped? You just wait around and look to see if someone is near it and then kill them or whatever. This game mode will not work out, don't even try it.
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