Set up a Gmail account and have Hotmail redirect all your emails to Gmail.
Set up Windows Live Mail and run both Gmail and Hotmail at once.
I do both.
I love GabeN.
Chet is defiantly on the creative side when answering questions...
Subject: If you had a portal gun...
And now the full conversation:
Subject: If you had a portal gun...
More people must email VALVe employees! This thread is adding content much slower than it used to...
Going to email Robin again next week to see if they have my mirror set up in there yet in their new fan section and to see if I can get a picture.
These guys are clever
i just remembered i sent this a while ago (right after "The Sacrifice" announcement)
God damn you Chet.
Someone ban this fucker.
Rate me clocks.
(User was banned for this post ("Asking For Ratings" - Terrenteller))
Edit: The print screen button isn't working hence no pics. Will upload one soon as I buy a new keyboard.
From: Mark [mailto:email@example.com]
Sent: Monday, November 01, 2010 6:04 PM
To: Robin Walker
Subject: [Contact Form] A question on the Artpass maps.
Good day to all you fine gentlemenn. Hope all is well. With the introduction out of the way, I was wondering about the Artpass maps, and of course everyone's favourite axe-wielder The Horseless Headless Horsemann( Or Pumpkin Killer as we all affectionaly call him on the server before being stomped.
What sealed the deal on Youme's and 3dnj's map, so to speak? What special quality(s) did they have that other artpass maps didn't? Did the team have a list of stuff they wanted in the map to help decide on the winner? I would love to know as I'm starting on creating a map and any answer would help me pinpoint what makes maps fun.
Anywhos, on another note, was the Pumpkin Killer a idea that was already being developed before the artpass maps? Or did it only come in existence after? And if before, was there another Halloween map being made?
Yours sincerely, Mark.
We had some basic guidelines to determine the winners per the contest rules: creativity, use of assets, visual quality, and if the map was in fact shippable (they did the work to optimize the level after adding content).
It can be difficult to pin point down what makes any particular map fun. The scenario plays into that, the spaces in which players engage each other, the timing of respawns and run times, ammo and health, all of these balance the map between the two teams and make combat between them interesting in some way.
The Horseless Headless Horseman was conceived by the team when we were designing the Halloween Update this year. The ghost was a lot of fun last year so we wanted to build on that and try something a little different. The timing of YM's entry just happened to be rather fortuitous (and of great quality) so we opted to have him live there.
This. Changes. Everything.
HL2 is set somewhere in Russia. There should be bears everywhere.
yeah half-life 2 is set in some former Soviet Bloc country in eastern europe
is that a steam chat with chet?
Why would he talk with a 13 y/o boy lol
What are the emails for-
and any others?
Just sent Gabe an Email regarding the weight of a TIGA diploma, hoping for a speedy reply.
hey can someone ask what the people in the office did on gabe's birthday?
http://valvesoftware.com/company/people.html click at the little letter to the right of the names OR you can go here http://valvesoftware.com/email.php and choose a name and write your message.
An add on to my ongoing 15 email conversation with Chet:
Hopefully, They'll give me the dimensions... Hell, knowing Valve, they'll probably just ship me the actual sets
I just realized something. Gabe is the most sad person on Earth because He's the only one who can't send an Email to Gabe and receive a funny reply that will caught him by surprise.