madmax678 posted:
chris i am having problems editing the script,i edit a little bit and the car refuse's to load on gmod,i am not sure what kind of fail-safe you have on it but its working.
I've not put any fail safe or protection on the scripts, I didn't even know that was possible.
Are you changing the name of the performance script? If so then you need to change the spawning script to load the different performance script. What exactly is it you've changed and to what values? If you've added any lines to the script that's likely to break it.
Edit:
noobcake posted:
Dude, two things.
One, do a plymouth superbird. I needs it.
And Two, I am practically hallucinating a use for that key model, stick it into the side of the car, and you can then use it. It gets parented into the key position. Once you get out, the key is ejected. When you spawn a car, it should spawn a key with it. and you can't use the car without the key that spawned with it, and no other key, even from the same kind of car.
[/hallucinations]
1) The Dodge Charger Daytona is almost exactly the same, plus it means I don't have to model a new car from scratch.
2) That method seems a bit complex, even for an experienced coder. There is a simpler method which I think has already been done and that is to make a swep that you aim at the car and it unlocks and locks it, you can even do that with console commands: ent_fire !picker unlock/lock, it also works on doors.