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 Post #1
 13th November 2008
helpmewith's Avatar
January 2008
19 Posts
Ok They are rereleased NOW! (L4D Models)
 Post #2
 13th November 2008
Gold Member
Woutsie's Avatar
October 2005
7,889 Posts
Yes Garry
 Post #3
 13th November 2008
Metroid48's Avatar
February 2007
1,279 Posts
The models and textures are all in the vpk files in the left 4 dead directory. No one has, at least publicly, found a way to identify and separate the files contained within these vpk archives. As a result, no one is probably working on this - we can't even get the models in the first place.

However, garry still could be doing this. It's just unlikely.
 Post #4
 13th November 2008
Gold Member
Dtmech's Avatar
July 2006
5,198 Posts
Here is how it will be.

Wait for full release that will be on 18th nov.
Then let's wait till garry works on a update to make the stuff work on gmod.
And stop asking. Everything will be done in no time.

So just be patient.
 Post #5
 13th November 2008
Gold Member
NegaZomBuste's Avatar
August 2007
4,426 Posts
The full game will probably in a GCF and then Garry can just update gmod with the new engine and mount the GCF.
 Post #6
 13th November 2008
Gold Member
SgtTupelo's Avatar
July 2005
5,262 Posts
Garry will upgrade the engine to Left4Dead-engine.

I remember someone saying that somewhere.
 Post #7
 13th November 2008
Gold Member
Vedicardi's Avatar
May 2006
5,630 Posts
uh when the game comes out

Edit:


I’m starting to get a lot of question about this and I guess they aren’t going to slow down until I tell ya’ll where I stand on it.

Ideally, I want to upgrade to the l4d engine. But this would probably mean increasing the requirements for GMod again. The Orange Box upgrade wasn’t so bad, because the requirements upgrade wasn’t really required, it just meant that if you had a below spec computer you couldn’t see the new particles. I’m not sure that would be the case in a change to the new engine.. but if it is then yeah, definitively upgrading. If not then I need to balance the demand for an upgrade with the amount of people that are under that requirement, and would lose access to GMod completely.

Another option would be to stick with the current engine and try to import the l4d content into it. This however would likely result in it all looking like shit due to shader differences. Plus, GMod would have stopped evolving.. and I don’t really want that to happen.

The final option would be to split GMod in two. One version would be the current version, and one on the new engine. I really don’t want to do that, because it’s short sighted and stupid.
there from 'is blog
 Post #8
 13th November 2008
Dennab
June 2007
7,969 Posts
A friend of mine posted a few VPK files on the XeNTaX message board (forum accounts there need to be activated by the admin, his was activated, not mine...), we'll have to see if they will crack these files and add support for cracking them to their game extracting program, MultiEX Commander
 Post #9
 13th November 2008
Gold Member
Shugo's Avatar
July 2005
4,199 Posts
I'm glad to know that Garry is thinking about all his fans and not just NEW TECH? SHOVE IT INTO THE GAME PRONTO! I have a gaming computer, but I used to be one of those guys who had to use mom and dad's shitastic setup that they bought from the store thinking that it would be good due to the high price tag. Garry + Valve FOREVER.
 Post #10
 13th November 2008
Yuki MK 6's Avatar
November 2007
1,969 Posts
Metroid48 posted:
However, garry still could be doing this. It's just unlikely.
He usually gets shit early because he's a developer, developing with it.
 Post #11
 13th November 2008
Dennab
June 2007
7,969 Posts
Shugo posted:
I'm glad to know that Garry is thinking about all his fans and not just NEW TECH? SHOVE IT INTO THE GAME PRONTO! I have a gaming computer, but I used to be one of those guys who had to use mom and dad's shitastic setup that they bought from the store thinking that it would be good due to the high price tag. Garry + Valve FOREVER.
Agree'd, garry and valve 4eva
 Post #12
 13th November 2008
tehmeh's Avatar
November 2006
215 Posts
www.garry.tv
 Post #13
 13th November 2008
Dennab
September 2007
3,547 Posts
tehmeh posted:
That cleared up lots! Thanks!
 Post #14
 13th November 2008
Smirnoff Joe's Avatar
April 2008
16,354 Posts
When it gets mounted, d'you think it'll have a Director On/Off function?
 Post #15
 13th November 2008
capslock's Avatar
August 2006
495 Posts
Smirnoff Joe posted:
When it gets mounted, d'you think it'll have a Director On/Off function?
Most likely. I haven't tried the l4d demo yet, but there is probably a way to only disable the Director, making it easy to implement a button for it.(Not sure if the Director would be in the game, but just in case.)
 Post #16
 13th November 2008
Dennab
January 2006
3,548 Posts
Garry will start work when Left 4 Dead is released probably.
 Post #17
 13th November 2008
Outcast's Avatar
September 2005
1,181 Posts
capslock posted:
Most likely. I haven't tried the l4d demo yet, but there is probably a way to only disable the Director, making it easy to implement a button for it.(Not sure if the Director would be in the game, but just in case.)
There is a way to enable / disable the Director.
 Post #18
 13th November 2008
Dennab
June 2007
7,969 Posts
Outcast posted:
There is a way to enable / disable the Director.
director_start
director_stop
 Post #19
 14th November 2008
VR3's Avatar
October 2008
157 Posts
tehmeh posted:
God, check his inbox :s
 Post #20
 14th November 2008
octavio's Avatar
July 2008
357 Posts
Metroid48 posted:
No one has, at least publicly, found a way to identify and separate the files contained within these vpk archives.
That's not true. You can open them up in a text editor and identify files by their headers and extract them manually.
 Post #21
 14th November 2008
E7Fan's Avatar
February 2008
1,302 Posts
octavio posted:
That's not true. You can open them up in a text editor and identify files by their headers and extract them manually.
I tried this, but all it does is show an Encrypted file or nothing at all for me.
 Post #22
 14th November 2008
Gold Member
NegaZomBuste's Avatar
August 2007
4,426 Posts
Here : http://blog.gib.me/2008/11/13/left4d...on-tools-test/

is a tool to extract the vpk', but it only seems to work for the materials.
 Post #23
 14th November 2008
Gold Member
ZomBuster's Avatar
June 2006
8,895 Posts
Oh wait models work too

testing out now..

Edit:

oh my Gmod crashed

Edit:

ok so far working
 Post #24
 14th November 2008
Dennab
June 2007
7,969 Posts
ZomBuster posted:
Oh wait models work too

testing out now..

Edit:

oh my Gmod crashed

Edit:

ok so far working
Der me

I LOVE YA!
 Post #25
 14th November 2008
mikeyNshelby's Avatar
April 2008
87 Posts
dude if you get the models working i'll love you forever!
 Post #26
 14th November 2008
Dennab
January 2008
7,367 Posts
ZomBuster posted:
Oh wait models work too

testing out now..

Edit:

oh my Gmod crashed

Edit:

ok so far working
PORT the minigun please.
 Post #27
 14th November 2008
Gold Member
ZomBuster's Avatar
June 2006
8,895 Posts
thanks
 Post #28
 14th November 2008
mikeyNshelby's Avatar
April 2008
87 Posts
oh shit you did get them to work! =D dude I love you! Now.. umm port a zombie?
 Post #29
 14th November 2008
Dennab
June 2007
7,969 Posts
Get a zombie!
 Post #30
 14th November 2008
Dennab
January 2008
7,367 Posts
ZomBuster posted:
thanks
PORT THE MINIGUN!!!
 Post #31
 14th November 2008
mikeyNshelby's Avatar
April 2008
87 Posts
There's no need to. It's the mini gun from TF2. >_>
 Post #32
 14th November 2008
Dennab
January 2008
7,367 Posts
mikeyNshelby posted:
There's no need to. It's the mini gun from TF2. >_>
I Don't want a cartoon model. I want a realistic one.
 Post #33
 14th November 2008
mikeyNshelby's Avatar
April 2008
87 Posts
Um then re texture it yourself.
 Post #34
 14th November 2008
Gold Member
ZomBuster's Avatar
June 2006
8,895 Posts
I might make a guide how to port models later, but let's just first wait what Garry will do.
 Post #35
 14th November 2008
Respected User
Mystfit's Avatar
August 2006
1,034 Posts
Okay, I've extracted all the content from the preorder vpk's, renamed all the dud vmt viles, and copied all the files over, yet spawning a character in Gmod leaves that character to become invisible.

Any help?
 Post #36
 14th November 2008
mikeyNshelby's Avatar
April 2008
87 Posts
Teach me please! I'm the creator of smod redead and would like use new models for the zombies.
 Post #37
 14th November 2008
Dennab
January 2008
7,367 Posts
mikeyNshelby posted:
Teach me please! I'm the creator of smod redead and would like use new models for the zombies.
I guess you must be joking.
 Post #38
 14th November 2008
Gold Member
ZomBuster's Avatar
June 2006
8,895 Posts
Mystfit27 posted:
Okay, I've extracted all the content from the preorder vpk's, renamed all the dud vmt viles, and copied all the files over, yet spawning a character in Gmod leaves that character to become invisible.

Any help?
You need to copy the .vtx file 3 times and rename them

*.sw.vtx
*.dx90.vtx
*.dx80.vtx

e.g

survivor_teenangst.sw.vtx
survivor_teenangst.dx90.vtx
survivor_teenangst.dx80.vtx

Edit:

oshit
 Post #39
 14th November 2008
E7Fan's Avatar
February 2008
1,302 Posts
Oh god here comes the Porno!
 Post #40
 14th November 2008
Dennab
January 2008
7,367 Posts
MINIGUN PLEASE!!!
 Post #41
 14th November 2008
Gold Member
ZomBuster's Avatar
June 2006
8,895 Posts
Because you want it so bad
 Post #42
 14th November 2008
Gold Member
Dtmech's Avatar
July 2006
5,198 Posts
ZomBuster posted:
Because you want it so bad
*picture*

Why do you try to port if there will be a update to make the stuff work?
 Post #43
 14th November 2008
Dennab
January 2008
7,367 Posts
ZomBuster posted:
Because you want it so bad
NOW, I will have sex with my tortise.
 Post #44
 14th November 2008
mikeyNshelby's Avatar
April 2008
87 Posts
ray243 im not kidding. x_x
 Post #45
 14th November 2008
Dennab
January 2008
7,367 Posts
mikeyNshelby posted:
ray243 im not kidding. x_x
Prove it.
 Post #47
 14th November 2008
Dennab
January 2008
7,367 Posts
Haha, the real maker of smod said you stole his script.
 Post #48
 14th November 2008
mikeyNshelby's Avatar
April 2008
87 Posts
No he didn't. The real maker of S.m.o.d let me use them. He was kidding if you read all of the thread.
 Post #49
 14th November 2008
Gold Member
ZomBuster's Avatar
June 2006
8,895 Posts
You can't use the zombie models for your mod, that would be illegal.
 Post #50
 14th November 2008
mikeyNshelby's Avatar
April 2008
87 Posts
Not if you have the demo of L4D. And own Half Life 2 and Counter Strike.
 Post #51
 14th November 2008
Gold Member
Kuro.'s Avatar
July 2006
3,204 Posts
That's just not how it works.

Anyways, mind posting up a step-by-step tutorial on how you got the models into Gmod? At least it's a temporary solution until Garry decides to update the engine or something.

Also, have you tried loading the maps in Gmod yet?
 Post #52
 14th November 2008
Gold Member
ZomBuster's Avatar
June 2006
8,895 Posts
The maps are encrypted I think, and yes i will. Let me make it with pics and all.
 Post #53
 14th November 2008
Gold Member
Kuro.'s Avatar
July 2006
3,204 Posts
ZomBuster posted:
The maps are encrypted I think, and yes i will. Let me make it with pics and all.
Cool.

When you finish, back it up somehow in case Garry or some other mod deletes it.
 Post #54
 14th November 2008
mikeyNshelby's Avatar
April 2008
87 Posts
Hey ZomBuster are you willing to help me?
 Post #55
 14th November 2008
Respected User
Mystfit's Avatar
August 2006
1,034 Posts
Step by step for adding models to Gmod.

http://forums.facepunchstudios.com/s...4#post12436584
 Post #56
 14th November 2008
Gold Member
ZomBuster's Avatar
June 2006
8,895 Posts
Oh ya beat me, well here is my guide too
for all the impatient people out there, here i how to get L4D stuff in Gmod:

First, make sure you have the Left 4 Dead demo

1.Download the pvk extractor from here:http://blog.gib.me/2008/11/14/left4d...s-now-with-ui/ (he might update it later, the blog will say what's better)

2.Put the files from the zip in your common/Left 4 dead demo/Left 4 dead folder


3. Run the exe and select the pak01_dir.vpk



4.Extract them to somewhere you want, I just put them in the Left4dead folder (won't affect the game)


5.Find the model you would like in gmod, let's take the survivor models first

Just copy this folder


and this one


into the appropiate gmod folder, for this those would be garrysmod\models\survivors and garrysmod\materials\models\survivors

Note: Delete all the mdl's with anim_ and gestures_ they will probably crash your gmod

6.Now, to make them work in gmod, we need to add some files.

what you do is, go into the models\survivors folder, and copy every .vtx file 3 times, then rename to

*.sw.vtx
*.dx90.vtx
*.dx80.vtx

e.g

survivor_teenangst.sw.vtx
survivor_teenangst.dx90.vtx
survivor_teenangst.dx80.vtx



and done!
 Post #57
 14th November 2008
Dennab
January 2008
7,367 Posts
WARGHHH! THANK YOU!
 Post #58
 14th November 2008
Respected User
Mystfit's Avatar
August 2006
1,034 Posts
I should have waited, your guide is much nicer.

Yeah, I'm glad he fixed that irritating glitch with the vmt files, I was getting sick of renaming them.
 Post #59
 14th November 2008
Gold Member
ZomBuster's Avatar
June 2006
8,895 Posts
Ah me too
http://blog.gib.me/2008/11/13/left4d...on-tools-test/
see comments
 Post #60
 14th November 2008
Dennab
January 2008
7,367 Posts
And why can't I download it!

 Post #61
 14th November 2008
mikeyNshelby's Avatar
April 2008
87 Posts
Umm where do you put the textures?


For ray243: Heres a mediafire link.
http://www.mediafire.com/download.php?umjjdzmmymn
 Post #62
 14th November 2008
Dennab
January 2008
7,367 Posts
mikeyNshelby posted:
Umm where do you put the textures?


For ray243: Heres a mediafire link.
http://www.mediafire.com/download.php?umjjdzmmymn
Er, I don't know why but I can't download also...
 Post #63
 14th November 2008
mikeyNshelby's Avatar
April 2008
87 Posts
Oh... sorry.. do you have aim? I can send it to you.
 Post #64
 14th November 2008
rck's Avatar
December 2006
139 Posts
I find it odd that you can access my blog but cannot download the ZIP file, they are both on the same server and host.
 Post #65
 14th November 2008
mikeyNshelby's Avatar
April 2008
87 Posts
Hey Zombuster I extracted all the files, but my models/survivors folder doesn't contain any .ani files. Only the main model files.
 Post #66
 14th November 2008
rck's Avatar
December 2006
139 Posts
mikeyNshelby posted:
Hey Zombuster I extracted all the files, but my models/survivors folder doesn't contain any .ani files. Only the main model files.
Probably referring to anim_*.mdl and gestures_*.mdl.
 Post #67
 14th November 2008
Gold Member
ZomBuster's Avatar
June 2006
8,895 Posts
Yes, those make gmod crash when it tries to thumbnail them.
 Post #68
 14th November 2008
mikeyNshelby's Avatar
April 2008
87 Posts
okay so i got the models and textures, now how do I spawn the model in Garrys Mod?
 Post #69
 14th November 2008
rck's Avatar
December 2006
139 Posts
mikeyNshelby posted:
okay so i got the models and textures, now how do I spawn the model in Garrys Mod?
Way to follow instructions there bud.
 Post #70
 14th November 2008
mikeyNshelby's Avatar
April 2008
87 Posts
No i followed them. But it doesn't say how to spawn the models. I put the model/materials in Garry's mod. But I don't see a spawn button for them.
 Post #71
 14th November 2008
Respected User
Mystfit's Avatar
August 2006
1,034 Posts
Type part of the name of the model you are looking for in the search bar. Then double click on the model in the search list.
 Post #72
 14th November 2008
mikeyNshelby's Avatar
April 2008
87 Posts
Ahhh that worked! =D I got all the survivors, some zombies, the boomer, witch, etc. All working in G-mod. Pretty fucking epic. I might of breathed a new breath of life into my mod.
 Post #73
 14th November 2008
nannal's Avatar
March 2008
159 Posts
Does some poor sod have to create a spawn menu, or do we already have one?

Is it not possible to use these textures with the L4D demo and solve the checker boarded map issue that I've been having with custom maps?
 Post #74
 14th November 2008
mikeyNshelby's Avatar
April 2008
87 Posts
Yeah basically. Umm hold Q and click the browse tab, then you should know how to navigate to the models.
 Post #75
 14th November 2008
nannal's Avatar
March 2008
159 Posts
mikeyNshelby posted:
Yeah basically. Umm hold Q and click the browse tab, then you should know how to navigate to the models.

So no, but the model browser sill lists them, alright Thanks
 Post #76
 14th November 2008
Gold Member
Butthurter's Avatar
August 2007
11,194 Posts
nannal posted:
So no, but the model browser sill lists them, alright Thanks
Even a 5 year old can do it.

Code:
"SpawnMenu"
{
	"Information"
	{
		"version"	"2"
		"name"		"Left 4 Dead"
	}
	"Entries"
	{
		"1"			"models/slut.mdl"
		"2"			"models/crazyoldman.mdl"
		"3"			"models/gaybiker.mdl"
		"4"			"models/beingracistisfunny.mdl"
		"5"			"models/sickfatass.mdl"
		"6"			"models/sexual_predator.mdl"
		"7"			"models/pale_bitch.mdl"
		"8"			"models/hulk.mdl"
		"9"			"models/zombie1.mdl"
		"1002"		"models/slutzombie2.mdl"
	}
}
Remove the ridiculous names and add the names of the models using the directory of the model in instead.
 Post #77
 14th November 2008
Gold Member
karimatrix's Avatar
November 2007
2,618 Posts
question - do i need to keep orignal vtx with other three renamed ones, or i can delete it from folder?

Also, does simple props require that renaming stuff? I mean not animating ones, just props like cars, milk cartons, tv...
 Post #78
 14th November 2008
nannal's Avatar
March 2008
159 Posts
Butthurter posted:
Even a 5 year old can do it.
CODE!

I'm not stupid, just lazy
 Post #79
 14th November 2008
mikeyNshelby's Avatar
April 2008
87 Posts
Hey how come the infected models aren't rag dolled?
 Post #80
 14th November 2008
Gold Member
Butthurter's Avatar
August 2007
11,194 Posts
nannal posted:
I'm not stupid, just lazy
You sure make typing look like hard work.
mikeyNshelby posted:
Hey how come the infected models aren't rag dolled?
Did you extract the .phy files?
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