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 Post #1
 30th November 2008 Last edited by vokxim; 15th February 2009 at 08:07PM..
vokxim's Avatar
November 2008
75 Posts
!!!VERSION 4 IS OUT SEE BELOW AND PAGE 3 FOR DETAILS!!!

Introducing CS:S Realistic Weapons, made by Worshipper.

This is a weapon pack that my friend & clanmate, Worshipper, made while experimenting with luas. His weapons (in my opinion) kept getting better, updates after updates, over the past few months, since we started venturing in server administration/management & lua coding.

So he came up with this release of 28 "realistic" weapons. What we mean by "realistic" is that those weapons are made to be as closer to the real feel of the real life weapon. Try to shoot a deagle in CS:S ; Its precision is unrealistic. A deagle in real life is rather hard to handle, and not so precise.

WARNING: Those sweps requires a good overall computer & a good video card to work well. This is because they have a lot of effects, like muzzle flashes and smoke. You also need Counter-Strike: Source.



<!> DELETE THE OLD VERSION BEFORE INSTALLING! <!>

Version history-

----------------------------------------------------------------
VERSION 1.0 CS:S REALISTIC WEAPONS
----------------------------------------------------------------

This pack's best features:

- Throwable CS:S knife
- Customized VTF scopes
- Optional ammo change with the shottys E + Rightclick (Slug Rounds / Buckshot Rounds)
- Hold right-click to bring the iron-sight
- Empty shells actually bust out when fired

For the complete features description, see our video of the version 1.0:
http://www.youtube.com/watch?v=aS_rpfrWs74

Some screenshots of the version 1.0:
http://img87.imageshack.us/my.php?image=image3gt8.jpg
http://img139.imageshack.us/my.php?image=image4pc1.jpg
http://img139.imageshack.us/my.php?image=image5fg6.jpg
http://img66.imageshack.us/my.php?image=image6ko2.jpg
http://img66.imageshack.us/my.php?image=image7eb8.jpg

----------------------------------------------------------------
VERSION 2.0 CS:S REALISTIC WEAPONS
----------------------------------------------------------------

Fixed stuff:

- The 2 USPs are now in 1 weapon. (E + Left Click to put the silencer)
- GCOMBAT in grenades is removed. (You don't need gcombat anymore to install this)
- Grenades are more powerful.
- Smoke Grenades have an effect a little bit more big.
- Icones work!
- TMP has a better ironsight!

----------------------------------------------------------------
VERSION 3.0 CS:S REALISTIC WEAPONS
----------------------------------------------------------------

New stuff:

- Completely remade the code because it was messy. A lot of begginner error stayed since I begin.
- Sdded some help line in my code.
- New scope designs.
- The reload is now mannual. I think it's more realist.
- Added a new admin gun (3 fire options: strider rounds, "electric" buckshot rounds and grenade rounds).
- Flash grenade.

Fixed stuff:

- The TMP is now fixed.
- The Glock had a problem of accuracy in burst mod.
- Weapon's Icones are now in high quality.
- Remade the HE Grenades.
- Smoke Grenades have a better effect.
- The shotguns can be interrupted when you're recharging (Works really well!) and have a better reload system
- Remade the elites, they're now fixed (Shells bug, muzzleflashes bug)


----------------------------------------------------------------
VERSION 4.0 CS:S REALISTIC WEAPONS
----------------------------------------------------------------

-A new realistic system regarding movements when holding a weapon for example: when you move, the recoil raises, if you jump it will raise more, if you are crouched, then the recoil lowers a lot. If you are in iron sight mode it will lower even more.
-The ammo types have been fixed and sorted (Some weapons were using pistols ammo when they should have used SMG ammo and vice-versa).
-Re-arranged the spawn icon list.
-While playing online there was a lot of small bugs like for example two (2) shells coming out when firing instead of only one (1). Apparently, Garry fixed this bug recently, so that part of the code has been updated and weapons seems to have far less small bugs while playing online.
-Changed the small white dots (that appears when aiming with a M4, USP or any other weapon with a buggy model) by a cross hair from HL2.
-Improved the smoke grenade. A new and better smoke effect, quite different than the preceding. The smoke now actually follows the grenade only and doesn't spread all around.
-The elites dual pistols now have a new fire system, left click to fire the left pistol, right click to fire the right pistol. Each pistol as 15 bullets loaded.
-A small sound now plays when you try to fire with an empty ammo clip: a little click-click.
-The knife is now held just like shown in Counter-Strike: Source.
-Improved the burst fire-mode of the glock, added new fire-modes for the FAMAS (Semi, Auto & Burst).
-Before, there was a bug where you could reload during the animation of the silencer being placed on or when you were deploying the weapon. Now you have to wait between the animations to be able to reload the weapon.
-An indicator now appears in the bottom-right corner of the screen in the ammo hud, to indicates which fire mode your weapon is set to.
-Shotguns have been once again reviewed and improved.
-Shotguns can bust door entities and they reappear 25 seconds after. However you need to use a buckshot round and be within 3 meters of distance from the door. This should be interesting for RPs.
-Sniper's scopes are now non-toggle, means you have to hold it down, just like the other weapon's iron sight's.
-Reviewed the code again and again to remove any messy codes.
-Grenades now belongs to "World" so they can't be duplicated anymore.
-Lots of new things. Its hard to list everything!

-If you really hate the new shotgun system (Shotguns can bust door entities) for your RP because everybody abused of it, you can deactivate it.
Just go to:

C:/Program Files/Steam/SteamApps/*YOUR ACCOUNT NAME*/garrysmod/garrysmod/addons/CSS Realistic Weapons 4.0/lua/weapons/weapon_real_cs_pumpshotgun/shared.lua

Open the pump_shotgun lua file and at the line 1, you'll see:

-- CAN THE SHOTGUN DESTROY DOORS WITH THE BUCKSHOT ROUNDS? 1 = YES, 0 = NO
SWEP.DestroyDoor = 1

Change the value to 0 if you want to deactivate this mode. That's all!

----------------------------------------------------------------


Well, I hope you will like his pack. By the way, its his first release, so if you like it, or have any constructive comments, I think he will be pleased to read them. Thanks for reading & have a good day / night!

Please checkout our Garry's Mod server at
69.12.96.160:27015 Quebec's Mad Cows Role Play Server 24/7

vokxim
 Post #2
 30th November 2008
Gold Member
noobcake's Avatar
November 2006
4,697 Posts
stop typing
like this
all the
time.

I'll check it out when I have time.
 Post #3
 30th November 2008
ZonicTH's Avatar
July 2007
167 Posts
This is extremley nice, and it seems all that is missing is a flash bang. (I may have overlooked it) Their amazing, and this seems like a good rival to the "Real Counter-Strike" weapons.
 Post #4
 30th November 2008
vokxim's Avatar
November 2008
75 Posts
ZonicTH posted:
This is extremley nice, and it seems all that is missing is a flash bang. (I may have overlooked it) Their amazing, and this seems like a good rival to the "Real Counter-Strike" weapons.
Thanks. There is no flashbang indeed, because there is a nasty bug with them. I think this bug is quite known, wherever there is flashbang installed, players tend to see white flash randomly when lag occurs.
 Post #5
 30th November 2008
ZonicTH's Avatar
July 2007
167 Posts
Yeah, that is what I expected. Anyway, there are some things I shall report.

1) Please make it so Gcombat is not required for the HE Grenade to work. I don't have it installed, so it spams me with console errors.

2) ...Not a bug, just... Why not make it so you can silence the USP like you do with the M4? Its better than having two separate SWEPS.

3) Not a bug, a suggestion. Can you make the smoke grenade fog more dense? Walking into it makes most of it disappear, making the grenade rather useless.
 Post #6
 30th November 2008
vokxim's Avatar
November 2008
75 Posts
ZonicTH posted:
Yeah, that is what I expected. Anyway, there are some things I shall report.

1) Please make it so Gcombat is not required for the HE Grenade to work. I don't have it installed, so it spams me with console errors.

2) ...Not a bug, just... Why not make it so you can silence the USP like you do with the M4? Its better than having two separate SWEPS.

3) Not a bug, a suggestion. Can you make the smoke grenade fog more dense? Walking into it makes most of it disappear, making the grenade rather useless.
Alright, thanks for those great suggestions. Gcombat is an issue in fact. I'm not the lua specialist so I can't say if it can be done or not. But I'll make sure its taken into consideration.
 Post #7
 1st December 2008
ZonicTH's Avatar
July 2007
167 Posts
Just one more thing... I don't seem to have the weapon icons as featured in your screen shots. Can you package them into another download?
 Post #8
 1st December 2008
The-Stone's Avatar
September 2007
952 Posts
I tested them out but ... it doesn't seem that the Weapons have a realistic recoil :|
 Post #9
 1st December 2008
vokxim's Avatar
November 2008
75 Posts
ZonicTH posted:
Just one more thing... I don't seem to have the weapon icons as featured in your screen shots. Can you package them into another download?
We just realised we didn't pack the icons with this. Sorry about that. Worshipper says he's gonna release another version soon, with the icons, and a better smoke grenade effect.

The-Stone posted:
I tested them out but ... it doesn't seem that the Weapons have a realistic recoil :|
When you are aiming with the iron sight the recoil turns to 0 with all weapons. But you still have the "punch" effect onto the screen.
 Post #10
 1st December 2008
Pwn-o-Matic's Avatar
December 2007
1,970 Posts
Is this in any way related to this? http://www.garrysmod.org/downloads/?a=view&id=56490

Very nice work, will test it later.
 Post #11
 2nd December 2008
vokxim's Avatar
November 2008
75 Posts
Pwn-o-Matic posted:
Is this in any way related to this? http://www.garrysmod.org/downloads/?a=view&id=56490

Very nice work, will test it later.
No, it's http://www.garrysmod.org/downloads/?a=view&id=57630
 Post #12
 4th December 2008
Dennab
April 2008
351 Posts
SNIP
 Post #13
 4th December 2008
vokxim's Avatar
November 2008
75 Posts
http://www.garrysmod.org/downloads/?a=view&id=57843

Version 2 is out. I wonder if I should create a new thread for version 2?

Fixed stuff:

- The 2 USPs are now in 1 weapon. (E + Left Click to put the silencer)
- GCOMBAT in grenades is removed. (you don't need gcombat anymore to install this)
- Grenades are more powerful.
- Smoke Grenades have an effect a little more big.
- Icones work!
- TMPs have a better ironsight!

!!!DELETE THE OLD VERSION BEFORE INSTALLING!!!
 Post #14
 5th December 2008
ZonicTH's Avatar
July 2007
167 Posts
Congratulations, this is officially perfect. (Must I say it again?) Fine. PERFECT! Nothing more I can ask from these things. (Customizable Cross hairs?)
 Post #15
 5th December 2008
D0g's Avatar
October 2006
864 Posts
This weapons pack is EPIC WINRAR!
A nice change!
And don't make a new thread. Just edit this one.
 Post #16
 5th December 2008
ZonicTH's Avatar
July 2007
167 Posts
Found a bug. The TMP will not change fire modes and gives an error in the console when attempting to do so. (Something about Init)

Also, can you make the knife use the knife-cut decals from CS:S? The bullet ones don't fit.
 Post #17
 5th December 2008
Gold Member
DuncanFrost's Avatar
August 2007
17,705 Posts
The knife throwing needs an animation.
Empty shells seem to be ejected from the wrong place in your video.
 Post #18
 6th December 2008
Zero187's Avatar
October 2008
1 Posts
i downloaded everything works great just no sounds pls help
 Post #19
 6th December 2008
prismaa's Avatar
July 2007
26 Posts
While zoomed in with awp it has really low sensitivity, is there any way to make it faster?
 Post #20
 11th December 2008
vokxim's Avatar
November 2008
75 Posts
First of all, thanks everyone for all your suggestions and bug reports. Version 3 is already coming up soon including:

-New scope design
-Fixed TMP bug
-Fixed scoped sensivity

And more...
 Post #21
 11th December 2008
Gold Member
BigBoom's Avatar
September 2007
6,498 Posts
This is a fantastic pack, It flippin' awesome, great job.
 Post #22
 12th December 2008
Dennab
October 2008
617 Posts
Hey the models on the weapon pack aren't showing up gmod. Do you need CS:S do get this working?
 Post #23
 12th December 2008
Gold Member
Nanaki's Avatar
February 2007
4,246 Posts
I'm assuming. But hey, that's just my opinion.
 Post #24
 13th December 2008
BloppyPoo's Avatar
December 2008
2 Posts
vokxim your realistic weapons dont work in my Gmod10!!! there are no weapons there are just an error but i can shoot but THERE ARE NO WEAPON MODELS!!!
 Post #25
 13th December 2008
vokxim's Avatar
November 2008
75 Posts
You need CS:S to see the models.
 Post #26
 13th December 2008
The-Stone's Avatar
September 2007
952 Posts
For all who want to use any css weapon mod -

Get Counter-Strike Souce!
 Post #27
 13th December 2008
Gold Member
hexpunK's Avatar
August 2008
10,311 Posts
The-Stone posted:
For all who want to use any css weapon mod -

Get Counter-Strike Souce!
Or modify the LUA to use the HL2 shit if you don't want CS :).
 Post #28
 13th December 2008
Dennab
October 2008
617 Posts
The-Stone posted:
For all who want to use any css weapon mod -

Get Counter-Strike Souce!

Ok, thanks.
 Post #29
 14th December 2008
vokxim's Avatar
November 2008
75 Posts
Version 3 is out!

New stuff:

- completely remade the code because it was messy. A lot of begginner error stayed since I begin.
- Added some help line in my code.
- New scope designs.
- The reload is now mannual. I think it's more realist.
- Added a new admin gun (3 fire options: strider rounds, "electric" buckshot rounds and grenade rounds).
- Flash grenade.

Fixed stuff:

- The TMP is now fixed.
- The Glock had a problem of accuracy in burst mod.
- Weapon's Icones are now in high quality.
- Remade the HE Grenades.
- Smoke Grenades have a better effect.
- The shotguns can be interrupted when you're recharging (Works really well!) and have a better reload system
- Remade the elites, they're now fixed (Shells bug, muzzleflashes bug)

Download link:
http://www.garrysmod.org/downloads/?a=view&id=58531
 Post #30
 15th December 2008
Renton49's Avatar
December 2008
6 Posts
Throwable CS:S knifes - Now that's a win!
 Post #31
 15th December 2008
TheDarkerOne's Avatar
February 2008
57 Posts
Hey Vok, why don't you add our server IP in the top post? 69.12.96.160:27015 We use these weapons for our gamemode we are currently making. (I totally didn't help Worshipper at all in his codding journey)
 Post #32
 15th December 2008
Gold Member
hexpunK's Avatar
August 2008
10,311 Posts
May I suggest...

For all us non-CS owners?

I am about to try it myself, I will report back if this works :).

Edit:

Well, they work, but the ironsights need re-doing for them really. But thats something you can easily do yourself.
 Post #33
 15th December 2008
cheesylard's Avatar
November 2007
1,807 Posts
vokxim posted:
Version 3 is out!

New stuff:

- completely remade the code because it was messy. A lot of begginner error stayed since I begin.
- Added some help line in my code.
- New scope designs.
- The reload is now mannual. I think it's more realist.
- Added a new admin gun (3 fire options: strider rounds, "electric" buckshot rounds and grenade rounds).
- Flash grenade.

Fixed stuff:

- The TMP is now fixed.
- The Glock had a problem of accuracy in burst mod.
- Weapon's Icones are now in high quality.
- Remade the HE Grenades.
- Smoke Grenades have a better effect.
- The shotguns can be interrupted when you're recharging (Works really well!) and have a better reload system
- Remade the elites, they're now fixed (Shells bug, muzzleflashes bug)

Download link:
http://www.garrysmod.org/downloads/?a=view&id=58531
That flash grenade looks awful familiar...
 Post #34
 16th December 2008
TheDarkerOne's Avatar
February 2008
57 Posts
Haha, maybe Worshipper got some help and inspiration from your file.
 Post #35
 16th December 2008
vokxim's Avatar
November 2008
75 Posts
cheesylard posted:
That flash grenade looks awful familiar...
You're credited in "entities/ent_flashgrenade/init.lua:001" & "entities/ent_flashgrenade/shared.lua:001" ...

I know it can be tiring and even enraging to see your "ideas stolen". Maybe we should have asked permission from to take your code. But since you took some of our ideas without asking, we thought it was alright. Some of the ideas in your new RealCS V7 are clearly taken from us or some other's and from them I referenced some:

-How your shotty reloads looks "awful familiar" to ours.
-The ironsight mode you added looks familiar to ours.
-The new shell ejection positions in your new release looks familiar too, it's true that the base idea was from Teta_Bonita, but I'm sure you looked up ours to make it.
-Your smoke effect was made by AntiCitizenOne.

Keep in mind that we don't see this as a competition, and we know how good a coder you are Cheesy, and if you want us to remove the flash from our script we'll respect that without question.

Thanks for reading & have a good night
vok
 Post #36
 16th December 2008
cheesylard's Avatar
November 2007
1,807 Posts
vokxim posted:
You're credited in "entities/ent_flashgrenade/init.lua:001" & "entities/ent_flashgrenade/shared.lua:001" ...

I know it can be tiring and even enraging to see your "ideas stolen". Maybe we should have asked permission from to take your code. But since you took some of our ideas without asking, we thought it was alright. Some of the ideas in your new RealCS V7 are clearly taken from us or some other's and from them I referenced some:

-How your shotty reloads looks "awful familiar" to ours.
-The ironsight mode you added looks familiar to ours.
-The new shell ejection positions in your new release looks familiar too, it's true that the base idea was from Teta_Bonita, but I'm sure you looked up ours to make it.
-Your smoke effect was made by AntiCitizenOne.

Keep in mind that we don't see this as a competition, and we know how good a coder you are Cheesy, and if you want us to remove the flash from our script we'll respect that without question.

Thanks for reading & have a good night
vok
That WAS my flash!? Well thank you for crediting me for it at least.

however, the things I bolded aren't necessarily true.

-I didn't know your shotguns reloaded perfectly already. I was not inspired from that at all.

-Another thing with the shell ejection, I had the idea with the shell ejection using Teta Bonita's base a LONG time ago. I decided to take a stab at it myself, but it didn't turn out so well, people were unhappy with the shells coming out of your face, etc. So I didn't really have any other option but to use Teta Bonita's.

-Yes, I DID look at his code to figure out how to make a particle emitter, that's all. I did learn from him I could say, but my grenade it isn't his code.

-The E - ironsights thing was your idea though, it just seemed just so more cooler to actually hold down the button and ironsights instead of clicking something once.

I'm sorry if I put the wrong impression on you as some kind of dirty coder or something...

But if that is my code line for line, I don't understand, why include it in your pack if it does the SAME EXACT thing as mine? I mean... it's kind of like reuploading something... there really isn't any point to it.
 Post #37
 16th December 2008
awinnarisme's Avatar
July 2007
1,469 Posts
garrysmod.org is being bitchy, would anyone care to upload a mirror? Looks like an awesome pack.
 Post #38
 16th December 2008
vokxim's Avatar
November 2008
75 Posts
cheesylard posted:
That WAS my flash!? Well thank you for crediting me for it at least.

but meh, it doesn't really matter, it's not like we're doing this for money, you know.

however, the things I bolded aren't necessarily true.

-I didn't know your shotguns reloaded perfectly already. I was not inspired from that at all.

-Another thing with the shell ejection, I had the idea with the shell ejection using Teta Bonita's base a LONG time ago. I decided to take a stab at it myself, but it didn't turn out so well, people were unhappy with the shells coming out of your face, etc. So I didn't really have any other option but to use Teta Bonita's.

-Yes, I DID look at his code to figure out how to make a particle emitter, that's all. I did learn from him I could say, but my grenade it isn't his code.

-The E - ironsights thing was your idea though, it just seemed just so more cooler to actually hold down the button and ironsights instead of clicking something once.

I'm sorry if I put the wrong impression on you as some kind of dirty coder or something...

But if that is my code line for line, I don't understand, why include it in your pack if it does the SAME EXACT thing as mine? I mean... it's kind of like reuploading something... there really isn't any point to it.
Hmm.. I see your point. It's not the EXACT same thing... but its based on your flash entity. He didn't like certain aspects of it, he studied it and "tweaked" it to his taste. The weapon itself(when you hold it in your hand) is coded by Worshipper. He took your entity because the base was already present and very well done. So hmm.. do you mind if we use it? Pretty please :D
 Post #39
 16th December 2008
cheesylard's Avatar
November 2007
1,807 Posts
I couldn't do anything about it, so yes you can (please code your own EVENTUALLY though, it feels like you stole something from me, putting a insignificant comment at the top of the script isn't really crediting)...

it's better to make your own though. I just noticed you used my smoke grenade effect too...

just wondering though, have you had any problems with the flashbang?
awinnarisme posted:
garrysmod.org is being bitchy, would anyone care to upload a mirror? Looks like an awesome pack.
accidentally rated you lua king :D
 Post #40
 17th December 2008
vokxim's Avatar
November 2008
75 Posts
Were you the guy named "reed" earlier today in my server? (siege war server) I think the flash works great.
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