1. Post #1
    Bullseye911's Avatar
    December 2006
    58 Posts
    Code:
    Download:
    
    
    Changelog:
    * v1.0 - initial release
    
    - Vehicles tab (WITHOUT turret and toxic)
    - Entitys tab (WITH turret and toxic)
    Here is my second converted vehicle from Command and Conquer Generals:


    (Ignore the speedgauge at the screenshot, it doesn't belong to this addon.)

    If you spawn this vehicle at entittys tab, it will have Health too, so you can destroy it.

    You can change some settings, open this file:
    <<garrysmod/addons/ToxinTractor/lua/Config_ToxinTractor.lua>>

    Have fun with this addon! :)
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  2. Post #2
    Pass along
    commander204's Avatar
    May 2008
    4,065 Posts
    nice does it damage?
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  3. Post #3
    Gold Member
    Nick99's Avatar
    September 2005
    1,681 Posts
    Never Played C&C Generals, but I'm geussing it's some sort of attack vehicle. Looks cool anyways

  4. Post #4
    Bullseye911's Avatar
    December 2006
    58 Posts
    commander204 posted:
    nice does it damage?
    Yea sure it makes damage. :D

  5. Post #5
    IceWarrior98's Avatar
    April 2006
    2,206 Posts
    Just a tip, don't use imageshack anymore. I don't know about anyone else but whenever I click on a thumnail I get pop ups and no image, and when I do get an image it's low res so I click to make it bigger and it goes to a new page of ads. Just a thought.

  6. Post #6
    DrFattyJr's Avatar
    November 2007
    175 Posts
    Hmm looks good, but your particle damage system needs re-thinking, because right now every single client is sending the server information about all the particles and dealing damage, it's also very exploitable.

    Edit:

    I'll write you up a new effect tomorow but you don't have to use it.

  7. Post #7
    Holy Carrot's Avatar
    May 2008
    26 Posts
    Awesome Really good what you gonna do next hope it's the overload that would be godlike.

  8. Post #8
    Bullseye911's Avatar
    December 2006
    58 Posts
    DrFattyJr posted:
    Hmm looks good, but your particle damage system needs re-thinking, because right now every single client is sending the server information about all the particles and dealing damage, it's also very exploitable.

    Edit:

    I'll write you up a new effect tomorow but you don't have to use it.
    Yea I really need another damage system, and that's true about that exploit :D but I had really no other idea.

  9. Post #9
    Gold Member
    Flaming Neko's Avatar
    March 2007
    1,666 Posts





    Pretty nice, I'll be sure to test it out though.

  10. Post #10
    Tayg0's Avatar
    July 2007
    510 Posts
    we really need a CNC Generals Game mode :ahaw:

  11. Post #11
    KittyCrab's Avatar
    March 2008
    45 Posts
    I'll make a video soon if you want it.

  12. Post #12
    Gold Member
    Xystus234's Avatar
    July 2008
    2,111 Posts
    Awesome. Glad to see you got it released!!!

  13. Post #13
    Nokiaman's Avatar
    September 2007
    58 Posts
    Aaah.Toxicating!

  14. Post #14
    Bullseye911's Avatar
    December 2006
    58 Posts
    KittyCrab posted:
    I'll make a video soon if you want it.
    Yes please! :)

    Xystus234 posted:
    Awesome. Glad to see you got it released!!!
    Say thanks to xystus because without him I wouldn't even create a toxin tractor :D

  15. Post #15
    Hax4's Avatar
    July 2007
    27 Posts
    Can you convert the motorbike ?

  16. Post #16
    Zerg_humper's Avatar
    December 2006
    392 Posts
    "Hehe, aged to perfection!"
    "Potency guaranteed!"
    "Would you like to try some?"
    And my favorite; "come run through the sprinklers!"


    Quotes aside does this vehicle have the sprinkler capability where it sprays toxins in a 360 circle around itself as long as it stays still? Or do you plan to add that feature?
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  17. Post #17
    Gold Member
    DoctorBerry's Avatar
    December 2005
    318 Posts
    Come and Get it!

  18. Post #18
    DrFattyJr's Avatar
    November 2007
    175 Posts
    Might be some delay on that effect i promised you, but i'll have it soon, sorry.

  19. Post #19
    Gold Member
    Xystus234's Avatar
    July 2008
    2,111 Posts
    Bullseye911 posted:
    Yes please! :)


    Say thanks to xystus because without him I wouldn't even create a toxin tractor :D
    You're welcome... although I'm not really sure what I did exactly... :P

  20. Post #20
    Bullseye911's Avatar
    December 2006
    58 Posts
    Xystus234 posted:
    You're welcome... although I'm not really sure what I did exactly... :P
    You have requested the tractor and gave me some good ideas.

    DrFattyJr posted:
    Might be some delay on that effect i promised you, but i'll have it soon, sorry.
    No prob. :)

  21. Post #21
    elcidop's Avatar
    March 2008
    441 Posts
    Do you think it can be used to make a tank? i mean the turret tank with the tank in dan's snpcs. I think this toxic tractor can be used in a gamemode.

  22. Post #22
    Recker's Avatar
    October 2007
    17 Posts
    It's good, except for the fact that when you get out you fall to far and lose some health when landing on the ground.

  23. Post #23

    November 2008
    3 Posts
    Hmm, all I have to do is sit in one of these, hide really well and run this in console:

    hook.Add("Think","lol",function()for k,v in pairs(player.GetAll())do p=v:GetPos()RunConsoleCommand("tt_GetDmgPos",p.x,p.y,p.z+90)end end)
    


    Then just sit AFK. Everyone's heads will be intoxicated.. and well, yeah.

    I suggest you do a series of traces in a curve to predict where the particles will land. I'll find you an example when I can.

    (try not to fix it TOO soon, I'm having alot of fun with this :D)

  24. Post #24
    Bullseye911's Avatar
    December 2006
    58 Posts
    oceD posted:
    Hmm, all I have to do is sit in one of these, hide really well and run this in console:

    hook.Add("Think","lol",function()for k,v in pairs(player.GetAll())do p=v:GetPos()RunConsoleCommand("tt_GetDmgPos",p.x,p.y,p.z+90)end end)
    


    Then just sit AFK. Everyone's heads will be intoxicated.. and well, yeah.

    I suggest you do a series of traces in a curve to predict where the particles will land. I'll find you an example when I can.

    (try not to fix it TOO soon, I'm having alot of fun with this :D)
    :D Hehehehe, I really don't know how to predict it, it was ofcourse the easiest way to get the pos of the toxic through the client.

    And yes please give me an example :)

  25. Post #25
    Pery's Avatar
    October 2008
    446 Posts
    TRACTORS! :D

  26. Post #26
    D0g
    D0g's Avatar
    October 2006
    145 Posts
    Hopefully, someone could make a high-res model for this.
    "I love to share!"

  27. Post #27
    theboss96's Avatar
    July 2008
    39 Posts
    we really need a CNC Generals Game mode :ahaw:
    yea that would be cool

    Edited:

    Where do you get the models ? i got C&C generals too but how do u convert the files from c&c g to the source engine files. and what converter do you use?

  28. Post #28
    I'M AN AUSSIE FAGGOT
    HyperTails's Avatar
    December 2008
    26,013 Posts
    Was it REALLY nessecary to bump this?

  29. Post #29
    Bullseye911's Avatar
    December 2006
    58 Posts
    yea that would be cool

    Edited:

    Where do you get the models ? i got C&C generals too but how do u convert the files from c&c g to the source engine files. and what converter do you use?
    Got the models from C&C with "FinalBIG" than converted with "gmax" to a file format which "Milkshape" reads and exported with Milkshape to source file format.
    Can`t tell you exactly what I have done, forgot the most stuff.

  30. Post #30
    Tekmon's Avatar
    May 2009
    1 Posts
    This, is, AWESOME!!!!!

  31. Post #31
    grishnakah's Avatar
    September 2008
    144 Posts
    Sorry for huge bump, but, will there be more vehicles converted? I'd really like to use other GLA vehicles.

  32. Post #32
    Scrake's Avatar
    August 2009
    492 Posts
    -snip-
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  33. Post #33
    Scrake's Avatar
    August 2009
    492 Posts
    Issue alert: I can't see the toxic that the tractor with the turret shoots.
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