1. Post #441
    Stratos117's Avatar
    December 2008
    28 Posts
    Ok, got my comp back and it is running smoothly :D. Here's the pics I promised.
    I think it can still use some buffering up, but this is what I have for now. Hate the feet, but there's not much I can do there. Working on the AB as I'm posting this, I'll have pics of it up as soon as it's ready ^^





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  2. Post #442
    luch174's Avatar
    October 2006
    216 Posts
    the uvmaps have so many stretches, can you post a picture with checkers?

    skin looks really nice though :)
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  3. Post #443
    Stratos117's Avatar
    December 2008
    28 Posts
    the uvmaps have so many stretches, can you post a picture with checkers?

    skin looks really nice though :)
    Umm it's 6 in the morning so I'm just gonna take "checkers" as "blank uvmap" x.x * grabs more coffee*
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  4. Post #444
    Gold Member
    ToxicJoy's Avatar
    April 2007
    308 Posts
    Checkers as in:
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  5. Post #445
    Steffanic's Avatar
    August 2008
    456 Posts
    Mmm...Shrieker goodness...But seriously, that is awesome :D Great job making the textures what seems to be from scratch, having there been no Tremors game released...Not that i know of anyway :S
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  6. Post #446
    luch174's Avatar
    October 2006
    216 Posts
    yeh as toxicjoy has shown. liturally just apply them as a texture, real simple, i just wanna see where the stretches are happening, well easier than with the texture on.
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  7. Post #447
    Stratos117's Avatar
    December 2008
    28 Posts
    yeh as toxicjoy has shown. liturally just apply them as a texture, real simple, i just wanna see where the stretches are happening, well easier than with the texture on.
    X.X maybe I can think better now that I actually got some sleep ; but anyway, applied the blank uv's:
    http://i374.photobucket.com/albums/o...iek_blank1.jpg
    http://i374.photobucket.com/albums/o...iek_blank2.jpg
    http://i374.photobucket.com/albums/o...iek_blank3.jpg
    http://i374.photobucket.com/albums/o...iek_blank4.jpg
    http://i374.photobucket.com/albums/o...iek_blank5.jpg
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  8. Post #448
    luch174's Avatar
    October 2006
    216 Posts
    it's the feet, there really stretched, so is the tail up to the head, and probably underneath. Looks like someone just used planar, mapping and a bit of pelt?
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  9. Post #449
    luch174's Avatar
    October 2006
    216 Posts
    looks like the under side of the feet were planar'd but not the top!
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  10. Post #450
    Stratos117's Avatar
    December 2008
    28 Posts
    Well not much I can do with the feet like I said above, but I'll work with the other stretched areas :\
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  11. Post #451
    luch174's Avatar
    October 2006
    216 Posts
    hmmm you could tech.. if you maintain your uvmap, then just apply it to the new one, just move the feet
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  12. Post #452
    Gold Member
    MindMuncher's Avatar
    November 2008
    1,861 Posts
    Despite the funky feet, the new shrieker looks great!
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  13. Post #453
    luch174's Avatar
    October 2006
    216 Posts
    i agree, il fix the feet if you want
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  14. Post #454
    Stratos117's Avatar
    December 2008
    28 Posts
    i agree, il fix the feet if you want
    Please do since my 3ds max is going haywire x.x
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  15. Post #455
    luch174's Avatar
    October 2006
    216 Posts
    how would i go about getting the model lol? actually i think i've seen it posted. i look previous pages.
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  16. Post #456
    necroblade's Avatar
    October 2008
    170 Posts
    i cant wait for the snpc x(
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  17. Post #457
    CrazyChcken's Avatar
    April 2008
    793 Posts
    how would i go about getting the model lol? actually i think i've seen it posted. i look previous pages.
    Theres a WIP download for the modelers, doesn't work in game unless compiled, the link is a few pages back look hard the thread isn't that big. If your thinking about a finished model the time it takes to anamate will tell how long.
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  18. Post #458
    Gold Member
    Blargtastic's Avatar
    August 2008
    5,034 Posts
    Bump, also, awesome Shrieker textures Stratos, you out-did yourself, and certainly not in a bad way!
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  19. Post #459
    Gold Member
    Sharker's Avatar
    August 2008
    7,432 Posts
    How about a Bert model?
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  20. Post #460
    Heilos's Avatar
    September 2006
    98 Posts
    X.X maybe I can think better now that I actually got some sleep ; but anyway, applied the blank uv's:




    Here, I unlazy'd this for you. I like this thread by the way, outstanding work.
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  21. Post #461
    necroblade's Avatar
    October 2008
    170 Posts
    hay when u anamate it (the Shrieker) can u make that flap come up when on alert
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  22. Post #462
    J-Dude's Avatar
    December 2007
    1,654 Posts
    hay when u anamate it (the Shrieker) can u make that flap come up when on alert
    Of course, that was the whole idea of making them moveable in the first place. I wouldn't just go through all that work for a ragdoll feature.

    And If I didn't say so on this thread already, those textures are fucking awesome. I lent Luch the Shrieker model since he said he could fix the foot UV's. Sorry for the delay here. The Dragonball Live Action Movie comes out next month (which Fox is mostly butchering) and I'm trying this effects-video/parody-statement that uses CG effects in live action footage. I've never put CG to live action convincingly before, so I'm trying to simultaneously own most of the other DBZ effects vids on Youtube, while parodying Fox's failed attempt at viral marketing; AKA, "Can You Kamehameha?"

    This is the video I'm making fun of, basically; you can understand why: http://www.youtube.com/watch?v=ALI5MLiehuM
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  23. Post #463
    luch174's Avatar
    October 2006
    216 Posts
    oh yeah for some reason i can't open it, need to ask you what version of max your using?
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  24. Post #464
    J-Dude's Avatar
    December 2007
    1,654 Posts
    oh yeah for some reason i can't open it, need to ask you what version of max your using?
    2009.

    You can just use the trial if need be.
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  25. Post #465
    necroblade's Avatar
    October 2008
    170 Posts
    also i know most dont want to do this but is it possible that u can make the tongues mouths a little sharper like in the movie?
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  26. Post #466
    Gold Member
    Blargtastic's Avatar
    August 2008
    5,034 Posts
    also i know most dont want to do this but is it possible that u can make the tongues mouths a little sharper like in the movie?
    He already said remodelling anything on the Graboid would seriously delay the project, and that goes from huge changes to even the smallest thing like that.
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  27. Post #467
    necroblade's Avatar
    October 2008
    170 Posts
    oh then im sorry i was not sure if i posted it befor sorry again
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  28. Post #468
    Gold Member
    TunnelSnake's Avatar
    February 2009
    2,729 Posts
    Sorry if this has been asked before, but you got any rough estimate on when the SNPCs will be done?
    No need to rush, I know these'll be good. Take the VALVe approach, and take as long as you want.
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  29. Post #469
    necroblade's Avatar
    October 2008
    170 Posts
    aw man this died :(!
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  30. Post #470
    Gold Member
    Blargtastic's Avatar
    August 2008
    5,034 Posts
    aw man this died :(!
    Well actually you just bumped it back to life so, yeah.
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  31. Post #471
    Steffanic's Avatar
    August 2008
    456 Posts
    Somebody get the thread defibrillator!
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  32. Post #472
    Gold Member
    die_angel's Avatar
    December 2005
    290 Posts
    Last WIP post was one week ago, lets not loose hope just yet.
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  33. Post #473
    Thunder Skunk's Avatar
    March 2009
    731 Posts
    Oh wow, I just noticed this thread, this is pure awesome, since the Tremors quadrilogy is one of my favorites.
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  34. Post #474
    necroblade's Avatar
    October 2008
    170 Posts
    HAHA IM THE THE BEST!!! man im good at this!

    EDIT:

    aw man does that mean i have to bumb this thead to keep it alive!?!?!
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  35. Post #475
    Gold Member
    Blargtastic's Avatar
    August 2008
    5,034 Posts
    HAHA IM THE THE BEST!!! man im good at this!

    EDIT:

    aw man does that mean i have to bumb this thead to keep it alive!?!?!
    Nah, now the thread popularity should bloom again.
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  36. Post #476
    necroblade's Avatar
    October 2008
    170 Posts
    good dont like to bump...*shifty eyed*
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  37. Post #477
    J-Dude's Avatar
    December 2007
    1,654 Posts
    Ulgh...I'm sorry guys.

    This shit with my effects video is taking way too long. I either need to get seriously moving on it, or get back to this and my previous project. Really I had hoped to see the beginnings of a Graboid normal map or hear of progress on the AB texture that could fill the time gap. Once more I set unrealistic goals for myself and waste precious time on overambitious side-projects...

    I'm going to overhaul my work on this video tonight so I can finish it and get back to working on this. I've felt like such a lazy ass lately...I hate feeling unproductive, it really makes you feel worthless...
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  38. Post #478
    necroblade's Avatar
    October 2008
    170 Posts
    well when your are done with this and not busy maby you can teach me how to model :D!
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  39. Post #479
    CrazyChcken's Avatar
    April 2008
    793 Posts
    *BUMP*
    :Acts like doctor:
    DON'T YOU DIE ON ME!
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  40. Post #480
    Gold Member
    jgerm529's Avatar
    April 2009
    2,068 Posts
    FUCKING AMAZING!! I love the tremors series and if someone is gunna do a map its gota be the town of Perfection and someone should make ragdolls of the characters. Also some custom models would be cool like Burt's Deuce and a Half or his Elephant gun lol
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