yeah, so hey, i skimmed
but i didnt see if the egg was done, too
was the egg done?
yeah, so hey, i skimmed
but i didnt see if the egg was done, too
was the egg done?
The egg is only going to be a pill shaped model with a texture/normal map. I wouldn't worry about it.
Although it might help if we'd seen hair or hide of Stratos... the guy sorta' vanished, didn't he?
Well, I'm sorry to report I've gotten less and less work done. However, just yesterday, awesome tidings were delivered on this forum, which I feel could revolutionize the Source modding community.
Here in the model section, someone posted a tutorial on getting cinematic physics to work. "Here we go," I thought. "Some obscenely difficult by-hand gibbing modeling that will BARELY culminate in a semi-functioning cinematic physics animation." How wrong I was...
They presented, Rayfire, marking a point in the history of amateur animators and Source modders alike. Programs like XSI, Maya and Cinema4D had "Blastcode" for a while now, an implement that simulated object destruction with beauty only before seen in film and professional 3D sequences. We 3DSMax users were forced to drool in envy of this power, while we fiddled with Maxscript fracture scripts that barely worked and struggled with the Reactor physics engine built into Max.
But then! Here came Rayfire, the Max equivalent to Blastcode! Finally, we could wield this awesome power, which coupled with the similarly revolutionary volumetric fluid simulation plugin, "fumefx" easily produced results of cinematic proportions.
And best yet! Even those who can't afford it are welcome to use the learner's edition! Only limited with render watermarks and a 100 frame simulation limitation, which is perfect for modest Source modders who want to make thing like gibs, or very short cinematic physics sequences. Watermarks don't translate to game engines, after all.
And so how does this apply to us here? Well...
"SWEET GIBBLY GIBLETS!!!" ~Sarge
"We should see remains! I've blown them up before!" ~Burt Gummer
Hee hee hee... I'll admit, while necessary, I'd dreaded making gibs for these models before now. Either way I'd have to re-apply the UVW map, but Rayfire is SMART. It is capable of making seamless fragments, retaining their UVW information and making the unexploded, yet fragmented object almost entirely seamless until it starts falling apart!
Ignore the current bloody-flesh material, it's merely a placeholder. These also are not the gibs I'm using, though some of them look cool, namely the head. I'll also make custom gib models of the classic ropey guts that will get stuck on your car antennas. Can't explode something that big and have it all be in perfect solid chunks.
Aside from that, I've also recently picked up a program that specifically tracks camera motion from live footage and translates it to 3D space, so you can perfectly position a CG element into a scene. This, plus Rayfire and a realization that I have all the resources I need, has convinced me to take my "Can I Kamehameha?" video project (the one originally scrapped) to an entirely different level. I've actually tossed the idea around in my head, weighed the difficulties, and decided to commit to doing an entire non-canon fan film for Dragonball, with original characters and an original story, culminating in a multi-part HD mini-series designed to capitalize on Dragonball Evolution, taking place a hundred years after Dragonball Z, retaining the parts of the movie that were good (effects scheme, music), and fixing the parts that were bad (tiny sets, short, anticlimactic fights, "transformer" Capsules, needless meddling with the original story).
I've already researched and ordered an HD camcorder for the filming. It can record in 1080, but only has image stabilization at 720 and records motion better and at 60fps. I find the difference between 1080 and 720 negligible though, so 720 is more than good enough for me. It's mostly for the benefit of having clearer footage to edit in Max as well as giving the motion tracking a better resolution to pick out tracking points. Plus, I don't want to record this on a grainy SD camcorder and make it look like half the other fan films on Youtube, the ones with no diaogue, no story, no explanation or reason the for characters to be fighting, and amateurish effects and sound effects that match the anime, but look and sound ridiculous in live action (something those who criticize DBE's Ki effects DO NOT UNDERSTAND!).
I've also recruited my friends to act in it, and I'll kick their asses to do a passable performance. Nearly every battle scene is meant to be filmed on location, but I'm close to procuring some software that can help me make some neat CGI environments as well (ordering a green screen soon). The locations we've picked are also some really interesting spots. Youtube "Jumbo Rocks, CA" and "Painted Canyon, CA", both places in and around Joshua Tree National Park which have bizarre and very Dragonball esque battle terrain that will make for some neat shots. Hell, I'm even taking pictures of my car and modeling that so I can do some CG stunt/crash sequences with it.
Lol, I've also been looking for props to use as Dragonballs, looking for a proper size, reddish reflective object I could use as a base, so actors could hold them, and so the reflection could meld with the CG effect and make it look like it was in the scene. Here's an example:
I've settled on some foam balls that I'm going to paint and douse the Hell out of with gloss stuff to get the necessary reflections.
X] Sorry about the technobabble, I'm just really stoked about this, and with Summer coming up and the Semester ending, we'll have plenty of time to get all the shots needed to do the mini-series in full!
Well, hope that was a decent update for ya'!
wow i cant wait till this is ready (i mean for the graboids)can you post a pic of the egg please!!
Gibs, fuck yeah!
hey j-dude can you upload a pic of the egg model :D!
oh well we need a new skinner then (not me i only do models) :D
.....oooooooooooookkkkkkkkkkkkkkkkkkkkk*low to high voice* well i cant wait for the tremors to be done!!!
awwwww i hope this did not die D':
I'm animating the Shrieker for my final project in my animation class, and I whipped this up today.
It's really short, only a single cycle, but I just wanted to let you guys know it wasn't dead.
I'd have liked to do this with Stratos' better, more finished texture, but I can't find the guy anymore :(
If anyone wants to shed some light on that situation, please do. As far as I'm concerned, Stratos is an indispensable aid to this project.
wow nice but i dislike the feet :/ well keep doing the good work :D
ya the feet are too dark
well ok then. :P
Damn it I won't let this thread die! Any update J-Dude? It is summer vaction now.
ya i will be damned if i let this die!! j-dude please update!
Alright, well I'm not uploading any more of the animations separate on Youtube. I think one three second clip is enough. I am however working on the others. Some of them were done when I did them for my animation class, but those are still essentially WIP, since a few of them aren't as polished as I would consider final, and one of them is basically two animations combined, specifically an animation where the Shrieker looks up and scans a spotted enemy a moment before shrieking to announce it to the others. I'd prefer it as two different animations because that way, I could have only ONE spot someone, and then trigger it's own shriek animation, while the other Shriekers in the area merely Shriek in response before attacking. This would be too awkward if the scan and Shriek were a single anim, but it had to be that way for the assignment.
Anyway, here's a list of what's done, and needs doing:
Hopefully that's a good update for the moment. I've recently PM'd Stratos and I'm hoping he gets back to me soon.
ok well i am happy that this is on it's way :D
Wow, if you could somehow convince some npc maker (a rare species now-a-days) to make this and incorporate all that you just said, even just there, it'd still be awesome.
is that a worm? or snake?
Secondly: assuming you mean the graboid, it's a monster that digs underground.
Thirdly: How did you come to this thread and not even attempt to read it... It's not that long. Very few pages.
yes please read the whole thead before you post some non-sence.
oh well sorry im still lurning to spell :P anyway i need an update!
English not your first language? If not, what is?
Um, on the topic, I assume you'll make pretty textures inside the graboid gore, or hire a henchman to do that... like the one that decided to never come back...
my first language is reptilian :)
I knew it! Sorry that this is offtopic but some posts are better than no posts
lol well back on topic UPDATE PLEASE!!!
He will update it when he wants. If i was him and was being continuously asked to update, i wouldn't bother, and just release when i was finished.
And i want to know, if the Graboid is successful, and digs through the ground, will you work on other digging monsters? Like the sandworms of Dune and the legendary Mongolian Death Worm?