1. Post #801
    Gold Member
    AlienFanatic's Avatar
    May 2008
    3,105 Posts
    If you've just heard of him, you need a sulfuric acid enema.
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  2. Post #802
    J-Dude's Avatar
    December 2007
    1,655 Posts
    Alright!

    Been working hard on some animations, and here's the status as of now!

    Walk: Done
    Run: Done
    Idle1: 0%
    Idle2: Done
    Idle3: 0%
    Idle4: 0%
    Attack1: Done
    Attack2: 0%
    Attack3: 0%
    Alert-Scan: Done
    Alert-Scan_False-Alarm: Done
    Alert-Shriek: Done
    Response/Quick Shriek: 0%

    ~~~~

    Hard stuff is basically out of the way, although I'll try and vary the 2nd Shriek animation or else make it a bit more general in motion so that it's not as noticeable when these guys are all grouped together when they all start Shrieking.

    My feeling is that the first Shrieker who finds someone will let off a Shriek to alert the others. This Shriek animation is pretty wild and exaggerated in movement, so as to be unique, since the Shrieker is desperately trying to expel as much body heat as it can to alert the whole group. The others who see this will Shriek in response, both to communicate that they acknowledge the initial Shrieker, and to spread the word to other Shriekers who may be facing the wrong way. Since all the Shriekers who see it will perform this response Shriek, it would be obvious if the animation were exaggerated as opposed to generalized. The subtler, generalized motion of the response Shriek will stick out very little when an entire crowd of the bastards starts doing it all at once.
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  3. Post #803
    Has volunteered for dissection because the doctor is cute
    Tomo Takino's Avatar
    May 2009
    20,302 Posts
    This is turning into an extremely long, and arduous process.

    But the result will be worth it.
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  4. Post #804
    Steffanic's Avatar
    August 2008
    456 Posts
    Huh, i see. Well, Kudos to Sliverlan then! :D
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  5. Post #805
    necroblade's Avatar
    October 2008
    170 Posts
    god, how long has it been form when we first started this?! man it's been awile
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  6. Post #806
    Gold Member
    Blargtastic's Avatar
    August 2008
    5,034 Posts
    Alright!

    Been working hard on some animations, and here's the status as of now!

    Walk: Done
    Run: Done
    Idle1: 0%
    Idle2: Done
    Idle3: 0%
    Idle4: 0%
    Attack1: Done
    Attack2: 0%
    Attack3: 0%
    Alert-Scan: Done
    Alert-Scan_False-Alarm: Done
    Alert-Shriek: Done
    Response/Quick Shriek: 0%

    ~~~~

    Hard stuff is basically out of the way, although I'll try and vary the 2nd Shriek animation or else make it a bit more general in motion so that it's not as noticeable when these guys are all grouped together when they all start Shrieking.

    My feeling is that the first Shrieker who finds someone will let off a Shriek to alert the others. This Shriek animation is pretty wild and exaggerated in movement, so as to be unique, since the Shrieker is desperately trying to expel as much body heat as it can to alert the whole group. The others who see this will Shriek in response, both to communicate that they acknowledge the initial Shrieker, and to spread the word to other Shriekers who may be facing the wrong way. Since all the Shriekers who see it will perform this response Shriek, it would be obvious if the animation were exaggerated as opposed to generalized. The subtler, generalized motion of the response Shriek will stick out very little when an entire crowd of the bastards starts doing it all at once.
    What about a shriek while running animation? So it looks like it's exspelling body heat to keep a bead on you.
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  7. Post #807
    The Antagonist's Avatar
    August 2009
    156 Posts
    How about some new video?
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  8. Post #808
    J-Dude's Avatar
    December 2007
    1,655 Posts
    I've never seen the Shriekers shriek while moving. Their minds are pretty one-track. If they're chasing something, they're done "painting" their target.

    As to video, I'd love to, since I really like my most recent animations. I've been utilizing the curve editor to fine-tune between key motions more and more. However, I don't want to put individual animations on Youtube if I can help it. I'd much rather have something polished to show when the animations are done. But aside from that, I'd also much rather have a finished texture on the Shrieker. The walk animation video still uses that incomplete texture. That coupled with it's shortness makes me regret uploading it, and once I have all my animations done for the Shrieker, I'm going to take it off in favor of a polished Shrieker animation vid like I did for ol' Rexy last year.

    The good thing is my head is a lot more into the game right now, especially now that Silverlan is doing the coding. I felt a bit embarrassed that he'd signed on to help and I had nothing for him to work with yet, so rectifying that is a priority for me.

    I mean, it's not like he doesn't have other things to do. I just saw him reboot his snpc pack with a new thread, and has somehow introduced a PLAYER snpc, a bot like in Counter Strike, which he showed to be capable of exactly following path nodes, even through air vents and certain windows. And the kicker? He made the path nodes for an un-noded map in-game, and claims that he can now map snpc's function on maps without nodes. The implications are revolutionary. I can only imagine what it could mean for us, since the ability for the Tremors snpc's to navigate long range on big maps, maps with few or no nodes like CS_Desert, is a major goal.

    It makes me wonder if he was looking for possible snpc's which could be a proof of concept for his most recent innovations, and whether he's just being incredibly nice to us or hoping these snpc's will be prime examples of his new codes, I feel obligated to haul ass and give him something to work with. I REALLY don't want to waste his time.
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  9. Post #809
    The Antagonist's Avatar
    August 2009
    156 Posts
    Man, I still can't believe you got Silverlan. This thread was dead for like a month, and now it overflows with epicness! We may finally see the day when Dr Kleiner will be afraid to to make a sound...or jingle or run or walk loudly...
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  10. Post #810
    Gold Member
    AlienFanatic's Avatar
    May 2008
    3,105 Posts
    HOLY SHIT

    This has been here since last December? :aaaaa:
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  11. Post #811
    The Antagonist's Avatar
    August 2009
    156 Posts
    Yes, yes it has...
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  12. Post #812
    J-Dude's Avatar
    December 2007
    1,655 Posts
    Updated!

    Walk: Done
    Run: Done
    Idle1: Done
    Idle2: Done
    Idle3: Done
    Idle4: Done
    Attack1: Done
    Attack2: 0%
    Attack3: 0%
    Alert-Scan: Done
    Alert-Scan_False-Alarm: Done
    Alert-Shriek: Done
    Response/Quick Shriek: 0%

    So basically, I finished all it's idle animations. That'll do for the moment, but I'll see how much I can do tomorrow.
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  13. Post #813
    Has volunteered for dissection because the doctor is cute
    Tomo Takino's Avatar
    May 2009
    20,302 Posts
    Sounds good.
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  14. Post #814
    necroblade's Avatar
    October 2008
    170 Posts
    man i think we are getting some where ^_^
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  15. Post #815
    J-Dude's Avatar
    December 2007
    1,655 Posts
    Small Update:

    Walk: Done
    Run: Done
    Idle1: Done
    Idle2: Done
    Idle3: Done
    Idle4: Done
    Attack1: Done
    Attack2: 0%
    Attack3: 0%
    Alert-Scan: Done
    Alert-Scan_False-Alarm: Done
    Alert-Shriek: Done
    Response/Quick Shriek: 0%
    Reproduce: 0% *New*
    Eat: 0% *New*


    I did some tweaking to Attack1, since I wasn't quite satisfied with the apparent viciousness of it. Felt too casual, originally just a quick grab with his mandibles and then ripping away. I changed it so it's a bit faster and that he rips in one direction and then shakes it a bit in the other.

    I also realized I'm forgetting an important part of the Shriekers' behavior, so I'm adding the reproduce animation, and an eating animation. I figure the Shriekers should reproduce every now and then by default, but that an abundance of food should speed the process along dramatically and lead to a full infestation. We couldn't get this function to really work with Rexy, but then, this isn't Xystus coding these. In fact, I'm hoping when this is all sorted out that he might be able to fix Rexy a bit, if he's willing.
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  16. Post #816
    The Antagonist's Avatar
    August 2009
    156 Posts
    What precisely will they "eat", props, deceased npcs, what?
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  17. Post #817
    necroblade's Avatar
    October 2008
    170 Posts
    or the player (just adding to the idea ^_^)
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  18. Post #818
    The Antagonist's Avatar
    August 2009
    156 Posts
    I gotta say, it'd be pretty awesome to see a shrieker chewin' on Dr. Breen's corpse.
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  19. Post #819
    Gold Member
    Dragoshi1's Avatar
    March 2008
    5,849 Posts
    As a nice little funny trick, you can have the shriekers die when they eat Kliener, since he is a widely used Mingemodel. Would be funny, it gets indigestion :D
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  20. Post #820
    J-Dude's Avatar
    December 2007
    1,655 Posts
    Dead NPC's, though maybe certain props can be interpreted as food. Maybe even bites of a living NPC can count as a "swallow".
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  21. Post #821
    necroblade's Avatar
    October 2008
    170 Posts
    i can see it now, a shrieker noming on a dead combine....good times ^_^
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  22. Post #822
    The Antagonist's Avatar
    August 2009
    156 Posts
    Just please, don't give it heavy weapons guy sandvich nom sounds...that would give me nightmares... :(
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  23. Post #823
    Gold Member
    Blargtastic's Avatar
    August 2008
    5,034 Posts
    Yeah, it would be possible to code it to eat ragdolls, players and npcs, maybe with a gradual nourishment code, where the more successfull bites/ragdolls nom'd on it adds more to the percentage, at 100% it reproduces, also it has to nom nom on watermelons

    Would be awesome if there was a "Tremors control" swep where it acts kind of like an RTS where you can control the Graboids, Shriekers etc. and you could see their evolutionary progress.

    Anyone else pissed off at that idiot Clyde Valentine who refuses to let Xystus's thread die?
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  24. Post #824
    The Antagonist's Avatar
    August 2009
    156 Posts
    As long as were on the topic of monster eating habits, I'm just throwing this out there, who else thinks it would be awesome if the graboid regenerated health by eating people?
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  25. Post #825
    necroblade's Avatar
    October 2008
    170 Posts
    would make no sence to real life...like if you were shot and you ate a pie and you healed all up...but seeing it's a game it would be good
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  26. Post #826
    The Antagonist's Avatar
    August 2009
    156 Posts
    Some other things I noticed about real life...ahem cough, NO GIANT FUCKING UNDERGROUND DEATH WORMS, cough thank you. :)
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  27. Post #827
    Has volunteered for dissection because the doctor is cute
    Tomo Takino's Avatar
    May 2009
    20,302 Posts
    I noticed something out of place in the movies.

    They live in "America". Who has ever heard of a country called America? I havent.
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  28. Post #828
    Gold Member
    Rodwy's Avatar
    July 2007
    267 Posts
    I noticed something out of place in the movies.

    They live in "America". Who has ever heard of a country called America? I havent.
    The United States of AMERICA?
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  29. Post #829
    Gold Member
    Jamie932's Avatar
    July 2008
    2,590 Posts
    He's basically solving every single problem that has ever vexed a coder, ever. From pathfinding problems to Hull size problems, the guy is a lua genius, you just give him a model and animations and the rest comes out golden.
    You are so wrong. He only works on NPCs and SNPCs, not other areas of lua. So he hasnt solved every problem ever known to coder. He is a good friend of mine, but there is no need to over exaggerate.
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  30. Post #830
    Has volunteered for dissection because the doctor is cute
    Tomo Takino's Avatar
    May 2009
    20,302 Posts
    The United States of AMERICA?
    Dude, seriously?

    Sarcasm, look it up.
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  31. Post #831
    S.T.A.R.S Member and Honorary B.O.W
    Scientwist's Avatar
    May 2008
    1,725 Posts
    I think people are starting to get edgy waiting for the gol-dern monsters to be released.
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  32. Post #832
    Alguien's Avatar
    March 2006
    49 Posts
    The United States of AMERICA?
    Mexico full name is the United Mexican States, and they are united states and are in America, so .... they are in Mexico! flawless logic!
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  33. Post #833
    Gold Member
    AlienFanatic's Avatar
    May 2008
    3,105 Posts
    I think people are starting to get edgy waiting for the god damn monsters to be released.
    Fix'd
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  34. Post #834
    S.T.A.R.S Member and Honorary B.O.W
    Scientwist's Avatar
    May 2008
    1,725 Posts
    Broke rather, I'ts in reference to one of the movies lines. Burt calls them "Gol-Dern Monsters" In the first movie.

    Edited:

    Thats how he said it when it was showen on WTOG44 back in the day, so I guess you're right. FYI: WTOG44 is an OOOOLLLLLDDDD Florida TV station, It changed to UPN in 97' or 98'.
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  35. Post #835
    Gold Member
    AlienFanatic's Avatar
    May 2008
    3,105 Posts
    I wouldn't know :smug:

    Chillin' in Wisconsin.
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  36. Post #836
    J-Dude's Avatar
    December 2007
    1,655 Posts
    Broke rather, I'ts in reference to one of the movies lines. Burt calls them "Gol-Dern Monsters" In the first movie.

    Edited:

    Thats how he said it when it was showen on WTOG44 back in the day, so I guess you're right. FYI: WTOG44 is an OOOOLLLLLDDDD Florida TV station, It changed to UPN in 97' or 98'.
    Dunno where you heard that. You might've gotten an "edited for TV" version with re-dubbing for obscenities.


    Anyway...

    Walk: Done
    Run: Done
    Idle1: Done
    Idle2: Done
    Idle3: Done
    Idle4: Done
    Attack1: Done
    Attack2: 0%
    Attack3: 0%
    Alert-Scan: Done
    Alert-Scan_False-Alarm: Done
    Alert-Shriek: Done
    Response/Quick Shriek: 0%
    Reproduce: Done
    Eat: 0%

    Finished the reproduce animation, since it was the toughest left. Wouldn't have taken so long, except I wanted to find a good control for making it's body spasm a bit while vomiting the 2nd Shrieker. Shaking and shuddering is no fun to animate over a long course of time.
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  37. Post #837
    necroblade's Avatar
    October 2008
    170 Posts
    oh good god it's almost done!?! somebody hit me!!
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  38. Post #838
    Gold Member
    AlienFanatic's Avatar
    May 2008
    3,105 Posts
    Buckshot or slug shells?
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  39. Post #839
    Gold Member
    Blargtastic's Avatar
    August 2008
    5,034 Posts
    You are so wrong. He only works on NPCs and SNPCs, not other areas of lua. So he hasnt solved every problem ever known to coder. He is a good friend of mine, but there is no need to over exaggerate.
    Actually if you knew anything about what he was doing you'd know that he is pretty much solving almost all of the vexes of lua, he doesn't only work on Snpcs, he works on sweps, entities and gamemodes too. In fact I doubt you even know who he even is.
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  40. Post #840
    CrazyChcken's Avatar
    April 2008
    793 Posts
    J-Dude...I LOVE YOU.
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