1. Post #161
    Stratos117's Avatar
    December 2008
    28 Posts
    Bumpz0rz :L
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  2. Post #162
    Gold Member
    madmanmad's Avatar
    May 2006
    5,481 Posts
    Any news on the tremor?

    Any at all?
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  3. Post #163
    Gold Member
    timmyboi's Avatar
    July 2007
    146 Posts
    I think he stopped working on it.
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  4. Post #164
    CrazyChcken's Avatar
    April 2008
    793 Posts
    I think he stopped working on it.
    >cires<
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  5. Post #165
    greko11's Avatar
    June 2007
    21 Posts
    Ah man, this looked fantastic till I read the last page where it seems to have died :(
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  6. Post #166
    luch174's Avatar
    October 2006
    216 Posts
    guys your so impatient.. just leave him to surprise you!
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  7. Post #167
    J-Dude's Avatar
    December 2007
    1,416 Posts
    Now presenting, everyones favorite bipedal hermaphroditic life form...! The loud, the heat-seeking...

    SHRIEKER!!!





    This is definitely WIP. Only started him yesterday, if you can believe it! (I am one LAZY fuck...)

    Never ceases to amaze how far a single cylinder can go...

    Of course, I had a perfect 3d reference to use, so that definitely helped me progress faster this time around.

    I've yet to give him his crooked tongue, or his little heat-senor flap, but that's mainly because I've been working in symmetry up till this point.

    I wouldn't say he's done yet, and I'd be happy to receive critique if anyone wants to give it. Just make sure you're basing your critique off of visuals that are inconsistent with references you find, and not merely based off of whim, because I can't tell you how often I've said (not sure that looks right) only to confirm that it IS right.
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  8. Post #168
    Gold Member
    Blargtastic's Avatar
    August 2008
    4,929 Posts
    That looks pretty good! Keep up the good work!
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  9. Post #169
    LesGunKid's Avatar
    July 2008
    219 Posts
    Where the hell is the one... and only... Burt Gummer?
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  10. Post #170
    Steffanic's Avatar
    August 2008
    456 Posts
    Tremors 2 was on TV last night! Unfortunately, i fell asleep(since it was 2:30am XO) That Shrieker is awesome though. Although i think the tail maybe be a little off. Well, when compared to the Shriekers in Google Images it does :P Will it have that little, heat sensing thing pop out?
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  11. Post #171
    J-Dude's Avatar
    December 2007
    1,416 Posts
    Tremors 2 was on TV last night! Unfortunately, i fell asleep(since it was 2:30am XO) That Shrieker is awesome though. Although i think the tail maybe be a little off. Well, when compared to the Shriekers in Google Images it does :P Will it have that little, heat sensing thing pop out?
    Read what I said: heat sensor flap not modeled YET :P

    As to the tail, could you perhaps LINK one of these images that shows your point? Like I said, I can't make changes without knowing more than just "looks a little off". And visual references where I can see what you're talking about allow me to take action.
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  12. Post #172
    J-Dude's Avatar
    December 2007
    1,416 Posts
    Oh wait; I think I know what you're talking about. The bottom of the tail is convex, not concave, I gotcha...
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  13. Post #173
    CrazyChcken's Avatar
    April 2008
    793 Posts
    Yay!
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  14. Post #174
    Stratos117's Avatar
    December 2008
    28 Posts
    HO-L33-SH!T o.o J-Dude that model looks sweet so far! Can't wait to try to skin it =)
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  15. Post #175
    J-Dude's Avatar
    December 2007
    1,416 Posts
    Shriek if you love Tremors!





    As you can see, I took the head and outer jaws and rechecked references. It sloped far too much originally. The detail is also much improved. Also, you can probably see that he now has his heat-sensor flaps, which fold don to perfectly cover his sensitive "eyes".

    And lastly, I fixed his ass, so it should also be more accurate now.

    No tongue yet, but that should be simple.

    Enjoy :)
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  16. Post #176
    Stratos117's Avatar
    December 2008
    28 Posts
    *Shrieks*
    Looking good man ;)
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  17. Post #177
    IlikeJello's Avatar
    August 2008
    83 Posts
    -5|-||\>13|<5
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  18. Post #178
    Nthatguy1337's Avatar
    October 2008
    65 Posts
    Will you release a model pack for gmod?
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  19. Post #179
    Gold Member
    Blargtastic's Avatar
    August 2008
    4,929 Posts
    Will you release a model pack for gmod?
    Model pack? These are gonna' be snpcs!
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  20. Post #180
    Steffanic's Avatar
    August 2008
    456 Posts
    Shrieeek! X)
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  21. Post #181
    Skogslarve's Avatar
    September 2007
    170 Posts
    Nice! But what about the graboid?
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  22. Post #182
    J-Dude's Avatar
    December 2007
    1,416 Posts
    I only really need to rig the Graboid at the moment. Soon, same will go for the Shrieker, but I'm gonna UVW unwrap him before hand.

    Went back and added a little more resolution to the lower jaws, since they seemed rather lacking compared to the upper jaw. I have to say, not enough to warrant new pix, but it's DEFINITELY feeling good. I keep getting surprised by how little it really takes to polish a model. Ring select some edges here, connect some edges there, move them to better define grooves and curves, and be mindful of polyflow.

    Hmm...by the way, whatever happened to Frito? I heard something about normal maps and specular maps. I hope that hasn't fallen through. And I personally think the Shrieker is a better model than the Graboid, so if he's still interested, I wouldn't want to miss out on his skills. I quiver at the idea of what the Shrieker will look like with proper materials...

    I hope the Ass-Blaster won't be too complicated. It's shape is a bit more complex than the Shrieker's, and a lot more slight and detailed in form. But if the Shrieker has taught me anything, it's that I can model pretty fast when I want to. Mostly I look down on the Graboid in comparison because the only really detailed part is it's head.
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  23. Post #183
    LesGunKid's Avatar
    July 2008
    219 Posts
    Yeah, but what about Burt Gummer?
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  24. Post #184
    J-Dude's Avatar
    December 2007
    1,416 Posts
    I know nothing about making HL2 humans. It would require knowledge of how to add morph targets to models and make eye-posing work. I'm not quite that acquainted to all of the Source Engine's capabilities. I'd need to IK the legs, give him a Valve skeleton. Plus, human heads tend to turn and look at people and things...Someone would really have to explain the process. And he'd just be an extra anyway; the creatures are the real value in snpc's. Unless you're talking about posing for comics and stuff, which would be cool.

    I'll consider it, but I'd definitely need the know-how since human characters are so technically complex compared to others.
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  25. Post #185
    Gold Member
    elitestrider's Avatar
    July 2008
    1,920 Posts
    Cant wait for xystus to make these
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  26. Post #186
    Gold Member
    Xystus234's Avatar
    July 2008
    1,572 Posts
    Awesome to have you back. :D

    You've made me want to resume working on these.
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  27. Post #187
    Gold Member
    Blargtastic's Avatar
    August 2008
    4,929 Posts
    Looking at this thread just made me think of something...

    ... Those giant worms from Dunes... Nuff' said...
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  28. Post #188
    Derive4's Avatar
    April 2008
    295 Posts
    Yeah, but what about Burt Gummer?
    He should be in a commercial.
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  29. Post #189
    Gold Member
    MindMuncher's Avatar
    November 2008
    1,616 Posts
    YEEAAAAHHHA! The threads up and kickin'!
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  30. Post #190
    J-Dude's Avatar
    December 2007
    1,416 Posts
    Alright folks!

    I did all the work setting up UVW coordinates, so the Shrieker should be ready for skinning now!

    And I even set up a color and number coded guide that should prevent anyone from getting confused.

    First here is the UVW coordinates, complete with colored numbers and text which specifies some of the parts:



    Here also, are renders that use these color codes, so you can directly see what polys are referred to in the UVW.




    But of course, you also would likely appreciate the legend for the numbers, parts and colors:

    ~~~~~~~~~~~~~~~~~~~~

    1: body - Red

    2: neck - Yellow

    3: Rear - Light Green

    4: Legs - Aqua

    5: Bottom feet - Blue

    6: Bony Top Beak - Orange

    7: Heat Sensor Organ - Yellow/Green

    8: Roof of Beak/Mouth - Teal

    9: Mouth - Cobalt (light) Blue

    10: Inside Middle Jaw - Purple/Pink

    11: Bony Middle Jaw - Maroon

    12: Side Jaws Outer - Beige

    13: Side Jaws Cavity - Purple

    14: Side Jaws Inner - Dark Green

    15: Underneath Sensor Flaps - Dark Blue/Purple

    16: Top Sensor Flaps - Light Pink

    ~~~~~~~~~~~~~~~~~~

    Hopefully, this should ensure there isn't any confusion, but if anyone DOES have questions, do ask.

    Oh, and if anyone prefers to work with an unedited version of the UVW's, here yo go:

    http://i390.photobucket.com/albums/o...riekerUVWs.jpg
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  31. Post #191
    CrazyChcken's Avatar
    April 2008
    793 Posts
    I must say great work J-Dude! I can't wait to see how these come out!
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  32. Post #192
    Gold Member
    The_Funktasm's Avatar
    November 2006
    315 Posts
    Dude, I could try a Burt skin... Great idea!
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  33. Post #193
    Nthatguy1337's Avatar
    October 2008
    65 Posts
    Model pack? These are gonna' be snpcs!
    O_O holy shit
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  34. Post #194
    FritoMaster's Avatar
    December 2008
    138 Posts
    I'm gunna take a shot at skinning it.
    Then making normals in zbrush.
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  35. Post #195
    FritoMaster's Avatar
    December 2008
    138 Posts
    Anyone else whos skinning this don't use mine as a base please.

    The legs still a WIP, But I would like to see what it looks like on the model?
    Anyways off to bed I will spend tommorow working on this.
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  36. Post #196
    Steffanic's Avatar
    August 2008
    456 Posts
    That is a rather complicated UVW, but not impossible. If i was any good at taking textures and blowing them up from whatever resources are available, i would so give this a go :P Good luck to those who try (Nice leg Frito ;)
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  37. Post #197
    J-Dude's Avatar
    December 2007
    1,416 Posts
    Here's your WIP on the model; not looking shabby!

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  38. Post #198
    Steffanic's Avatar
    August 2008
    456 Posts
    Here's your WIP on the model; not looking shabby!

    Although on it's own, it does look like something you'd eat at Thanksgiving :P
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  39. Post #199
    J-Dude's Avatar
    December 2007
    1,416 Posts
    Although on it's own, it does look like something you'd eat at Thanksgiving :P
    Hehe, the only turkey in the world that eats YOU :)

    Some good news! As I'd hoped, giving the Shrieker a full, functioning rig was a relatively simple task :)

    He not only has a good skeleton and rig, but his heat sensor flaps function just as I'd intended, and his legs are fully IK'd. Thankfully, his jaws also come together rather nicely. Functionally, I think the Shrieker is proving to be a success :D
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  40. Post #200
    FritoMaster's Avatar
    December 2008
    138 Posts

    Working on a normal map now cause it will make mine skin look better.



    Zbrush model.

    I'm a novice at zbrush, But I'm trying my best.



    :D?
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