Bumpz0rz :L
Bumpz0rz :L
Any news on the tremor?
Any at all?
I think he stopped working on it.
>cires<
Ah man, this looked fantastic till I read the last page where it seems to have died :(
guys your so impatient.. just leave him to surprise you!
Now presenting, everyones favorite bipedal hermaphroditic life form...! The loud, the heat-seeking...
SHRIEKER!!!
This is definitely WIP. Only started him yesterday, if you can believe it! (I am one LAZY fuck...)
Never ceases to amaze how far a single cylinder can go...
Of course, I had a perfect 3d reference to use, so that definitely helped me progress faster this time around.
I've yet to give him his crooked tongue, or his little heat-senor flap, but that's mainly because I've been working in symmetry up till this point.
I wouldn't say he's done yet, and I'd be happy to receive critique if anyone wants to give it. Just make sure you're basing your critique off of visuals that are inconsistent with references you find, and not merely based off of whim, because I can't tell you how often I've said (not sure that looks right) only to confirm that it IS right.
That looks pretty good! Keep up the good work!
Where the hell is the one... and only... Burt Gummer?
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Tremors 2 was on TV last night! Unfortunately, i fell asleep(since it was 2:30am XO) That Shrieker is awesome though. Although i think the tail maybe be a little off. Well, when compared to the Shriekers in Google Images it does :P Will it have that little, heat sensing thing pop out?
Read what I said: heat sensor flap not modeled YET :P
As to the tail, could you perhaps LINK one of these images that shows your point? Like I said, I can't make changes without knowing more than just "looks a little off". And visual references where I can see what you're talking about allow me to take action.
Oh wait; I think I know what you're talking about. The bottom of the tail is convex, not concave, I gotcha...
Yay!
HO-L33-SH!T o.o J-Dude that model looks sweet so far! Can't wait to try to skin it =)
Shriek if you love Tremors!
As you can see, I took the head and outer jaws and rechecked references. It sloped far too much originally. The detail is also much improved. Also, you can probably see that he now has his heat-sensor flaps, which fold don to perfectly cover his sensitive "eyes".
And lastly, I fixed his ass, so it should also be more accurate now.
No tongue yet, but that should be simple.
Enjoy :)
*Shrieks*
Looking good man ;)
-5|-||\>13|<5
Will you release a model pack for gmod?
Model pack? These are gonna' be snpcs!
Shrieeek! X)
Nice! But what about the graboid?
I only really need to rig the Graboid at the moment. Soon, same will go for the Shrieker, but I'm gonna UVW unwrap him before hand.
Went back and added a little more resolution to the lower jaws, since they seemed rather lacking compared to the upper jaw. I have to say, not enough to warrant new pix, but it's DEFINITELY feeling good. I keep getting surprised by how little it really takes to polish a model. Ring select some edges here, connect some edges there, move them to better define grooves and curves, and be mindful of polyflow.
Hmm...by the way, whatever happened to Frito? I heard something about normal maps and specular maps. I hope that hasn't fallen through. And I personally think the Shrieker is a better model than the Graboid, so if he's still interested, I wouldn't want to miss out on his skills. I quiver at the idea of what the Shrieker will look like with proper materials...
I hope the Ass-Blaster won't be too complicated. It's shape is a bit more complex than the Shrieker's, and a lot more slight and detailed in form. But if the Shrieker has taught me anything, it's that I can model pretty fast when I want to. Mostly I look down on the Graboid in comparison because the only really detailed part is it's head.
Yeah, but what about Burt Gummer?
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I know nothing about making HL2 humans. It would require knowledge of how to add morph targets to models and make eye-posing work. I'm not quite that acquainted to all of the Source Engine's capabilities. I'd need to IK the legs, give him a Valve skeleton. Plus, human heads tend to turn and look at people and things...Someone would really have to explain the process. And he'd just be an extra anyway; the creatures are the real value in snpc's. Unless you're talking about posing for comics and stuff, which would be cool.
I'll consider it, but I'd definitely need the know-how since human characters are so technically complex compared to others.
Cant wait for xystus to make these
Awesome to have you back. :D
You've made me want to resume working on these.
Looking at this thread just made me think of something...
... Those giant worms from Dunes... Nuff' said...
He should be in a commercial.
YEEAAAAHHHA! The threads up and kickin'!
Alright folks!
I did all the work setting up UVW coordinates, so the Shrieker should be ready for skinning now!
And I even set up a color and number coded guide that should prevent anyone from getting confused.
First here is the UVW coordinates, complete with colored numbers and text which specifies some of the parts:
Here also, are renders that use these color codes, so you can directly see what polys are referred to in the UVW.
But of course, you also would likely appreciate the legend for the numbers, parts and colors:
~~~~~~~~~~~~~~~~~~~~
1: body - Red
2: neck - Yellow
3: Rear - Light Green
4: Legs - Aqua
5: Bottom feet - Blue
6: Bony Top Beak - Orange
7: Heat Sensor Organ - Yellow/Green
8: Roof of Beak/Mouth - Teal
9: Mouth - Cobalt (light) Blue
10: Inside Middle Jaw - Purple/Pink
11: Bony Middle Jaw - Maroon
12: Side Jaws Outer - Beige
13: Side Jaws Cavity - Purple
14: Side Jaws Inner - Dark Green
15: Underneath Sensor Flaps - Dark Blue/Purple
16: Top Sensor Flaps - Light Pink
~~~~~~~~~~~~~~~~~~
Hopefully, this should ensure there isn't any confusion, but if anyone DOES have questions, do ask.
Oh, and if anyone prefers to work with an unedited version of the UVW's, here yo go:
http://i390.photobucket.com/albums/o...riekerUVWs.jpg
I must say great work J-Dude! I can't wait to see how these come out!
Dude, I could try a Burt skin... Great idea!
O_O holy shit
I'm gunna take a shot at skinning it.
Then making normals in zbrush.
Anyone else whos skinning this don't use mine as a base please.
The legs still a WIP, But I would like to see what it looks like on the model?
Anyways off to bed I will spend tommorow working on this.
That is a rather complicated UVW, but not impossible. If i was any good at taking textures and blowing them up from whatever resources are available, i would so give this a go :P Good luck to those who try (Nice leg Frito ;)
Here's your WIP on the model; not looking shabby!
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Although on it's own, it does look like something you'd eat at Thanksgiving :P
Hehe, the only turkey in the world that eats YOU :)
Some good news! As I'd hoped, giving the Shrieker a full, functioning rig was a relatively simple task :)
He not only has a good skeleton and rig, but his heat sensor flaps function just as I'd intended, and his legs are fully IK'd. Thankfully, his jaws also come together rather nicely. Functionally, I think the Shrieker is proving to be a success :D
Working on a normal map now cause it will make mine skin look better.
Zbrush model.
I'm a novice at zbrush, But I'm trying my best.
:D?