1. Post #281
    Cornflake's Avatar
    March 2007
    128 Posts
    Gbombs are really something... I have it on my server and loving it.

    However, it's really a shame the larger explosives like the nukes are not scalable. For example, the hydrogen bomb's damage radius is nearly the entire size of freespace, makes in unusable in most maps. Even spacebuild maps. That is,unless I want to destroy everything in the map. They are just way too big.

    Also I'm kind of wishing custom models weren't used. I mean, now that Spacbuild 3 has custom models, Life Support 3 has custom models, Gmbombs, etc... I don't have the bandwidth to send all of that to everyone so now people have to download 10 things to enjoy stuff on my server rather than like 6.

    BTW, what are the commands to scale the smaller explosions? Thanks.

  2. Post #282
    Kickin Balls's Avatar
    August 2006
    439 Posts
    Actually a hydrogen bombs damage radius is um...


    Well you could see it from space pretty damn clearly if it blew up in just China or some shit...

    VERY big bomb. They're smaller-scaled because wouldn't it lag to fi-shat if it was full-scale...? Plus I don't think the bombs can even go full-scale lol

    Plus a Hydro Bomb is litterly 5x the size of Freespace...

  3. Post #283
    NakedSnake's Avatar
    June 2005
    129 Posts
    I still don't see the appeal of 30 different KILL EVERYTHING IN SIGHT nukes and one or two normal accurately explosive bombs.

  4. Post #284
    Cornflake's Avatar
    March 2007
    128 Posts
    Plus a Hydro Bomb is litterly 5x the size of Freespace...

    That's exactly my point. We don't have maps in the Source engine that are real life-size. So the larger bombs are pretty much useless since they swallow up the entire map.

  5. Post #285
    lodvib's Avatar
    August 2008
    27 Posts
    Love the pack,especially the Space Bomb and the Daisy Cutter
    BUT,
    Wasn't there going to be Icons for the pack?
    I know, small thing, but I don't have any.
    check this out this is a icon pack for the Bomb pack ;P http://www.garrysmod.org/downloads/?a=view&id=59723

  6. Post #286
    stephen holm's Avatar
    November 2008
    7 Posts
    please help me whenever I spawn a bomb i get this error
    autorun/server/wirelib.lua:791: attempt to call method 'SetNetworkedBeamString' (a nil value)

    and then when I shoot the bomb I get this
    entities/sent_bb/init.lua:121: attempt to perform arithmetic on field 'Integrity' (a nil value)

    I have tried deleting the mod and downloading it again but it is still happening

    I don't know why this is happening but I did just recover from a Gmod lua virus so that might of caused it I don't know
    if you can help that would be cool

  7. Post #287
    Gold Member
    hexpunK's Avatar
    August 2008
    15,139 Posts
    the first is a wire error, update it, the second I have never seen before.

  8. Post #288
    stephen holm's Avatar
    November 2008
    7 Posts
    thanks dude i shall be eternally grateful.

  9. Post #289
    Gold Member
    hexpunK's Avatar
    August 2008
    15,139 Posts
    I think the second could be related to another mod actually...do you have any other explosives mods?

  10. Post #290
    child porn prodigy
    venom's Avatar
    April 2005
    15,102 Posts
    I think the second could be related to another mod actually...do you have any other explosives mods?

    I get both errors because of WireMod not working.

    Try deleting the three wiremod folders in your addons, and SVN checkout your addons folder.

    Basically, go here and do everything it says to do. Hopefully, that works for you. That's how I fixed mine.

  11. Post #291
    EvilWolf's Avatar
    June 2006
    23 Posts
    I took the temps roughly 20 seconds after it crashed, but don't think it's artifacting. Once it crashed I saw that my screen went completely black, meaning that there had been a disturbance in the PC to Monitor connection. After a few seconds of the black screen of death, I saw my wonderfully colored desktop.

    In my past experiences with artifacts, there is no black screen, just BAM, lots of pretty colors. So I think it may have been an error with my drivers.
    I know that was a while ago but it's weird when I blow up a small nuke or greater accidently and I'm looking at it like right in front of me (like just a cm or two away from it in game) I get what you described (The black screen like the monitor connection problem or w/e) and like 5-10 seconds later it just goes back to how it normally would be (I can keep playing the game) so I don't really know...

  12. Post #292
    Gold Member
    The_Funktasm's Avatar
    November 2006
    315 Posts
    Hey, any chance you could make it to where they whistle when you drop them?
    Oh, and if you're interested, I could make you some custom particle textures so you can have more variety.

  13. Post #293
    Inplabth's Avatar
    October 2007
    1,999 Posts
    Actually, what these need is advanced duplicator support.

  14. Post #294
    child porn prodigy
    venom's Avatar
    April 2005
    15,102 Posts
    Actually, what these need is advanced duplicator support.
    I agree. I hate having to re-wire the bombs after saving them into Adv. Dupe.

    Would you be able to do this Failure?

    Hey, any chance you could make it to where they whistle when you drop them?
    Oh, and if you're interested, I could make you some custom particle textures so you can have more variety.
    You could do that pretty easily with wiremod and a custom sound. I don't know if it'd be worth Failure's time to make the whistling sound for them.

  15. Post #295
    Gold Member
    hexpunK's Avatar
    August 2008
    15,139 Posts
    The whistling sound would be cool, but it would also be annoying if you like dropping loads of them.

  16. Post #296
    child porn prodigy
    venom's Avatar
    April 2005
    15,102 Posts
    The whistling sound would be cool, but it would also be annoying if you like dropping loads of them.
    True. It'd need to be a seperate entity, or togglable or something.

  17. Post #297
    stephen holm's Avatar
    November 2008
    7 Posts
    yea a whistling sound would be cool but what if it plays the sound every time you move it even the slightest. that would be annoying

  18. Post #298
    child porn prodigy
    venom's Avatar
    April 2005
    15,102 Posts
    yea a whistling sound would be cool but what if it plays the sound every time you move it even the slightest. that would be annoying
    Even in Wiremod, you could wire a speedometer to a sound emitter, and set it so that the greater the speed, the louder the noise.
    Basically, you'd have to move it a certain speed before it emits any sound at all.

  19. Post #299
    Gold Member
    hexpunK's Avatar
    August 2008
    15,139 Posts
    Even in Wiremod, you could wire a speedometer to a sound emitter, and set it so that the greater the speed, the louder the noise.
    Basically, you'd have to move it a certain speed before it emits any sound at all.
    And then it would be a sudden start, which would suck a bit.

  20. Post #300
    child porn prodigy
    venom's Avatar
    April 2005
    15,102 Posts
    And then it would be a sudden start, which would suck a bit.
    What do you mean?

    You can set the volume of the noise to start low, then as the speed gets faster, the volume gets louder. That could easily be done by using Arithmetic gates.

  21. Post #301
    Gold Member
    hexpunK's Avatar
    August 2008
    15,139 Posts
    What do you mean?

    You can set the volume of the noise to start low, then as the speed gets faster, the volume gets louder. That could easily be done by using Arithmetic gates.
    Oh yeah...I forgot about that.

  22. Post #302
    linsluse's Avatar
    October 2008
    15 Posts
    i have made a car bomb with 2 200lb bombs i crashed i fu**** my house with 500 phx 4x4!!

  23. Post #303
    DualToaster101's Avatar
    February 2009
    6 Posts
    I just tried it and it works great!!!! :)

  24. Post #304
    Failure's Avatar
    October 2008
    1,435 Posts
    Just wanted to announce, that I am working on next addon.
    I was going to call it gbombs4 but, changed the name to Demolition.
    There will be small ammount of bombs, about 10 - 15.
    But I want to make them high quality.
    So expect them looking atleast as crysis nuke.
    Of course it won't be the same, but after giving you shitty gbombs3 I feel kinda sad, that I gave you such low quality and buggy bombs.

    As for the bad news, I don't know when I will relase it. MAYBE this year.
    That's because I want to perfectly finnish every bomb in every aspect.

    You can post ideas or requests here, but don't expect them to be in the mod for 100%.
    Post requests/ideas like this:

    Name:
    Picture:
    Usage:(Army, Is it artillery, carried by jet, is it ICBM missile.)


    Also, if you have any good textures that may include smoke/fire then kindly post them here :D

  25. Post #305
    child porn prodigy
    venom's Avatar
    April 2005
    15,102 Posts
    Sounds exciting. Mind making them much smaller than GBOMBS3? They were ridiculously oversized, and killed everything on any map, rendering them, for the most part, unusable.

    How about a Fuel Air Explosive?

    Name: Fuel Air Explosive (BLU-95/96)
    Pictures:



    Video:

    Usage: Dropped from the skies. Usually by jet, or cargo plane.

  26. Post #306
    Failure's Avatar
    October 2008
    1,435 Posts
    It's my favourite bomb to be honest :D

    Of course they won't be that big like in gbombs 3.
    At all I plan to make 1 or 2 nukes.

  27. Post #307
    child porn prodigy
    venom's Avatar
    April 2005
    15,102 Posts
    Sounds good. If you need any help with anything, feel free to PM me, I'll let you know what I can do.

  28. Post #308

    December 2008
    1,533 Posts
    Name: Tomahawk Cruise missile

    Video:

    usage: launched from ships

    Name: Tank round
    Usage: tanks
    (don't know any video or pics, but you should know about it.)

  29. Post #309

    September 2008
    93 Posts
    if you need some models I might be able to create some for you but I don't know how to export them to Garry's Mod

  30. Post #310
    Failure's Avatar
    October 2008
    1,435 Posts
    Change of plans, people.
    God damn it, school is hard these days, I need to stop working on Demolition mod for few weeks.
    However, I will try to relase nuclear bomb entity.
    I will make a video about it in this week.

    (It shall beat the shit out of Teta's nuke.) Not Jinto's, it's similiar but not that good.

  31. Post #311

    September 2008
    93 Posts
    can you make it so the nuke leaves radiation ? and if you are behind enough metal or ground (about 10 meters) you don't die ?

  32. Post #312
    Gold Member
    Drasnus's Avatar
    October 2007
    3,677 Posts
    I was just playing Spacebuild. My friend used a Liquid Tiberium Bomb on Earth. It destroyed the universe and I had to restart the server because of the lag.

    I laughed.

  33. Post #313
    SSAAMM's Avatar
    October 2007
    120 Posts
    You need to add in a base bomb so it's easier to customize things. You know, incase someone on the off chance may have wanted to create an activate input for wire, they'd have to go through and add it into every bomb, but if you added in a base it'd be much better.

  34. Post #314
    Failure's Avatar
    October 2008
    1,435 Posts
    There are inputs for bombs - explode.

  35. Post #315
    SSAAMM's Avatar
    October 2007
    120 Posts
    No input for arm though. =/

  36. Post #316
    Failure's Avatar
    October 2008
    1,435 Posts
    So what.
    No need for arm input, just set the gyroscope is you want it to explode above ground, or carry it carefully so it won't asplode on your plane's wing.

  37. Post #317
    robincb's Avatar
    February 2008
    1 Posts
    emmmm... you guys, some of the bombs crash my game. Mainly the space nuke and antimatter bomb, and gunpowder doens't work.

    But my good sirs i can assure you that i have a completely legal version of gmod 10. (i first got an illegal version by accident, but i foundd out, hit my friend and bought a legal version)

  38. Post #318
    Elements's Avatar
    December 2008
    1,072 Posts
    emmmm... you guys, some of the bombs crash my game. Mainly the space nuke and antimatter bomb, and gunpowder doens't work.

    But my good sirs i can assure you that i have a completely legal version of gmod 10. (i first got an illegal version by accident, but i foundd out, hit my friend and bought a legal version)
    You'll need a better computer

    Check out my youtube videos to see what the Space Nuke, Antimatter bomb and Gunpowder look like, if you want to ^_^
    http://www.youtube.com/watch?v=RpJ9O5o5vWY
    http://www.youtube.com/watch?v=y805qw7tLrk

    Failure-
    Are you releasing a pack on new bombs anytime soon?
    I keep watching for them =)

  39. Post #319
    SkunkishMonk's Avatar
    June 2008
    41 Posts
    But here's the thing... The reason that I love G Bombs 3 is because the effects aren't the likes of which that would crash my computer.. Those nuke packs that have the legit bright-as-the-sun explosions will put my computer to a halt as soon as I look at them.

    Needless to say my computer isn't all that great.

  40. Post #320
    Failure's Avatar
    October 2008
    1,435 Posts
    The nuke 5 will have bright ass sprite explosion and ep2 smoke particles :(