1. Post #321
    Gold Member

    April 2011
    384 Posts
    Downloads section. Is that an outdated module?
    It depends. if your server hasn't been updated in a year then no it's not.
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  2. Post #322
    IS AWESOME@@@@@@@@@@

    January 2009
    968 Posts
    Downloads section. Is that an outdated module?
    Yes. The downloads page isn't used anymore. Download this instead.

  3. Post #323
    Gold Member
    Killer_Steel's Avatar
    October 2007
    1,362 Posts
    Aye aye, then. I'll grab it when I get home.

  4. Post #324
    Gold Member
    Killer_Steel's Avatar
    October 2007
    1,362 Posts
    Sorry for the double-post, but it works perfectly.

    Much obliged, Chris, you've made me a happy guy.

  5. Post #325
    Gold Banana
    Banana Lord.'s Avatar
    May 2010
    6,841 Posts
    Seems to have broken with the latest patch...

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  6. Post #326
    Does forcing the protocol work?

  7. Post #327
    likes men
    Python1320's Avatar
    May 2007
    1,720 Posts
    [GateKeeper] ConnectClient( netProt: 21, authProt: 3 )
    [GateKeeper] Forcing network protocol to 21!
    Gatekeeper: SteamID: 0
    Join 'Python1320' - STEAM_ID_UNKNOWN
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  8. Post #328
    Did you try forcing a older version?

  9. Post #329
    IS AWESOME@@@@@@@@@@

    January 2009
    968 Posts
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  10. Post #330
    LOL
    Dennab
    August 2009
    2,070 Posts
    Not sure if I'm doing something wrong but I downloaded the Windows module and I'm getting this when I test it:

    'e:\steam\steamapps\--\garrysmod\garrysmod\lua\includes\modules\gmsv_gatekeeper.dll':
    	%1 is not a valid Win32 application.
    

  11. Post #331
    Gold Banana
    Banana Lord.'s Avatar
    May 2010
    6,841 Posts
    I think that means you need a C++ redist but I'm not sure

  12. Post #332
    IS AWESOME@@@@@@@@@@

    January 2009
    968 Posts
    I think that means you need a C++ redist but I'm not sure
    They're statically linked, so I don't think it's that.

  13. Post #333
    Gold Banana
    Banana Lord.'s Avatar
    May 2010
    6,841 Posts
    They're statically linked, so I don't think it's that.
    Oh.

    Edited:

    Oh never mind that won't work either -snip-

  14. Post #334
    LOL
    Dennab
    August 2009
    2,070 Posts
    is it doing that for anybody else?
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  15. Post #335
    IS AWESOME@@@@@@@@@@

    January 2009
    968 Posts
    is it doing that for anybody else?
    Are you using the latest version? Maybe try redownloading it just incase? I can't see what else would cause that issue.

  16. Post #336
    LOL
    Dennab
    August 2009
    2,070 Posts
    Are you using the latest version? Maybe try redownloading it just incase? I can't see what else would cause that issue.
    That works, thanks. I thought I had downloaded the latest version too, strange.
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  17. Post #337
    nexusbr's Avatar
    November 2011
    22 Posts
    I'm using the last Version.
    But are crashing when kick

    Code:
    Server logging enabled.
    Server logging data to file logs\L0103000.log
    L 01/03/2012 - 14:15:01: Log file started (file "logs\L0103000.log") (game "G:\s
    rcds2\orangebox\garrysmod") (version "4785")
    Connection to Steam servers successful.
       Public IP is 189.126.16.191.
       VAC secure mode is activated.
    L 01/03/2012 - 14:17:26: "|E2+| Nexus [BR]<2><STEAM_0:0:11418796><>" connected,
    address "189.126.16.191:27007"
    L 01/03/2012 - 14:17:26: "|E2+| Nexus [BR]<2><STEAM_0:0:11418796><>" disconnecte
    d (reason "No outsiders here!")
    Dropped |E2+| Nexus [BR] from server (No outsiders here!)
    threadtools.cpp (2574) : Assertion Failed: Illegal termination of worker thread
    'CNet Encrypt:0'
    Assert( Assertion Failed: Illegal termination of worker thread 'CNet Encrypt:0'
    ):.\threadtools.cpp:2574
    
    threadtools.cpp (2574) : Assertion Failed: Illegal termination of worker thread
    'SteamFindServerThread'
    threadtools.cpp (2574) : Assertion Failed: Illegal termination of worker thread
    'CIPCServer::m_ThreadClient'
    Using only this addon:

    Code:
    require("gatekeeper")
    
    function Auth( name, address )
    	gatekeeper.Drop(gatekeeper.GetUserByAddress(address), "No outsiders here!")
    end
    hook.Add( "PlayerConnect", "playerconnect", Auth )
    Anybody Help?

  18. Post #338
    Ruzza's Avatar
    December 2011
    1,137 Posts
    I'm using the last Version.
    But are crashing when kick

    Code:
    Server logging enabled.
    Server logging data to file logs\L0103000.log
    L 01/03/2012 - 14:15:01: Log file started (file "logs\L0103000.log") (game "G:\s
    rcds2\orangebox\garrysmod") (version "4785")
    Connection to Steam servers successful.
       Public IP is 189.126.16.191.
       VAC secure mode is activated.
    L 01/03/2012 - 14:17:26: "|E2+| Nexus [BR]<2><STEAM_0:0:11418796><>" connected,
    address "189.126.16.191:27007"
    L 01/03/2012 - 14:17:26: "|E2+| Nexus [BR]<2><STEAM_0:0:11418796><>" disconnecte
    d (reason "No outsiders here!")
    Dropped |E2+| Nexus [BR] from server (No outsiders here!)
    threadtools.cpp (2574) : Assertion Failed: Illegal termination of worker thread
    'CNet Encrypt:0'
    Assert( Assertion Failed: Illegal termination of worker thread 'CNet Encrypt:0'
    ):.\threadtools.cpp:2574
    
    threadtools.cpp (2574) : Assertion Failed: Illegal termination of worker thread
    'SteamFindServerThread'
    threadtools.cpp (2574) : Assertion Failed: Illegal termination of worker thread
    'CIPCServer::m_ThreadClient'
    Using only this addon:

    Code:
    require("gatekeeper")
    
    function Auth( name, address )
    	gatekeeper.Drop(gatekeeper.GetUserByAddress(address), "No outsiders here!")
    end
    hook.Add( "PlayerConnect", "playerconnect", Auth )
    Anybody Help?
    Why not use this hook instead

    hook.Add( "PlayerPasswordAuth", "PlayerPasswordAuth", function( name, pass, steamID, ip )
    	return { false, "Your SteamID couldn't be authorized, try again later." }
    end )

    Don't know if that'll help.
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  19. Post #339
    nexusbr's Avatar
    November 2011
    22 Posts
    Why not use this hook instead

    hook.Add( "PlayerPasswordAuth", "PlayerPasswordAuth", function( name, pass, steamID, ip )
    	return { false, "Your SteamID couldn't be authorized, try again later." }
    end )

    Don't know if that'll help.
    Perfect, thanks for the help
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  20. Post #340

    May 2011
    11 Posts
    When i connect i get a error 'Connection timed out after 4 retry's' Anyway to fix this?
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  21. Post #341
    Bl00dyhell9's Avatar
    June 2011
    31 Posts
    When i connect i get a error 'Connection timed out after 4 retry's' Anyway to fix this?
    What in the world are you blabbering about? Your post doesn't contribute to the thread at all.
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  22. Post #342
    Facepunch's #1 Huskybutt
    James xX's Avatar
    July 2011
    2,094 Posts
    What in the world are you blabbering about? Your post doesn't contribute to the thread at all.
    The fact that he is posting here, in any logical persons mind, would be because when he uses the module he gets this error, and when he doesn't, well he doesn't. It's then safe to conclude that the error comes from the module. Him posting that, while using this module, it produces an error ( or bug , call it how you want ) is not stupid are blabbering or non-contributory information to a thread which is directly linked to the development of this said module.

    I'm going to cut it down for you just in case you didn't understand. Him posting that while using this module his garry's mod breaks is not irrelevant to the developer that makes this module ( and to be honest who are you to be posting that what he says is irrelevant? ).
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  23. Post #343
    Gold Banana
    Banana Lord.'s Avatar
    May 2010
    6,841 Posts
    this module doesn't stop you from even connecting to the server, it kicks you after you do so
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  24. Post #344
    Facepunch's #1 Huskybutt
    James xX's Avatar
    July 2011
    2,094 Posts
    this module doesn't stop you from even connecting to the server, it kicks you after you do so
    Knowing that the source connection protocol might have changed ( hence this new error ), It could be a new bug. Other possibilities could be that the DLL is bugged and ( possibly ) freezes when someones joins ( You know, cause this module is directly linked to joining? ) and therefor the server times out, and therefor "Connection timed out after 4 retry's".
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  25. Post #345
    Gold Banana
    Banana Lord.'s Avatar
    May 2010
    6,841 Posts
    Knowing that the source connection protocol might have changed ( hence this new error ), It could be a new bug. Other possibilities could be that the DLL is bugged and ( possibly ) freezes when someones joins ( You know, cause this module is directly linked to joining? ) and therefor the server times out, and therefor "Connection timed out after 4 retry's".
    no, by the time gatekeeper can access the connection the player has already physically connected, this error means that he never even connected to srcds itself. if the protocol changed it would say so
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  26. Post #346
    nexbr's Avatar
    March 2011
    112 Posts
    Him posting that while using this mod )...

    Yes, exactly i'm a php web developer by 7 years, kid.
    but with gmod I only have 3.
    I know a bit of LUA, but I did 3 GREATS addons, twice for a contry blocker / adm reserved slot, but i lost the fist at 5/7/10 days ago I did again but VERY BEST ONE, so kid be quiet with things. You don't know
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  27. Post #347
    Ruzza's Avatar
    December 2011
    1,137 Posts
    Him posting that while using this mod )...

    Yes, exactly i'm a php web developer by 7 years, kid.
    but with gmod I only have 3.
    I know a bit of LUA, but I did 3 GREATS addons, twice for a contry blocker / adm reserved slot, but i lost the fist at 5/7/10 days ago I did again but VERY BEST ONE, so kid be quiet with things. You don't know
    What has this got to do with this module, stop shit posting Please.
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  28. Post #348
    Gold Banana
    Banana Lord.'s Avatar
    May 2010
    6,841 Posts
    Him posting that while using this mod )...

    Yes, exactly i'm a php web developer by 7 years, kid.
    but with gmod I only have 3.
    I know a bit of LUA, but I did 3 GREATS addons, twice for a contry blocker / adm reserved slot, but i lost the fist at 5/7/10 days ago I did again but VERY BEST ONE, so kid be quiet with things. You don't know
    I can't tell if you're serious or not...

    the guy's problem is that he isn't connecting to the right IP/didn't port forward, this module can't mess with networking that way - it would have to stop the connection from even reaching the srcds process

  29. Post #349
    DylanWilson's Avatar
    January 2010
    273 Posts
    Him posting that while using this mod )...

    Yes, exactly i'm a php web developer by 7 years, kid.
    but with gmod I only have 3.
    I know a bit of LUA, but I did 3 GREATS addons, twice for a contry blocker / adm reserved slot, but i lost the fist at 5/7/10 days ago I did again but VERY BEST ONE, so kid be quiet with things. You don't know
    they had internet in brazil 7 years ago? :O
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  30. Post #350
    Amokov's Avatar
    October 2010
    282 Posts
    Him posting that while using this mod )...

    Yes, exactly i'm a php web developer by 7 years, kid.
    but with gmod I only have 3.
    I know a bit of LUA, but I did 3 GREATS addons, twice for a contry blocker / adm reserved slot, but i lost the fist at 5/7/10 days ago I did again but VERY BEST ONE, so kid be quiet with things. You don't know
    You can code PHP? Damn, you must know everything there is to know about network programming.

    Oh wait.
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  31. Post #351
    Ruzza's Avatar
    December 2011
    1,137 Posts
    You can code PHP? Damn, you must know everything there is to know about network programming.

    Oh wait.
    Stop bumping the off topic posts, we stopped replying a week ago.

    Edited:

    My server crashes when I kick the player before the gatekeeper.Drop(uid, reason) so, a double kick will force gatekeeper to crash the server. I fixed this issue but it should also be fixed in the module as nexusbr's code above also seemed to have crashed the server.
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  32. Post #352
    Facepunch's #1 Huskybutt
    James xX's Avatar
    July 2011
    2,094 Posts
    Stop bumping the off topic posts, we stopped replying a week ago.
    Here in the binary modules part of the forum, just because someone doesn't reply for a week doesn't mean that the thread must be buried? I mean seriously, how does this affect your life to the point you need to whine about it? In any case, my point is valid, just because a user made a post doesn't give you the right to "gang up on him" ( when you say "we stopped replying a week ago", It implies that everyone had gotten together and agreed that they won't post or something, and by posting your comment you're excluding him somewhat from this. You should have instead posted "there have been no replies for a week", even if you have no right to complain about that.)
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  33. Post #353
    Ruzza's Avatar
    December 2011
    1,137 Posts
    Here in the binary modules part of the forum, just because someone doesn't reply for a week doesn't mean that the thread must be buried? I mean seriously, how does this affect your life to the point you need to whine about it? In any case, my point is valid, just because a user made a post doesn't give you the right to "gang up on him" ( when you say "we stopped replying a week ago", It implies that everyone had gotten together and agreed that they won't post or something, and by posting your comment you're excluding him somewhat from this. You should have instead posted "there have been no replies for a week", even if you have no right to complain about that.)
    Sorry I was just trying to prevent a user from posting a worthless bump derailing the topic.

  34. Post #354
    Assault_Trooper's Avatar
    March 2010
    459 Posts
    Looks like something in the srcds updates broke it today.

    http://img.troopersgaming.com/1334754565.png

    Tested on three different servers, all updated today.

  35. Post #355
    Gold Banana
    Banana Lord.'s Avatar
    May 2010
    6,841 Posts
    By Banana Lord, FACEPUNCH TODAY AMERICAN, - Reports of a broken gatekeeper module have been coming in.

    UPDATE - At about 2:07 PM we got an update from FACEPUNCH TODAY AMERICAN correspondent Chrisaster, confirming the issue with gatekeeper in regards to the latest Source Engine update:

    2:07 PM - Chrisaster: broken sig

    UPDATE - Around 2:24 PM we have an update from FACEPUNCH TODAY AMERICAN viewer Banana Lord, who conferred with Chriaster on the issue.

    2:20 PM - Chrisaster: wait don't you run a Linux server?
    2:20 PM - Banana Lord: yes
    2:20 PM - Chrisaster: the Linux version doesn't use a signature
    2:20 PM - Chrisaster: so it should work fine
    2:20 PM - Chrisaster: can you test it?
    2:21 PM - Banana Lord: sure
    2:24 PM - Banana Lord:

    2:24 PM - Chrisaster: so that's a yes?
    2:24 PM - Banana Lord: yessir
    2:24 PM - Chrisaster: good

  36. Post #356
    IS AWESOME@@@@@@@@@@

    January 2009
    968 Posts
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  37. Post #357

  38. Post #358

  39. Post #359
    likes men
    Python1320's Avatar
    May 2007
    1,720 Posts
    No Linux love?
    Did linux break?
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  40. Post #360
    IS AWESOME@@@@@@@@@@

    January 2009
    968 Posts
    No Linux love?
    Linux survived the update because it doesn't use signature scanning.
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