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 Post #1
 15th March 2009 Last edited by ShadowSand; 23rd May 2010 at 12:39PM.. (Download location)
ShadowSand's Avatar
May 2007
665 Posts
Okay, so I'm very late making this, but it's finally here - The WIP thread for the real Planetfall V2. For those who don't know, this is the original:

http://www.facepunch.com/showthread.php?t=370174

You can get more information and pictures of it here:

http://www.planetfallrp.com/PFV1.htm

The new version is being completely remade from scratch with a different layout etc. Although most things will be changed, the underlying ideas are the same. If you go to the V2 section of www.planetfallrp.com then there's plenty of information there, so I won't copy all of it here. However, here's roughly how far I am at the moment:

Command Section: 30%
Civilian Section: 85%
Utility Section: 75%
Engineering Section: 87%
External Hull: 65%

Ground Base: 70%
Landscaping: 93%
3D Skybox: 5%
Abandoned Tunnels: 45%
Other Ground Stuff: 90%

Lua: 5%

Latest Pictures - Version 2 Beta 4-1. Lights, landscaping and most buildings are in place, though not all of them finished. Additional pictures on the PhotoBucket link at the bottom of this post.









Please keep this in mind for these pictures. In other words, yes I do know that a lot of it looks ugly. Oh, and these were taken from a version with no lights compiled, but rest assured there ARE lights in the map.








There are more up to date images here:

http://www.planetfallrp.com/PFv2Gal.htm

So far, there's only two working systems on the ship. The main shield (works pretty much the same as the original) and the power system which I am quite proud of. More details on that later. Please post questions, comments and suggestions!

Latest Download Links:
SVN (Addon Format): http://planetfall-rp.googlecode.com/svn/trunk
 Post #2
 15th March 2009
Gold Member
Pj The Dj's Avatar
August 2006
4,676 Posts
I always liked this map. Keep doing what you're doing :D
 Post #3
 15th March 2009
Gold Member
Floater's Avatar
April 2007
2,562 Posts
your texturing always makes my eyes bleed

but the brushwork looks good
 Post #4
 15th March 2009
Mackalda2k6's Avatar
January 2009
476 Posts
Thank god there are lights in this ship now!

Also looks great keep it up :D
 Post #5
 15th March 2009
nom nom im a sandvich's Avatar
January 2009
461 Posts
nom nom im a sandvich likes planetfall
 Post #6
 15th March 2009
Mackalda2k6's Avatar
January 2009
476 Posts
Great to know...so what are the types of ships in this map and are they easy to fly?
 Post #7
 15th March 2009
Gold Member
l337k1ll4's Avatar
September 2007
2,248 Posts
So the ship is being completely redone from scratch? Sounds good, the old layout was... complicated to figure out, took me like an hour to learn the layout.
 Post #8
 15th March 2009
Gold Member
smurfy's Avatar
October 2007
12,387 Posts
I got a 50 inch boner when I saw the pics.
 Post #9
 15th March 2009
Gold Member
l337k1ll4's Avatar
September 2007
2,248 Posts
I got a 50 inch boner when I saw the pics.
Good to know I wasn't the only one, whew.
 Post #10
 15th March 2009
Rocket Man's Avatar
August 2008
509 Posts
Looks good. Loved the old one. good luck keep it up
 Post #11
 15th March 2009
Gold Member
laptopman's Avatar
May 2008
2,613 Posts
Gotta improve the texturing. Love the brushwork though
 Post #12
 15th March 2009
ShadowSand's Avatar
May 2007
665 Posts
Well I certainly hope that I can improve the texturing on the outside of the ship, but it's not particularly easy with something that big.

I haven't actually made any of the pilotable ships yet, but I will let you know/post pictures of them once they're in. Nice to know my brushwork isn't hated anymore though ^^
 Post #13
 16th March 2009
Gold Member
noobcake's Avatar
November 2006
4,697 Posts
Please tell me you will be able to regenerate the big ship.

I want to break it, fix it, den break it again.
 Post #14
 16th March 2009
ShadowSand's Avatar
May 2007
665 Posts
There will be NO parts of the main ship that you can break off. However, there will be internal systems etc. that you can damage/saboutage.
 Post #15
 16th March 2009
nom nom im a sandvich's Avatar
January 2009
461 Posts
can we have a workshop like from cerebus i loved that
 Post #16
 16th March 2009
Gold Member
nardix's Avatar
December 2007
4,319 Posts
What I want to know, inside the garage inside the base, there are a couple of blocks with numbers on them, what are those for?
 Post #17
 16th March 2009
ShadowSand's Avatar
May 2007
665 Posts
There may be a workshop like in Cerberus. It depends how much I can optimize it. The blocks with numbers on are like remote controls. You weld them onto your car/vehicle, and when you go near the garage the door will open. The ones there at the moment are very simple test ones. At some point I will make the garages a little nicer.
 Post #18
 17th March 2009
nom nom im a sandvich's Avatar
January 2009
461 Posts
There may be a workshop like in Cerberus. It depends how much I can optimize it. The blocks with numbers on are like remote controls. You weld them onto your car/vehicle, and when you go near the garage the door will open. The ones there at the moment are very simple test ones. At some point I will make the garages a little nicer.
epic
 Post #19
 17th March 2009
Dennab
September 2005
1,155 Posts
I think i can see a WW1 tank in the first picture D:
 Post #20
 17th March 2009
Mackalda2k6's Avatar
January 2009
476 Posts
I think its his hovertank test.
 Post #21
 17th March 2009
ShadowSand's Avatar
May 2007
665 Posts
Yeah, it is. So far, it hovers, moves around and as soon as it hits a hill or a wall, it just floats up for absolutely ages... I may have to abandon the whole idea of tanks. I still have a couple of things to try though.
 Post #22
 17th March 2009
Gold Member
Foda's Avatar
April 2006
3,208 Posts
ackkk, those textures!
 Post #23
 17th March 2009
Simplemac3's Avatar
January 2009
961 Posts
Oh my. Oh my. Awesome.
 Post #24
 17th March 2009 Last edited by supatails; 17th March 2009 at 07:26PM..
supatails's Avatar
May 2008
846 Posts
and env_sun, light_environment, and env_cubemap, are ALWAYS the first thing I add to this map, also a 3D skybox would look really good for this map as well.
The brushwork is really great with this map though, and good texture placement as well! And I do understand this is W.I.P., this looks like something to look foreward to ^_^
 Post #25
 17th March 2009
ShadowSand's Avatar
May 2007
665 Posts
Yeah, I'm going to be adding all the sun lighting and stuff, I HAD already made a 3D skybox, but then I realised I would be changing the landscape so I would have to redo it anyways. I'm glad someone noticed how long I spent lining up some of those textures though :)
 Post #26
 17th March 2009
metallics's Avatar
September 2005
8,811 Posts
Whilst I can see you have put effort in, I'm hesitant to say it looks good. Because frankly, it looks horrible.

Which is a shame, you either need a texture that doesn't repeat so obviously, or vary your textures on the exterior a hell of a lot more.
 Post #27
 17th March 2009
ShadowSand's Avatar
May 2007
665 Posts
Whilst I can see you have put effort in, I'm hesitant to say it looks good. Because frankly, it looks horrible.

Which is a shame, you either need a texture that doesn't repeat so obviously, or vary your textures on the exterior a hell of a lot more.
I completely agree - the outside is hideous ^^

Thing is though, I didn't want to spend ages getting the outside all nicely textured when I was still building it, and even now I'm PROBABLY going to remake that front section because it's not looking right. The only places I can confidently say are not going to change much are engineering and the brig... maybe the living quarters. Everywhere else is WIP and needs fancying up, including the exterior and the ground.
 Post #28
 17th March 2009
Gold Member
Cheshire_cat's Avatar
September 2006
4,599 Posts
Do you still remember my old idea? ;)
 Post #29
 18th March 2009
ShadowSand's Avatar
May 2007
665 Posts
Not specifically no. There have been too many ideas from too many different people for me to remember which ones came from who ><
 Post #30
 18th March 2009
Gold Member
Dennab
January 2008
3,477 Posts
your texturing always makes my eyes bleed

but the brushwork looks good
Textures, are very sad. They are too repetitive.

Although, brushwork is VERY nice, and the layout looks very nice too! Looks very Combine-ish.
 Post #31
 18th March 2009
-AJ-'s Avatar
December 2007
1,358 Posts
First planetfall was great, i play on it from time to time, i look foward to V2!
 Post #32
 18th March 2009
Mackalda2k6's Avatar
January 2009
476 Posts
Not specifically no. There have been too many ideas from too many different people for me to remember which ones came from who ><
I'm workin on getting you a lua coder :D
 Post #33
 19th March 2009
ShadowSand's Avatar
May 2007
665 Posts
I've been meaning to talk to echo about the possible game mode, but I keep forgetting so I guess I may as well write it here and see what everyone else thinks. Basically, we were trying to decide whether there should be an actual gamemode or just scripts to make certain things better (like keycards). If we do have a gamemode, I was thinking that it would mostly be an RP script but with some differences.

For example, the jobs. Instead of 'anyone can get any job' (except for police etc. where you need votes) , I think that at least the military jobs should be in a military style. Basically, everyone starts as a civilian. From there, they can apply to join the military, and to be accepted they need a fairly high-ranking officer to agree. Then they choose their starting career path, and start at the lowest rank. Higher ranked people can promote them, and there could be a console variable to toggle whether they were promoted as soon as one person wanted them to be, or if you needed to have a vote among the officers, giving everyone a chance to say.

These are the career paths I came up with in a couple of minutes while playing L4D:

Civilian Pilot -> Combat Pilot -> Commander -> Captain

Marine -> Lieutenant -> Commander -> Captain

Mechanic -> Engineer -> Chief Engineer

Also, a civilian pilot can become a Lieutenant, and a Lieutenant can become a Security Chief. I wasn't sure if a Security Chief should be able to become a commander/captain or not. Civilian jobs would probably work in the same way as normal RP. Thoughts? Comments?
 Post #34
 19th March 2009
DaMastez's Avatar
October 2008
46 Posts
I never played rp in gmod so this may sound stupid. But how about some sort of Medic class, as in someone who can heal other players.

Besides that, sounds good.
 Post #35
 19th March 2009
dpedersen's Avatar
November 2006
26 Posts
I personally think that you should just get the map to a playable state before bothering to improve the textures. I want to try this out.
 Post #36
 19th March 2009
Mackalda2k6's Avatar
January 2009
476 Posts
Shadow thats a great idea and all...but what me and echo were talking about was that first you should make it so that classes are built in so people don't have to switch gamemodes to play this map...I'll talk to you later about some more ideas.
 Post #37
 20th March 2009
Gold Member
Cheshire_cat's Avatar
September 2006
4,599 Posts
Not specifically no. There have been too many ideas from too many different people for me to remember which ones came from who ><
The crashed fighter?
 Post #38
 20th March 2009 Last edited by nom nom im a sandvich; 20th March 2009 at 06:04AM..
nom nom im a sandvich's Avatar
January 2009
461 Posts
your critisising a map thats not out yet :P
 Post #39
 20th March 2009
nom nom im a sandvich's Avatar
January 2009
461 Posts
I never played rp in gmod so this may sound stupid. But how about some sort of Medic class, as in someone who can heal other players.

Besides that, sounds good.
um that has already been done
 Post #40
 20th March 2009
nom nom im a sandvich's Avatar
January 2009
461 Posts
I've been meaning to talk to echo about the possible game mode, but I keep forgetting so I guess I may as well write it here and see what everyone else thinks. Basically, we were trying to decide whether there should be an actual gamemode or just scripts to make certain things better (like keycards). If we do have a gamemode, I was thinking that it would mostly be an RP script but with some differences.

For example, the jobs. Instead of 'anyone can get any job' (except for police etc. where you need votes) , I think that at least the military jobs should be in a military style. Basically, everyone starts as a civilian. From there, they can apply to join the military, and to be accepted they need a fairly high-ranking officer to agree. Then they choose their starting career path, and start at the lowest rank. Higher ranked people can promote them, and there could be a console variable to toggle whether they were promoted as soon as one person wanted them to be, or if you needed to have a vote among the officers, giving everyone a chance to say.

These are the career paths I came up with in a couple of minutes while playing L4D:

Civilian Pilot -> Combat Pilot -> Commander -> Captain

Marine -> Lieutenant -> Commander -> Captain

Mechanic -> Engineer -> Chief Engineer

Also, a civilian pilot can become a Lieutenant, and a Lieutenant can become a Security Chief. I wasn't sure if a Security Chief should be able to become a commander/captain or not. Civilian jobs would probably work in the same way as normal RP. Thoughts? Comments?
so a modified versio0n of rp and with new weapons but i love the keycard idea love it so much
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