1. Post #841
    Mackalda2k6's Avatar
    January 2009
    910 Posts
    Planetfall Assault seems pretty neat. Although its pretty much over once the attacking team reaches the engineering control room.

  2. Post #842
    ChocoBear08's Avatar
    November 2007
    32 Posts
    I love your work. I hate that I can't make the big event (have to work).

    Keep up the great work!

  3. Post #843
    rookieroo24's Avatar
    January 2008
    341 Posts
    I think I missed it, unfortunately.

  4. Post #844
    ShadowSand's Avatar
    May 2007
    447 Posts
    For the first time in about 12 months, a PF event actually went smoothly! We started off on PFv2 b5-5, then went through Discovery b1-3, Puzzler part 1 and 2, then finished up on Cerberus (para v1 and inf v1-1). Near the end of discovery, a lot of people unfortunetaly had to go for food and never came back, but it was still a lot of fun, and we picked out several bugs I had completely missed before.

    Now that we have a server again, I do intend to make use of it for more events, but mostly likely only after I release major new versions.

  5. Post #845
    Gold Member
    nardix's Avatar
    December 2007
    2,307 Posts
    Teapots >:D
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  6. Post #846
    Kaffo's Avatar
    September 2007
    182 Posts
    That teapot is top secret, we must never talk of it :ninja:
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  7. Post #847
    ShadowSand's Avatar
    May 2007
    447 Posts
    Some of you may have noticed that the SVN was updated about a week ago. I had been working on PFTD, and realised that I needed more crates. Rather than making loads of nearly identical models, I updated the old ones to have 15 different skins. In theory, this wont affect current crate models (like in PFv2) except that a few of them may now use slightly different textures by default.

    As for PFTD itself, just about all the bugs from b1-3 have been fixed, the docking arm has been modified, lots more walls/doors have been added, including the first of many many obstacles to overcome. I've also found a pack of about 9 space skyboxes. They may end up being useless, but I will have to try them out to see if any are more suitable than the current one. However, b2 isn't finished yet, so it's not on the SVN, but it shouldn't be too long.

    Edit:
    Also, for those who have not seen Discovery yet, there are some early b1 screenies on the PF website:

    www.planetfallrp.com

  8. Post #848
    Kaffo's Avatar
    September 2007
    182 Posts
    Just thought I'd post to annoy Shadow
    On a side note, there IS a reason why there isn't so many developments at the moment, Shadow is still working, it's just a secret

  9. Post #849
    Gold Member
    nardix's Avatar
    December 2007
    2,307 Posts
    Something with pots?

  10. Post #850
    ShadowSand's Avatar
    May 2007
    447 Posts
    Just thought I'd post to annoy Shadow
    On a side note, there IS a reason why there isn't so many developments at the moment, Shadow is still working, it's just a secret
    Not REALLY. I mean, I have been working a fair bit, and some of the work was on PFTD (which now has a b2 in the SVN), but the rest of the work was on another map. It feels kinda wrong to post about other maps here, since it is the PFv2 thread. I only really do PFTD cause that's another part of the same series.

  11. Post #851
    Gold Member
    nardix's Avatar
    December 2007
    2,307 Posts
    Still makes me think: "Wait what? He's doing a tower defence?"

  12. Post #852
    ShadowSand's Avatar
    May 2007
    447 Posts
    Heh. While it would be possible with lua, and probably quite entertaining to make, that's highly unlikely :P

  13. Post #853
    nom nom im a sandvich's Avatar
    January 2009
    293 Posts
    Hi guys im back. so what have i missed?

    Edited:

    anyone interested? :)
    hell yes.

  14. Post #854
    ShadowSand's Avatar
    May 2007
    447 Posts
    Hi guys im back. so what have i missed?
    Updates to just about every map :P Also, I was recently contacted by a guy who wanted to know more about Planetfall, and possibly wants to play it and other maps with lots of people. You know what that means, right?

    PF RUN. Or maybe anyway. If he adds me on steam I will likely be playing through all my maps with him and anyone else who wants to drop in. If not, the next event will be whenever I update maps enough to warrent one.

  15. Post #855
    Kaffo's Avatar
    September 2007
    182 Posts
    Oh Shadow you are so predictable :p

  16. Post #856
    kanadaj's Avatar
    March 2009
    71 Posts
    God, I sit my ass totally flat for finding this map again :D My favourite :D Hmmm... Is there any server where it's running? :) To be honest, you can easily make a gamemode with it like the BF 2142's Titan mode ;) You should think about it :D

  17. Post #857
    ShadowSand's Avatar
    May 2007
    447 Posts
    We do currently have an official 24/7 PlanetfallRP server running (hosted by the awesome LaKraven). However, he hasn't updated it with the latest Gmod patch, so you can't actually join just yet. I'm stuck on my nowhere-near-as-awesome PC for the next few days as well, so I will have to get Kaffo to post the IP here for you. Either me or him will post here once it's been updated.

  18. Post #858
    Kaffo's Avatar
    September 2007
    182 Posts
    Oh look, an IP,
    78.143.252.51:27015
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  19. Post #859
    ShadowSand's Avatar
    May 2007
    447 Posts
    Just in case there are any of you that don't yet know, Valve have screwed up Source SDK. And I mean completely. Mapping is impossible in its current state, and while there is some obscure community fix which involves rearranging files, I would rather wait until valve fixes this themselves.

  20. Post #860
    ShadowSand's Avatar
    May 2007
    447 Posts
    For those who haven't noticed yet, I have updated the Shadows-Betas SVN with a new beta of Cerberus v2 (b1-2). I did include the new models used, however I'm not sure if all of the textures are in there. There's also several rather large bugs in this version, such as all the lights on deck 3 being off for no apparernt reason. If you want to take a look around, feel free, but be warned that it may deprive you of bigger 'wow' moments in future versions ;)

  21. Post #861
    pip12345's Avatar
    July 2007
    1,845 Posts
    For those who haven't noticed yet, I have updated the Shadows-Betas SVN with a new beta of Cerberus v2 (b1-2). I did include the new models used, however I'm not sure if all of the textures are in there. There's also several rather large bugs in this version, such as all the lights on deck 3 being off for no apparernt reason. If you want to take a look around, feel free, but be warned that it may deprive you of bigger 'wow' moments in future versions ;)
    I cant find the link for the Beta SVN.

  22. Post #862
    ShadowSand's Avatar
    May 2007
    447 Posts
    I cant find the link for the Beta SVN.
    That's because most/all of the maps in that SVN are unreleased and don't even have WIP threads. I only hand out the Shadows-Betas SVN to people I know on steam, but the Planetfall one is at the end of the OP, which I will soon be updating with new pictures.

  23. Post #863
    dark chaos's Avatar
    June 2010
    17 Posts
    ok so in 1.7 how do you fire the laser to destroy the surface?
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  24. Post #864
    ShadowSand's Avatar
    May 2007
    447 Posts
    ok so in 1.7 how do you fire the laser to destroy the surface?
    First, there is no laser in v1.7. Second, even if there was a laser in v1.7 there isnt anything to destroy on the surface. Third, why would you think there's a laser?
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  25. Post #865
    hokielover's Avatar
    June 2009
    18 Posts
    First, there is no laser in v1.7. Second, even if there was a laser in v1.7 there isnt anything to destroy on the surface. Third, why would you think there's a laser?
    because lasers are awesome.

  26. Post #866
    dark chaos's Avatar
    June 2010
    17 Posts
    First, there is no laser in v1.7. Second, even if there was a laser in v1.7 there isnt anything to destroy on the surface. Third, why would you think there's a laser?
    well first off he is right. lasers are awsome. second i assumed that there was a laser. and three if planetfall can destroy worlds how come i cant do it?

    Edited:

    First, there is no laser in v1.7. Second, even if there was a laser in v1.7 there isnt anything to destroy on the surface. Third, why would you think there's a laser?
    yaknow do it as in use planetfall to destroy the surface.

  27. Post #867
    ShadowSand's Avatar
    May 2007
    447 Posts
    well first off he is right. lasers are awsome. second i assumed that there was a laser. and three if planetfall can destroy worlds how come i cant do it?
    Yes, lasers CAN be awesome. But lasers in source engine suck unless you use a custom particle set/lua, which I have no idea how to use.

    You have no idea how many times people have used that storyline excuse against me. You know, I only came up with that storyline is cause someone challenged me, saying I didn't have a clue what the storyline was, so in under 5 mins I thought of and wrote it in steam chat for him. Now, even ignoring the facts that insta-killing everyone/everything on the surface would be lame and extremely annoying, and that destroying any surfaces on the surface (like in v2) would be completely impracticle, if not impossible, the storyline for PFv1 was that it could destroy planets with a bomb which drilled into the core then exploded, not a laser.

    As the old (and incredibly rushed) storyline also states, the ship was very badly damaged, thus no mega bombs. In PFv2, the storyline has been completely changed so it makes way more sense and doesn't include any planet-destroying stuff. Just a crazy AI and a freaky infection she created.
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  28. Post #868
    Gold Member
    nardix's Avatar
    December 2007
    2,307 Posts
    I liked the first story better. It was more mysterious.

  29. Post #869
    ShadowSand's Avatar
    May 2007
    447 Posts
    I liked the first story better. It was more mysterious.
    That's cause I didn't have a clue what was going on. Besides, I needed a new story which explained the fact that there are 2 Planetfall class ships.

  30. Post #870
    Gold Member
    nardix's Avatar
    December 2007
    2,307 Posts
    Wait, there are two?

  31. Post #871
    ShadowSand's Avatar
    May 2007
    447 Posts
    Wait, there are two?
    In v2, yes. There's the first PF class ship (which is actually called Planetfall), and then there's the second PF class ship, which was forced to launch before it was completed, found the ancient space station inside a nebula (which is where Planetfall: The Discovery comes in), got infected by Emnesia, who turned the crew into mutants and rebuilt half of the ship using organic technology, then found the original Planetfall. They had a big fight, Planetfall won, but the engines were badly damaged, which is why they're now stuck inside the atmosphere of the planet. The second one (which remained unamed cause I'm lazy) crashed to the surface of the planet, losing over half the ship along the way.

  32. Post #872
    Gold Member
    nardix's Avatar
    December 2007
    2,307 Posts
    And at which point does Cerberus come in?

  33. Post #873
    ShadowSand's Avatar
    May 2007
    447 Posts
    And at which point does Cerberus come in?
    <Sigh>. Moments before the infected PF crashed, Emnisia transfered herself to the computer onboard the fighter (no, I did not get this idea from Stargate Atlantis, I did it first. Seriously, ask Kaffo. Or read the 'Created On' date for the Cerberus guide). ANYWAY, Emnisia then set the fighter on a course back to Earth (because infecting that is her ultimate goal). Due to damaged engines though, half way there she loses FTL capability and (being a stuborn AI), she continues on sub-light engines.

    50 years later, Cerberus is transfering several high-security prisoners to Earth from some outer colony or other. They detect the fighter and bring it onboard. This ofcourse allows Emnisia to infect the Cerberus computer and begin doing to it what she had done to the second Planetfall - converting the ship to organic technology, and the crew into mindless slaves. Luckily, half the crew realise what's going on in time, and sabotage the ship, then kill as many of their former crew members as they can.

    In the chaos, the prisoners are forgotten until the generators powering the shields on their cells are shut down, and they become the last hope of either shutting down Emnisia or destroying the ship.

    And yes, the last sentance is a tad different to Cerberus, but that's why there's a Cerberus v2 in the works.
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  34. Post #874

    April 2009
    2 Posts
    how di i downloowd the fils i cnar find out
    i nid help to downlod plantfall V2

  35. Post #875
    ShadowSand's Avatar
    May 2007
    447 Posts
    how di i downloowd the fils i cnar find out
    i nid help to downlod plantfall V2
    Aren't you the guy that pm'ed me like 5 times, and I explained how to get the beta? Cause if you are, I seriously doubt these guys will help you more than I did. In fact, they will probably help less than I did.

  36. Post #876
    adrianooo321's Avatar
    December 2008
    180 Posts
    Hey , i just got planetfall 1.7 and i get a lot of missing textures do you know what that could be ? i have all source game's
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  37. Post #877
    dark chaos's Avatar
    June 2010
    17 Posts
    yo dawg. just wondering how the map is coming along :3
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  38. Post #878
    adrianooo321's Avatar
    December 2008
    180 Posts
    Is this project dead ?
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