Since the other tiberium addon by Lynix kinda died i decided to make my own addon.
Entities :
[list][*]Tiberium (Green, with a max of 2000 units of tiberium and blue with a max of 3000 units of tiberium)[*]Tiberium parent (Green and blue, these tiberium crystals grow tiberium faster than normal onces, but they only spawn normal tiberium entities)[*]Tiberium Chemical Tank (Stores 5000 units of tiberium chemicals)[*]Tiberium harvester (Harvests the tiberium around it, energy required = AmountOfTiberiumEntitys(Max of 5)*(math.random(15,50)*1.5) per second )[*]Tiberium tank (Stores 10000 units of tiberium)[*]Tiberium refiner (Refines tiberium into a more usable state, Energy required = math.random(100,300)*1.5, Tiberium required = math.random(100,300),
Refined tiberium output = math.random(100,300)/math.random(1,1.8))[*]Refined tiberium tank (Stores 8000 units of refined tiberium)[*]Warhead factory (Creates warheads that you can combine with a tiberium missile, Energy requirement and Refined tiberium requirement depends on the warhead, check the list bellow.)[*]Tiberium Missile Launcher (Launches missiles at a specific vector in the map or straight forward)[*]Tiberium Missile (The missile than you need to equip the missile launcher with before fiering)[*]Tiberium Reactor (Uses refined tiberium to generate power, Refined tiberium requirement = math.random(50,200), Energy output = math.random(50,200)*1.5)[*]Tiberium Chemical Plant (Creates tiberium chemicals out of raw tiberium, Energy requirement = math.random(200,400)*1.5,
Tiberium requirement = math.random(200,400), Tiberium Chemicals output = math.random(200,400)/math.random(1.5,2))[*]Tiberium infection cure (Cures a player from being infected by tiberium and adds up 20 HP with a maximum of 100 HP)[*]Growth accelerator (Accelerates the growth in a certain radius depending on the class)[*]Sonic field emitter (Prevents tiberium from growing inside the radius of this device, it also damages tiberium)[/list]
Warheads :
[list][*]Basic warhead (Energy requirement = 100, Refined Tiberium requirement = 200, Tiberium chemicals required = 0)[*]Advanced warhead (Energy requirement =150 , Refined Tiberium requirement = 300, Tiberium chemicals required = 0)[*]Seeder warhead (Energy requirement = 600, Refined Tiberium requirement = 200, Tiberium Chemicals requirement = 500)[*]Thermonium warhead (Energy requirement = 2000, Refined Tiberium requirement = 200, Tiberium Chemicals requirement = 2000)[*]Sonic cluster warhead (Energy requirement = 1000, Refined Tiberium requirement = 600, Tiberium Chemicals requirement = 0)[/list]
SWeps :
[list][*]Tiberium sprayer - Sprays tiberium at your target, right click on a tiberium tank to fill your ammo, equipping this swep makes you immune to tiberium damage.[*]Sonic grenade - Throws a grenade that will vaporize all normal tiberium entities within a 200 units radius.[*]Sonic ray - Creates a ray of sound that vaporizes tiberium and damages living objects.[*]Tiberium shard launcher - Launches a shard of tiberium that infects living creatures.[/list]
Console command :
Serverside :
[list][*]WTib_MaxFieldSize - The maximum amount of tiberium per field (Default 50)[*]WTib_MaxProductionRate - Growth speed of the tiberium at its maximum (Default 60)[*]WTib_MinProductionRate - Growth speed of the tiberium at its minimum (Default 30)[*]WTib_ClearAllTiberium - Removes all tiberium entities from the map[/list]
Clientside :
[list][*]WTib_DynamicLight - Enables/Disables the dynamic lights on the entities.[*]WTib_DynamicLightSize - The size of the dynamic lights when enabled.[*]WTib_UseToolTips - If the tiberium tooltips should be enabled.[*]WTib_UseOldTooltips - If we should use the classic or the new way of showing the tooltips.[/list]
Changelog :
Due to lots of changes being made i do not note the changes anymore, check the SVN commit details for the changes
1.13 :
[list][*]Tiberium will no longer spawn so close to another tiberium entity,[*]Tiberium will no longer attempt to grow upon another piece of tiberium or a player,[*]The gas effect of the tiberium sprayer now starts closer,[*]Fixed the missile launcher,[*]Added balloon tooltips to the tiberium tank and Refined tiberium tank,[*]Tiberium now emits gas when removed,[*]Tiberium now emits gas when spawned,[*]Added a tiberium seeder warhead,[*]The tiberium entities will no longer collide with the player,[*]The missile now gives more arguments to the warhead,[*]Added a sonic grenade,[*]Changed the range of the harvester from 200 units to 300 units,[*]Added a spark effect for the harvester,[*]Added a tiberium chemical plant,[*]Fixed the refinery not draining resources,[*]Moved all the variables for using the tiberium base to the shared file,[*]Added more variables to the tiberium base,[*]Added a tiberium prop (Only spawnable with Lua),[*]Added the thermonium warhead,[*]Added a small, medium and large storage tank of every resource in the tiberium addon,[*]Tiberium now properly spawns on props,[*]Added a small harvester,[/list]
1.12 :
[list][*]Better spawn heights for the entities,[*]Added RD3 support (Untested!),[/list]
1.11 :
[list][*]Different sizes and colors of gas are now possible,[*]Fixed the gas having the wrong color on the blue tiberium,[*]Fixed a typo in the gas code,[*]Added a way to set the damage of the gas,[*]Made the tiberium sprayer use the new functions,[/list]
1.1 :
[list][*]Added a power plant that runs on refined tiberium,[*]Fixed the tiberium sprayer,[*]I now use env_smoketrail for a better looking effect,[*]Blue and green tiberium will no longer spawn close to eachother,[*]Added a docs folder with some info,[/list]
1.0 :
[list][*]Initial Release.[/list]
How can i help?
[list][*] Post bugs and Lua errors related to this addon, but please give me some details! (When, what does not work, what error)[*] Custom model and sounds are also a nice thing to add to this addon, PM me and ill give you some more info.[/list]
Screenshots :
Tiberium uses dynamic lights :
http://i381.photobucket.com/albums/oo260/kevkev1945/gm_buttes_night0013.jpg
Tiberium when fully grown :
http://i381.photobucket.com/albums/oo260/kevkev1945/gm_btf_flatgrass0027.jpg
Tiberium also grows on props :
http://i6.photobucket.com/albums/y239/tlanwarrior/gm_construct_flatgrass_v50013.jpg
An awesome Tiberium refining tower made by a friend of mine :
http://i381.photobucket.com/albums/oo260/kevkev1945/gm_flatgrass_noded_v30028.jpg
A huge harvester made by the same person as the tower in action :
http://i381.photobucket.com/albums/oo260/kevkev1945/gm_flatgrass_noded_v30024.jpg
Credits :
These credits can be outdated, if so please notify me and i'll update the list.
Lynix : For the original tiberium models.
kevkev : For the rest of the stuff in there.
NightReaper : Models and icons
Hoizen : Models
Sn1per : For some ideas and testing help.
Download :
I recommend you the SVN since it is more updated and has more bug fixes than the garrysmod.org version :
http://wtiberium.googlecode.com/svn/trunk/
For the non-svn users under us :
*Link removed*
This addon NEEDS RD2/3 or it wont work!, wire is also highly recommended although not needed :
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