1. Post #401
    Gold Member
    Jeffman12's Avatar
    July 2005
    467 Posts
    http://www.youtube.com/watch?v=lduARGqA720

    But with a thinner stalk. It's about the size of a person, meter and a half to two, or 5 to 7 feet.

  2. Post #402
    Suicide Requiem's Avatar
    April 2009
    2,673 Posts
    What kind of tiberium should go with? The old (with a fungus and a tree) or the new (just crystals and a tiberium tower?)

  3. Post #403
    Gold Member
    Jeffman12's Avatar
    July 2005
    467 Posts
    That one typically just grows green crystals. The blue version isn't a mutated tree, but just a larger jumbled crystal form that's too dense to be harvested.

  4. Post #404
    Gold Member
    Mooee's Avatar
    June 2008
    1,131 Posts
    Lies, it doesn't seem to be working with ls3.
    I've been using LS/RD3 exclusively and it worked with it even before Kev updated it to stop the weird FPS drop thing; so you sir, are lieing about me lieing.

  5. Post #405
    Sn1per's Avatar
    February 2005
    204 Posts
    I've been using LS/RD3 exclusively and it worked with it even before Kev updated it to stop the weird FPS drop thing; so you sir, are lieing about me lieing.
    Basically, before if you had LS3/RD3 you would get somewhat crippling FPS drop that would put you from a stable 20-30 FPS to about 10-15 FPS with just a generator spawned.

    I dunno how Kev fixed it after I reported it to him, but he apparently fixed it.

    And Mooee, I know you know, just couldn't get the other post that you quoted ><

  6. Post #406
    Gold Member
    Mooee's Avatar
    June 2008
    1,131 Posts
    And Mooee, I know you know, just couldn't get the other post that you quoted ><
    It was like the 2nd to last post on the page before, I think.

  7. Post #407
    Gold Member
    Killer_Steel's Avatar
    October 2007
    1,362 Posts
    Damn, I can see C&C GCombat scenarios being spawned outta this...it'd be pretty damn cool if it didn't lag :/ (Lynix's version lagged HARD with multiple entities, so when you had a factory going, you'd drop to 6-8 FPS, not the funnest experience ever D:).

  8. Post #408
    Gold Member
    Mooee's Avatar
    June 2008
    1,131 Posts
    Damn, I can see C&C GCombat scenarios being spawned outta this...it'd be pretty damn cool if it didn't lag :/ (Lynix's version lagged HARD with multiple entities, so when you had a factory going, you'd drop to 6-8 FPS, not the funnest experience ever D:).
    Tib+WarMelons=WIN!
    Just saying.

  9. Post #409
    Gold Member
    Jeffman12's Avatar
    July 2005
    467 Posts
    I remember when Warmelons had support for tib. I played warmelons all the time.

  10. Post #410
    nickclick's Avatar
    February 2005
    60 Posts
    I should be added to the credits since i complied and skinned thoes models.
    i don't even think it was Lynix who modeled them.

  11. Post #411
    Sam Creator's Avatar
    September 2007
    4 Posts
    It would be pleasant if there was the tiberium veins growing everywhere. And also I LOVE YOU MAN. I thought the Tib mod was gone I thanks you a lot.

  12. Post #412
    Major Cooke's Avatar
    January 2005
    46 Posts
    Hey kevkev: Great job on the tiberium. But what's this about red tiberium? :O

    Also, you say you are needing a modeller to help you out? I've been divulging a bit into 3ds max, and I think I can help you out... If you got any questions, send me a PM and I'll see if I can help you out.

    Edit: Sam, you can make tiberium grow everywhere:

    Code:
    wtib_maxrange 50000 (I think it's wtib_maxrange...)
    However, it gets laggy very fast FPS-wise if it grows uncontrollably, plus you'll find your base/props/items covered in poisonous crystals, so make sure you make yourself some safe zones to avoid getting clogged... Well, at least their not dangerous like prop devouring blast fungi... =P

  13. Post #413
    Gold Member
    creec's Avatar
    August 2007
    3,050 Posts
    However, it gets laggy very fast FPS wise...
    What the heck?

    Edited:

    Seriously, it's annoying to read.

  14. Post #414
    Major Cooke's Avatar
    January 2005
    46 Posts
    What? What's annoying? There's nothing wrong with that statement.

  15. Post #415

    November 2005
    66 Posts
    I really like this addon but I would really like to see if this Addon could be used without LS and RD for other game purposes.
    It could be really amazing for use of a tactical base building/team gamemode or such. :)

  16. Post #416
    Gold Member
    Kialtia's Avatar
    April 2009
    2,182 Posts
    I really like this addon but I would really like to see if this Addon could be used without LS and RD for other game purposes.
    It could be really amazing for use of a tactical base building/team gamemode or such. :)
    It can be used without LS/RD but other than placing Tiberium it wont do much.

  17. Post #417

    January 2009
    9 Posts
    How do you make Tiberium missiles, I get a shell put it in the breach loaded cannon, press fire and it just drops out then explodes.

    Thanks Karl

  18. Post #418

    August 2009
    3 Posts
    to launch a missile you need to wire it up using either a laser pointer/gps-coords/Beacon-targetfinder-combo and then add the fire button. (=

  19. Post #419
    Gold Member
    Mooee's Avatar
    June 2008
    1,131 Posts
    You also have to make sure you have a missle, not just the Warhead.

  20. Post #420
    Gold Member
    Jeffman12's Avatar
    July 2005
    467 Posts
    Yeah, touch the warhead to the missile first.

  21. Post #421
    Anticept's Avatar
    November 2005
    96 Posts
    I am getting a nasty bit of lag while looking at the refinery stuff and storage tanks, I've read around the thread and saw the dynamic lights thing... but even when setting it to 0, i still get the same lag effect while looking towards the aforementioned...

    When I look away, it's like the object's aren't even spawned, and I have no problems looking at the tiberium...

    EDIT:

    I am also getting lag once I spawn about 3-4 of these SENTS, and once i remove all those SENTS, the lag goes away...

    EDIT 2:

    Can't seem to link stuff with the RD3 tools... not to storage tanks, not to nodes, it doesn't accept any of the tiberium sents as valid link points. :(

    EDIT 3:
    Works fine with Generation 2 Resource Distribution stuff....

  22. Post #422
    Gold Member
    creec's Avatar
    August 2007
    3,050 Posts
    I am getting a nasty bit of lag while looking at the refinery stuff and storage tanks, I've read around the thread and saw the dynamic lights thing... but even when setting it to 0, i still get the same lag effect while looking towards the aforementioned...

    When I look away, it's like the object's aren't even spawned, and I have no problems looking at the tiberium...

    EDIT:

    I am also getting lag once I spawn about 3-4 of these SENTS, and once i remove all those SENTS, the lag goes away...

    EDIT 2:

    Can't seem to link stuff with the RD3 tools... not to storage tanks, not to nodes, it doesn't accept any of the tiberium sents as valid link points. :(

    EDIT 3:
    Works fine with Generation 2 Resource Distribution stuff....
    REPLY:EDIT2: This has sadly no RD3 support. (yet)

    For everything else, Do you have lag if you use RD2?

  23. Post #423
    kevkev's Avatar
    April 2007
    1,093 Posts
    I thought i fixed the FPS drops a while ago, are you sure you are on the latest SVN version?
    Same for RD3, it worked when i tested it.

  24. Post #424
    Gold Member
    creec's Avatar
    August 2007
    3,050 Posts
    I thought i fixed the FPS drops a while ago, are you sure you are on the latest SVN version?
    Same for RD3, it worked when i tested it.
    Really? I don't remember. Sorry if i spreaded false fact.

  25. Post #425
    Someepguy's Avatar
    October 2006
    39 Posts
    Holy crap! I left the Gmod community for a while and I check back and my Tiberium model is still in use! Are you just using the Tiberium crystal model, or are you also using the large Tiberium tower model as well? You know, the one that is a large crystal with hexagonal faces growing upwards?

  26. Post #426
    kevkev's Avatar
    April 2007
    1,093 Posts
    Holy crap! I left the Gmod community for a while and I check back and my Tiberium model is still in use! Are you just using the Tiberium crystal model, or are you also using the large Tiberium tower model as well? You know, the one that is a large crystal with hexagonal faces growing upwards?
    I used all the Tiberium models that were in Lynx's addon, i always thought he made it.

  27. Post #427
    Anticept's Avatar
    November 2005
    96 Posts
    I thought i fixed the FPS drops a while ago, are you sure you are on the latest SVN version?
    Same for RD3, it worked when i tested it.
    I'm known as a bug-buster to those who know me. I scrutinize, test, verify, and track down everything that doesn't work EXACTLY as intended...

    To answer your question, yes I am using the latest straight from the SVN. I am willing to bet the FPS drop is due to the fact that none of your SENTS can be linked to the RD3 networks (snake probably changed the way resource libs/hooking/whatever work). Also, snakesvx has been rewriting much of the codebases (again). I haven't lurked long enough to say much of anything specific, I just know that RD3/CAF is still more alpha than beta, and he's been changing a lot of the functions.

    Note that RD2 does NOT have these issues and work as intented (almost). Speaking of bugs, using the growth accelerator in the vicinity of a green tiberium tower (may happen with blue ones too) causes lua errors, and then the growth accelerators stop working.

    EDIT:

    Here are some example posts of SnakeSVx talking about code rewrites. May or may not be relevant.

    http://www.snakesvx.net/forum/viewtopic.php?f=28&t=413
    http://www.snakesvx.net/forum/viewtopic.php?f=29&t=405

  28. Post #428
    kevkev's Avatar
    April 2007
    1,093 Posts
    The first link should fix this problem indeed, let me change it, ill upload the change later today with some other things you guys might like.

  29. Post #429
    kevkev's Avatar
    April 2007
    1,093 Posts
    I uploaded some new models for the entities, including the RD3 fix (Untested).
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  30. Post #430
    Someepguy's Avatar
    October 2006
    39 Posts
    No, I made them. They were each literally 5-minute models which is why I was surprised that they were still being used after all this time.

    On a different note, does tiberium grow on props correctly now? Last I was around, they froze whatever prop they were on. My dream was to have a big-ass ship infected with tiberium that harvested the tiberium that was growing on it for a self-replenishing weapons supply. If that has become possible, I may need to return to garrysmod for a little while here...
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  31. Post #431
    Gold Member
    Jeffman12's Avatar
    July 2005
    467 Posts
    Actually, from what I've tested, it works now. I haven't really tried other props, but the tiberium seems able to grow on the SEnts related to it quite well. However, a lot has changed. Gcombat doesn't use munitions any more, and this doesn't have any Gcombat support last time I looked. If you meant for energy weapons, then maybe, but I don't think Gcombat even supports those now either.

    I'm known as a bug-buster to those who know me. I scrutinize, test, verify, and track down everything that doesn't work EXACTLY as intended...
    And you also have a Stellar 7 Avatar.

  32. Post #432
    kevkev's Avatar
    April 2007
    1,093 Posts
    No, I made them. They were each literally 5-minute models which is why I was surprised that they were still being used after all this time.

    On a different note, does tiberium grow on props correctly now? Last I was around, they froze whatever prop they were on. My dream was to have a big-ass ship infected with tiberium that harvested the tiberium that was growing on it for a self-replenishing weapons supply. If that has become possible, I may need to return to garrysmod for a little while here...
    Well if you are able of making some awesome new models i am interested, but for now those "5 minutes models" are the best we've got.
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  33. Post #433
    Red Toaster's Avatar
    July 2009
    1,299 Posts
    Amazing.

  34. Post #434
    Someepguy's Avatar
    October 2006
    39 Posts
    If I wasn't at college, I'd be interested, but 3ds max is on the desktop at home. Sorry! :(

  35. Post #435
    kevkev's Avatar
    April 2007
    1,093 Posts
    If I wasn't at college, I'd be interested, but 3ds max is on the desktop at home. Sorry! :(
    Ah, no problem, the modeler of the new models i recently got is also working on some crystals he said.

    Also for the guys that did not notice it, more models are uploaded.

  36. Post #436
    Anticept's Avatar
    November 2005
    96 Posts
    Actually, from what I've tested, it works now. I haven't really tried other props, but the tiberium seems able to grow on the SEnts related to it quite well. However, a lot has changed. Gcombat doesn't use munitions any more, and this doesn't have any Gcombat support last time I looked. If you meant for energy weapons, then maybe, but I don't think Gcombat even supports those now either.

    And you also have a Stellar 7 Avatar.
    Stellar 7 was epic. My fav game of my childhood.

    You know, of all the people I've talked to over the years, you are the second person to recognize the avatar.

    I uploaded some new models for the entities, including the RD3 fix (Untested).
    I'll check it out later when I get to it. EDIT: Does not work.

    Also, another bug: Medium harvester does not update in the popup if the device is on or off, it just always says off. (Tested on Rev 150, not sure if it still does that after all the stuff you were changing :P)

  37. Post #437
    kevkev's Avatar
    April 2007
    1,093 Posts
    Stellar 7 was epic. My fav game of my childhood.

    You know, of all the people I've talked to over the years, you are the second person to recognize the avatar.



    I'll check it out later when I get to it. EDIT: Does not work.

    Also, another bug: Medium harvester does not update in the popup if the device is on or off, it just always says off. (Tested on Rev 150, not sure if it still does that after all the stuff you were changing :P)
    Do you have the latest version of CAF and RD3? because according to the change it should work now.

    And i'll look into the harvester problem.
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  38. Post #438
    Anticept's Avatar
    November 2005
    96 Posts
    Yes, I checked them just before making that edit.

    I think snake also changed some of the resource functions. One of his forum posts mentions that functions which have rd in them are now rd3 (I don't know the functions specifically, I just know that it was in a post I ran across on his forum). For example, base_rd_entity is now base_rd3_entity.

    Can I add you to steam?

    EDIT: Talked to snakesvx, the "fix" you put in was for CAF 2.0... problem is it's not even released yet!

  39. Post #439
    Red Toaster's Avatar
    July 2009
    1,299 Posts
    I love the tiberium sprayer :D

  40. Post #440
    kevkev's Avatar
    April 2007
    1,093 Posts
    Yes, I checked them just before making that edit.

    I think snake also changed some of the resource functions. One of his forum posts mentions that functions which have rd in them are now rd3 (I don't know the functions specifically, I just know that it was in a post I ran across on his forum). For example, base_rd_entity is now base_rd3_entity.

    Can I add you to steam?

    EDIT: Talked to snakesvx, the "fix" you put in was for CAF 2.0... problem is it's not even released yet!
    What the fuck, then why did it broke a while ago then, this is not making any sense :|, ill look into it.
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