1. Post #761
    Gold Member
    Omolong's Avatar
    December 2007
    7,483 Posts
    That version is really old. Most recent:
    Testing version for 15 aug. Ragdoll count and new module loading system.
    Code:
    =========================================================================
                                  INTODUCTION
    =========================================================================
    
    THIS IS TESTING VERSION OF RAGMOD!!!
    
    REPORT ALL BUGS TO ME(Steam account daystranger. Nickname || DS ||)
    OR
    TO THIS VERSION'S GROUP ANNOUNCEMENT AS COMMENTS(BETTER)
    
    =========================================================================
                            GENERAL INFORMATION
    =========================================================================
    
    BIND A KEY TO
    rm
    TO TURN INTO RAGDOLL
    (Also you could use m_rag or rm_ragdolize)
    
    BIND A KEY TO
    rm_reset
    TO RESET YOURSELF WHILE IN RAGDOLL MODE(IF STUCK)
    
    =========================================================================
                               SERVER CVARS
    =========================================================================
    
       rm_max_ragdolls 1
    
    Sets the max ragdoll count for EACH player. NOT overall count.
    Setting updates as its changes, so if you change it to 0, all ragdolls
    will disappear immedeately.
    If set to 0, dead player's ragdoll stays until dissolved(If you have
    module) or until player respawns.
    
    =========================================================================
                               MODULE MANAGEMENT
    =========================================================================
    
    Disregard the old system.
    
    To load ALL aviable modules from LUA\RAGMOD just load up server.
    To load specific modules ONLY, set rm_modules CVAR.
    
    rm_modules ""
    
    When set to NOT "", loads the modules specified between "" and separated
    by spaces. BASE.LUA is loaded automatically(!)
    " " will load base.lua.
    "control" will load base.lua and control.lua
    "control livemotion dissolve" will load base.lua, control.lua, 
    livemotion.lua and dissolve.lua
    
    Thats it.
    Map needs to be reloaded(Changed) so this setting could work.
    
    =========================================================================
                              MODULE INFORMATION
    =========================================================================
    
    Files in LUA\RAGMOD are MODULES
    
    MODULES:
    
    control.lua
    
    	Press forward to crawl\fly.
    	Press backward to fool around. (Needs Livemotion)
    	  
    dissolve.lua
    
    	Body dissolve effects for RagMod(Replaces gibbing for now)
    	0 - Simple disappearing
    	1 - UT2004 style
    	
    hotkeys.lua
    
    	Press mouse button to get up
    	Press reload to reset yourself
    	
    livemotion.lua
    
    	Simple form of ragdoll AI(Like GTA4)
    	
    settings.lua
    	
    	(Console FOR NOW, but will be GUI)
    	Use console commands to personalize	your own settings
    	    rms damage 1.0
    	To set your damage scale
    	    rms list
    	To list your settings
    	
    surf.lua
    
    	This module allows you to "surf" on objects. 
    	Use "rm_surf" when standing	on something like vehicle or prop.
    	(Just turning into ragdoll on something works too for now)
    http://ragmod.googlecode.com/files/R...ing_15_aug.zip

    Post bugs here:
    http://code.google.com/p/ragmod/issues/list

  2. Post #762
    ds3
    ds3's Avatar
    March 2008
    194 Posts
    Use this:
    http://www.filefront.com/13665543/RagMod2v3b.zip
    MY ORIGINAL VERSION.

    That version is really old. Most recent:
    No. Its not most recent.
    http://ragmod.googlecode.com/files/R...ing_22_aug.zip

    And this IS BUGGY testing one. I've got newer one which I will release soon.

  3. Post #763
    saverman's Avatar
    October 2008
    32 Posts
    Ok cool, but whats buggy on it?!
    Nothing... Owyeah, one thing: If i die out of the sky! then i fall on the ground, and there comes a new ragdoll, doenst matter... I always make a trashcan! (This is not about this version!)
    Im testing the newer one!
    I will report all bugs

  4. Post #764
    saverman's Avatar
    October 2008
    32 Posts
    Bugs from the new one:
    You cant set damage
    If you fly with v+SHIFT then you dont fly away...
    If you fall on the ground just the NORMAL 10 damage...
    When you go DEAD there comes TWO ragdolls. (Its caused by a other addon, i dont know what addon, but another. thats what i know)
    Sorry i dont have anymore

  5. Post #765
    ds3
    ds3's Avatar
    March 2008
    194 Posts
    DO NOT report bug about two ragdoll.

    DO

    NOT

    Its not a BUG. Its some addons of yours or bad gmod installation.

  6. Post #766
    saverman's Avatar
    October 2008
    32 Posts
    DO NOT report bug about two ragdoll.

    DO

    NOT

    Its not a BUG. Its some addons of yours or bad gmod installation.
    I dont have it when i uninstal it!

  7. Post #767
    ds3
    ds3's Avatar
    March 2008
    194 Posts
    I dont have it when i uninstal it!
    Are you kidding me?
    Its ragmod malfunction caused by that.
    Not gmod one.
    Try backing up your whole garrysmod folder and installing ragmod on freshly launched gmod and see if its working.

  8. Post #768
    SAXsamus's Avatar
    April 2008
    19 Posts
    allright so im likeing everything that youve added so far but i have one little problem. custom models always have a male voice when the model happens to be a girl or a custome combine

    could it be possible for the client side to have those custom models to work with desiered sounds?
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  9. Post #769
    ds3
    ds3's Avatar
    March 2008
    194 Posts
    Latest version don't have sounds. What are you talking about?

    OLD 2v3 got sounds but they ARE separated for zombies\combine\males\females.

  10. Post #770
    SAXsamus's Avatar
    April 2008
    19 Posts
    ...

    well i thought i had the latest version of RM but i took a look at the changelogs (and boy did i feel like a tard)

    sorry with that little mishap
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  11. Post #771
    ds3
    ds3's Avatar
    March 2008
    194 Posts
    ...

    well i thought i had the latest version of RM but i took a look at the changelogs (and boy did i feel like a tard)

    sorry with that little mishap
    Thats ok.
    Thanks for reminding me about sounds. Still got to add them into the new version.

  12. Post #772
    saverman's Avatar
    October 2008
    32 Posts
    Are you kidding me?
    Its ragmod malfunction caused by that.
    Not gmod one.
    Try backing up your whole garrysmod folder and installing ragmod on freshly launched gmod and see if its working.
    n0 im not kidding! its still there!...

    Edited:

    ow wait... shit yeah...
    Im going to REMOVE the garrysmod folder... start again...
    And then im going to test it

    Edited:

    yeah ok, it works...
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  13. Post #773
    ds3
    ds3's Avatar
    March 2008
    194 Posts
    Now all you need is place all your addons back one after another and say which one breaks ragmod.
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  14. Post #774
    saverman's Avatar
    October 2008
    32 Posts
    ok!

  15. Post #775
    McMissile's Avatar
    May 2007
    461 Posts
    Hi. I'm using 2.3 and it works fine, only problem is that it kills my admins when they're godded. I'm using ULX Mod. Any way to fix this?

  16. Post #776
    ds3
    ds3's Avatar
    March 2008
    194 Posts
    Not sure for 2.3 but I'll try to fix it for latest beta.

  17. Post #777
    Pendante1686's Avatar
    January 2008
    282 Posts
    Any way to make this compatible with GibMod? If you have this installed with gibmod and shoot someone's legs off, two ragdolls are created when they die.

  18. Post #778
    McMissile's Avatar
    May 2007
    461 Posts
    Not sure for 2.3 but I'll try to fix it for latest beta.
    Thank you. :D

  19. Post #779
    edgaras123's Avatar
    July 2008
    35 Posts
    jackass!
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  20. Post #780
    SmithersUK's Avatar
    October 2007
    32 Posts
    I've been using RagMod on my server for a while but i've encountered some problems all of a sudden, the deathfix and post processing happens only occassionally, whilst sometimes you simply die as usual with a colour screen and no deathfix. All the console commands are there, the mod is always enabled and the console says the rm_enabled is 1 (I have changed this back and forth). The ragdolize command doesnt seem to work any more. However when you go very quickly, are hit by a prop or fall a long way, you still shout "Help" but dont go into ragdoll.

    Ive checked for conflicting addons like bailout and spiderman but they arent present

  21. Post #781
    ds3
    ds3's Avatar
    March 2008
    194 Posts
    I've been using RagMod on my server for a while but i've encountered some problems all of a sudden, the deathfix and post processing happens only occassionally, whilst sometimes you simply die as usual with a colour screen and no deathfix. All the console commands are there, the mod is always enabled and the console says the rm_enabled is 1 (I have changed this back and forth). The ragdolize command doesnt seem to work any more. However when you go very quickly, are hit by a prop or fall a long way, you still shout "Help" but dont go into ragdoll.

    Ive checked for conflicting addons like bailout and spiderman but they arent present
    This sounds like addon "crash" as I call it.
    Sometimes, something unpredictable happens and addon encounter and error. Gmod just blocks the whole LUA file then. Thus breaking the addon.
    It could be anything. From removing active player ragdoll(Only in old versions. It was fixed in 1.x and 2.x) to some wierd stuff like hitting a rotating door with ragdoll.

    New version(which in works now) gives much more stable code base, but I still CAN'T guarantee that its uncrashable.

  22. Post #782
    Dennab
    August 2008
    263 Posts
    DO NOT report bug about two ragdoll.

    DO

    NOT

    Its not a BUG. Its some addons of yours or bad gmod installation.
    1). It's impossible to have "bad gmod installation", STEAM checks if all the game files are proper as you launch the game and repairs/installs new files

    2). It isn't an addon collision, I've tried it with a fresh installation and no addons.

    The way I fixed it was re-installing the ragmod, because for some reason it copied the new files over the old one, leaving some of the old 2v3 files - making your addon conflicting with itself.

    I deleted the folder and put the new one in and it worked. hope that helped, but if you didn't screw it up like I did then you've changed some of the files in ragmod or somewhere else
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  23. Post #783
    ds3
    ds3's Avatar
    March 2008
    194 Posts
    1). It's impossible to have "bad gmod installation", STEAM checks if all the game files are proper as you launch the game and repairs/installs new files
    "Bad gmod installation" = Gmod full of addons and standalone luas. This way you can't tell that is working and that is not.

    2). It isn't an addon collision, I've tried it with a fresh installation and no addons.
    Well, then its mystery.
    You could try latest testing one.

    The way I fixed it was re-installing the ragmod, because for some reason it copied the new files over the old one, leaving some of the old 2v3 files - making your addon conflicting with itself.
    Read first post.
    Right below the download link:
    !!!REMOVE OLD VERSION BEFORE INSTALLING!!!
    I'm not going to argue and\or talk with you trying to solve your problems if you don't even trying to read the basic instructions, sorry.

  24. Post #784
    Dennab
    August 2008
    263 Posts
    I did

    For some reason it didn't delete, yes it's my fault, but I already knew that. I read the whole thread. For some reason it did not delete itself.

    oh and when I said 'bad gmod installation', I meant when the game is installed, off steam. I'm guessing you mean 'bad addon installation', forgive me if I'm wrong though

  25. Post #785
    saverman's Avatar
    October 2008
    32 Posts
    I know wich addon makes the problem! (Allready said) its DEADFIX!
    Dont download it guys


    EDIT: Oops, i mean Deathfix.... Sorry guys:)
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  26. Post #786
    Gold Member
    A Zombie's Avatar
    October 2008
    2,535 Posts
    I know wich addon makes the problem! (Allready said) its DEADFIX!
    Dont download it guys
    Ahem, deathfix.

  27. Post #787
    jaratedude's Avatar
    June 2009
    56 Posts
    He took out the grab feature from what I read? NO NO! I was so close to getting a new computer :(
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  28. Post #788
    Gold Member
    ARR DARMA's Avatar
    July 2005
    1,633 Posts
    I love the god damned prop surfing.

    Absolutely brilliant.

    The fake euphoria, hands at head twitching when you're falling is really fun too.

    Any plan to integrate parachutes or rappels or anything into the official release?

    Are you going to put back the grab feature? :c
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  29. Post #789
    ds3
    ds3's Avatar
    March 2008
    194 Posts
    Any plan to integrate parachutes or rappels or anything into the official release?

    Are you going to put back the grab feature? :c
    Maybe.
    Since its modular now, I can code it as separate module if its not working perfect(As it needs for being standart module).
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  30. Post #790
    Gold Member
    noobcake's Avatar
    November 2006
    3,644 Posts
    I had a random idea a few hours ago.

    Rag-Fu mode. You press the button bound to ragfu, and makes your head hover at well, head height so it looks like you're standing, then code a little script tidbit that forces your left and right legs forward in an alternating motion so it looks like you're walking, and have M1 be left hook, M2 be right hook, and Shift be kick. Press space to jump. Press ragfu button again to unragdoll. When hit 4 times in 10 seconds, you fall down and get back up 2 seconds later.

    Sorry for the wall of text, and ridiculous complication of the idea, just throwing it out there.
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  31. Post #791
    Gold Member
    ARR DARMA's Avatar
    July 2005
    1,633 Posts
    It was working fine yesterday, modules loaded up on command, no probs.

    But today, I load it up and the modules either have to be selected in a open game, then disconnected, then making the game again, or they don't work at all.

  32. Post #792
    TehPeeMast3r's Avatar
    October 2008
    811 Posts
    Can someone fill me in on whats going on?

    I'm so lost

    :saddowns:
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  33. Post #793
    ds3
    ds3's Avatar
    March 2008
    194 Posts
    New video:
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  34. Post #794
    R4zzer's Avatar
    November 2007
    85 Posts
    Looks Cool. Does this new version allow physgun NPC ragdollization?
    (ragdollisation?)

  35. Post #795
    ds3
    ds3's Avatar
    March 2008
    194 Posts
    Looks Cool. Does this new version allow physgun NPC ragdollization?
    (ragdollisation?)
    Not yet, but its planned already.

  36. Post #796
    Pendante1686's Avatar
    January 2008
    282 Posts
    How does the rappelling feature work? And is there a version available that has that in it?

  37. Post #797
    Brettssf's Avatar
    December 2006
    62 Posts
    AWESOME, will it be possible to remove the people starting on fire from explosions part, i suppose it could serve its uses but its not my taste.
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  38. Post #798
    Furbuild's Avatar
    August 2009
    18 Posts
    New video:
    Looks great.

  39. Post #799
    ds3
    ds3's Avatar
    March 2008
    194 Posts
    AWESOME, will it be possible to remove the people starting on fire from explosions part, i suppose it could serve its uses but its not my taste.
    Yes. Its possible!
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  40. Post #800
    Furbuild's Avatar
    August 2009
    18 Posts
    By the way, what do you think about having a dynamic system for ragdoll on damage, that's sensitive to where you get hit? Like if you're hit in the head, it takes less damage to ragdoll you, and on the legs, etc.