Why isn't this sticky anymore?
Why isn't this sticky anymore?
Holy shitbricks! You are now one of my favourite 'Screen-shotist'.
Love the end product and the attention to detail! Thank you!
Hey sorry for abit of a bump, but is tehre any other way of making blood to make it look good otherthen using brushwork?
1. Not placing the center of the zoom blur in the center of the blood.
2. Not ordering your layers properly so stuff that should be in the foreground is in the foreground (remember, if a layer is higher than another, it will be on top of it in the picture)
3. You aren't quite sure what color to make the blood, you seem to not take the ambiance of a scene into mind, and just make it a harsh red. Blood is generally really dark (almost black)
Another method you could potentially try (although it usually works better if you can do both this and the brush at the same time) is to repeat the smoke tut, except color the smoke dark red. That way you get a smokier blood (go figure) rather than globular blood.
Yeah color is always a big issue when I'm trying to edit blood.
Also do a tut where you can edit damage into cars.
However, I bet that The Vman is considering to add onto his tut, specifically: thick smoke, heat rippling, tracers, and (everyone's favorite) explosions!
Woah, I'll be sure to try some of this.
It's a really nice tutorial, I'm going to try using it, but... looks pretty hard to me.
Vman, you rule........... [Cant think of anything to say but thanks]
Where do you find such awesome muzzleflashes? Google only shows shitty results.
Yes, I know a bumped an old thread. It deserves it.
A goodly tutorial. Some of this I knew, and some I didn't. The smoke edit section will come in handy. Had a bit of trouble with that. Thanks a lot for the effort VMan. It was well spent. Easy to follow and understand. This will definitely be useful.
We need to update our tutorials. Haha. God I wish I had the time to sit down and crack on.
I prefer the old green screen method for isolation, less time consuming which is important when making comics.
Green screen(not really)
- Make your pose
- Select the static camera(<-------- important or this will not work!)
- Find a good camera angle/shot/whatever
- Place the static cam where you want it
- Take pic
- Use the materials tool on subject > matte white setting
- Use color tool on subject > some bright ass color
- Go back into the same static cam
- Take 2nd pic(by using the static cam the 2 pics are identical)
- Open 2nd pic in photoshop
- Use magic wand tool to select the object(should be easy due to the bright ass color)
- Right click > save selection
- Open 1st pic
- Right click > load selection
- And there ya go, you've successfully selected the object to be isolated.
Can you make an explosion tutorial please.
I don't know how to do it, or if someone else knows can they show me detailed steps on doing it.
Also you can eliminate possible jaggies from the selection using 'refine edge' and from my experience it does a pretty damn good job. I respect the fact you prefer isolating by hand but, as a comic maker, you must understand that using your method is just out of the question...for me at least.
but I do appreciate the tut, especially the part about isolating from real pics cause that's def my weak point.
Danke, this is just want i wanted
So anyone with the explosion please?
how can i make light beams and reflections ?
Like with Isolation, click on the Selection from Path button to select your isolated areas
Where are you?
Aw fuck man, you just answered a two week old question and here I come in with 100% hype, thinking he updated it or something.