Your Ad Here

Subscribe
 Post #41
 18th April 2009
Gold Member
Mister Royzo's Avatar
June 2007
3,713 Posts
Is there and Advanced Duplication of this? I'd like to see this kind of thing with my own eyes first.
 Post #42
 18th April 2009
BaWa's Avatar
January 2009
286 Posts
applyforce more like applygay
No that's when you use it.
Seriously this is awesome and if you think it's so easy, YOU DO IT GO ON GO AND DO IT NOW FAILURES!
I've built mechs for over 2 years. And this is probably, one of THE best walking style's I have ever seen. No matter how he did it, he still did it, you guys are too blind to see that.
 Post #43
 18th April 2009
Gold Member
Joazzz's Avatar
June 2008
5,622 Posts
Just f*cking epic!

How does this "Applyforce" work?
 Post #44
 18th April 2009
Satyria's Avatar
February 2007
1,192 Posts
I'm impressed.
 Post #45
 18th April 2009
Gold Member
Dennab
December 2007
2,550 Posts
Pro posting. Posting pros. Posting bros.

you mad 'cause he stylin' on you.

GBS RAUS. all of them. much like your posting. unban gigs. semper games.

Also using applyForce to make a plate ram people to death != using applyForce to make something walk TRY AGAIN.
Code:
@name Sax's Apply Force Turret
@inputs Vehicle:entity Activate
@outputs B2 P2 CameraPos:vector Camera:vector X Y Z
@persist P B R X2 Y A:vector A2:vector
interval(10)

entity():setMass(1000) 

#Vector Calcs   
R = entity():angles():roll()*2
RR = entity():angVel():roll()*2
B2 = entity():bearing(Vehicle:driver():aimPos())
B= (320*$B2 + 64*B2)*Activate
P2 = entity():elevation(Vehicle:driver():aimPos())
P = (320*$P2 + 64*P2)*Activate
PP = entity():angVel():pitch()
X2=200
Y=50
applyAngForce(ang(-P * X2,-B *X2 ,-R * X2- RR * Y))

A = entity():pos()
A2 = owner():aimPos()
CameraPos = A+vec(0,0,10)
Camera = A2-A
 Post #46
 18th April 2009
Archer2338's Avatar
July 2006
1,670 Posts
But can you make a mech WALK?
 Post #47
 18th April 2009 Last edited by Sestze; 18th April 2009 at 12:07PM..
Sestze's Avatar
March 2005
582 Posts
Code:
@name Sax's Apply Force Turret
@inputs Vehicle:entity Activate
@outputs B2 P2 CameraPos:vector Camera:vector X Y Z
@persist P B R X2 Y A:vector A2:vector
interval(10)

entity():setMass(1000) 

#Vector Calcs   
R = entity():angles():roll()*2
RR = entity():angVel():roll()*2
B2 = entity():bearing(Vehicle:driver():aimPos())
B= (320*$B2 + 64*B2)*Activate
P2 = entity():elevation(Vehicle:driver():aimPos())
P = (320*$P2 + 64*P2)*Activate
PP = entity():angVel():pitch()
X2=200
Y=50
applyAngForce(ang(-P * X2,-B *X2 ,-R * X2- RR * Y))

A = entity():pos()
A2 = owner():aimPos()
CameraPos = A+vec(0,0,10)
Camera = A2-A
Cute, you found the bearing() and elevation() commands. I use straight vector positions and I have an occlusion sphere to allow for a mech canopy and pinpoint aiming while being covered by armor.

What you're showing me there is what equates to a e1 delta turret. I hope you're proud.

edit: also, applyAngForce? Who uses that? applyOffsetForce allows for more finesse. Also I'm moving the entities not the chip so it can remain stationary and aaaaaaaaaaa why are you doing it so wrong jeet christ
 Post #48
 18th April 2009 Last edited by Gunnanmon; 18th April 2009 at 12:46PM..
Gunnanmon's Avatar
February 2008
490 Posts
Best mech movement I've ever seen. Outstanding! Thanks for the extra video.

...I honestly have no idea where you people get the idea that this system was "easy" to make...
Don't mind them Sestze, they seem to think low post count equals inexperience. I can see the work that's been put into it, and I can relate; it really is awesome.
 Post #49
 18th April 2009
Gold Member
Dennab
December 2007
2,550 Posts
Cute, you found the bearing() and elevation() commands. I use straight vector positions and I have an occlusion sphere to allow for a mech canopy and pinpoint aiming while being covered by armor.

What you're showing me there is what equates to a e1 delta turret. I hope you're proud.

edit: also, applyAngForce? Who uses that? applyOffsetForce allows for more finesse. Also I'm moving the entities not the chip so it can remain stationary and aaaaaaaaaaa why are you doing it so wrong jeet christ
If I would make such walking I would use angles, and apply angle force,.
 Post #50
 18th April 2009
Sestze's Avatar
March 2005
582 Posts
If I would make such walking I would use angles, and apply angle force,.
I can show you the older mechs I made that tried to do that with Exp1 if you like, that was practically the first thing I tried to do.

Didn't end well.
 Post #51
 18th April 2009
eurocracy's Avatar
May 2007
955 Posts
So, I see a mech in the video, and then the inside of the mech... shouldn't I be seeing legs?



Why haven't you built a mech using applyforce if its so easy then?
Okayt, I'll do one later
 Post #52
 19th April 2009
robotwo's Avatar
August 2007
609 Posts
that mech is awesomely agile and fast 8D , I'm mighty impressed , hats off to you good sir
 Post #53
 19th April 2009
IAmAnooB's Avatar
August 2006
1,835 Posts
stupid e2 applyforce
noone is innovative anymore
they just apply force and take
the easy way out.
 Post #54
 19th April 2009
Abstrakt's Avatar
July 2008
1,803 Posts
lol foxton you just cant use it :D
 Post #55
 19th April 2009
Gold Member
Dennab
December 2007
2,550 Posts
Foxton, this is more advance then you think. And Aura, this isn't easy shit, this is innovate use of applyforce.
 Post #56
 19th April 2009
Abstrakt's Avatar
July 2008
1,803 Posts
:((

i know - he gave me a basic version of the walk script without mouse turning
 Post #57
 19th April 2009
x Zero x's Avatar
March 2008
418 Posts
Wire itself has kinda ruined the old way of doing things in Gmod but it has ushered in the new way of doing things. Personally the majority of wire is overcomplicated and turning the game into something only people with a major in being a tech head can play but still if you can manage to grasp the basics you can do things the same if not better than using the old way. Turret using Axis and thrusters = jerky, unreliable, unstable. Turret using wire hydraulics = smooth, efficient, solid.
 Post #58
 19th April 2009
Abstrakt's Avatar
July 2008
1,803 Posts
Wire itself has kinda ruined the old way of doing things in Gmod but it has ushered in the new way of doing things. Personally the majority of wire is overcomplicated and turning the game into something only people with a major in being a tech head can play but still if you can manage to grasp the basics you can do things the same if not better than using the old way. Turret using Axis and thrusters = jerky, unreliable, unstable. Turret using wire hydraulics = smooth, efficient, solid.
1: so what?

2: axis + thrustr can rape your hydraulics if you can use it right. lrn2wire
 Post #59
 19th April 2009
Gunnanmon's Avatar
February 2008
490 Posts
Wire itself has kinda ruined the old way of doing things in Gmod but it has ushered in the new way of doing things. Personally the majority of wire is overcomplicated and turning the game into something only people with a major in being a tech head can play but still if you can manage to grasp the basics you can do things the same if not better than using the old way. Turret using Axis and thrusters = jerky, unreliable, unstable. Turret using wire hydraulics = smooth, efficient, solid.
When I first started building, I built stuff out of vanilla Gmod stools, then I found some more stools, then wire and used chips, then E1, then E2 -- it's a natural progression to do things better, it's human nature, and to know that its possible to do better than what you've got is what keeps this game going.
 Post #60
 19th April 2009
x Zero x's Avatar
March 2008
418 Posts
People are getting me wrong. I can wire, I'm pro wire. i was just stating for some people who were complaining about applyforce that Wire is the new way and that the old way is, while still good, not exactly up to par with wire.
 Post #61
 19th April 2009
Abstrakt's Avatar
July 2008
1,803 Posts
people over exaggerate applyforce.
 Post #62
 19th April 2009
Gold Member
Joazzz's Avatar
June 2008
5,622 Posts
How does this applyforce-thingy work? Is it somehow related to Forcers?
 Post #63
 20th April 2009
Satyria's Avatar
February 2007
1,192 Posts
people over exaggerate applyforce.
That. And people also underestimate it.
 Post #64
 20th April 2009
Abstrakt's Avatar
July 2008
1,803 Posts
That. And people also underestimate it.
arent you at school right now
 Post #65
 20th April 2009
Gold Member
DireAvenger's Avatar
February 2007
5,473 Posts
Why does everyone in this thread have an account from 2005 but like 40 posts
It must be that new hack they told me not to tell yo-
 Post #66
 20th April 2009
isdevilis's Avatar
March 2009
552 Posts
your just a mean houce that cheated with apply gay
 Post #67
 20th April 2009
Abstrakt's Avatar
July 2008
1,803 Posts
your just a mean houce that cheated with apply gay
apply gay is cooler than you
 Post #68
 21st April 2009
isdevilis's Avatar
March 2009
552 Posts
stop hurting me houce
 Post #69
 21st April 2009 Last edited by Kickasskyle; 21st April 2009 at 02:42AM..
Kickasskyle's Avatar
February 2005
1,672 Posts
pff applyforce come back and talk to me when you've spent hours agonizingly placing each and every thruster on a beautiful hand crafted mech and then we'll talk little luddite. you just dont appreciate the skill that goes into true fine mech crafting.
I've done the Aforementioned and, This is alot better.
I honestly don't want to spend hours messing with elastics and thrusters,
I want to built ma mech chassis.

Sure it is abit iffy at first, but once you tweak it right, it's all good.

Honestly, from the first days of mech building, Lots of people came along and said "Oh meh gawd use Hydwalics, Thrusters smell",
Guess it's the same these days too, Just advanced a little :D
 Post #70
 21st April 2009
Gibbo's Avatar
August 2006
1,215 Posts
I've done the Aforementioned and, This is alot better.
I honestly don't want to spend hours messing with elastics and thrusters,
I want to built ma mech chassis.

Sure it is abit iffy at first, but once you tweak it right, it's all good.

Honestly, from the first days of mech building, Lots of people came along and said "Oh meh gawd use Hydwalics, Thrusters smell",
Guess it's the same these days too, Just advanced a little :D
Tru.Dat
 Post #71
 21st April 2009
Dennab
February 2008
1,102 Posts
It looks like its walking backwards and its ugly
 Post #72
 21st April 2009
Dennab
February 2008
1,102 Posts
Cute, you found the bearing() and elevation() commands. I use straight vector positions and I have an occlusion sphere to allow for a mech canopy and pinpoint aiming while being covered by armor.

What you're showing me there is what equates to a e1 delta turret. I hope you're proud.

edit: also, applyAngForce? Who uses that? applyOffsetForce allows for more finesse. Also I'm moving the entities not the chip so it can remain stationary and aaaaaaaaaaa why are you doing it so wrong jeet christ
Also, you don't have to make fun of people for not knowing your super leet coding skills for your mech. You seem to me like a Hitler type person.
 Post #73
 21st April 2009
Archer2338's Avatar
July 2006
1,670 Posts
Heil sestze! (?)
 Post #74
 21st April 2009
Sestze's Avatar
March 2005
582 Posts
Also, you don't have to make fun of people for not knowing your super leet coding skills for your mech. You seem to me like a Hitler type person.
its you, you're a/the hitler.
 Post #75
 21st April 2009
isdevilis's Avatar
March 2009
552 Posts
nahhh sestze your the hitler hes just george bush dont try and pull your hitler distractions with us...
 Post #76
 29th June 2009 Last edited by ChaosLord; 29th June 2009 at 06:45AM..
Gold Member
Dennab
August 2005
3,945 Posts
Why does everyone in this thread have an account from 2005 but like 40 posts
*points at my postcount*

Also,

*unimportant words*
*points at his postcount*

Also,

Also,

Hey Sestze, hey Lazermaniac, hey Kyle, it's [GMRC][SE]Kaos!
 Post #77
 29th June 2009
Dennab
April 2008
686 Posts
*points at the last post's date*
Nigga.
 Post #78
 29th June 2009 Last edited by ChaosLord; 29th June 2009 at 09:12AM..
Gold Member
Dennab
August 2005
3,945 Posts


*points again at join date...and postcount...*

GTFO NUB! lol kidding.



Sorry about that. Was a little overwhelmed by the "zomg it's ses zomg it's lazer ZOMG HAI KYLE" etc.
 Post #79
 29th June 2009 Last edited by Maximash; 29th June 2009 at 11:49AM..
Dennab
April 2008
686 Posts
<3
Yuh, guessing you're a goon too then?
:D
Hah, first three numbers of our post count are the saem HI FIVE
319 woop.
 Post #80
 29th June 2009
Gibbo's Avatar
August 2006
1,215 Posts
<3
Yuh, guessing you're a goon too then?
:D
Hah, first three numbers of our post count are the saem HI FIVE
319 woop.
Chav.
Reply

All times are GMT. The time now is 06:24AM.

Facepunch Studios 2010 - Server 'MARGE'