1. Post #1
    Gold Member
    Lord Ivan's Avatar
    September 2007
    1,118 Posts
    This is a fairly simple idea I had the other day. Basically, it's a map split up by a grid of over 600 func_door walls, and each wall is hooked up to a logic_timer with a random value to toggle the walls to raise and lower into the floor.

    The result is a large, dynamically shifting maze that works great for Deathmatch, playing with NPCs, and any other uses you can think of for a maze that constantly changes.

    It's nothing overly detailed, or exciting looking, but it's still fairly fun to play on.

    Here's a highly sped up video showing the walls doing their thing. (This is with host_timescale at 20)

    And an older screenshot from inside the maze. Notice the ceiling, you can see it from below, but not from above so the people viewing on the upper floor can see what's going on down below.


    I just thought I'd post it here, and see what people thought of the idea. If you have any ideas for additions, go ahead and post them here. I'm already planning to make a room with buttons to disable/enable the walls, and to close/open all the walls in the map.
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  2. Post #2
    Gold Member
    True_colors's Avatar
    February 2008
    290 Posts
    That's awesome. Very cool concept

    And like you said, A main control room with buttons for certain walls would be nice.

  3. Post #3
    Gold Member
    laptopman's Avatar
    May 2008
    1,577 Posts
    Schweet

  4. Post #4
    Gold Member
    OogalaBoogal's Avatar
    November 2008
    4,055 Posts
    :siren: COULD I USE THIS FOR MY GAMEMODE? :siren:
    I am programming a game mode, in which it pits a single runner against a mob. Could I use this?

    Lua Triggers?
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  5. Post #5
    supatails's Avatar
    May 2008
    746 Posts
    Great map! Very awesome! Awesome idea for a game-mode as well XD

  6. Post #6
    hawkeye hawk's Avatar
    December 2007
    852 Posts
    nice:D
    but hows the lag? Are there any?

  7. Post #7
    zyx v2's Avatar
    January 2008
    2 Posts
    Will the walls ever despawn? Or are you fucked if you get closed in?

  8. Post #8
    Gold Member
    robmaister12's Avatar
    January 2008
    4,969 Posts
    I agree with zyx, you should have it randomly spawn/despawn, making it even more random

  9. Post #9
    krassell's Avatar
    January 2009
    341 Posts
    I like idea of the map, i made something like this some time ago, but it worked horribly. Nice work on map, maybe make walls apperaring in bunches with random period of time(logic_case, PickRandomShuffle i believe toggling doors, but that is actually pain in the ass to do this way)?

  10. Post #10
    Coolman12's Avatar
    April 2007
    189 Posts
    Now add some lethal traps :q:

  11. Post #11
    krassell's Avatar
    January 2009
    341 Posts
    ^ this. Me wants new, maybe innovate traps, i kinda bored of crushers and spikes with lazors

  12. Post #12
    Coolman12's Avatar
    April 2007
    189 Posts
    ^ this. Me wants new, maybe innovate traps, i kinda bored of crushers and spikes with lazors
    :q:


    He should watch final destination and saw, then start building traps, lol XD
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  13. Post #13
    Gold Member
    Nutnoze's Avatar
    April 2006
    1,239 Posts
    Mmm, I'd have some fun with this for sure!

  14. Post #14
    Gold Member
    Lord Ivan's Avatar
    September 2007
    1,118 Posts
    Will the walls ever despawn? Or are you fucked if you get closed in?
    They toggle up and down randomly, so if you get stuck you can just wait a minute until you can get out.

    And to hawkeye hawk:

    There's a very small bit of lag when a player pushes the buttons to raise/lower all the walls at once, but other than that it runs perfectly fine as far as I can tell.

  15. Post #15
    Gold Member
    Masson's Avatar
    December 2006
    135 Posts
    Sometimes the simplest ideas are the best!

    I think maybe adding traps and triggers may ruin it, I can
    see this map being amazing in a deathmatch.

  16. Post #16
    SSBMMASTER's Avatar
    September 2008
    296 Posts
    :q:


    He should watch final destination and saw, then start building traps, lol XD
    Saw traps are not really traps, they are tests. They would not work in a maze like this.
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  17. Post #17
    Gold Member
    Lord Ivan's Avatar
    September 2007
    1,118 Posts
    Saw traps are not really traps, they are tests. They would not work in a maze like this.
    It would be more like Cube, really.

    But I already made a map about Cube, with traps an everything, so I think I'll avoid them for this map.

  18. Post #18
    Visit my Minecraft Universe at: mrfj.webs.com
    mr_fj's Avatar
    November 2006
    1,530 Posts
    It would be more like Cube, really.

    But I already made a map about Cube, with traps an everything, so I think I'll avoid them for this map.
    Good choice, in my oppinion :)

  19. Post #19
    Gold Member
    dot.rich's Avatar
    June 2005
    1,375 Posts
    Make a crystal maze! OUT OF CRYSTALS! Nah but the walls as sexeh glass sheets would probably be nice.

  20. Post #20
    Gold Member
    HiddenMyst's Avatar
    June 2006
    6,614 Posts
    Refractive glass that distorts your perspective on where they might be.

  21. Post #21
    Gold Member
    Lord Ivan's Avatar
    September 2007
    1,118 Posts
    It's a good idea, but I don't think it's something I'll be doing. I'd like to keep it a simple maze for now.

  22. Post #22
    Gold Member
    HiddenMyst's Avatar
    June 2006
    6,614 Posts
    Would be cool if you made another version that was a hedge maze.

  23. Post #23
    hawkeye hawk's Avatar
    December 2007
    852 Posts
    looks nice:D
    you think its possible to make it with 2 floors? so that when a door goes down it goes through teh floor and block the way in the floor under. that would been awsome.

  24. Post #24
    MiniManz's Avatar
    March 2009
    728 Posts
    Wow, I'd love to play this.

  25. Post #25
    Gold Member
    Lord Ivan's Avatar
    September 2007
    1,118 Posts
    There's going to be a beta testing server up soon hopefully, thanks to my good friend Kris on the forums. I'll post the IP in 30 minutes to an hour if all goes well.

  26. Post #26
    Gold Member
    krispy101's Avatar
    August 2005
    120 Posts
    Ok, Beta testing server Up, 81.19.221.21:27023 It's running Base Gamemode, in case you guys want to DM on it :)

  27. Post #27
    Gold Member
    raccoon2112's Avatar
    June 2007
    2,215 Posts
    Can you get stuck in the walls?

  28. Post #28
    Gold Member
    Lord Ivan's Avatar
    September 2007
    1,118 Posts
    Can you get stuck in the walls?
    Nope, they raise and lower, so if one comes up with you on top of it you get crushed.

  29. Post #29
    Gold Member
    krispy101's Avatar
    August 2005
    120 Posts
    V3 now up on the server :)

  30. Post #30
    Dragon Member
    Dragory's Avatar
    January 2006
    1,312 Posts
    The server doesn't seem to be responding..

  31. Post #31
    Gold Member
    krispy101's Avatar
    August 2005
    120 Posts
    Oh, really? I'll get that fixed :)

  32. Post #32
    RocketRunner's Avatar
    February 2009
    157 Posts
    Spawn an Antlion Guard and this map can become a Minotaur's Maze.
    Cool.

  33. Post #33
    IWHeadHunter's Avatar
    July 2009
    734 Posts
    -snip-

  34. Post #34
    Gold Member
    Firegod522's Avatar
    March 2008
    11,556 Posts
    Nice map!
    I had an idea to make one of these irl once
    Bro, check the release section.

  35. Post #35
    tau X's Avatar
    December 2008
    264 Posts
    lol, try and find you way through that! very nice, well thought out concept

  36. Post #36
    Gold Member
    Falchion's Avatar
    May 2009
    8,030 Posts
    Spawn an Antlion Guard and this map can become a Minotaur's Maze.
    Cool.
    Then it accidentally stops on top of a retracted wall and is squashed to the roof.

  37. Post #37
    [haWx]'s Avatar
    January 2010
    903 Posts
    Damn, that will take forever and ever to get out off!
    But i can do it in 2 seconds
    I just need to put my noclip on! :science: