1. Post #1
    Formerly Shotgunguy49
    Captain Charles's Avatar
    July 2008
    4,459 Posts


    Yes, I know madmodder123 has a thread about the same subject.
    The only problem is that he hasn't updated his thread in ages so I'm guessing it's dead.

    [h2]Meet the Team:[/h2]
    Shotgunguy49
    CrazyChcken

    [h2]ModDB Page[/h2]


    We will be porting models from:
    Half-Life
    Half-Life: Blue Shift
    Half-Life: Opposing Force
    Half-Life: Decay
    Half-Life: Dreamcast
    Team Fortress Classic
    Azure Sheep
    DiamonD Half Life
    Gman Invasion
    Half-Life: Rebirth
    Half-Life: Zombie Edition
    HLFX: Lost in Black Mesa
    Opposing Force Redux
    Paranoia
    Point of View
    Poke646: Vendetta
    Resident Evil : Cold Blood
    SSH : Mod Messup 1 : WTF Mod
    Sven Coop
    The Trenches

    Or anything you want us to port from FPSBanana.

    We will ragdoll as many models as we can.
    If we can't find a skeleton that fits the model it will be an effect.


    Click the modelname for an image of the model.

    [h2]Half-Life: Blue Shift[/h2]
    Dead Barney
    Dr. Rosenberg
    Otis
    Scientist_Gordon
    Zombie Barney

    [h2]Half-Life:Opposing Force[/h2]
    Cleansuit Scientists
    Zombie Soldier
    Zombie Barney
    Gonome
    Pit Drone
    Voltigore
    Baby Voltigore
    Adrian Sheppard

    [h2]Half-Life: Decay[/h2]
    5ton
    Bradley
    Bullsquid experiment
    Collar test
    Decay Crystals
    Disected Headcrab
    Disection Tools 1
    Disection Tools 2
    Eye Scanner
    Eye Scanner Broken
    Flyer
    Focus Emitter
    Food Tray
    Headless Zombie
    Health Charger
    HEV Charger
    Mag Lamp
    Obj Chair
    Pizza Box
    Plant Cactus
    Dr. Rosenberg
    SUV
    Tank base
    Toolbox
    Truck_Research
    v_slave
    w_cone
    w_flashlight
    w_tire

    [h2]Sven Co-op[/h2]
    Baby Gargantua
    Goldeneye player
    Tor

    [h2]FPSBanana:[/h2]
    Riot police Barney
    skeleton_zombie
    v_blitz_rifle


    [h2]Half-Life: Source HD[/h2]
    abone_template1
    Alein Grunt
    Apache
    Baby Headcrab
    Barnacle
    Barney
    Big Mom / Gonarch
    Boid
    bskull_template1
    Bullsquid
    can
    Cockroach
    Controller
    Crossbow Bolt
    Crystal
    Forklift
    Friendly
    Fungus
    Gargantua
    Gman
    Grenade
    Hair
    Human Assassin
    Headcrab
    Human Grunts
    Holo / Gina
    Hornet
    HVR
    Houndeye
    Ichthyosaur
    Islave
    Leech
    Light
    Miniturret
    Nihilanth
    Osprey
    Pelvis
    Rocket Engine
    Ribcage
    riblet1
    RPG rocket
    Satellite Globe
    Sentry
    Scientists
    Shell
    Shotgun shell
    Skeleton
    Snark
    Stukabat
    Tree
    Turret
    v/w 9mmAR (grenades and clip/)
    v/w 9mmHandgun (and clip)
    v/w 357 (and ammo box)
    v/w crossbow (and clip)
    v/w crowbar
    v/w egon / Gluon Gun (and ammo box)
    v/w gauss / Tau Cannon (and ammo box)
    v/w grenade
    v/w hornet gun
    v/w rpg (and ammo)
    v/w satchel
    v/w satchel radio
    v/w shotgun (and ammo box)
    v/w snark
    v/w tripmine
    Zombie

    [h2]Half-Life Dreamcast: Source HD[/h2]
    Alein Grunt
    Bullsquid
    can
    Cockroach
    Holo / Gina
    Houndeye
    Islave
    Player
    Scientists
    Zombie

    [h2]Condition Zero[/h2]
    apc_arctic
    apc_desert
    apc_gray
    blackhawk-downed-new
    blackhawk-new
    jeep2
    jeep-russian
    qloader
    qtruck
    scud-launcher
    truck_large-brown
    truck_large-green
    truck_russian-large
    v_law

    [release]
    [h2]SVN link / Download link:[/h2]
    http://hlshd.svn.sourceforge.net/svnroot/hlshd
    [/release]
    [release]
    [h2]SVN Tutorial:[/h2]
    1. You will need TortiseSVN from tigris.org
    http://tortoisesvn.tigris.org/

    2. Once you download it and install it you will nned to restart, so get that over with.
    3. Make folders in your Documents and name it "HLSHD"
    4. Right click the folder and select "SVN Checkout"
    5. A window will pop up and ask you for the link of the svn.
    You will paste the address of this SVN.
    6. Hit ok and the SVN will begin the download.
    [/release]

    [h2]Extra Downloads:[/h2]
    [release]HL:S - Enhanced Shaders 2010 - Custom ENB

    Developed By: Tapio

    "So, I did a good deal of research and tinkering, and have put together a shader package that is compatible with the Half-Life: Source engine. Much care has been taken with all settings to achieve an attractive and balanced set of effects, with the primary goal of enhancing visual immersion. This package contains a customized configuration of his Vampire Bloodlines adaptation of ENBSeries, and adds a palette texture for additional color correction. Overall the mod adds a moody sort of 'Bioshock-esque' feel to the original Half-Life aesthetic ... great for the scary moments!"

    Effects included are:

    - Adaptive Bloom
    - Adaptive Depth of Field
    - SSAO - Screenspace ambient occlusion
    - Per-pixel lighting or Phong shading
    - Color correction
    - Motion Blur
    [/release]

    [h2]Pictures:[/h2]










    [h2]Videos:[/h2]

    HL:S Promo

    SD Barney Test


    [h2]Installation Info:[/h2]

    The Half-Life: Source content should be placed in:
    C:\Program Files\Steam\SteamApps\username\half-life source\hl1

    The Garry's Mod content of the Golsource ports will not overwrite any of the HL2 models, but they will overwrite your HL:S models.

    Place the "models" "materials" and 'settings" folder in:
    C:\Program Files\Steam\SteamApps\username\garrysmod\garrysmod

    Make sure you copy and paste the materials folder from the HL:S content in the garrysmod folder in order for it to work.

    Do not redistribute this content anywhere without the authors permission.

    [h2]Credits:[/h2]

    A very special thanks to the Half-Life Improvement Team for inspiring me to continue their work.
    Shotgunguy49
    CrazyChcken
    Silverlan
    i_speel_good
    chimpvanze
    Romka
    mama0
    strelok900
    bossbob88
    The Painkilla
    Creme
    Antonidos
    Demin
    Sproily
    xVox-Bloodstonex
    t3hH4wK
    DiamonD MeteoR
    Aluqah
    wonrz
    renard_01
    Teh Frohwner
    HIT team
    Minuit
    Renard
    YourEvilTwin
    Lexi
    Besli
    Ambient.Impact.
    Gaming Lord
    Gman
    Quad
    Red Slug
    Editor321
    Toadie
    Tony_freeman
    killer12137
    Marphy Black
    fat_al
    Slainmaster
    Android
    JeffySan
    Superpele
    Jake0Hagan
    Stone
    Ultraman
    me_ju87
    End of Days
    SaxonSwine
    Nige111
    Laygos
    Rimrook
    ruM
    pip-boy_2000
    killaz646 (Aydin)
    Preda
    Pyroclasm
    Werewolf
    Sergeant Kelly
    RapidH
    wtfirish
    Cpl. Slider101
    MusicallyInspired
    Gavre Ladders
    Redux Team
    Natural Selection Team
    Worldcraft Dude
    AishaCatGirl
    Ghoul (BB)
    RavenGT
    Liquidator
    Kyler Adams
    Broadus
    MoveIn! Team
    Novarain
    Gravewrecker
    Paranioa Team
    Assault Unit #968
    Water Phoenix
    Weavile
    Coozins
    Mischief
    Napolean
    Taehl
    TehSnake
    Nemesis50
    LabCup
    ABYSS 25
    The-No0n3
    Lt. JC
    Pete
    Stoke
    Frostbite
    OoPpEe
    DoneToDeath
    Jennifer!!
    Stone33
    MasterJoe
    DiamonD
    Spriter-San

    You may resquest models to be ported as long as you provide a link or source of the model.
    You'll see pics whenever I get around to them.

    If you have the Half-Life: Renaissance addon, these models are compatable with it.


    Final note: DO NOT QUOTE THE IMAGES IN THIS THREAD!
    It creates unneeded page stretching, if you really need to quote an image, use "img_thumb" tags.
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  2. Post #2
    CrazyChcken's Avatar
    April 2008
    793 Posts
    Gentlemen. I am the other person who works on this.

    *looks at dumb ratings*
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  3. Post #3
    Gold Member
    Ekalektik_1's Avatar
    September 2008
    5,926 Posts
    Port the high-definition gonome from Sven Co-Op. There's my two cents.

    EDIT: I don't know if Sven is the only place to get a high-def gonome, that's just where I've seen one.
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  4. Post #4
    F T
    Gold Member
    F T's Avatar
    December 2008
    8,511 Posts
    LD Shephard, Like I requested way before.
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  5. Post #5
    Gold Member
    Ekalektik_1's Avatar
    September 2008
    5,926 Posts
    Sorry to post so soon, but I found something else that would be awesome in Gmod.

    http://www.fpsbanana.com/skins/27937 = a classic alien.
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  6. Post #6
    Gold Member
    Ekalektik_1's Avatar
    September 2008
    5,926 Posts
    -snip- *grumble* Stupid internets...
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  7. Post #7
    Gold Member
    jason278's Avatar
    February 2009
    12,432 Posts
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  8. Post #8
    Formerly Shotgunguy49
    Captain Charles's Avatar
    July 2008
    4,459 Posts
    Port the high-definition gonome from Sven Co-Op. There's my two cents.

    EDIT: I don't know if Sven is the only place to get a high-def gonome, that's just where I've seen one.
    Silverlan made the Secuirty, Grunt Scientist zombies and the gonome in HL:R
    http://www.facepunch.com/showthread.php?t=562322

    I'm not sure if thats the gonome you were looking for though. There is another darker version too.
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  9. Post #9
    Formerly Shotgunguy49
    Captain Charles's Avatar
    July 2008
    4,459 Posts
    Edit:

    Goddam facepunch making me double post.
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  10. Post #10
    F T
    Gold Member
    F T's Avatar
    December 2008
    8,511 Posts
    You can find the LD Shephard, in the models/player folda, HOWEVER, there are 2 entire model subgroups,
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  11. Post #11
    Gold Member
    Necrotic Fever's Avatar
    March 2009
    5,041 Posts
    What? No CZ? I like CZ and I want the Spetznaz.
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  12. Post #12
    Gold Member

    May 2006
    463 Posts
    Do these please http://www.fpsbanana.com/skins/46015 http://www.fpsbanana.com/skins/17160
    With animations, then there will be shitloads of new headcrab zombies for source!
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  13. Post #13
    Formerly Shotgunguy49
    Captain Charles's Avatar
    July 2008
    4,459 Posts
    What? No CZ? I like CZ and I want the Spetznaz.
    I don't have Condition Zero.

    Do these please http://www.fpsbanana.com/skins/46015 http://www.fpsbanana.com/skins/17160
    With animations, then there will be shitloads of new headcrab zombies for source!
    Well, alot of the models I've decompiled broke the animations.
    Hopefully the zombies will work.

    I'm also currently uploading my content to a new Sourceforge SVN for you guys to download.
    There will be a folder for HD HL:S and a folder for Garry's Mod.

    I suggest not using the HL:S models for gmod because they will fuck up the existing hl2 models.
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  14. Post #14
    Gold Member
    Cows Rule's Avatar
    October 2008
    3,940 Posts
    You should ragdoll the Opfor models for Silverlan if you a haven't already, I've wanted those Opfor models for quite a while. You know, you could probably make ragdolled models from existing HL Mods.
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  15. Post #15
    Formerly Shotgunguy49
    Captain Charles's Avatar
    July 2008
    4,459 Posts
    You should ragdoll the Opfor models for Silverlan if you a haven't already, I've wanted those Opfor models for quite a while. You know, you could probably make ragdolled models from existing HL Mods.
    Well, If I can get a ragdolls that fits the skeleton, I would be able to.
    I just take the phymodel from a decompiled model and put in in the hl1 model.

    I can't model worth shit.
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  16. Post #16
    Formerly Shotgunguy49
    Captain Charles's Avatar
    July 2008
    4,459 Posts
    The new SVN is up for public download.
    Only the HL:S category is on there so far but I'll be adding the Garry's Mod content next after these materials finish uploading.

    Oh yeah, here's the url
    http://hlshd.svn.sourceforge.net/svnroot/hlshd
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  17. Post #17
    Gold Member
    Ekalektik_1's Avatar
    September 2008
    5,926 Posts
    Silverlan made the Secuirty, Grunt Scientist zombies and the gonome in HL:R
    http://www.facepunch.com/showthread.php?t=562322

    I'm not sure if thats the gonome you were looking for though. There is another darker version too.
    That is the gonome I seek. Unfortunately it isn't ragdolled. Just an effect. So, uh, if you're doing OpFor models, I'd really like a gonome ragdoll.
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  18. Post #18
    Formerly Shotgunguy49
    Captain Charles's Avatar
    July 2008
    4,459 Posts
    That is the gonome I seek. Unfortunately it isn't ragdolled. Just an effect. So, uh, if you're doing OpFor models, I'd really like a gonome ragdoll.
    Well, If I can get a ragdoll that fits the skeleton, I would be able to.
    I just take the phymodel from a decompiled model and put in in the hl1 model.

    I can't model worth shit.
    Please read
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  19. Post #19
    Gold Member
    i_speel_good's Avatar
    June 2006
    3,266 Posts
    I guess I can help you. PM me and we can discuss it?
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  20. Post #20
    Gold Member
    Cows Rule's Avatar
    October 2008
    3,940 Posts
    Because the thread is getting anywhere, I found this in these links in the dark corners of My Documents,

    http://www.moddb.com/games/half-life/addons/zelaroth1
    http://www.moddb.com/mods/point-of-view
    http://www.moddb.com/mods/azure-shee...per-definition

    Each could keep you busy for a time.
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  21. Post #21
    Formerly Shotgunguy49
    Captain Charles's Avatar
    July 2008
    4,459 Posts
    Has anyone got any bugs to report?

    I found out that if you have HL:S mounted on Garry's Mod the gmod content doesn't work as an addon.
    It might take a while to fix.

    Other than that it's looking pretty good.

    Oh, and if you have the Half-Life: Renaissance addon this works great with it.

    And would you guys like the ported models to use HD materials or not?

    I might upload some screens later too.
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  22. Post #22
    F T
    Gold Member
    F T's Avatar
    December 2008
    8,511 Posts
    I dont mean to be a dick, but why is my request not there?

    EDIT!!!: http://files.filefront.com/shephardm.../fileinfo.html

    Sorry for using filefront (If you don't like it)
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  23. Post #23
    Formerly Shotgunguy49
    Captain Charles's Avatar
    July 2008
    4,459 Posts
    I dont mean to be a dick, but why is my request not there?

    EDIT!!!: http://files.filefront.com/shephardm.../fileinfo.html

    Sorry for using filefront (If you don't like it)
    I already have the model, I'm just trying to get a good ragdoll/phymodel for it.
    If I can't find one It'll probably end up as an effect.
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  24. Post #24
    Gold Member
    Cows Rule's Avatar
    October 2008
    3,940 Posts
    I wish you could fix the tentacle model so it is more posable. Are these new models ragdolled? Typing on the Wii is so slow.
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  25. Post #25
    Formerly Shotgunguy49
    Captain Charles's Avatar
    July 2008
    4,459 Posts
    I wish you could fix the tentacle model so it is more posable. Are these new models ragdolled? Typing on the Wii is so slow.
    :ughh:

    I'm not making new ragdolls, I'm using the phymodels from the original models.

    Edit:

    Pictures up there.
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  26. Post #26
    Gold Member
    Cows Rule's Avatar
    October 2008
    3,940 Posts
    Sorry if I sound stupid but what exactly is the "phymodel"?
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  27. Post #27
    Sandeno-2's Avatar
    January 2008
    262 Posts
    Sorry if I sound stupid but what exactly is the "phymodel"?
    It's the collision model.
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  28. Post #28
    Formerly Shotgunguy49
    Captain Charles's Avatar
    July 2008
    4,459 Posts
    It's the collision model.
    oh, must have gotten that confused with the ragdoll.smd
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  29. Post #29
    Formerly Shotgunguy49
    Captain Charles's Avatar
    July 2008
    4,459 Posts
    There, Opposing Force Sheppard is done.

    I'm not sure if it works though.
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  30. Post #30
    Gold Member
    bassie12's Avatar
    July 2005
    1,743 Posts
    Dr. Rosenberg from blue shift any chance?
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  31. Post #31
    Gold Member
    Ekalektik_1's Avatar
    September 2008
    5,926 Posts
    This'll sound stupid, but is the released pack for HL:S or just HL1?
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  32. Post #32
    Formerly Shotgunguy49
    Captain Charles's Avatar
    July 2008
    4,459 Posts
    Dr. Rosenberg from blue shift any chance?
    Ah, I wanted to port him first, but I can't seem to find his model.:frown:

    This'll sound stupid, but is the released pack for HL:S or just HL1?
    What? It's for HL:S and Garry's Mod.

    Don't try putting these in golsource games
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  33. Post #33
    Gold Member
    Ekalektik_1's Avatar
    September 2008
    5,926 Posts
    Ah, I kind of figured. Thanks anyways, though. I would've probably discovered that the hard way.
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  34. Post #34
    F T
    Gold Member
    F T's Avatar
    December 2008
    8,511 Posts
    There, Opposing Force Sheppard is done.

    I'm not sure if it works though.
    Dont worry about normal maps, I can do that myself.

    AND!! Dr.Rosenberg is not a model but a submodel of scientist.mdl

    In other words, its another face for the scientist.
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  35. Post #35
    Formerly Shotgunguy49
    Captain Charles's Avatar
    July 2008
    4,459 Posts
    Dont worry about normal maps, I can do that myself.
    You didn't ask for normal maps.

    Dr.Rosenberg is not a model but a submodel of scientist.mdl

    In other words, its another face for the scientist.
    Ah, fuck. :bang:
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  36. Post #36
    Gold Member
    Floater's Avatar
    April 2007
    215 Posts
    do you have a limit on the amount of models you'll convert for one person?
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  37. Post #37
    Formerly Shotgunguy49
    Captain Charles's Avatar
    July 2008
    4,459 Posts
    do you have a limit on the amount of models you'll convert for one person?
    not really?
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  38. Post #38
    Gold Member
    Floater's Avatar
    April 2007
    215 Posts
    oh okay, was just making sure before i went and dug out an assload of models from cs:cz.

    as soon as it finishes downloading of course
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  39. Post #39
    Glod Menber
    Amez's Avatar
    June 2008
    6,694 Posts
    -snip-
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  40. Post #40
    biohaze767's Avatar
    March 2009
    191 Posts
    could you convert these Re sven coop models
    http://files.filefront.com/Resident+.../fileinfo.html
    contains
    Wesker (Hive Capture Force)
    Leon (RE2)
    MR.X (RE2)
    mikhail (RE3)
    nicholai (RE3)
    Im a huge RE fan
    mainly I would like the wesker model converted
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