1. Post #321
    Gold Member
    Sgt.Sgt's Avatar
    January 2006
    1,580 Posts
    So Sgt Sgt hows it going with testing?
    Had some tunnel clearance issues and a couple vehicle models that I had placed that were fucked up. Hopefully they are fixed now I will be testing again in a hour hopefully it won't be fucked up then.

  2. Post #322
    Gold Member
    Medevila's Avatar
    December 2008
    4,241 Posts
    Had some tunnel clearance issues and a couple vehicle models that I had placed that were fucked up. Hopefully they are fixed now I will be testing again in a hour hopefully it won't be fucked up then.
    How many, if any, buildings are being reused from the previous version of Evocity?

  3. Post #323
    Gold Member
    Viva's Avatar
    July 2006
    14,014 Posts
    Had some tunnel clearance issues and a couple vehicle models that I had placed that were fucked up. Hopefully they are fixed now I will be testing again in a hour hopefully it won't be fucked up then.
    so we can expect the update this week then maybe?
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  4. Post #324
    maxolina's Avatar
    November 2008
    1,012 Posts
    Happy
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  5. Post #325
    Gold Member
    Lexic's Avatar
    March 2009
    6,123 Posts
    okay i will reinstall again - its sounds like gmod having issues - i did uncheck all the boxes and restarted and checked all the boxes and tried again - same results
    You do have CS:S don't you?

  6. Post #326

    September 2009
    8 Posts
    You do have CS:S don't you?
    well its now resolved - its now shows up perfectlly

    thanks for help

  7. Post #327
    BJK
    BJK's Avatar
    December 2008
    1,758 Posts
    Every time I try to open the map, it crashes and gets:
    Engine Error
    Engine hunk overflow!
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  8. Post #328
    Gold Member
    Sgt.Sgt's Avatar
    January 2006
    1,580 Posts
    Every time I try to open the map, it crashes and gets:
    That's because you can't read. If you don't know what I mean figure it out.
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  9. Post #329
    BJK
    BJK's Avatar
    December 2008
    1,758 Posts
    Thanks. Rate me bad reading.

    Edited:

    Kids when the OP tells you to read you fucking DO IT.
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  10. Post #330
    maxolina's Avatar
    November 2008
    1,012 Posts
    Sgt. have you tried to add the militia skybox as you said some posts ago? How does it look?
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  11. Post #331
    ''just wondering''
    Keegs's Avatar
    December 2008
    2,834 Posts
    /me Casually strolls in


    .... so...... hows v2 testing going....
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  12. Post #332
    Gold Member
    Sgt.Sgt's Avatar
    January 2006
    1,580 Posts
    /me Casually strolls in


    .... so...... hows v2 testing going....
    Not happy with the new area. I am redoing it except the two farms. The 2 big factory areas I made are not up to par in the slightest so they are going away.
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  13. Post #333
    Sanford's Avatar
    February 2009
    46 Posts
    Will there still be an industrial area?
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  14. Post #334
    Gold Member
    Lexic's Avatar
    March 2009
    6,123 Posts
    Sgt, you said ages and ages ago that when you had released Evocity 2, you would go back and lightly spruse up Evocity 1, fix the cave glitch and re-release. Any chance of you doing that?
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  15. Post #335
    Gold Member
    nofear1999's Avatar
    September 2006
    650 Posts
    Yeah i wanna use the cave!!
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  16. Post #336
    Glod Menber
    Amez's Avatar
    June 2008
    6,703 Posts
    Yeah i wanna use the cave!!
    It's just a cave, nothing truly special. It's intention was a place to get away from the city and be ronery.
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  17. Post #337
    Killerjas's Avatar
    October 2007
    143 Posts
    So when is the new version coming out?
    (Get back on the topic of evocity2)

  18. Post #338
    Gold Member
    Sgt.Sgt's Avatar
    January 2006
    1,580 Posts
    New pics.


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  19. Post #339
    BJK
    BJK's Avatar
    December 2008
    1,758 Posts
    militia_hdr

    :neckbeard:

    Might want to work on the background trees, move the texture up just a few pixels. There is a visible line.
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  20. Post #340
    Gold Member
    Lexic's Avatar
    March 2009
    6,123 Posts
    New pics.
    http://img22.imageshack.us/img22/6076/rpevocity2v2rc110001.jpg
    http://img225.imageshack.us/img225/3820/rpevocity2v2rc110002.jpg
    http://img179.imageshack.us/img179/8642/rpevocity2v2rc110003.jpg
    I note the GHQ is as excessively big as ever.
    What's it like on the inside now?

  21. Post #341
    renegeed's Avatar
    December 2008
    385 Posts
    It's in one word: Amazing!

    And what Lexic said, I hope you can make some pictures of the inside of the GC.

  22. Post #342
    Master Chris's Avatar
    July 2007
    1,085 Posts
    Looking better than ever Sgt.Sgt, keep it up.

  23. Post #343
    Dennab
    November 2007
    2,807 Posts
    YAY! its actually bright

  24. Post #344
    maxolina's Avatar
    November 2008
    1,012 Posts
    That is awesome! And you used my advice on the militia skybox! :fappery::fappery:
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  25. Post #345
    ''just wondering''
    Keegs's Avatar
    December 2008
    2,834 Posts
    what is needed for the skybox? Game?

    Looks great :biggrin:
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  26. Post #346
    Disco $tu's Avatar
    November 2008
    44 Posts
    If you look at the goverment center, does it repeatedly say in concole "To many vertex, whole world can not be rendered" over and over again. Or do you get that anywhere else?

  27. Post #347
    Gold Member
    Jimmy422's Avatar
    March 2007
    1,737 Posts
    Trim 2 units off the background trees brush, the texture has some sort of line on it when you "fit" it to the brush.

  28. Post #348
    Gold Member
    Viva's Avatar
    July 2006
    14,014 Posts
    It looks really cheery now :o

  29. Post #349
    Dennab
    January 2009
    1,725 Posts
    Something that came to my mind after seeing that pic:
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  30. Post #350
    BJK
    BJK's Avatar
    December 2008
    1,758 Posts
    "We fixed the sky"


    Damn straight. :fappery:

  31. Post #351
    Gold Member
    Half-Dead's Avatar
    June 2007
    2,162 Posts
    I need to change my pants AGAIN. everything you post new pics i :gizz:
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  32. Post #352
    Gold Member
    Viva's Avatar
    July 2006
    14,014 Posts
    Stop wearing pants. Problem solved.
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  33. Post #353
    ''just wondering''
    Keegs's Avatar
    December 2008
    2,834 Posts


    Edited:

    The GC looks great with the new skybox

  34. Post #354
    Gold Member
    Sgt.Sgt's Avatar
    January 2006
    1,580 Posts
    Ok so I am redoing half the area I put in because of a shadow casting problem from the section above it. It is turning out to be more like evocity 1, if this is a good or bad thing remains to be seen as I don't have much of the new new area done yet. It basically consists of a long road surrounded by cliffs, sound familiar? Well not quite. There are structures going to be scattered along the road and it will end up in another big area. What is in these new areas? A few small houses for the recluses of the RP server, a small church, a large factory like facility from the 1900's, and maybe some other stuff. The problem I am having right now is what else should be replaced, I have had a few requests to get rid of the car dealership and replace it with something else. However the downtown area is the reason why I have no resources left. Because of the proximity of the buildings it creates more waterindicies with the clusterfuck of brushwork. Basically this is what the new area will look like.


    Some sections will be wider than others, possibly a creek with a small bridge thrown in there somewhere but because of the map being layered it is causing issues with how the water reflects as you can see in the suburb section in the drainage canal. The road texture probably won't stay. It apparently got distorted in photoshop when I was tiling it so I have to redo it. For those that were complaining about the map being too big before, well it's going to be wayyyyyyyyyyyyyyyyyy too big now. But that was the goal in this map was to make it as big as possible but still detailed enough were it doesn't look like a bunch of cubes with shitty lighting.
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  35. Post #355
    Axznma's Avatar
    October 2008
    2,014 Posts
    Considering I liked Evo 1 more than 2 (for reasons I can't really place) this sounds good to me. My biggest problem with RP and Gmod as a whole is sources map size limit, so the bigger the better to me. Provided it doesn't look like shit.

  36. Post #356
    TheXeon's Avatar
    July 2009
    555 Posts
    Cant wait for V2

    U fixed nexus?
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  37. Post #357
    Gold Member
    Viva's Avatar
    July 2006
    14,014 Posts
    Cant wait for V2

    U fixed nexus?
    Nope, he added onto the nexus, he took Zoloft's gc and added like 10 pools on the roof!

  38. Post #358
    Glod Menber
    Amez's Avatar
    June 2008
    6,703 Posts
    Nope, he added onto the nexus, he took Zoloft's gc and added like 10 pools on the roof!
    And lotsa particles, you alwalys have to have lotsa particles :p.
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  39. Post #359
    Dr Pepper's Avatar
    October 2008
    3,543 Posts
    I'm glad your gonna change that road texture

  40. Post #360
    BJK
    BJK's Avatar
    December 2008
    1,758 Posts
    I like the road but it needs straitening.
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