1. Post #1
    garry's Avatar
    September 2001
    12,435 Posts
    Post a little bit about what you're coding right now.

    I'm coding a particle editor. It's in C++ using windows forms. (so technically managed c++)



    You can read more about it here: http://www.garry.tv/?p=995
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  2. Post #2
    Gold Member
    henrikb4's Avatar
    June 2005
    217 Posts
    I'm working on a personal note taking application. It's not super fancy now, but it's getting better and better everyday.
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  3. Post #3
    Gold Member
    AzuiSleet's Avatar
    September 2007
    758 Posts
    A physx wrapper that lets me play around with games using the remote debugger.

    http://code.google.com/p/gmodmodules...k/physxloaderx

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  4. Post #4
    Gold Member
    robmaister12's Avatar
    January 2008
    4,969 Posts
    I'm working on the basics of C++, I understand most of the concepts from my previous programming and scripting languages, so it's mainly syntax and usage here..

    learning shit at 2AM is fun
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  5. Post #5
    I am a moderator.
    Swebonny's Avatar
    August 2006
    13,246 Posts
    I was looking trough Lazy Foo's tutorials, thinking that I would be able to finish them this summer. But when it came to handling mouse events and stuff I thought it was a bit to much, so right now I'm back doing some basic console stuff.
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  6. Post #6
    Gold Member
    jA_cOp's Avatar
    May 2006
    2,691 Posts
    Working on a Lua interface for the D programming language, called LuaD.

    Example use:
    import LuaD;
    
    import tango.stdc.stdio;
    
    void main(char[][] args)
    {
    	auto lua = new LuaState;
    	
    	//Set any value with any key, as long as they're convertible to Lua types
    	lua["ProgramArgs"] = args;
    	
    	lua["PrintTimes"] = (char[] msg, int times){
    		for(int i = 0; i < times; i++)
    			printf(msg);
    	};
    	
    	lua.doString(`PrintTimes("Hello! ", 10)`);
    	
    	{
    		auto table = lua.newTable;
    		table["SomeField"] = "Hello";
    		lua["SomeTable"] = table;
    	}
    	
    	printf("SomeTable.SomeField is: %s\n", LuaString in lua["SomeTable", "SomeField"]);
    	
    	auto popen = LuaFunction in lua["io", "popen"];
    	popen(`cmd /C echo "hello world!"`);
    }
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  7. Post #7
    I survived Camp FP 2010
    Mattz333's Avatar
    June 2007
    1,662 Posts
    Working on a Zelda game based off the Gameboy versions. Started it a while ago but I'm redoing it all to make the sprite database less memory intensive, which has only led to problem after problem.
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  8. Post #8
    Gold Member
    Catdaemon's Avatar
    February 2005
    2,821 Posts
    2d freelancer/eve clone thing. Mostly backend networking stuff is done.
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  9. Post #9
    garry's Avatar
    September 2001
    12,435 Posts
    That's pretty cool cat, how are you motion blurring the background?
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  10. Post #10
    I am a moderator.
    Swebonny's Avatar
    August 2006
    13,246 Posts
    2d freelancer/eve clone thing. Mostly backend networking stuff is done.
    Looks really cool! What language and library is that?
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  11. Post #11
    Dansil's Avatar
    June 2009
    79 Posts
    Working on a graphics engine using C# with XNA, might possibly make a game out of it.
    Will post screenshots later.
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  12. Post #12
    jefflol's Avatar
    August 2008
    24 Posts
    Nothing fancy, just reading all I can about C++. Just got to chapter five. Doesn't seem like much compared to others in this thread.
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  13. Post #13
    Gold Member
    gilly_54's Avatar
    June 2006
    260 Posts
    Working on a strange fungus simulator in console C++. Basically, I have a 2d grid, I start with one spore in each corner (i.e. two different teams) and let them spread and evolve over the turns and eat each other etc.
    Would be interesting to see how it works with more than two fungus "teams". Right now I'm being pretty lazy about it. Eventually I might port it to SDL to spice it up with colours and such, but I should probably learn about SDL a bit more first.

    My final goal is to program some sort of economic simulator, it won't be accurate by any means but it should be an interesting learning experience.
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  14. Post #14
    MelonOfDeath's Avatar
    July 2008
    11 Posts
    A left 4 dead campaign thats set in an underwater research facility, the problem is I suck at making it realistic.
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  15. Post #15
    Gold Member
    ZeekyHBomb's Avatar
    June 2006
    3,577 Posts
    I'm working on a Source-mod, Dreamball, and soon on another yet secret mod involving lasers (yay). Maybe the collaborative FP project the other threads is talking about.
    A maths library in C++ is also in planning with two of my friends.
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  16. Post #16
    Gold Member
    Z_guy's Avatar
    July 2005
    594 Posts
    http://img21.imageshack.us/img21/3949/screenshot0119200921175.jpgI call it Chikako, it's a 3D game inspired from Vexed. Still have many visual things to fix (like replacing the default cegui theme). Right now I'm working on the level editor.
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  17. Post #17
    NovembrDobby's Avatar
    April 2007
    1,157 Posts
    Tinkering with various XNA projects - a platformer, a top down space shooter, and a tower defense game.

    I call it Chikako, it's a 3D game inspired from Vexed.
    Vexed is awesome, your game looks cool :)
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  18. Post #18
    Gold Member
    ddrl46's Avatar
    October 2007
    3,685 Posts
    Playing around with XNA and Coding some PHP stuff.
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  19. Post #19
    open.gl
    Overv's Avatar
    February 2007
    7,431 Posts
    Working on a 2D physics sandbox game using Box2D and DirectX.



    By the way, is this a good idea for the GUI?
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  20. Post #20
    girtastic's Avatar
    March 2009
    112 Posts


    My first real game, done with python/pygame. Its gonna be real good when its done
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  21. Post #21
    Gold Member
    Ortzinator's Avatar
    May 2005
    1,648 Posts
    2d freelancer/eve clone thing. Mostly backend networking stuff is done.
    Awesome, I've always wanted to make a 2D freelancer-ish game like that. I hope you finish it.
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  22. Post #22
    Gold Member
    nos217's Avatar
    December 2006
    2,665 Posts
    Working on a 2D physics sandbox game using Box2D and DirectX.



    By the way, is this a good idea for the GUI?
    Yeah that looks good :).
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  23. Post #23
    Gold Member
    iPope's Avatar
    October 2008
    1,774 Posts
    I'm working on an army based text based game thing, it loads up a file which define a series of roads ect. then the enemy units and there route. Then you can place barricades and your own units slash weapons.

    And a tile based game engine.
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  24. Post #24
    Gold Member
    Ortzinator's Avatar
    May 2005
    1,648 Posts
    Slowly, for about a year now, I've been working on an IRC client written in C#. My goal is for it to be a good FOSS alternative to mIRC. Basically I want it to get right all the things mIRC does wrong.

    There's also an emphasis on extensibility. You can read how commands will work in this blog post.
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  25. Post #25
    Gold Member
    Cathbadh's Avatar
    March 2006
    1,071 Posts
    A networked cross-platform top-down 2d shooter. (but in 3d like GTA2) I'm doing it as a primer into professional game development and multi-threaded design.
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  26. Post #26
    Gold Member
    gparent's Avatar
    January 2005
    3,949 Posts
    Slowly, for about a year now, I've been working on an IRC client written in C#. My goal is for it to be a good FOSS alternative to mIRC. Basically I want it to get right all the things mIRC does wrong.

    There's also an emphasis on extensibility. You can read how commands will work in this blog post.
    I help this guy write some tiny parts of the client whenever I have time. :)
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  27. Post #27
    Gold Member
    dezek's Avatar
    November 2005
    195 Posts
    I'm working on my game engine called Moox. Jumping around doing different parts of the engine to learn about them.
    I have some problem to actually complete parts of it because when I know how one part works I wanna start learn about another. But I'm have done stuff like shadering and networking. I like doing stuff lowlevel because I learn more so I try to limit the use of 3rd party libraries.

    Don't have any nice pics because it's not much to see yet. :P
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  28. Post #28
    high6's Avatar
    September 2008
    197 Posts
    Working on a class called DynamicTextBox which is basically as it sounds, an extended version of a TextBox. Once I have that done I plan on making a code editor.

    Besides that I have been doing lots of reverse engineering :P.
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  29. Post #29
    Gold Member
    ddrl46's Avatar
    October 2007
    3,685 Posts
    Im working on a Extended TextBox too, =O.
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  30. Post #30

    June 2009
    94 Posts
    a spawn list for gta IV, including 26,000+ models and all the vehicles al in a nice GUI with 3d preview thumbnails.

    Also a functional gravity gun when I work out all the crazy vectorzz
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  31. Post #31
    Gold Member
    Octave's Avatar
    January 2009
    2,530 Posts
    An anagram application in perl which I plan to turn into a module later. Currently documenting it and optimizing it.
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  32. Post #32
    Gold Member
    Catdaemon's Avatar
    February 2005
    2,821 Posts
    Looks really cool! What language and library is that?
    Blitzmax with standard graphics library and some custom opengl. Pretty cool because you can compile the same code on the 3 major platforms with 0 changes, and it's very fast indeed.

    That's pretty cool cat, how are you motion blurring the background?
    I'm not - It's a starfield thinger. I wish I had any clue how to work opengl shaders - alas. Here's the (awful) code for it.
    Code:
    Type Star
    	Field pos:Vec2 = New vec2
    	Field depth:Int
    	Method Randomise()
    		pos.Init(Rand(-GameScreen.CameraPos.x, -GameScreen.CameraPos.x + ScrW), Rand(-GameScreen.CameraPos.y, -GameScreen.CameraPos.y + ScrH))
    		depth = Rand(1, 5)
    	End Method
    	
    	Method Edge()
    		Local edge:Int = Rand(1, 4)
    		Select edge
    			Case 1
    				pos.Set(-GameScreen.CameraPos.x, Rand(-GameScreen.CameraPos.y, -GameScreen.CameraPos.y + ScrH))
    			Case 2
    				pos.Set(-GameScreen.CameraPos.x + ScrW, Rand(-GameScreen.CameraPos.y, -GameScreen.CameraPos.y + ScrH))
    			Case 3
    				pos.Set(Rand(-GameScreen.CameraPos.x, -GameScreen.CameraPos.x + ScrW), -GameScreen.CameraPos.y)
    			Case 4
    				pos.Set(Rand(-GameScreen.CameraPos.x, -GameScreen.CameraPos.x + ScrW), -GameScreen.CameraPos.y + ScrH)
    		End Select
    	End Method
    End Type
    
    Type StarField
    	
    	Global Stars:TList = New TList
    
    	Function Init(num:Int)
    		stars.Clear()
    		For Local i:Int = 0 To num
    			Local s:Star = New Star
    			s.Randomise()
    			stars.AddLast(s)
    		Next
    	End Function
    	
    	Function Draw()
    		Local vel:Vec2 = Player.LocalPlayer.Velocity.Copy()
    		Local mag:Float = vel.GetMagnitude()
    		Local ang:Float = vel.GetAngle()
    		For Local s:Star = EachIn Stars
    			If Not GameScreen.PointOnScreen(s.pos) Then
    				s.Edge()
    			End If
    			s.pos.Add(-vel.x * (0.5 / Float(s.depth)), -vel.y * (0.5 / Float(s.depth)))
    			SetColor(255, 255, 255)
    			SetRotation(ang)
    			SetAlpha(0.2)
    			DrawRect(s.pos.x, s.pos.y, -Clamp(mag, 1, 10), 1)
    			SetAlpha(1)
    			SetRotation(0)
    		Next
    	End Function
    
    End Type
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  33. Post #33
    spacerat's Avatar
    March 2006
    42 Posts
    2d freelancer/eve clone thing. Mostly backend networking stuff is done.
    (spaceships image)
    I'm also working on this with Catdaemon, currently focusing on creating a UI, and Lua scripting when the need arises.

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  34. Post #34
    Gold Member
    Blynx6's Avatar
    August 2006
    714 Posts
    I'm making a full discussion board with added security this time, just so I have something to do.
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  35. Post #35
    stratagen's Avatar
    October 2008
    16 Posts
    i'm working on an time domain-based audio codec

    http://synthiac.net/eradic8/

    Edited:

    I'm also working on this with Catdaemon, currently focusing on creating a UI, and Lua scripting when the need arises.

    the font :I
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  36. Post #36
    Paid for a title.
    Maurice's Avatar
    June 2005
    6,175 Posts
    Improving on my lame script that redraws pictures in MSN.

    (It doesn't have a GUI so I can't show that)

    I'm trying to figure out how to make it actually checker in areas with low greyscale, instead of doing that diagonal line bullshit.
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  37. Post #37
    stratagen's Avatar
    October 2008
    16 Posts
    i'm digging the graph editor

    Edited:

    Improving on my lame script that redraws pictures in MSN.
    pictar
    (It doesn't have a GUI so I can't show that)

    I'm trying to figure out how to make it actually checker in areas with low greyscale, instead of doing that diagonal line bullshit.
    dithering?
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  38. Post #38
    Paid for a title.
    Maurice's Avatar
    June 2005
    6,175 Posts
    dithering?
    Yeah that.
    I just can get it to be even more fucked up.
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  39. Post #39
    Sasupoika's Avatar
    May 2007
    661 Posts
    http://imgkk.com/i/YwAajAyd.pngMedia-tags are because of the size of image.
    Yeah, somekind of bullet hell.
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  40. Post #40
    tarkio's Avatar
    November 2007
    681 Posts
    Improving on my lame script that redraws pictures in MSN.

    (It doesn't have a GUI so I can't show that)

    I'm trying to figure out how to make it actually checker in areas with low greyscale, instead of doing that diagonal line bullshit.
    You should look at Floyd-Steinberg dithering. Kinda ugly, but better than diagonal lines.

    edit: http://2038bug.com/ptrans/ptrans.html
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