Download
What it does
lua_reloadent reloads the code of a single entity, weapon or tool type.
Advantages over lua_reloadents
It's a lot more reliable and less intrusive than lua_reloadents.
With lua_reloadents, you usually have to rebuild your test contraption if there was any "complex" component in it.
Reloading a single entity class with lua_reloadent will most likely not break anything, apart for some pitfalls.
Read the "pitfalls" section of the description in the Lua file for more details.
How to use
lua_reloadent class/toolmode
For more info see the "Usage" section of the description in the Lua file.
Version history
1.5.2 - You can now choose whether to reload a tool, SENT or SWEP. See the "Usage" section in the Lua file for how.
1.5.1 - Fixed an oversight error in the gmod13 support for weapons.
1.5.0 - Added support for the current GMod 12/13 versions. (as of 2012-06-15)
1.4.1 - Auto-complete is now case-insensitive. Fixed a server-side Lua error in lua_loadent.
1.4 - Added auto-completition for both server-side and client-side lua_reloadent* commands
1.3 - lua_(re)loadent now looks into the current gamemode's directory as well. It's just using FindInLua now.
1.2.1 - lua_loadent now fills all necessary fields for both SENTs and SWEPs
1.2 - Made lua_loadent work with SWEPs as well
1.1 - Added lua_loadent
1.0 - First public release
GitHub
I put all my stuff on GitHub. lua_reloadent is available at:
https://github.com/TomyLobo/lua_reloadent
This URL can also be used by an SVN client.
![]()

Register
Events
Popular
More
Post #1


Useful x 19
Lua King x 3
Agree x 5



Disagree x 1

Funny x 1





Dumb x 1
