1. Post #1
    I love Lemon Punch
    Sakarias88's Avatar
    January 2006
    1,262 Posts
    This is the new Easy engine thread.
    The other thread became too big so this is the new thread.



    Video:

    This is the Engine mod addon.
    You can make cars with no thrusters at all!
    So how does it work?
    Basically it's an object you can steer with you movement keys. You can also put parts on such as a radiator, turbo and fuel tank.

    Here is some screenshots.

    Menu


    Some parts put together with the engine


    A finished car



    Here is some old videos




    Instructions:

    How to connect things
    Just touch the engine with the part you want to connect and it will automatically connect the device. You can also connect things to the engine by touching the fuel cap ent with the car parts.
    Not that the fuel cap must be connected to the engine.

    How to turn the engine on and off
    First you have to connect a vehicle (example: Airboat seat or pod) to the engine before you can start it. You start the engine by pressing the jump button while you are in the connected vehicle.

    [release]

    Engines

    The EP2 engine

    You can control the engine by using your movement keys ("a", "s", "d", "w"). Don't try to turn the engine on before it's welded to a vehicle. Use turbo by pressing the sprint button, the turbo will be enabled if you have installed the turbo on the engine.

    The Airboat engine

    It's the same as the EP2 engine. I just included the airboat engine so people who doesn't have EP2 can use this entity pack.

    Boat engine

    The difference between the boat engine and the other engines is that it will only work under water when it's submerged otherwise it's the same. The boat engine will also emit bubbles from the propeller and the boat engine also uses different sounds.

    [i]Jet engine/[i]

    This engine was a request!
    Don't expect things to fly just by welding the engine to an object!
    The engine itself will not make any generated lift!

    Basically it works like the other engines to but it has different controls and you can't connect all parts to it. Primary fire will increase the throttle and secondary fire will decrease it. Press the forward and backwards buttons to pitch the engine forward or backwards. You can control the yaw by pressing the strafe left or strafe right button.
    Tip: Try to freeze the engine when it spawns so you will keep the right angle. If you don't have the engine in the correct angles the engines controls may be screwed.

    [/release]

    [release]
    Electronics


    Battery

    A battery is required for all the electronics(car horn, car radio, front light, rear light, dir indicators, fuel gauge, thermometer) to work. Connect the battery by touching the engine with it. Notice that you don't connect the electronics with the battery. You connect the electronic devices just like all other parts (directly to the engine).

    Car Radio

    This part will only work if you have a battery connected to the engine.
    When you are in the connected seat you can cycle between 8 different radio channels by pressing the reload button. To shut off the radio you have to cycle to the first channel (channel 0), you will hear a sound when it's off and the music will stop. You can play your own favourite music on the radio by replacing the mp3 files in this directory "..garrysmod\addons\Easy Engine\sound\Easy_Engine_Sounds\Radio\custom". If you are replacing the radio music with your own music remember that the music file has to be in mp3 format and got to have the same name as the replaced music file.

    Car Horn

    This part will only work if you have a battery connected to the engine.
    Touch the engine with it to connect it. You can use the car horn by pressing the primary fire button while the engine is on and you are in the connected vehicle.


    Front Light

    This part will only work if you have a battery connected to the engine.
    Touch the engine with it to connect it. The front light will automatically be turned on when the engine is on.

    Rear Light

    This part will only work if you have a battery connected to the engine.
    Touch the engine with it to connect it. The rear light will automatically be turned on when the engine is on and you use the breaks or put in the reverse.

    Dir indicators

    This part will only work if you have a battery connected to the engine.
    Touch the engine with it to connect it. The directional indicators/turn signals will automatically start to twinkle when you steer left or right.

    Fuel Gauge

    This part will only work if you have a battery connected to the engine.
    Touch the engine with it to connect it. This entity will show you how much fuel you have left in your tank.

    Thermometer

    This part will only work if you have a battery connected to the engine.
    Touch the engine with it to connect it. This entity will display the engine temperature. The "progress bar" will also change colour and length depending on the engine temperature. Green means OK, yellow means the engine is starting to get hot and red means that the engine temperature is critically high.

    The green radio

    This music loops some old music. Press use to turn it on and off.
    Do not replace the sound files for this radio!

    The red radio

    This radio won't loop the music but you can replace the music with your own.
    You can play your own favourite music on the radio by replacing the mp3 files in this directory "..garrysmod\addons\Easy Engine\sound\Easy_Engine_Sounds\Radio\custom". If you are replacing the radio music with your own music remember that the music file has to be in mp3 format and got to have the same name as the replaced music file.

    [/release]

    [release]
    Parts

    Fuel Tank

    Without the fuel tank you can just use the engine for a small period of time before it needs to be refueled.
    The engine has a fuel capacity of 500 units and the fuel tank will increase it to 5000.

    Big Fuel Tank

    This is a home made fuel tank. The big fuel tank has a capacity of 20 000 units.

    Turbo/Supercharger

    This part will automatically be screwed on the engine(no rope connection).
    The turbo part will enable turbo when using the engine. Of course the engine will use more gas when you use it. Turbo most affects the acceleration. The turbo will overheat the engine and the engine will turn red and emit white smoke. If the engine gets to hot it will stop or it will break (the engine will turn black if it's broken and it will emit black smoke). If the engine just stops you can start it again.

    Exhaust pipe/muffler

    When this part is connected the exhausts will come out from the exhaust pipe.

    Radiator

    If you have turbo installed on the engine a radiator might come in handy.
    The radiator will cool down the engine faster and you can use turbo more.

    [/release]


    [release]

    Tools
    The tools are used as sweps.
    After you have spawned a tool you can pick it up by pressing "use" on it.
    You will find the tool in the second weapon category.
    You can drop the tools by pressing reload while you have the tool equipped.
    Notice that you have to look at an engine for the tool to work.
    The tools can't do any damage.


    Wrench

    If the engine is broken you can repair it with the wrench.
    Primary fire: Repair engine.
    Secondary fire: Does nothing.
    Reload: Drop tool.

    Calipers

    You can tune the engine up and down by using the calipers tool.
    Primary fire: Tune up.
    Secondary fire: Tune down.
    Reload: Drop tool.

    Screwdriver

    You can adjust how sensitive with the car steering should be with the screwdriver.
    Primary fire: Increase sensitivity.
    Secondary fire: Decrease sensitivity.
    Reload: Drop tool.

    [/release]

    [release]

    Fuel

    Gas Can

    Fuel up your engine by touching the engine with the gas can. You will have to touch it multiple times so it will take a while to make it full if you have a gas tank installed. The gas can fill up the fuel tank to 500 units.

    Gasoline Barrel

    Fuel up your engine by touching the engine with the gasoline barrel. You will have to touch it multiple times. The gasoline barrel can fill up the fuel tank to 5000 units.

    Gas Pump

    FJust grab the hose and touch the engine with it, it will fill the tank instantly. Put back the hose by touching the gas pump with it and it will be put on place automatically.
    [/release]

    [release]
    FAQ

    How do i turn on the radio?
    Press the Reload button. You also need to have a battery connected.

    Why does my ep2 engine look like an error?
    Because you don't have Half-Life 2 Episode 2.
    You need EP2 in order to see the model.

    Where can i get the jet engine? WHERE IS THE JET ENGINE?
    Download the SVN!

    What are the songs called?
    I really don't remember.

    Hey the easy engine doesn't work!
    You probably have GMod9 or you haven't installed it properly.
    Delete it and reinstall it.

    How do i install it?
    Put it in the addons folder.

    [/release]


    PS: Resource distribution, wire mod, life support and Episode 2 is not needed!




    Download
    Link: http://files.filefront.com/enginemod.../fileinfo.html (Revision 1)




    SVN (Revision 13)
    Link: http://svn.ecchi-ro.net/easyengine/

    Username: anonsvn
    Password: anonsvn

    EngineMod09 steam group
    link: http://steamcommunity.com/groups/EngineMod09

    Servers installed with the latest Engine Mod SVN

    Bam's servers [Build] [UK]
    IP: 91.197.33.58:28000

    Bam's servers [Build] [USA]
    IP: 206.123.95.198:30000

    .:/{TPOB}:[Server #1]The Builders Paradise.|24/7|FastDL
    IP: 213.114.123.125:27015

    Change Log (since the old version on garrysmod.org)
    *Changed tools into sweps.
    *Fully working adv dup support.
    *EngineMod menu category.
    *Spawn stools.
    *Removed all ents from entities tab.
    *Remade all icons.
    *Can now hide the rope connections.
    *New fuel intake ent.
    *Fixed problem with not being able to pick up front lights with phys gun.
    *New radio, new music.
    *Fixed engine start sound bug.
    *Added in game manual.
    *Fixed a lot of MP errors.
    *Fuel Gauge only works when the engine is on.
    *The thermometer works as a throttle gauge for the jet engine.
    *New movement system (more smooth).
    *Dynamic front lights.
    *Added server tags.
    *Added custom radiator model.
    *Added custom supercharger model.

    Credits:
    Dying potato (came up with the boat engine idea)
    x-quake (Jet Engine Model)
    Tankboomer (map)

    -:Easy Engine Dev Team:-
    Sakarias88
    KaMaKaZe
    TB
    bennyg
    Kogitsune
    SnakeFace
    Lenyeto
    Beu Phos
    Mr. Bix
    Kaltz
    Omolong
    Markworth
    i_speel_good
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  2. Post #2
    Gold Member
    Entoros's Avatar
    October 2008
    2,318 Posts
    Absolutely fantastic. I always loved this mod.
    I also liked that you switched the wrenches and such to SWEPs.

    Other than that, I'm just curious, why'd you change the name?
    And what exactly is the difference between the red radio and the car radio?

    Just another suggestion, it would be kind of nice for new EngineMod users if there was a help entity/SWEP, where if you placed it on the entity it displayed a description (like the ones above) on your screen, just to get used to the many parts of EngineMod.

  3. Post #3
    insert long title here
    SEKCobra's Avatar
    January 2009
    15,117 Posts
    So is there anything updatet or is this just a new thread for the new STool Version?
    Im not sure.
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  4. Post #4
    Gold Member
    Dennab
    July 2009
    4,483 Posts
    I remember this mod!
    Are their any new parts? I see it has a nice new stool menu (Unless I missed an update from before).

    Edited:

    Add a police siren, for fun.
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  5. Post #5
    I love Lemon Punch
    Sakarias88's Avatar
    January 2006
    1,262 Posts
    Absolutely fantastic. I always loved this mod.
    I also liked that you switched the wrenches and such to SWEPs.

    Other than that, I'm just curious, why'd you change the name?
    And what exactly is the difference between the red radio and the car radio?

    Just another suggestion, it would be kind of nice for new EngineMod users if there was a help entity/SWEP, where if you placed it on the entity it displayed a description (like the ones above) on your screen, just to get used to the many parts of EngineMod.
    Why did i switch the name?
    The first version had only one entity and the entity was called the Easy engine.
    Now there is a bunch of entities and stools and the package is called Engine Mod, the engine entities are still called easy engines.

    There is a help entity. It's an in game instructions manual.
    Just press use on it and a window will pop up. You will find all information you need there.

    And what is the difference between the red radio and the car radio?
    The red radio is a separate entity. The car radio is a fake entity. The engine checks if the car radio model is colliding with the engine, the engine puts a rope between and the engine do the rest (it's actually the engine that plays the music). Both radios plays the same music.

    So is there anything updatet or is this just a new thread for the new STool Version?
    Im not sure.
    It's a major update if you compare it to the latest version on garrysmod.org.
    The other thread was auto locked because it got to many replies.
    Check the video if you want more information.

    I remember this mod!
    Are their any new parts? I see it has a nice new stool menu (Unless I missed an update from before).

    Edited:

    Add a police siren, for fun.
    Check the video.


    Change Log:

    * Everything Spawned with Stools
    * New Entities (Car frames, fuel cap)
    * Radio with replaceable music
    * Fixes for multiplayer
    * An ingame manual for use of the engine mod
    * Advanced Duplicator Support
    * New Icons

    Of course there is a lot more changes but i just don't remember everything.
    Every single ent has been modified since the latest garrysmod.org version was released.

  6. Post #6
    insert long title here
    SEKCobra's Avatar
    January 2009
    15,117 Posts
    Yeah, but this is the "old" svn version or?
    This Thread contains no fully new update?
    Last update was when you changed to STool ?

  7. Post #7
    I love Lemon Punch
    Sakarias88's Avatar
    January 2006
    1,262 Posts
    Yeah, but this is the "old" svn version or?
    This Thread contains no fully new update?
    Last update was when you changed to STool ?
    There is a new svn now.
    The filefront download is not the latest version.

    The svn contains a few more fixes (currently at revision 5).
    Ex: added option of turning off sounds on the engines.

  8. Post #8
    Gold Member
    noobcake's Avatar
    November 2006
    3,644 Posts
    Siren is a good idea.

    I also had another idea. Right click with the wrench should sabotage the engine, so it breaks when started. There should be a tell-tale sign, maybe tint it a different color like blue or green. and if you use wrench left click, the sabotage is removed and the engine can be started safely again.

    Brakes are a good idea as well. Not sure how though.

    Dynamic fog lights that are started with secondary fire.

    We also need a wheel ent. Touch brake pads to a wheel, the brake pad disappears and the wheel gains braking capabilities. And front wheels should be able to steer somehow. But this is looking into the future, just something to add to the to-do list. Hope ya like my ideas.

  9. Post #9
    Gold Member
    Entoros's Avatar
    October 2008
    2,318 Posts
    A few things:

    1. I assume the engine doesn't run without an exhaust pipe?

    2. You should make it so the battery runs out (eventually). I think it would be way to ridiculous to have like jumper cables and shit, but I don't think the batteries should last forever.

    3. Do the headlights just make a little or a lot of light? I think it would be cool if it was dynamic or something (like, it would light up the road of darker maps).

    4. The only other thing I can think of would be a speedometer, just to make it a complete dashboard.

    Also, if anyone says we should have oil changes, tell them they suck. Would make it too complicated.
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  10. Post #10
    Gold Member
    -TB-'s Avatar
    August 2008
    1,383 Posts
    @
    2. Why would a car run out of battery when they have alternaters, unless you left the lights and radio on while the car wasn't on.

    4. could just use the wire speedometer
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  11. Post #11
    Gold Member
    Rago's Avatar
    October 2008
    2,703 Posts
    Could we have a changelog? Because I'm in turkije and they BANNED YOUTUBE!

  12. Post #12
    I love Lemon Punch
    Sakarias88's Avatar
    January 2006
    1,262 Posts
    Could we have a changelog? Because I'm in turkije and they BANNED YOUTUBE!
    You didn't read the bottom of the first post.

  13. Post #13
    I'M AN AUSSIE FAGGOT
    HyperTails's Avatar
    December 2008
    25,950 Posts
    Fuck I suck at making cars. XD
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  14. Post #14
    theprophet's Avatar
    June 2009
    7 Posts
    Hey Sak, the only thing I don't like at this mod is the gage of the ropes, you should make it a bit more thinly.

    -Prophet
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  15. Post #15
    Gold Member
    subenji99's Avatar
    May 2005
    3,530 Posts
    You can hide the ropes in this new release of Engine Mod.
    Maybe you should actually try it out before you comment on it.
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  16. Post #16
    Otherworldy Aviation Enthusiast
    Flyboi's Avatar
    May 2007
    663 Posts
    I love this, it's brilliant :D
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  17. Post #17
    $1 Title to make me look important
    mu ha ha's Avatar
    October 2005
    1,334 Posts
    You can hide the ropes in this new release of Engine Mod.
    Maybe you should actually try it out before you comment on it.
    How? I Can't find it.. (I have the latest SVN.)
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  18. Post #18
    Jvs
    PENISCorp's First Employee
    Jvs's Avatar
    June 2009
    1,551 Posts
    How? I Can't find it.. (I have the latest SVN.)
    Go to the engine-mod menu,go to the tuner stool and check hide ropes
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  19. Post #19
    Gold Member
    Dennab
    August 2005
    1,285 Posts
    Boxes?

    Driving on wheels?

    it's more likely than you think.
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  20. Post #20
    Odox's Avatar
    November 2008
    178 Posts
    I have the SVN and I am missing the texture for the fuel gauge for some reason.

    Anyone know what happened? Yes, I have half-life 2 and all that.

  21. Post #21
    I love Lemon Punch
    Sakarias88's Avatar
    January 2006
    1,262 Posts
    I have the SVN and I am missing the texture for the fuel gauge for some reason.

    Anyone know what happened? Yes, I have half-life 2 and all that.
    That's odd because the fuel gauge ent is using the standard texture.

  22. Post #22
    Gold Member
    Kogitsune's Avatar
    September 2005
    2,748 Posts
    It's the breen clock from HL2. It's really strange you aren't seeing it :S. Are you running any high-res texture mods that might be overwriting it? And have you verified your hl2 gcf / ran it once / have it mounted?

  23. Post #23
    Odox's Avatar
    November 2008
    178 Posts
    I'll have to check.

  24. Post #24
    Gay Member #2
    DigitalySane's Avatar
    June 2008
    3,887 Posts
    Where does the svn path go?

  25. Post #25
    I love Lemon Punch
    Sakarias88's Avatar
    January 2006
    1,262 Posts
    Where does the svn path go?
    You can dowload the version at garrysmod.org.
    It's the same as the svn.
    You will even get the svn files.
    I think that's why the file is reported, because of the svn files (hidden files). =/
    Yep, reuploaded it without svn files and now it isn't reported.
    The dynamic lights are included in the garrysmod.org version.


    New svn update:
    Fuel Gauge will only work if you have a battery and the engine is on (worked when the engine was off before).
    Added dynamic lightning to the front lights.

  26. Post #26
    laaza's Avatar
    April 2008
    40 Posts
    would u add option to make engine invisible? it wont work with color tool. :/

    Edited:

    i use SVN version

  27. Post #27
    Gold Member
    noobcake's Avatar
    November 2006
    3,644 Posts
    You can dowload the version at garrysmod.org.
    It's the same as the svn.
    You will even get the svn files.
    I think that's why the file is reported, because of the svn files (hidden files). =/
    Yep, reuploaded it without svn files and now it isn't reported.
    The dynamic lights are included in the garrysmod.org version.


    New svn update:
    Fuel Gauge will only work if you have a battery and the engine is on (worked when the engine was off before).
    Added dynamic lightning to the front lights.
    And I helped! :biggrin:

  28. Post #28
    I love Lemon Punch
    Sakarias88's Avatar
    January 2006
    1,262 Posts
    You sure did noobcake.

    I'm currently working on a prop linker stool to the engine and it will make your vehicles go faster than ever before!

  29. Post #29
    Gold Member
    squeaky024's Avatar
    October 2007
    2,071 Posts
    Hey could we have different horns like car horn, truck horn, air horn, bigger ship horn.. etc.?


    Also, when playing around on my server with some friends we noticed the boat engine steering gets messed up on larger ships. Left becomes right, right becomes left, or the only way the boat does go is left. I ended up wiring thrusters to the back and tuning down the engine. I am 100% sure the engine is facing the correct way because it worked fine in the beginning, and steering was normal but it turned harder to the left than right, but it travels straight when not pressing A or D.
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  30. Post #30
    I love Lemon Punch
    Sakarias88's Avatar
    January 2006
    1,262 Posts
    Hey could we have different horns like car horn, truck horn, air horn, bigger ship horn.. etc.?


    Also, when playing around on my server with some friends we noticed the boat engine steering gets messed up on larger ships. Left becomes right, right becomes left, or the only way the boat does go is left. I ended up wiring thrusters to the back and tuning down the engine. I am 100% sure the engine is facing the correct way because it worked fine in the beginning, and steering was normal but it turned harder to the left than right, but it travels straight when not pressing A or D.
    I have noticed that too. It happens some times on my dupes.
    Don't know why.
    --------------------RIGHT
    if self.Entity.Owner:KeyDown( IN_MOVERIGHT ) then
    if self.Entity:WaterLevel() > 0 then
    	local phys = self.Entity:GetPhysicsObject()
    		phys:AddAngleVelocity(Vector(0,0,-10000)*(self.SteerForce /(self.EngineMass/35)))
    end
    end
    --------------------
    --------------------LEFT
    if self.Entity.Owner:KeyDown( IN_MOVELEFT) then
    if self.Entity:WaterLevel() > 0 then
    	local phys = self.Entity:GetPhysicsObject()
    		phys:AddAngleVelocity(Vector(0,0,10000)*(self.SteerForce /(self.EngineMass/35)))
    end
    end
    ----------------------

    The code doesn't lie.
    I think the problem has something to do with the propeller prop attatched to it but i'm not sure.
    You can always remove the propeller prop (the engine will still work without the propeller) and see if there is any difference.
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  31. Post #31
    Gold Member
    squeaky024's Avatar
    October 2007
    2,071 Posts
    Yup, that fixed it.

  32. Post #32
    I love Lemon Punch
    Sakarias88's Avatar
    January 2006
    1,262 Posts
    New "movement system" on all the engines now (except the jet engine).
    The tuner tool works a bit different now.
    Added option of brake efficiency and auto straighten for more realism.

    Seriously there is a very big difference!
    So update your svn NOW!

    Will fix the jet engine tomorrow.

  33. Post #33
    laaza's Avatar
    April 2008
    40 Posts
    i spotted bug in newest version of svn (7). the engine and other parts unwelds strangely. i made vehicle and then drived it a bit until suddenly my engine and seat got unwelded and dropper out of the vehicle and earlier when i connected a seat to engine by hitting it is unwelded and dropped to ground. u really need to fix this cos this mod is useless if u cant weld the parts.

  34. Post #34
    jaybud4's Avatar
    May 2006
    31 Posts
    seat got unwelded
    Not a bug with this mod, as it doesn't change anything for the seats, just allows them to control the engine.

  35. Post #35
    I love Lemon Punch
    Sakarias88's Avatar
    January 2006
    1,262 Posts
    i spotted bug in newest version of svn (7). the engine and other parts unwelds strangely. i made vehicle and then drived it a bit until suddenly my engine and seat got unwelded and dropper out of the vehicle and earlier when i connected a seat to engine by hitting it is unwelded and dropped to ground. u really need to fix this cos this mod is useless if u cant weld the parts.
    Maybe you typed reload ents or something like that in console.
    Engine mod does not have any code that can remove welds.
    Something else must be the problem.

    I hope everyone enjoys the smooth movement and the new auto straighten option.
    It's easier to do good looking slides and drifting with that option.
    You no longer have to care about the engine weight either.

  36. Post #36
    laaza's Avatar
    April 2008
    40 Posts
    well i dunno but i didnt put anything in console they just got unwelded

    Edited:

    and i can weld them but they unweld after time or at least they did

    Edited:

    hmm it worked now so sorry about the false alarm but u would really make it possible to make engine invisible.

  37. Post #37
    I love Lemon Punch
    Sakarias88's Avatar
    January 2006
    1,262 Posts
    New SVN update (revision 8).
    Fixed the new "movement system" on the jet engine.
    Also fixed some limits on the swep tools.


    make it possible to make engine invisible.
    New SVN update (revision 9).
    You can now cloak engines (setting alpha to 0 with the default color stool).

    I expect new bugs since I changed a lot of code.
    Please post if you find any.

    Revision 10.
    Missed to fix a value on the jet engien so disabling sound on it wouldn't work.
    Fixed it.

    Revision 12.
    Fixed a force bug when stools where used on the fuel intake.
    Updated the in game manual.
    The thermometer is now working as a throttle gauge for the jet engine.

  38. Post #38
    List this server as having it installed.
    213.114.123.125:27015

  39. Post #39
    laaza's Avatar
    April 2008
    40 Posts
    New SVN update (revision 9).
    You can now cloak engines (setting alpha to 0 with the default color stool).

    thanks :D

    Edited:

    sorry i dunno how to make that "**** posted" thingy :/

    Edited:

    hmm i tried to make car from one sa vehicle but its just hard to get on the seat because its inside the model so u would make stool or something that would work like clicking the seat then prop u want to make that it u can press e like any vehicle and it would enter to linked seat. if thats possible it would be really cool and useful too, theres no any problem entering your carfames but some models it is.

  40. Post #40
    $1 Title to make me look important
    mu ha ha's Avatar
    October 2005
    1,334 Posts
    Edited:

    sorry i dunno how to make that "**** posted" thingy :/
    Just press "Reply" The button is located in the bottom right of any post.