1. Post #1
    'Fashion Designer'
    Beacon's Avatar
    August 2005
    12,115 Posts
    Welcome to the Third Iteration of this thread!

    Dwarf Fortress

    Dwarf Fortress is a rogue-like game that focuses on the establishment and long-term maintaining of a dwarven settlement. Everything is rendered in ASCII, although there are "tilesets" that render everything differently.



    Dwarf Fortress started development in 2001, and no public release was made until 2006.

    Originally the game was simply 2D (meaning, there were no z levels. You could not go up or down). There was no variety in the maps. On the left, there is a grassland, and on the right side, there is a mountain, further in a cave river, chasm, magma and then adamantine/the Pits.

    Then, the 3D version was released, with the major addition of Z levels, and mechanics. This expanded gameplay tremendously, but made underground rivers, magma, and creatures etc unique to their landscape. To clarify, this is not in a 3D view, but adds 3D features. Whereas in the 2D version you could go left and right, x and y axis, the 3D version adds up/down, the z-axis. Once more, THIS IS FROM THE SAME VIEW AS THE 2D VERSION, TOP-DOWN.

    The latest 2D version is here
    Note: 2D version is no longer updated and lacks many of the features you may be used to in the 3D version.

    The latest 3D version is here

    There are OpenGL versions of the game available which run better than their predecessors, here are the links!

    http://www.bay12games.com/dwarves/df..._40d13_win.zip - Windows
    http://www.bay12games.com/dwarves/df..._linux.tar.bz2 - Linux
    http://www.bay12games.com/dwarves/df...13_osx.tar.bz2 - Mac

    The most stunning feature of Dwarf Fortress is that it creates a randomly generated, persistent world for you to play in. (The world is only "on" when you are actually playing in it, however.) When you die in either the adventure or fortress modes, your next game will be in the same world, albeit a few days later. You can visit your old fortress, or get revenge on the monster that killed your adventurer. If your fortress or your adventurer had done anything of particular note, there's a chance that the game will generate a legend for them, which you can read about in the legends section. (Provided you've discovered enough information about the legend)





    Dwarf Fortress has three major game modes and a fourth non-game mode:

    * Dwarf Fortress Mode: In this mode you manage a number of dwarves whose task is to create a fortress.
    * Reclaim Fortress: Once you have created and abandoned/lost a fortress, you can take a band of military dwarves to fight the monsters that now inhabit it. If you succeed, the fortress is yours to play in once more, just like the standard dwarf fortress mode.
    * Adventure Mode: In this mode you explore the world in a fashion similar to Rogue, Nethack, or Angband, completing quests and killing monsters. In adventure mode you can uncover details about your world's legends.
    * Legends: In the fourth mode you can read more about the legends of your world, provided you've discovered them through adventuring.



    * The world is randomly generated with distinct civilizations spanning over 1000 years of history, dozens of towns, hundreds of caves and regions with various wildlife.
    * The world persists as long as you like, over many games, recording historical events and tracking changes.
    * Command your dwarves as they search for wealth in the mountain.
    * Craft treasures and furniture from many materials and improve these objects with precious metals, jewels and more.
    * Defend yourself against attacks from hostile civilizations, the wilderness and the depths.
    * Support the nobility as they make demands of your populace.
    * Keep your dwarves happy and read their thoughts as they work and relax.
    * Z coordinate allows you to dig out fortresses with multiple levels. Build towers or conquer the depths.
    * Build floodgates to divert water for farming or to drown your adversaries.
    * Much much more...
    * Play an adventurer and explore, quest for glory or seek vengeance.
    * Meet adversaries from previous games.
    * Recruit people in towns to come with you on your journey.
    * Explore without cumbersome plot restrictions.
    * Seamlessly wander the world -- 197376 x 197376 squares total -- or travel more rapidly on the region map.
    * Accept quests from the town and civilization leaders.
    * Retire and meet your old characters. Bring them along on an adventure with a new character or reactivate them and play directly.
    * Z coordinate allows you to move seamlessly between dungeon levels and scale structures fighting adversaries above and below.
    * The combat model uses skills, body parts, wrestling, charging and dodging between squares, bleeding, pain, nausea, and much more.
    * A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards.
    * Over two hundred rock and mineral types are incorporated into the world, placed in their proper geological environments.
    * Add new creatures, weapons, plants, metals and other objects via modifiable text files.
    * Extended ASCII character set rendered in 16 colors (including black) as well as 8 background colors (including black).



    Due the the very easy editing of the raws, (simple text files that make up a lot of the game) many mods have been created that can range from full conversions of races, creatures and items to a simple additional stone type.

    Stallion's Dig Deeper Mod

    Stallion's Mod adds only what is needed to keep the original Dwarf Fortress feel to the game, while extending it.... Digging Deeper!

    70+ new animals.
    A new civilisation.
    50+ new craftable trade items.
    10 new metals.
    A new gem.
    8 new wood/tree times.
    15 new plants (with associated extracts and drink).
    6 new weapons.
    6 new pieces of armour.
    14 new sets of speech for adventure mode.
    53 new engravings.
    And numerous changes!
    Download it here!: http://www.bay12games.com/forum/index.php?topic=35736.0


    The Martial Arts Mod

    New abilities!
    - Natural melee attacks of most creatures have been improved upon.
    - Body structure has been altered to allow grabbing and breaking necks and spines.
    - Experimental changes in body structure. "Sensitive parts", beards, grappling mouths and tails, etc.

    New races to play!
    - Dark elves, evil tower-dwelling brethren of the treehuggers.
    - Dark outcasts, corrupted and mutated, these "dark spider elves" are more than a nuisanse.
    - Kentauri, the quintessense of duty and justice. Almost as nature-loving as the elves, these horseback/elf-fronts don't pose much of a threat. Beware their leader though.
    - Tigermen, a low-intelligence race akin to kobolds.
    - Major original races are also playable.

    New weapons of power!
    - Shovel (of power, yes)
    - Hack
    - Pitchfork
    - Club
    - Spiked club
    - Kobold flail
    - Kobold shortbow New ammo: pointed sticks
    - Sharded sword (itemcorpse only)
    - Flanged mace
    - Hand axe
    - Greatsword
    - Dwarven waraxe
    - Elven longblade
    - Longbow
    - Recurved longbow
    - Hand crossbow
    - Giant arbalest New ammo: harpoons
    - Elven skewer bow, new ammo: piercing arrows, slashing arrows, enchanted arrows
    - Dwarven mechanibow, new ammo: tearing shards, slashing stars, impact bolts
    (all names translated into native tongue)

    New items of defence!
    - Tower shield
    - Shard shield (itemcorpse only)
    - Chestplate (metal/bone/shell)
    - Full plate armor (metal)
    - Plated boots (metal/shell/bone)
    - Full helm (metal)
    - Helmet (shell/metal)
    - Full craftable set of bone armor (Splint mail, leggings, gauntlets, crown, plus the mentioned boots)

    New creatures:
    - Feral outcasts, uncivilised version of dark outcasts.
    - Black Dragon, the dark poisonous brother of the firebreather.
    - Copper golems, just because iron is too hard to dent.
    - Rock golems, to provide your fort with statues for the next five years.
    - Warped rock golems, to slice things up while you're at it.
    - Shard golems, cheap and cheerful adventurer-dicers.
    - Shard elementals, if you think walking golems weren't enough.
    - Silver golems, much nastier than their soft nature would suggest.
    - Golden golems, as if there weren't enough constructs already.
    - Adamantine golems. Just run.
    - Large demon rat. Not your usual vermin.
    - Giant demon rat. Definetly not your usual vermin.
    - Divine being. Flying, firebreathing, superspeed, wields magical weapons and flame. Also god(dess) of the kentauri.
    - Panther. Just thought it was missing.
    - Made several changes to existing creatures, as mentioned at the top of the listing

    New trap components!


    - Rotating fanblades! Chop your enemy into many little pieces! Can pump water with minimum modification!
    - Huge smashing hammers.
    - Reciprocating battering rams, of wood or metal. Handy bludgeoning alternative to upright spikes.

    Finally, New engraving images!
    - I won't list them. Look for yourself or be surprised.
    Unintelligent's Random Crap Mod
    2 New Races

    Monoliths

    Once the servants of a forgotten civilization, these massive golem-like creatures now serve the Goblins who have discovered them, who value the Monoliths for their unerring loyalty and ability to work tirelessly for ages without the need for food or rest. While they have no weapons of their own, they are deadly in unarmed combat.

    -Evil
    -Sieges
    -Do not require sleep, food, or drink
    -Very difficult to defend against
    -Cannot harvest their own wood
    -Playable in Fortress and Adventure mode

    Luftoden

    These unholy inhabitants of the frozen forests of the Taiga are quite fearsome to behold. Their desire for death and mayhem surpasses even that of the Goblins, who have formed an uneasy alliance with them. They appear to be a species of Demon; though they are fortunately much weaker than their belowground cousins, compared to the other major races, their strength in combat is second only to the Monoliths.

    -Evil
    -Sieges, babysnatches
    -Can fly
    -Playable in Adventure mode only

    ----------------------------------

    New Creatures

    14 new non-entity creatures, including:

    Riptides

    These bizarre manta ray-like creatures float like a butterfly and sting like a cruise missile. They glide just above the ground at ludicrous speeds, leaving a trail of firey destruction in their wake. They fly over traps and can wipe out an army of untrained soldiers faster than you can say "OH SHI-". Although even a simple trench can keep them at bay, if you manage to defeat them, their hearts can be smelted into a metal stronger than steel.

    Fell Dragons

    While they may be smaller than a normal dragon and have weaker breath, these monstrosities are by no means less dangerous. They fly over walls and have venom in their fangs that makes their prey easier to devour. The only thing more dangerous than a Fell Dragon is a Skeletal Fell Dragon, so beware of evil regions.

    Phantoms

    These deadly spirits haunt the tainted lands where the undead roam and only the brave and the foolhardy dare to dread. They blend in with the dark landscape and are almost impossible to see before they strike. Once they attack, however, they often become easier to see, although that does not make them any less dangerous.


    Check the creature_mod file for specifics on the rest of the new creatures. Or you could just play the game and let it surprise you.

    ----------------------------------

    Other Features

    Bronze and Iron

    After someone pointed out that Bronze should be stronger than iron in the suggestion forum, I mucked around with the entries for Bronze and Iron a bit. (Shortly afterwards, I noticed someone already made a mod that does this, and much better than I did.)

    Uranium

    I don't know if something like this has been done before, but whatever. Pitchblende can now be smelted into Uranium. I also made it slightly more available; it's no longer granite-exclusive, though I'll probably change that later after I do more research.

    -Once smelted, Uranium can be "enriched" at a smelter; this makes several bars of "depleted uranium," but only a small chance of producing "enriched uranium."
    -Depleted uranium can be used for bolts only (at the moment) and is stronger than steel
    -Enriched uranium has no purpose (yet), and cannot be used to create anything, although the bars are (currently) more valuable than Adamant


    Gibbed's Dwarf Fortress Tweak

    Combines adjuststart.exe, reveal.exe, warp.exe, heal.exe, and a few new ones into one convenient program.

    Dwarf Companion

    This project is about having a helper utility for dwarf fortress, hopefully filling gaps in the user interface. It will also allow some cool cheating, so that it would be possible to play with the engine. For example, you can now mark your nobles as butcherable! Ain't that cool?

    Requires the latest version of Python and Gtk+/Win32 Runtime Environment.



    Indecisive's Illustrated Dwarf Fortress Tutorial

    Your First Fortress

    The Wiki - The most useful site related to Dwarf Fortress - Go here for anything and everything.

    The Official Forums

    Dev Log - Check it every now and again for latest developments.

    The awesome tale of Boatmurdered.



    Thorny
    Teh Zip File
    Skullivan
    Punjon
    Banned?
    Viro
    Rusty-bucket
    KamikazII
    Deadly Midget
    GenericAlt
    Drew Carey
    LordLoss
    Rotinaj
    Jota Dê V2
    mad skillz11
    Khyour
    Orkel
    Mikkelmann
    EvilJesus4
    Tetsmega
    swat99
    Skooma
    Ev!LHavoc
    FK102
    tinhead50
    scout1
    Themage
    Lemurman
    Resto
    Hamsterman
    Galenus
    Swebonny
    El Ruffianos
    PI3 B01
    cheesedelux
    LEETSEPEAK
    littlerippa
    Vronkio
    Kwal
    ClavusElite2
    Meerkat
    Adbor
    XD!
    IlikeHL2
    DeadorK
    Xed
    Kondor
    Raymastereo
    Loney
    nunu
    Goofa
    No_0ne
    lamaar
    coolguy1351
    ShanOMac794
    758759754
    Canesfan
    Scope0
    ChimeraR
    KyleL999
    Coilgunner
    Stallion
    DmGod
    RedNick27
    Zezibesh
    Venn117
    Zatharon
    Suicide Requiem
    Duncanfrost
    Boomersocks
    Misterwaffle

    These people all play Dwarf Fortress, and so do you, I guess, but I'm afraid I won't add any more new people.

    Credit to the creator of and all contributers of the thread before mine.
    Credit also to FlyingDog, thanks for the pictures buddy. <3

    Remember:

    LOSING IS FUN!
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  2. Post #2
    Gold Member
    CommanderPT's Avatar
    July 2006
    7,472 Posts
    Looks quite interesting actually but it seems to be really complicated. Might have a go at it sometime.
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  3. Post #3
    Gold Member
    Xera's Avatar
    November 2006
    3,089 Posts
    Hah, great title.
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  4. Post #4
    'Fashion Designer'
    Beacon's Avatar
    August 2005
    12,115 Posts
    Looks quite interesting actually but it seems to be really complicated. Might have a go at it sometime.
    It's one of the most in-depth, complicated and fun games you'll ever play, at least try it.

    Remember: Use the wiki for EVERYTHING.
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  5. Post #5
    Gold Member
    Bloodshed7's Avatar
    May 2005
    236 Posts
    I've always wanted to get into this but I find it really complicated.
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  6. Post #6
    Gold Member
    thisguy123's Avatar
    August 2008
    5,200 Posts
    my fortress is coming along nicely, i even have a little back story for my underground concentration camp.

    Which i might write later. The entrance is concealed behind a sinister looking door in the back of the barracks which is kept tightly locked.
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  7. Post #7
    Kwal's Avatar
    March 2008
    577 Posts
    Yeah, I'm turning off the economy. I mean, it's always fun playing "All my Dwarves are happy, how do I fix that?" but...blaaaaaahhh
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  8. Post #8
    Gold Member
    Appox's Avatar
    May 2005
    16,240 Posts
    The OP didn't give download links to the latest OpenGL version. Get it here:

    http://www.bay12games.com/dwarves/df..._40d13_win.zip - Windows
    http://www.bay12games.com/dwarves/df..._linux.tar.bz2 - Linux
    http://www.bay12games.com/dwarves/df...13_osx.tar.bz2 - Mac

    Runs a lot faster.


    Can anyone help me out with setting up Waterwheels, or windmills. No idea how to work the gears and axles.
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  9. Post #9

    May 2009
    591 Posts
    So, what's the answer to the title?
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  10. Post #10
    Dwarven Moderator
    Orkel's Avatar
    January 2005
    22,162 Posts
    Here's a pic from when I went back to my old fort as an adventurer, only to meet the zombie swordschampion who was the reason the fort died (I turned him into a zombie and he raped everyone). He then proceeded to brag to me about all of his kills. About 170-180 of them to be precise.

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  11. Post #11
    'Fashion Designer'
    Beacon's Avatar
    August 2005
    12,115 Posts
    So, what's the answer to the title?
    Elves are cannibals.
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  12. Post #12
    Fratellay's Avatar
    July 2009
    26 Posts
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  13. Post #13
    DmGod's Avatar
    September 2006
    166 Posts
    God dammit 09ers

    also if i can be arsed enough i will post pictures of my fort later

    also cats
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  14. Post #14
    Gold Member
    Appox's Avatar
    May 2005
    16,240 Posts
    quote for ban
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  15. Post #15
    'Fashion Designer'
    Beacon's Avatar
    August 2005
    12,115 Posts
    The OP didn't give download links to the latest OpenGL version. Get it here:

    http://www.bay12games.com/dwarves/df..._40d13_win.zip - Windows
    http://www.bay12games.com/dwarves/df..._linux.tar.bz2 - Linux
    http://www.bay12games.com/dwarves/df...13_osx.tar.bz2 - Mac

    Runs a lot faster.


    Can anyone help me out with setting up Waterwheels, or windmills. No idea how to work the gears and axles.
    Added to the OP, I'd forgotten about the OpenGL versions.
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  16. Post #16
    Gold Member
    venn177's Avatar
    January 2007
    5,386 Posts
    Fix my name in the fucking OP.

    My name is venn177, not Venn117.
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  17. Post #17
    'Fashion Designer'
    Beacon's Avatar
    August 2005
    12,115 Posts
    Fix my name in the fucking OP.

    My name is venn177, not Venn117.
    Think I'll leave it as it is thanks.
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  18. Post #18
    pato2747's Avatar
    March 2007
    81 Posts
    Question of mighty relevance and discussion:

    What is, in your opinion, the best tileset/Graphics set combo around? (For the latest version, 40d).
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  19. Post #19
    Gold Member
    133753P34K's Avatar
    February 2008
    2,134 Posts
    Question of mighty relevance and discussion:

    What is, in your opinion, the best tileset/Graphics set combo around? (For the latest version, 40d).
    You're better off not playing with one, considering when you go on DFMA and see a fortress without one, you won't be like "What?"
    k is your friend, remember that.
    But, as you all know by now I hate tilesets, so I suppose I'm biased.
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  20. Post #20
    Dwarven Moderator
    Orkel's Avatar
    January 2005
    22,162 Posts
    Question of mighty relevance and discussion:

    What is, in your opinion, the best tileset/Graphics set combo around? (For the latest version, 40d).
    If the default colours hurt your eyes, I recommend checking and installing the natural colour scheme from the DF wiki. Looks brilliant.

    Code:
    [BLACK_R:0]
    [BLACK_G:0]
    [BLACK_B:0]
    [BLUE_R:13]
    [BLUE_G:103]
    [BLUE_B:196]
    [GREEN_R:68]
    [GREEN_G:158]
    [GREEN_B:53]
    [CYAN_R:86]
    [CYAN_G:163]
    [CYAN_B:205]
    [RED_R:151]
    [RED_G:26]
    [RED_B:26]
    [MAGENTA_R:255]
    [MAGENTA_G:110]
    [MAGENTA_B:187]
    [BROWN_R:120]
    [BROWN_G:94]
    [BROWN_B:47]
    [LGRAY_R:185]
    [LGRAY_G:192]
    [LGRAY_B:162]
    [DGRAY_R:88]
    [DGRAY_G:83]
    [DGRAY_B:86]
    [LBLUE_R:145]
    [LBLUE_G:202]
    [LBLUE_B:255]
    [LGREEN_R:131]
    [LGREEN_G:212]
    [LGREEN_B:82]
    [LCYAN_R:176]
    [LCYAN_G:223]
    [LCYAN_B:215]
    [LRED_R:255]
    [LRED_G:34]
    [LRED_B:34]
    [LMAGENTA_R:255]
    [LMAGENTA_G:167]
    [LMAGENTA_B:246]
    [YELLOW_R:255]
    [YELLOW_G:218]
    [YELLOW_B:90]
    [WHITE_R:255]
    [WHITE_G:255]
    [WHITE_B:255]
    Replace the current one in the init.txt.
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  21. Post #21
    Gold Member
    NotYou3's Avatar
    January 2008
    2,962 Posts
    Fix my name in the fucking OP.

    My name is venn177, not Venn117.
    hey you capitalised my name when my name isnt capitalised i demand you change it or i will tell garry and hezzy and the fbi and you will be banned and your pc will be confiscated

    edit:
    also just downloaded this, i've recently had a craving for roguelikes.
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  22. Post #22
    pato2747's Avatar
    March 2007
    81 Posts
    You're better off not playing with one, considering when you go on DFMA and see a fortress without one, you won't be like "What?"
    k is your friend, remember that.
    But, as you all know by now I hate tilesets, so I suppose I'm biased.
    You have a good point there.
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  23. Post #23
    Eleventeen's Avatar
    August 2008
    1,262 Posts
    The only hard part is learning that you use the keyboard for everything.

    also: Use numpad keys (haven't tried normal keys) 9 and 3 to scroll through the units list megafast.
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  24. Post #24
    Gold Member
    Scope0's Avatar
    February 2009
    1,410 Posts
    Anybody else not play their fort for a little bit because your afraid that you'll mess things up?

    ...or is it just me
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  25. Post #25
    Eleventeen's Avatar
    August 2008
    1,262 Posts
    Yeah, we all do that. What you do is to not get scared about messing shit up. We need an forum for this in the video games section. Really, 3 fucking threads already?
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  26. Post #26
    Dwarven Moderator
    Orkel's Avatar
    January 2005
    22,162 Posts
    Yeah, we all do that. What you do is to not get scared about messing shit up. We need an forum for this in the video games section. Really, 3 fucking threads already?
    Considering the ridiculously low 1,000 post autolock, 3 threads isn't that special.
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  27. Post #27
    Gold Member
    Lapsus's Avatar
    June 2006
    1,035 Posts
    Hey, add me to the player list
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  28. Post #28
    Mkoll's Avatar
    December 2005
    64 Posts
    The wait for the new version is killing me. Nothing is fun anymore :(
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  29. Post #29
    pato2747's Avatar
    March 2007
    81 Posts
    So is anybody up for some Boatmurdered-esque sucession/bloodline game?
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  30. Post #30
    Gold Member
    thisguy123's Avatar
    August 2008
    5,200 Posts
    can someone tell me why is it that every time i quit DF my save gets corrupted forcing me to start over?

    I WILL HAVE MY CONCENTRATION CAMP!
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  31. Post #31
    Gold Member
    Robbobin's Avatar
    June 2007
    7,488 Posts
    The default font is too small :frown:

    I don't know how to make it bigger without fucking over the resolution and everything.

    I want the window to be about 1280x800. What do I dooo?
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  32. Post #32
    AwesomeDino's Avatar
    June 2009
    1,760 Posts
    One of my dwarves went berserk once and with a lucky throw took out 4 dwarves at once. :frown:
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  33. Post #33
    Kwal's Avatar
    March 2008
    577 Posts
    If the default colours hurt your eyes, I recommend checking and installing the natural colour scheme from the DF wiki. Looks brilliant.

    <Color Code>

    Replace the current one in the init.txt.
    It's all personal taste, really. To me, the Natural Color Scheme looks bland. But, to each his own.
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  34. Post #34
    Gold Member
    Canesfan's Avatar
    July 2005
    1,292 Posts
    I liked the first title better. Anyway, i'm doing a bloodline game with some friends. Somberpulleys, the Bald City of Swine. Going well so far, i'll link to the whole story when i'm done.
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  35. Post #35
    'Fashion Designer'
    Beacon's Avatar
    August 2005
    12,115 Posts
    I liked the first title better. Anyway, i'm doing a bloodline game with some friends. Somberpulleys, the Bald City of Swine. Going well so far, i'll link to the whole story when i'm done.
    It won't be long before we have to get another thread anyway.
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  36. Post #36
    wow ok
    Teh Zip File's Avatar
    December 2007
    15,366 Posts
    Yeah, we all do that. What you do is to not get scared about messing shit up. We need an forum for this in the video games section. Really, 3 fucking threads already?
    There have been like... 13 megathreads on this game. Not enough people play it for it to have its own subforum.

    The current post count thread lock is way too small right now anyway.
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  37. Post #37
    Gold Member
    ZomBuster's Avatar
    June 2006
    2,001 Posts
    The OpenGL is kind of buggy with the mouse for me.. when it's on the menu it works correctly but when it's on the playing field stuff doesn't respond good. Probably because I use Win7.
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  38. Post #38
    Gold Member
    Edthefirst's Avatar
    November 2007
    8,435 Posts
    Hey Thorny could you maybe add a few more mods up there?
    Anyway, I'm going to go play out my siege. My military tower has successfully managed to hold them off but a few of them are still pestering me.
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  39. Post #39
    Gold Member
    Skooma's Avatar
    November 2005
    402 Posts
    Another thread already?
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  40. Post #40
    'Fashion Designer'
    Beacon's Avatar
    August 2005
    12,115 Posts
    Yeah, the last one hit 1000 posts again.
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