1. Post #1
    Hiphopopotomus's Avatar
    March 2009
    526 Posts
    My map city_Sprint has released!!!(earlier than I planned too) What is City_Sprint its concept is

    similar to mirrors edge jumping from buildings , climbing up pipes , grabbing ledges, and at the same time

    cops are shootin at you. Hope you enjoy it when it releases. Please spread the word about this map. fixed the link sorry about that.

    download it here - http://www.garrysmod.org/downloads/?a=view&id=74611

    Please comment.







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  2. Post #2
    Gold Member
    Squirrel2531's Avatar
    March 2008
    478 Posts
    O looks nice, will give it a try.
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  3. Post #3
    Gold Member
    The Pretender's Avatar
    July 2009
    7,470 Posts
    Nice map downloading. I'm downloading your Dr Pepper Physgun (I'm Dr Pepper on here).
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  4. Post #4
    Hiphopopotomus's Avatar
    March 2009
    526 Posts
    Nice map downloading. I'm downloading your Dr Pepper Physgun (I'm Dr Pepper on here).
    haha cool thanks for the downloads!

  5. Post #5
    Gold Member
    esrande's Avatar
    August 2006
    759 Posts
    It's like Mirror's Edge but without the bloom
    Which is good

  6. Post #6
    JasperWB's Avatar
    May 2009
    315 Posts
    I'm addicted to these maps. It looks like the original freerun and that was an awesome map.

  7. Post #7
    Hiphopopotomus's Avatar
    March 2009
    526 Posts
    I'm aware that there is one sort of buggy pipe I'm trying to fix it.

  8. Post #8
    ILOVECASH's Avatar
    October 2008
    337 Posts
    Not bad but the textures are a bit plain.

  9. Post #9
    Hiphopopotomus's Avatar
    March 2009
    526 Posts
    Not bad but the textures are a bit plain.
    Yeah , I was sort of going for a plain different world look.
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  10. Post #10
    Gold Member
    Bulaba0's Avatar
    July 2008
    1,995 Posts
    The lighting is pretty dark for the skybox. And the textures could use some variation.

  11. Post #11
    Gold Member
    HiddenMyst's Avatar
    June 2006
    6,636 Posts
    Lower the lightmap scale on some of the walls to give it less of a blocky lightmap effect. But don't go overboard, because it will increase filesize quite a bit.

  12. Post #12
    Gold Member
    Skyhawk's Avatar
    July 2008
    1,545 Posts
    Lighting is blargh. Other than that looks good.

  13. Post #13
    Gold Member
    Larry_G's Avatar
    November 2008
    2,974 Posts
    Jesus christ, did you compile this with VRAD on fast? This is quite horrible. :saddowns:
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  14. Post #14
    Hiphopopotomus's Avatar
    March 2009
    526 Posts
    Jesus christ, did you compile this with VRAD on fast? This is quite horrible. :saddowns:
    No I didn't why?
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  15. Post #15
    Red Heavy's Avatar
    July 2009
    654 Posts
    Take off the dev textures and put in real textures, fix those fucking horrid lightmaps, and add some props laying around, etc, because this looks like it was done in like, an hour.
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  16. Post #16
    Hiphopopotomus's Avatar
    March 2009
    526 Posts
    Take off the dev textures and put in real textures, fix those fucking horrid lightmaps, and add some props laying around, etc, because this looks like it was done in like, an hour.
    an hour?!?!?! Are you kidding its a pretty big map lots of detail.
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  17. Post #17
    Gold Member
    Dennab
    January 2009
    5,047 Posts
    This looks awesome! Will download.

  18. Post #18
    Follow me on github!
    benjojo's Avatar
    January 2009
    2,622 Posts
    Bang up the lightmap scale and if it takes too long to compile then just get your friends to help you using this> http://exp-softworks.com/2008/12/07/...-net-compiler/
    This will allow you to get you friends to help you out with the mass of lighting calculations!
    It works a dream for me!