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 Post #1
 31st July 2009 Last edited by farmatyr; 3rd August 2009 at 07:49PM.. (Adding some important info.)
Gold Member
farmatyr's Avatar
June 2007
2,282 Posts
Level: 1 (Flatgrass World, the usual)

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Level: 2 (Water World, build boats and other stuff that floats)

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Level: 3 (PvP World, build bases or do whatever you want)

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Level: 4 (Base World, one giant base in each corner of the world)

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Level: 5 (Obstacle World, build wiremod contraptions to navigate around the world or get lost)

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A five level Stargate based map for exploration and base building etc.
The map is made by Farmatyr(me), and it is the first map i have ever finished.

//Please, do not upload anywhere else unless you credit me for it.


*Remember to put "gm_stargrass_final.ini" in "addons\stargate\data\stargate\gatespawner_map s"
Edit: I got a server up and running steam://connect/85.252.81.211:27015
 Post #2
 31st July 2009
Flyboi's Avatar
May 2007
623 Posts
That's pretty cool.
 Post #3
 31st July 2009
Entharion's Avatar
March 2008
51 Posts
this looks pretty awesome, I'll try it out :)
 Post #4
 31st July 2009
Gold Member
aVoN's Avatar
December 2005
8,603 Posts
Looks nice.
 Post #5
 31st July 2009
Gold Member
HiddenMyst's Avatar
June 2006
8,111 Posts
Tower looks pretty cool. I just don't like how the bottom part of the ramp up it is different to the rest.
 Post #6
 31st July 2009 Last edited by Sejr; 31st July 2009 at 03:27PM..
Sejr's Avatar
July 2009
137 Posts
Looks nice? No one noticed the big gray field in the skybox?
And you only use 2 textures in the whole map? Much repetive.

The base world is way too blocky, you could have added lots of nice details.

But i guess it's good for your first map. But atleast it's not fullbright..
 Post #7
 31st July 2009
Gold Member
Bulaba0's Avatar
July 2008
2,176 Posts
Looks nice? No one noticed the big gray field in the skybox?
And you only use 2 textures in the whole map? Much repetive.

The base world is way too blocky, you could have added lots of nice details.

But i guess it's good for your first map. But atleast it's not fullbright.
That skybox problem is not really his fault, it's the actual texture. He should however find a custom one that fits his map better.

The blocks actually look pretty nice, to the point where it actually fits like a style, rather than just noobish mapping. And the lighting isn't half bad.
 Post #8
 31st July 2009 Last edited by Sejr; 31st July 2009 at 03:26PM..
Sejr's Avatar
July 2009
137 Posts
That skybox problem is not really his fault, it's the actual texture.
Would you blame it on the texture creator, since you say it's not his fault?
 Post #9
 31st July 2009 Last edited by Anthracite; 31st July 2009 at 01:51PM..
Anthracite's Avatar
December 2005
513 Posts
The blocks actually look pretty nice, to the point where it actually fits like a style, rather than just noobish mapping. And the lighting isn't half bad.
^
this.

Also remember the "gray" part is always ~ in the middle of your screen, whatever height you will be.
 Post #10
 31st July 2009
Sejr's Avatar
July 2009
137 Posts
Well then i'm the only one, thinking it would be better to have a small wall. So when you walk in the map, you can't reach the skybox from the ground.
 Post #11
 31st July 2009 Last edited by farmatyr; 31st July 2009 at 04:13PM..
Gold Member
farmatyr's Avatar
June 2007
2,282 Posts
Thanks for your replies.

Looks nice? No one noticed the big gray field in the skybox?
And you only use 2 textures in the whole map? Much repetive.

The base world is way too blocky, you could have added lots of nice details.

But i guess it's good for your first map. But atleast it's not fullbright..
I was aiming for a kind of "blocky" and simplistic style. The thing with Gmod is that we fill in the details as we want them to be ourselves, what would be the fun if everything was built for you?

Here are some more pictures of the base:



 Post #12
 31st July 2009
Gold Member
kukiric's Avatar
July 2006
4,180 Posts
Would you blame it on the texture creator, since you say it's not his fault?
It's the militia skybox, cs_militia had a panoramic 3d skybox covering most of the screen, so that's why turtle rock (the guys who made this map) never made the lower part of the skybox.
 Post #13
 31st July 2009
uberjaypee's Avatar
August 2006
149 Posts
I like it. Excellent for your first map.
 Post #14
 31st July 2009
Provz's Avatar
January 2009
62 Posts
You could fix the "gray void" by making a big enough wall or mountains around the map with a 3d skybox.

Edit: Or both.
 Post #15
 31st July 2009
Gold Member
Bulaba0's Avatar
July 2008
2,176 Posts
Well then i'm the only one, thinking it would be better to have a small wall. So when you walk in the map, you can't reach the skybox from the ground.
No, you're not the only one. I think that there's not much else he could do for the skybox other than that, or a custom-made lower skybox.
 Post #16
 2nd August 2009
Gold Member
l337k1ll4's Avatar
September 2007
2,248 Posts
I like it, very well done for any map, let alone your first.
 Post #17
 3rd August 2009
Dennab
July 2008
1,251 Posts
Oh cool dumb spammers.

oh and btw, excellent map. something about it makes it look fun.

trying this in a few.

Edited:

I hope it doesn't lag for no reason like the rest of those custom maps, for me that is.
 Post #18
 3rd August 2009
OzJackal's Avatar
March 2008
421 Posts
Artistic from me, I like it a lot.
 Post #19
 3rd August 2009
Gold Member
Moreto's Avatar
March 2008
2,817 Posts
Very nice map, but is there any way to get to the other areas without using stargates?
 Post #20
 3rd August 2009
Novangel's Avatar
September 2008
6,224 Posts
Very interesting map, will download.
 Post #21
 3rd August 2009
Gold Member
kp3's Avatar
January 2008
3,613 Posts
I actually like it. Could use another world with displacements such as hills and mountains and stuff tho.
 Post #22
 3rd August 2009
Gold Member
Hakita's Avatar
June 2007
11,510 Posts
Base reminded me of Quake II for no reason.
Anyways, good job!
 Post #23
 3rd August 2009
ibeatyou9's Avatar
January 2009
48 Posts
do you need like half life 2 or CSS or something like thats because i get the black and purple checkered stuff.
 Post #24
 3rd August 2009
Gold Member
hexpunK's Avatar
August 2008
10,311 Posts
Militia skybox I think, so you might need CS: S for that. Any other missing textures?
 Post #25
 3rd August 2009
Gold Member
farmatyr's Avatar
June 2007
2,282 Posts
Yes I forgot to mention that you need CSS installed for some of the textures, in the next version I will make it so it's not dependent on having other games installed.
 Post #26
 3rd August 2009
ibeatyou9's Avatar
January 2009
48 Posts
thank you. other than that i like the idea you have put forward and it it a cool map 5/5, good job
 Post #27
 3rd August 2009
freestuffrocks's Avatar
July 2009
11 Posts
how did u make the gatespawner file? the gm_stargrass_final.ini)
 Post #28
 3rd August 2009
Gold Member
farmatyr's Avatar
June 2007
2,282 Posts
You go ingame, place the gates and dhd's where you want them and then use the command "stargate_creategatespawnerfile" (The command was something like that, don't remember it entirely but it will show up in console if you type "stargate_create").
 Post #29
 3rd August 2009
freestuffrocks's Avatar
July 2009
11 Posts
you go ingame, place the gates and dhd's where you want them and then use the command "stargate_creategatespawnerfile" (the command was something like that, don't remember it entirely but it will show up in console if you type "stargate_create").
thanks!
 Post #30
 3rd August 2009
Eavind G's Avatar
January 2008
44 Posts
YOU SUCK!
neida, bare kødder med deg fetter! ;D

Nice map!
Too bad I didn't get to contribute...

(Before you all go and get me banned, Farmatyr is my cousin and he knows that I'm joking!)

(User was banned for this post ("Trolling" - verynicelady))
 Post #31
 4th August 2009
Gold Member
Hakita's Avatar
June 2007
11,510 Posts
YOU SUCK!
neida, bare kødder med deg fetter! ;D

Nice map!
Too bad I didn't get to contribute...

(Before you all go and get me banned, Farmatyr is my cousin and he knows that I'm joking!)
There are things mankind isnt supposed to know.
 Post #32
 4th August 2009
Eavind G's Avatar
January 2008
44 Posts
There are things mankind isnt supposed to know.
What, -I dont even
 Post #33
 4th August 2009
pokeman's Avatar
November 2007
1,388 Posts
I got random lag spikes when I tested this also you can see the chevrons of the destination gate glowing in the sky.
 Post #34
 4th August 2009
Gold Member
farmatyr's Avatar
June 2007
2,282 Posts
I got random lag spikes when I tested this also you can see the chevrons of the destination gate glowing in the sky.
I also have the issue with the chevron glow effect, but I don't think it has anything to do with my map. And yes the map is heavy, so if you got an old computer with low memory you may experience lag.
 Post #35
 4th August 2009
pokeman's Avatar
November 2007
1,388 Posts
I doubt my computer is to blame for the lag.
If the Chevron glow problem isn't the map then what is it? It doesn't do that in any other map.
 Post #36
 5th August 2009
Eavind G's Avatar
January 2008
44 Posts
I am sorry for the Troll post! - It was only meant as an motivational post for Farmatyr, not to troll!

Good work, cousin! <3
 Post #37
 5th August 2009
Eavind G's Avatar
January 2008
44 Posts
I doubt my computer is to blame for the lag.
If the Chevron glow problem isn't the map then what is it? It doesn't do that in any other map.
The word "cubemap" comes to mind...
 Post #38
 5th August 2009
ibeatyou9's Avatar
January 2009
48 Posts
hey your server is down, and has been for like 20 min any help
 Post #39
 5th August 2009
FLIPPY's Avatar
April 2008
681 Posts
please upload to file front with mirror garrysmod.org is failing at 600 bytes
 Post #40
 5th August 2009
redBadger's Avatar
November 2008
2,354 Posts
Garrysmod.org has been failing for awhile now, I have no clue why -.-
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