1. Post #1
    alexincrime's Avatar
    January 2009
    53 Posts
    Hi guys, i have a similar questions about it,

    i started to make some new spacebuild map with 4 planets and 3 spacestations and many more new stuff for spacebuild feeling.

    The problem is, i dont know how to
    - make that no-air gravity like spacebuild maps, (no air = die)
    - how to make spacestation with gravity only, (that you can breath if you enter that)
    - the hangar with gravity but can be disabled after a ship is docking/landing in (I/O System no problem but how the gravity)
    - wich parameters or what should i do in Hammer to bring player die if he got not enough air, coolant, energy.

    I probably think coolant, air and energy are different entitys which controls it with spacebuild3 gamemode.

    Any ideas are welcome,
    and yeah thx a lot who trying to help.

  2. Post #2
    Groovy Member
    Agent Cobra's Avatar
    January 2005
    2,871 Posts

  3. Post #3
    alexincrime's Avatar
    January 2009
    53 Posts
    Thx but that is spacebuild gamemode, not rlly helps me.
    Because im mapping a spacebuild map...not a server with spacebuild gamemode.

  4. Post #4
    Groovy Member
    Agent Cobra's Avatar
    January 2005
    2,871 Posts
    Yeah, they used to have a tutorial on that thread. :P Try the new link

  5. Post #5
    alexincrime's Avatar
    January 2009
    53 Posts
    Oh yeah, thats freaking awsome!! thx :D

  6. Post #6
    Groovy Member
    Agent Cobra's Avatar
    January 2005
    2,871 Posts
    No problem! :p

  7. Post #7
    alexincrime's Avatar
    January 2009
    53 Posts
    yeah that helps me, but i still dont know how to make the player CAN breath inside of a station/planet, and outside not.
    Which entity will be triggered as no-air area for spacebuild gamemode?
    func_illusionary?

  8. Post #8
    Groovy Member
    Agent Cobra's Avatar
    January 2005
    2,871 Posts
    I believe the entity used in Gooniverse is called sb_base_planet1 or something, I'm not certain what settings are used though

  9. Post #9
    alexincrime's Avatar
    January 2009
    53 Posts
    There are many settings, it used logic_case entity for radius, pressure, atmosphere lights ect.
    And if this logic_case is in map, then it will ignore the default gravity on the map and put custom (aka logic_case gravity default 1) gravity in that radius of the logic_case. Required is only SB3, CAF, RD3, LF3 for clear working on the map, and it works pretty nice.
    Here some screenees


    Fast Compiled
    Probably i will add more spacestations, up to 4 or something and a spawnplanet with much place for build your ship of dream :D
    If requested, can add some mining entitys for the mining addon,
    so far so good, it works , thx very much for the link, it helps a lot on other things what i needed :)
    I think this thread can help other new mappers for spacebuild only.
    Here the link with settings for logic_case http://www.facepunch.com/showthread.php?t=289298
    thx Cobra

  10. Post #10
    Groovy Member
    Agent Cobra's Avatar
    January 2005
    2,871 Posts
    Ah yes, that was the thread I was trying to show on my first post :P

  11. Post #11
    alexincrime's Avatar
    January 2009
    53 Posts
    Yeah :) I didnt seen the logic_case tutorial on the bottom xD