When i first started playing it was 180 dilithium crystals for one cp, so good luck selling all of that ever since i started playing the exchange rate has been rising.
When i first started playing it was 180 dilithium crystals for one cp, so good luck selling all of that ever since i started playing the exchange rate has been rising.
It's gone down from 320 to an average of 305 in 2 days and I've always seen the average as around 280.
Star Trek Online Megathread #2 The Most inactive fleet in the galaxy
Fed carrier inbound. Going to buy one and name it Galactica.
dayum thats sexy
Who made that has a lot of talent, looks great.
They managed to make a carrier, and do what no one suspected, make it fit into the game quite well.
Alright, I'm going to play this more. Just updated the OP. Also, that carrier is SO badass.
Can't blame them for using the carriers, it looks amazing.
And it probably carries quite a pound as well, I'd imaging.
I'm using it on my SCI when I get it. It's a Science Carrier.
A carrier sending out multiple ships with the intend to destroy, for science, you monster.![]()
The carrier is also really fucking big i noticed. I went beside one whit my Sovering cruiser and its like half the size at the very best.
That looks nothing like a star fleet ship...
Not to be rude or anything but what gives you the right to decide that, it's been many years in the game since the series or movies. Arn't they allowed to change design a little bit?
If they didn't you'd see the same kind of ships over and over again. What's the fun in that?
Its a ship from one of the member worlds. Just like how the Vulcans have their own ships. It is a Caitian carrier.
I bought 440 C-Points for 265 Dilithium a while ago.
Guess who's smiling now? I'm rich compared to then.
Sorry but it the design and style conflicts with the current theme of the star fleet ships... it looks un star fleet.
Because it's not a Starfleet design.
Exactly my point ..
Thats the point, it isn't a starfleet ship. Its not suppose to be. Its a ship from one of the Member Worlds. Maybe starfleet was low on ships and asked for some from member worlds.
It is canon that member worlds still have their forces, mostly for Self-Defence
It's a Caitian carrier, not a Federation carrier.
C-Store posted:
So I'm an Engineer and I just got a Fleet Escort because I wanted to change things up.
Anybody got any tips?
I'd imagine it'd be like a lend-lease deal, which was frequent during WWII in particular. The Federation needed a carrier, but didn't have time to design one, so they were given some by a member world, and in return they gave them a kind of ship they needed in mass quantities (something not seen in many planet's fleets, maybe science vessels or something.)
Edited:
Dual Heavy Cannons may sound like fun, but don't just replace your beam banks with em, keep 2 or 3 so you can get enemies to your sides. The best way for me to take on escorts is to fly parallel to em, you don't know how many idiots go for a simple DHC and Torpedo Launcher loadouts, I destroy them easily in my Star Cruiser, also don't get turrets, Beam Banks and Torpedo launchers are much better, but turrets are meant for slow, large ships that can't easily turn to hit the enemy.
Be ready to switch power levels quickly, never just sit at weapon power or all power to engines, set them to slider mode (I did it a long time ago, but forgot how to, just mess with the UI till you find it like I did accidentally). And above all, never charge in solo, just because Escorts are fast and have high fire power potential, never go solo, your ship's name is Fleet Escort, so do as that says. I've seen entire times fail just because Escorts thought they could take on ships on their own, even if its a possible 1v1 fight, don't go for it, if a science vessel steps in to assist the ship, or if another Escort/Cruiser rolls in, the tide can turn quickly. This is relatively obvious advice, but never even consider fighting a Carrier solo or with another ship, they can confuse you by launching ships, and I've seen good captains in Klingon Carriers manage to hold back 3 ships at once, not beat, but hold them back for more than long enough to get extra support. Although if you do have to fight a carrier, remember, they're slow, and more than often, their back is nothing but turrets, due to their slow turn speeds, so focus there.
Other than that, just don't be an idiot, help your team, don't be a hero, and stick with your team.
I'm so glad I thought of this.
Another thing to keep in mind with an escort is the power of a well-placed mine field. If you swoop in and knock down their shields or scratch their hull, that's fine and dandy. But if you can disable their engines and place a full spread of quantums at the end of that run, they're going to have a bit more trouble. The key to an escort, like Dwarfy said, is flexibility. If you don't get some good Boff power combos going on, you're doing something wrong.
So a good aft load out would be like Beam, Torpedo, Mines?
Maybe one DHC on the front, they're good for when you're swooping in on an enemy and don't have your rear Beam Banks for extra damage.
Fuck, now I wanna get back into PVP, FP should organize a tournament of 3v3 or 4v4 matches (no eliminations, we don't have that many people, maybe a points system instead.)
Edited:
I think I might do a simple guide on Carriers too (had the one you get at Level 50 on my Old Gorn before my little brother deleted it). They're amazingly bad if you don't know what you're doing, and with the new Fed Carrier, I see too many idiots using the fighters as Suicide Attackers.
Okay, so after a few tweaks, my current Weapons loadout for my FE is:
Fore: Retrofit Foward Phaser Bank Mk XI [CrtH] [Dmg], Photon Torpedo Launcher Mk XI, Phaser Dual Heavy Cannons Mk XI [CrtD] [Dmg]x2, Phaser Dual Heavy Cannons Mk XI [CrtD] [Dmg]x2
Aft: Retrofit Aft Phaser Bank Mk XI [CrtH] [Dmg], Photon Torpedo Launcher Mk XI, Quantum Mine Launcher Mk XI [CrtH] [Dmg]x2
I have a few consoles to boost the power of Phasers, Torpedoes, and Photon weaponry. Planning to switch out the Photon one soon.
Phasers are decent, but have the weakest 'special effect' of all the weapons, the subsystem damage is good, but unless you plan those 5 seconds in advance, and unless you use every last millisecond, you have more damage potential with another energy type. Disruptors lower damage resistance and are the best to use when enemy shields are down, giving you more potential damage for your torpedoes.
However, there are two others that are also good, and hard to choose between, Plasma gives the DoT effect, although if you want to do that and get another type of energy weapon, use Eject Warp Plasma, if you set it off right before flying through a cluster of enemies, you can damage them all, which makes you even more of a threat. Tetryons are a bit more simple, no debuffs, not DoT, just more damage to shields, meaning you can get to the hull faster. A bit in the middle of all of them, but don't think of them as weak, just that their purpose is more general.
If you don't know by now however, Anti-Proton weps are the end game destroyers. Get some with [CrtH] modifiers, and you'll be dealing more damage than you can imagine. Especially when you get lucky and string together 2-4 crits from em. Torpedoes, are simple, photon for best DPS, quantums for best DPH (Damage per Hit), Plasma gives DoT, Transphastic do damage through shields, Chronitron lowers enemy speed and turn rate. (The other two are really only good on cruisers, high DPH, slow reloads.)
Seeing as how people think these are pretty helpful, I think I'll write up a full guide, Season 6 will bring in a wave of new players, and this'll help em out a bit.
Well Dwarfy you made me buy 8 MKXI Anti-Proton Beams with my 40 EDC and 16 Borg Tech! I'm seeing a lot more crits now I have to say.
I guess my phaser MKXI set can go onto my Assault Cruiser.
But I don't want to spend all of my EC/EDC/Tech on Anti-Protons...
I guess I'll just have to hope and get lucky to get another Ferengi Gold Lock Box and then sell that for millions (if they're even worth that anymore)
I came to the realization that I didn't have anything else worthy of spending them on since I'm waiting for MKXII M.A.C.O drops.
My fleet interviewed Dan http://forums.startrekonline.com/sho...d.php?t=269935
I'm running a Tet loadout ATM while saving up for Anti-Protons on my Star Cruiser, had em on my old Klingon, and they're amazing, any questions you have? I've heard, seen, and played through almost every situation. So I can be quite some help.
Got myself a Star Cruiser last night. After going with escorts most of my time, I really don't know how to load it out. I'm using 3 Disrupter arrays and a Photon Torpedo up front and 2 Disrupter arrays, a photon torpedo and Plasma mines at back. I seem to be coming in the top 3 places in PVE games, so I must be doing something right.
Wow, I which we can still do this in public queues. Heh.
http://forums.startrekonline.com/sho...d.php?t=269703
(note, this was pre May 3rd Patch)
Well, two choices for your sets, the Borg set is amazingly good for tanking (with the chance to get very high shield or hull regen on hit) and from what I've heard (I don't use it) the Jem 'Hadar set's Antiproton sweep is great for hitting groups of enemies. Although switch from disruptors and photon torpedos, on the Star Cruiser, You're going to want either Polaron (drains energy from all subsystems) which can change the tide of a battle if the enemy has one low subsystem, like if a carrier turned down weapons to enhance sheilds and aux power, you can leave them without a damage potential, allowing you to score easy hits, or just to wipe their fighters out of space without the main carrier's weps to worry about. Or plasma, the DoT can give you a boost to damage, even when broad siding enemies without torpedos.
Cheers for the advice. I've just hit 50 so I've started to build up my defence first, with the borg set then I'll break in to focusing on my attack.
It's a shame you don't get a free ship at 50. I'll be saving up my dilithium for a while it seems.
Also, do you think they will ever raise the level cap? As I tried to promote one of my bridge officers to Captain and it said I needed to be Admiral to do it. But then again having a few captains on 1 ship will be a bit weird.