1. Post #1761
    Gold Member
    Volgan's Avatar
    February 2007
    458 Posts
    Yeah, I suggest doing patrols. Go to a sector block and just work through them, and repeat with another sector block. I find you level up a lot faster as they are quite short compared to the story missions.
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  2. Post #1762
    Gold Member
    Tuskin's Avatar
    January 2005
    17,555 Posts
    if you don't mind spending real money you could buy an XP boost from the C-Store.
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  3. Post #1763
    Gold Member
    johan svensk's Avatar
    November 2008
    2,944 Posts
    What i did to level up fast was to do the mirror universe event as often as possible.
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  4. Post #1764
    SFC3's Avatar
    July 2009
    2,629 Posts
    I've ran into a problem on my SCI Captain. I pushed him to Captain before S5 and now he has no missions as Captain because the Cardassian arc is now in Rear Admiral. So I have to scrub him and make a new one. *sigh*
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  5. Post #1765
    Neigh
    CarlBooth's Avatar
    June 2007
    28,548 Posts
    just do patrols and PVP until you hit rear admiral, numpty
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  6. Post #1766
    Gold Member
    Fayez's Avatar
    May 2011
    1,817 Posts
    Can I get an invite to the Facepunch fleet?

    Zaya@fayez543
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  7. Post #1767
    Gold Member
    Tuskin's Avatar
    January 2005
    17,555 Posts
    I've ran into a problem on my SCI Captain. I pushed him to Captain before S5 and now he has no missions as Captain because the Cardassian arc is now in Rear Admiral. So I have to scrub him and make a new one. *sigh*
    Why don't you just replay the Romulan missions? They're Levels 20-38 you should get the same amount of XP.
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  8. Post #1768
    Gold Member
    Volgan's Avatar
    February 2007
    458 Posts
    The No Win Scenario event sounds like a pretty good idea. I wish you didn't have to protect a transport. I've been in a Cure Normal group where I was the only one going on offence and the 4 other people couldn't even protect Kang. 4 people couldn't defend on normal, I mean I can defend by myself on normal. I hate to think what groups the no win scenario will bring.
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  9. Post #1769
    Gold Member
    Tuskin's Avatar
    January 2005
    17,555 Posts
    I played NWS twice, got to level 6 the first time before last weeks tribble update, second time only made it to 4.
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  10. Post #1770
    Biggest Homosex
    Flicky's Avatar
    February 2011
    2,627 Posts
    The No Win Scenario event sounds like a pretty good idea. I wish you didn't have to protect a transport. I've been in a Cure Normal group where I was the only one going on offence and the 4 other people couldn't even protect Kang. 4 people couldn't defend on normal, I mean I can defend by myself on normal. I hate to think what groups the no win scenario will bring.
    It's gonna be a fleet-only event in my books.
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  11. Post #1771
    SFC3's Avatar
    July 2009
    2,629 Posts
    No, it's staying in the PvE queue system, with a extra timegated event for your chance to earn more Fleet Merits for your fleet.
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  12. Post #1772
    Gold Member
    Tuskin's Avatar
    January 2005
    17,555 Posts
    I think he means hes only to play it with his fleet.
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  13. Post #1773
    Gold Member
    Tuskin's Avatar
    January 2005
    17,555 Posts
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  14. Post #1774
    SFC3's Avatar
    July 2009
    2,629 Posts
    You realize this escort-carrier is going to replace the Altox, which will surely die?
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  15. Post #1775
    Jarmen123's Avatar
    June 2010
    185 Posts
    oh my god that torpedo point defense console
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  16. Post #1776
    Biggest Homosex
    Flicky's Avatar
    February 2011
    2,627 Posts
    You realize this escort-carrier is going to replace the Altox, which will surely die?
    Never liked the Atrox, anyways.

    Now the Akira, that I've always loved. Screw the default look for that ship, I'm skinning it as an Akira.
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  17. Post #1777
    Gold Member
    ASmellyOgre's Avatar
    June 2008
    4,495 Posts
    Dang, I think I know what my next ship is going to be. I mean, seriously, it's a Tier V Akira that can spray torpedoes everywhere and launch fighters. Slap some antiprotons on that thing and I don't think I'll ever switch.
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  18. Post #1778
    Gold Member
    Fayez's Avatar
    May 2011
    1,817 Posts
    Despite that badass looking Escort im going to stick to my Advanced Escort.
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  19. Post #1779
    SFC3's Avatar
    July 2009
    2,629 Posts
    Never liked the Atrox, anyways.

    Now the Akira, that I've always loved. Screw the default look for that ship, I'm skinning it as an Akira.
    Duh, I've always liked the Akira. The Connie Refit is the best vessel, though.
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  20. Post #1780
    Gold Member
    Fayez's Avatar
    May 2011
    1,817 Posts
    So no invite to the fleet?
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  21. Post #1781
    SFC3's Avatar
    July 2009
    2,629 Posts
    The new carrier has problems.
    1. They can't join STF's.
    2. The skins are messed up, EXAMPLE:


    Edited:


    Oh and Morn is at DS9 right now, go to talk to Mr. Dan Stahl himself!
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  22. Post #1782
    Gold Member
    Tuskin's Avatar
    January 2005
    17,555 Posts
    I don't see whats wrong with the Akira skin.
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  23. Post #1783
    SFC3's Avatar
    July 2009
    2,629 Posts
    Q and A session!
    (5:09:50 PM) dstahl: Season 6 will be posted to TRIBBLE over the next 3 weeks... release to HOLODECK IN JULY
    (5:10:35 PM) dstahl: The PvP Maps Gozer has been working on are waiting on some software that won't be ready until Season 6 ships - once we get that - then we can start putting the new PvP test maps on TRIBBLE
    (5:11:47 PM) dstahl: RE: KDF version of Armitage - that is a possibility - there are quite a few ships coming with the Starbase progression - so if you don't see something you like when S6 hits, then we can consider it...
    (5:12:22 PM) dstahl: RE: Accolade UI - there has been some discussions and white board mock ups, but nothing more concrete than that yet.
    (5:13:00 PM) dstahl: RE: new Science ships - there is one specific Science ship we've been talking about forever that has finally been approved and will be coming this year (not allowed to say which one yet)
    (5:13:30 PM) dstahl: RE: STF Currency simplification - that is a feature on the docket for Season 7
    (5:14:24 PM) dstahl: RE: Sovereign class bridge - we don't have it on the schedule yet, but there is rumor of a sov variant coming soon
    (5:15:11 PM) dstahl: re: Account linking - there is an account linking promo in the works so you'll get another chance to link accounts soon.
    (5:15:31 PM) dstahl: RE: Foundry Token Store - great idea - something I'll share with the leads
    (5:15:45 PM) dstahl: re: First Contact Space Suits - yes they are coming
    (5:16:45 PM) dstahl: RE: Starbase Interior layouts - while they will not be customizable at launch, there will be exclusive projects that are time-sensitive which will unlock new cool decorations
    (5:17:16 PM) dstahl: RE: Silver access to emotes - we are reviewing emotes soon and trying to get that all squared away
    (5:18:27 PM) dstahl: RE: BOFFS more relevant at end game - yes. this is a big feature reserved for the rank of Fleet Admiral - we want to see Away Teams in space - where BOFFS command ships that help you
    (5:19:08 PM) dstahl: RE: Voyager ship pack - it is on our list of "ship packs" and I believe is near the top
    (5:19:42 PM) dstahl: RE: New VO - there is some new VO in Season 6, and we will continue to include it whenever our budgets allow.
    (5:20:20 PM) dstahl: RE: D'deridex in a lockbox: That ship will be part of any future plan for a playable Romulan species and not a lockbox
    (5:21:04 PM) dstahl: RE: Death Animation in Space - We have toyed around with the idea (disabled ship). It is something we can consider for the future.
    (5:21:26 PM) dstahl: re: Customizable Ground Kits - this is high on Al's list of features but is not on the schedule right now
    (5:21:54 PM) dstahl: re: New species - yes you can expect several new species every year.
    (5:22:42 PM) dstahl: re: more biography space - we have a special web team working on a complete revamp of the offline character profile which may include more bio space and lots more features
    (5:23:23 PM) dstahl: re: more bank slots - we will be offering more shared bank slots in Season 6 along with Bind on Account changes to some items
    (5:23:56 PM) dstahl: re: New STFs - nearly all the new queued missions in Season 6 are meant to be challenging group combat for 5 to 20 players.
    (5:25:07 PM) dstahl: re: bugs: there are still lots of bugs here and there and I don't have status on each one - we do have QA going through all old bugs to clean out the system and regress issues to determine priority
    (5:25:55 PM) dstahl: re: Featured Episodes in the Future: We are going to be focusing on Story content for Season 7 (releasing laster this year)
    (5:26:43 PM) dstahl: re: Cat hair styles - not currently on the schedule - it is up to Matt if he can get to this outside of everythign else we are working on
    (5:27:39 PM) dstahl: RE: Foundry - Season 6 is going to be a great boost for the Foundry. Small nice to have features and a new codebase designed to get us to room-by-room interiors in the future.
    (5:27:59 PM) dstahl: RE: Foundry Spotlight - is going to be getting more formal support after Season 6 releases
    (5:28:13 PM) dstahl: re: Vesta - maybe
    (5:28:46 PM) dstahl: re: more reusable combat pets - there are new operational assets with Fleet Starbases that will add more variety
    (5:29:19 PM) dstahl: re: Into the Hive: Gozer definitely has plans and is waiting for schedule approval
    (5:29:51 PM) dstahl: re: Crew uniform - this was something we were hoping to get into S6, but it is still not happening yet.
    (5:30:32 PM) dstahl: re: Accessibility options for Captains - brilliant idea! bummer we don't have anything like that yet...
    (5:30:59 PM) dstahl: RE: More small craft - we are waiting for a new feature to set default small craft - once in - more small craft inbound
    (5:31:25 PM) dstahl: re: Specialized inventory - inventory could use an overhaul - nothing on the schedule currently but its a good idea
    (5:32:02 PM) dstahl: re: More Decor points - we are reserving this for when we get Foundry room-by-room editing. It has teh features you're talking about
    (5:32:27 PM) dstahl: re: Re-Trait Tokens - Another feature on Al's to do list - but no date when it is happening yet
    (5:33:26 PM) dstahl: re: Fleet Admiral Rank - we are looking at the skillpoint cap right now and working on our timetable for rank increases. Look for news on this in the near future.
    (5:34:17 PM) dstahl: RE: Crafting update - it is schedule to be somewhere between S7 and S8 -- probably around Feb is my guess (all dates subject to change of course)

    <Dev> dMorn@dstahl: re: S7 story - it is going to focus on one of the 3 main stories in STO as well as a specific enemy group

    <Dev> dMorn@dstahl: re: M12 gear tokens - Fleet Advancement will help with this

    <Dev> dMorn@dstahl: RE: S6 on Tribble = over the next 3 weeks

    <Dev> dMorn@dstahl: RE: NPC Fleet Uniforms in Starbases - unfortunately we don't have that tech (yet)

    <Dev> dMorn@dstahl: re: more music - we have been pursuing more music for some time and you may hear some new tunes in S6

    <Dev> dMorn@dstahl: re: unbind tokens - we are not planning this - but we are planning to evaluate if some items should be account bound instead

    <Dev> dMorn@dstahl: re: saying things for sure - I do say things for sure - when it is not definite I don't speculate - I say maybe

    <Dev> dMorn@dstahl: re: KDF Content - we are focused on all faction end game content for the foreseeable future - no plans to do KDF levels 1 -18 at the moment

    <Dev> dMorn@dstahl: re: Lock box break - we will continue to offer lock boxes, but as you've noticed we are trying new and various ways to implement them. Look for more changes in S6 including the Lobi store

    <Dev> dMorn@dstahl: RE: New KDF Uniforms - yes a new fleet uniform (which is awesome) is coming in S6

    <Dev> dMorn@dstahl: re: increasing team size in Foundry missions - that is a very great suggestion that I'm going to pass on to the devs.

    < Dev> dMorn@dstahl: re: new ship designs - yes new ship designs are planned - we have a few refits and retrofits to get out as well

    <Dev> dMorn@dstahl: re: new Foundry interiors - yes, we have an artist tagging as many as they can to get ready for S6 release

    <Dev> dMorn@dstahl: RE: More captain skills - these new skills will be tied to additional ranks and/or personal advancement system

    <Dev> dMorn@dstahl: re: Porthos - I've heard rumor one of the animators is working on this in their spare time - we'll see if it really happens

    <Dev> dMorn@dstahl: re: PVP - we have a dedicated specialist revamping PVP to allow cross faction matches and any level bolstering. We are starting with a space arena revamp and going from there - post S6

    <Dev> dMorn@dstahl: re: Ship Interior Holodecks - we want to see these in Quarks, Starbases, and Ship interiors - no timeframe yet

    <Dev> dMorn@dstahl: re: STF timer - we are evaluating. Many of the new queue missions in S6 use variants of this - we will collect feedback and adjust post S6

    <Dev> dMorn@dstahl: re: Hair and Hair Fixes - no eta - this is on the Character Art lead to resolve, but no firm plan yet

    <Dev> dMorn@dstahl: re: Fleet Starbase Shipyard functionality - you will be able to buy new ship variants, but not customize further than you already can.

    <Dev> dMorn@dstahl: RE: Time gated content - yes there will be less in the future - we are making a big change to this in S6

    <Dev> dMorn@dstahl: RE: minigames - these require bored software engineers to get made - right now we have them too busy with bugs and features

    <Dev> dMorn@dstahl: RE: Voyager and TNG bundles - those are both planned - no eta

    <Dev> dMorn@dstahl: re: STO in China - it is being evaluated, but no decision yet

    <Dev> dMorn@dstahl: re: Demo Record - it is a poorly supported feature that people like yourself turn into awesomeness. The dev who owns it is too busy elsewhere to make fixes. What u need is cutscenes in Foundry

    <Dev> dMorn@dstahl: Re: PvP in China - we have Gozer working on PVP because we want PVP to be better and it can be.

    <Dev> dMorn@dstahl: re: visiting the gamma quadrant - someday, but there are several sectors in line before it

    <Dev> dMorn@dstahl: re: new chat system - not in the works yet - but I've heard rumor of Chat coming to Foundry

    <Dev> dMorn@dstahl: re: holstered weapons while at rest - this has been tested internally - we want to do it and are testing systems to make it happen

    <Dev> dMorn@dstahl: re: 1 universal station - this is the planned functionality of your #1 when you obtain future ranks

    <Dev> dMorn@dstahl: re: DX11 mesh errors - we have recently hired a new engineer to help coordinate the video devs and address issues like this.

    <Dev> dMorn@dstahl: re: Top 3 Systems, Top 3 Stories: Crafting, Traits, PvP, Foundry, Advancement - Iconians, Remans, Sela, War, Unification

    <Dev> dMorn@dstahl: re: Flight simulator controls (aka true 3D) - never

    <Dev> dMorn@dstahl: re: "real" FPS on ground - not possible in this engine - what we have now is the closest we were able to get

    <Dev> dMorn@dstahl: re: Future Ranks - Fleet Admiral and/or other specializations

    <Dev> dMorn@dstahl: re: Playable Risans/Deltans - currently we have no plans for "official" species, but it is not difficult to do and could be a nice to have for a future update

    <Dev> dMorn@dstahl: re: Next Ship - is a special ship appearing in the next doff pack - Reinforcements Duty Officer Pack

    <Dev> dMorn@dstahl: RE: Account Shared Currencies - We are evaluating those currencies for use with Account Shared Bank now, and you'll see this change when Season 6 goes live in July

    <Dev> dMorn@dstahl: RE: Tholians - I just saw the latest models - they look absolutely amazing - they are crystaline and nearly see through in various light - very nasty

    <Dev> dMorn@dstahl: re: Team Focus - we have various people working on various tasks all the time - our schedules look like an excel monster - but we do focus on specific releases and the makeup of those releases

    <Dev> dMorn@dstahl: re: Ship Testing - yes there was a big post-mortem about the Armitage - we continue to have issues like this and are making changes

    <Dev> dMorn@dstahl: re: Boff Power Searching on exchange - it is not on the schedule yet, but planned

    <Dev> dMorn@dstahl: re: Kits for KDF - this is a bigger issue with how KDF costumes were made - there is a long term goal to make this happen and it goes along with the kit revamp we want to do

    <Dev> dMorn@dstahl: re: Bugs - I don't have a schedule of when bugs get fixed - there is a huge database with priority and they crunch through as fast as they can

    <Dev> dMorn@dstahl: re: PVP leaderboards - these are planned for the PVP update

    <Dev> dMorn@dstahl: re: Re-unification and end of KDF war - this is a possible future storyline - but no spoilers yet

    <Dev> dMorn@dstahl: re: new sectors - yes several coming over the next year

    <Dev> dMorn@dstahl: re: Cross Faction Fleets - currently we aren't allowing this, but have discussed ways it could happen in the future

    <Dev> dMorn@dstahl: re: Sector with content - lol yes - new sectors will have new content - the first new sector is in Season 7, we are starting work on it as soon as S6 releases

    <Dev> dMorn@dstahl: re: Sovereign - it is coming soon

    <Dev> dMorn@dstahl: re: Civ traffic and attire - we are working on this right now but focused around your Starbase

    <Dev> dMorn@dstahl: re: Reinforcements Duty Officer Pack - it will replace the DS9 Cadre and it has a chance of a new ship that has some special qualities

    <Dev> dMorn@dstahl: re: Xindi - the species isn't specifically on our timeline, but it may show up in a future sector

    <Dev> dMorn@dstahl: re: DOFF Packs replacing lock boxes - not yet, but we are definitely experimenting with the right way to bundle items

    <Dev> dMorn@dstahl: re: Ambassador ship - it is currently scheduled for a specific storyline in a future Season (no details yet) but it is planned

    <Dev> dMorn@dstahl: RE: S6 on Tribble - you'll start seeing Season 6 on TRIBBLE over the next 3 weeks

    <Dev> dMorn@dstahl: re: Vesta - it is in the pipeline - no eta yet, still working out details

    <Dev> dMorn@dstahl: RE: TRIBBLE testing concerns - we hear you and understand the frustration - people do get in trouble over this stuff including myself

    <Dev> dMorn@dstahl: re: Ship in Reinforcements pack - stay tuned for more details on the website very soon

    <Dev> dMorn@dstahl: re: Audio tracks - there is rumor of new tracks in S6, but I haven't heard them yet

    <Dev> dMorn@dstahl: RE: Argo Shuttle/Ground Vehicle - we think this would be an awesome item for a special mission

    <Dev> dMorn@dstahl: re: Gold Perks or SB Advancement - nothing specific, but we do plan to add more perks in the future

    <Dev> dMorn@dstahl: re: new ship designs - they are coming

    <Dev> dMorn@dstahl: RE: Moving Crafting to Ships - look for changes similar to this to be tied to the crafting update planned for between S7 and S8

    <Dev> dMorn@dstahl: RE: Ships/Free Ships - there will be all types of ships continually added to the game - some as soon as S6 tied to Fleet Advancement Tiers

    <Dev> dMorn@dstahl: re: New Engines - we do not have any new engines planned for STO, but we do have engineers continually working with Video Card makers to constantly improve our existing engine.

    <Dev> dMorn@dstahl: RE: Ships from other ST games: unfortunately no, our license is for movies and tv shows owned by CBS

    <Dev> dMorn@dstahl: re: KDF Season - not currently. We are instead focusing on more KDF content for max level players intead of levels 1-18 because 90%+ of all players are max level

    <Dev> dMorn@dstahl: RE: EDCs, STFS and Rewards - we are tackling this issue in S7
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  24. Post #1784
    Biggest Homosex
    Flicky's Avatar
    February 2011
    2,627 Posts
    I wonder if we'll ever be able to go into a view where we can see on the bridge, but our focus is toward the viewscreen and we can only see directly in front of us.

    I would probably be the only person to enjoy that.
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  25. Post #1785
    SFC3's Avatar
    July 2009
    2,629 Posts
    I wonder if we'll ever be able to go into a view where we can see on the bridge, but our focus is toward the viewscreen and we can only see directly in front of us.

    I would probably be the only person to enjoy that.
    people on the forums asked that, a dev said their tech wouldnt be able to handle that
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  26. Post #1786
    Gold Member
    Tuskin's Avatar
    January 2005
    17,555 Posts
    So I just beamed onto Drozana Station..

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  27. Post #1787
    Biggest Homosex
    Flicky's Avatar
    February 2011
    2,627 Posts
    You will never find a more wretched hive of fat and RP.
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  28. Post #1788
    Gold Member
    Zackin5's Avatar
    May 2008
    4,838 Posts
    Last time I went there a Gorn and a Targ were dancing on a table.
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  29. Post #1789
    Gold Member
    Fayez's Avatar
    May 2011
    1,817 Posts
    Where is that place? It looks funny as fuck.
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  30. Post #1790
    Gold Member
    Tuskin's Avatar
    January 2005
    17,555 Posts
    http://forums.startrekonline.com/sho...8&postcount=16

    Dan has Confirmed Morn is being added to DS9 sometime during Season 6.

    Edited:

    Where is that place? It looks funny as fuck.
    Its Drozana Station in the Neutral Zone.

    Edited:

    More pictures of Morn I found on the STo Forums




    They even added the little hairs on his head
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  31. Post #1791
    TDocter's Avatar
    October 2009
    1,062 Posts
    Looks like we no longer need to mourn for Morn.
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  32. Post #1792
    Gold Member
    Fayez's Avatar
    May 2011
    1,817 Posts
    Why does almost no one use the Advanced Escort?
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  33. Post #1793
    Gold Member
    subenji99's Avatar
    May 2005
    3,514 Posts
    I don't see whats wrong with the Akira skin.
    The ships' registry number is repeated about 3 1/2 times
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  34. Post #1794
    Gold Member
    Tuskin's Avatar
    January 2005
    17,555 Posts
    State of the Game June 2012 (these are replacing Engineering reports)

    http://www.startrekonline.com/node/3259

    Dan has answered some questions regarding it here

    http://forums.startrekonline.com/sho...d.php?t=274064
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  35. Post #1795
    Jarmen123's Avatar
    June 2010
    185 Posts
    hnnnng got a d'kora when I least expected it
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  36. Post #1796
    Biggest Homosex
    Flicky's Avatar
    February 2011
    2,627 Posts
    hnnnng got a d'kora when I least expected it
    Quick.

    Give it to me.

    I've spent $40 on keys trying to get a D'Kora, all because I've always wanted one since Star Trek: Armada.

    I also spent $10 on trying to get the bug but that's irrelevant I WANT THAT D'KORA
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  37. Post #1797
    Jarmen123's Avatar
    June 2010
    185 Posts
    Quick.

    Give it to me.

    I've spent $40 on keys trying to get a D'Kora, all because I've always wanted one since Star Trek: Armada.

    I also spent $10 on trying to get the bug but that's irrelevant I WANT THAT D'KORA
    over all of my excitement

    i had opened it

    im sorry :(
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  38. Post #1798
    Gold Member
    Trekintosh's Avatar
    May 2012
    4,762 Posts
    Q and A session!
    I love the fact that he does do this, but we can't trust a DAMN word he says. Not with his track record, anyways.
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  39. Post #1799
    Gold Member
    Tuskin's Avatar
    January 2005
    17,555 Posts
    The front of the HEC looks sorta like a Volus from Mass Effect

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  40. Post #1800
    Gold Member
    DarkWolf2's Avatar
    July 2007
    6,428 Posts
    I haven't played this for over half a year now. The biggest thing I disliked is that space combat didn't make you feel that you were in space, but that you were just in a 1x1 Sq KM box unable to leave. I know that that's how it is, but there's a difference between reality and noticing the limitation. Has anything big changed since then about that, and the game in general?
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