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Welcome to Waterworld, a post-apocalyptic Garry's Mod Game which is based on the 1995 movie with the same name. It began as a very small project with limited features, but with inspiration, and some innovative ideas, it has flourished into a fully fledged gamemode with many unique traits, and many more to come.
In the future, the Earth is engulfed with water when the polar ice caps melts, leaving the lands and civilization beneath the sea. In Waterworld drifters sail across the waters of the world on their man-made ships, trading for supplies and salvaging what is left of civilization, communities of survivors lives in towns called Atolls and a force of evil pirates The Smokers travel across Waterworld merely surviving. Mankind has been forced to live on the waters. This is where we live, this is where we die. Society is very different, Wealth has little importance, and is measured in dirt and soil, as this is one of the few ways in which people survive, by growing crops, and feeding themselves.
The world is split into many factions, each striving for survival and dominance, and each with very different motives, beliefs and lives. There are also aquatic human mutants in this strange world, that have adapted to the harsh environment in which everyone now lives, these mutants are shunned by all, and disguise themselves to be accepted by others.
The Factions:
The Atoll Dwellers
The remnants of society as it used to be, in a twisted sense. Living on small floating settlements called atolls, these people lived to survive, trade, and grow. A generally peaceful faction, but not without their means of protection.
The Smokers
Pirates. They are referred to as Smokers, because of their war machines, which make use of oil recovered from a bygone era, and their love of cigarettes. They revel in violence, murder and torture.
The Smokers live a life of violence through plundering, and pillaging atolls, outposts, and drifters alike. Based on an old oil tanker, they have an immense supply of oil, and a small refinery to power their gasolne driven machines, such as boats, jet skis, even planes!
The Drifters
Drifters travel the oceans in rafts, boats, yachts, catamarans, and trimarans.
There exists a rule between Drifters, whereby whenever two Drifters come across each other, something "must be traded" between them. Drifters are almost always loners and spend their life in long and seemingly endless solitude on the waves
The Slavers
Very little is known of this faction, as they are not talked of much in the film, but it is known that there is indeed a slave trade in Waterworld, and will be incorporated into our Waterworld.
The World in which the game is set, is entirely covered in water, with remnants of a lost civilisation submerged, deep beneath the ocean.
A border outpost, where Drifters and others can trade and rest, and Smokers can refeul from the small stock of gasoline stored within.
The player's experience on the map will be very unique, as they must travel in boats, for fear of death in the endless seas.. and can fish in certain areas, where fish are plentiful. Players can also dive to the bottom of the ocean in some areas, looking for loot, treasures, and dirt with which to trade and build contraptions.
Boats are made by players, those that don't build them are marooned on their atoll, outpost, or abandoned oil tanker, depending on their faction.
Sketches of concept art:
The gameplay in Waterworld will be very different from other survival gamemodes, and many of the details are yet to be confirmed, but these are the current implemented features, and other details which will be integrated as time goes by.
Current Features:
- Database A fully functional database system, which records a player's wealth, experience, and skills.
- Factions Factions are fully formed, and have custom spawn points which drop them in their individual territories.
- Money and Inventory System Work has begun on both of these, however the inventory system is receiving a complete overhaul and will be very dynamic and user-friendly when completed.
- Custom SWEPS Custom weapons, including a paddle SWEP, which propels the user along while they are floating on a prop. Also, there are harvesting SWEPS and a fishing rod, which allows the user to fish in designated areas.
- Skill System Work has also begun on allowing a player's skill in certain traits to give them bonuses when performing actions pertaining to that skill.
Future Features:
- Farming Players will be able to grow crops and livestock, depending on their faction, and sell/process/eat their harvests.
- Warfare Players will be able to attack each other on the open waters, and in some settlements.
- Salvage/Diving Zones The seabed will be littered with old buildings, and treasures for players to find and salvage, which they can harvest to gain materials with which they can build more complex water craft, trade or create weapons or tools.
- Many, many more features to be announced. we have a complex plan which will be fulfilled as close to our dream as possible. Many of the features explained here are not complete, and will be expanded upon in the future.
Models
Here are some concept sketches and Screen shots of models and other media.
This is, as mentioned in the title, a WIP thread, meaning it is far from complete. We have every intention on finishing this project, and share a love for the film, and the world that was created within it.
Our current team consists of:
Xyro: Coder
Capsup: Coder
Elegwa: Modeller
Deadchicken: Mapper
Although we are each dabbling in each other's area of expertise, this is as much a lesson for us as it is a project for your enjoyment.
Updates will come within the next few days, including models, new code updates, and mapping updates too.
For the moment, I would appreciate it if we weren't offered servers, as we're keeping this private until we have a full arsenal of features, and have ironed out any bugs.
Any Opinions on the general gist of the idea and implementation will be very welcome..