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 Post #1
 16th August 2009 Last edited by Deadchicken; 26th August 2009 at 05:57PM..
Deadchicken's Avatar
May 2009
1,124 Posts



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Welcome to Waterworld, a post-apocalyptic Garry's Mod Game which is based on the 1995 movie with the same name. It began as a very small project with limited features, but with inspiration, and some innovative ideas, it has flourished into a fully fledged gamemode with many unique traits, and many more to come.



In the future, the Earth is engulfed with water when the polar ice caps melts, leaving the lands and civilization beneath the sea. In Waterworld drifters sail across the waters of the world on their man-made ships, trading for supplies and salvaging what is left of civilization, communities of survivors lives in towns called Atolls and a force of evil pirates The Smokers travel across Waterworld merely surviving. Mankind has been forced to live on the waters. This is where we live, this is where we die. Society is very different, Wealth has little importance, and is measured in dirt and soil, as this is one of the few ways in which people survive, by growing crops, and feeding themselves.

The world is split into many factions, each striving for survival and dominance, and each with very different motives, beliefs and lives. There are also aquatic human mutants in this strange world, that have adapted to the harsh environment in which everyone now lives, these mutants are shunned by all, and disguise themselves to be accepted by others.

The Factions:


The Atoll Dwellers

The remnants of society as it used to be, in a twisted sense. Living on small floating settlements called atolls, these people lived to survive, trade, and grow. A generally peaceful faction, but not without their means of protection.



The Smokers

Pirates. They are referred to as Smokers, because of their war machines, which make use of oil recovered from a bygone era, and their love of cigarettes. They revel in violence, murder and torture.

The Smokers live a life of violence through plundering, and pillaging atolls, outposts, and drifters alike. Based on an old oil tanker, they have an immense supply of oil, and a small refinery to power their gasolne driven machines, such as boats, jet skis, even planes!



The Drifters

Drifters travel the oceans in rafts, boats, yachts, catamarans, and trimarans.

There exists a rule between Drifters, whereby whenever two Drifters come across each other, something "must be traded" between them. Drifters are almost always loners and spend their life in long and seemingly endless solitude on the waves



The Slavers

Very little is known of this faction, as they are not talked of much in the film, but it is known that there is indeed a slave trade in Waterworld, and will be incorporated into our Waterworld.




The World in which the game is set, is entirely covered in water, with remnants of a lost civilisation submerged, deep beneath the ocean.


A border outpost, where Drifters and others can trade and rest, and Smokers can refeul from the small stock of gasoline stored within.

The player's experience on the map will be very unique, as they must travel in boats, for fear of death in the endless seas.. and can fish in certain areas, where fish are plentiful. Players can also dive to the bottom of the ocean in some areas, looking for loot, treasures, and dirt with which to trade and build contraptions.

Boats are made by players, those that don't build them are marooned on their atoll, outpost, or abandoned oil tanker, depending on their faction.

Sketches of concept art:









The gameplay in Waterworld will be very different from other survival gamemodes, and many of the details are yet to be confirmed, but these are the current implemented features, and other details which will be integrated as time goes by.

Current Features:

  • Database A fully functional database system, which records a player's wealth, experience, and skills.
  • Factions Factions are fully formed, and have custom spawn points which drop them in their individual territories.
  • Money and Inventory System Work has begun on both of these, however the inventory system is receiving a complete overhaul and will be very dynamic and user-friendly when completed.
  • Custom SWEPS Custom weapons, including a paddle SWEP, which propels the user along while they are floating on a prop. Also, there are harvesting SWEPS and a fishing rod, which allows the user to fish in designated areas.
  • Skill System Work has also begun on allowing a player's skill in certain traits to give them bonuses when performing actions pertaining to that skill.


Future Features:

  • Farming Players will be able to grow crops and livestock, depending on their faction, and sell/process/eat their harvests.
  • Warfare Players will be able to attack each other on the open waters, and in some settlements.
  • Salvage/Diving Zones The seabed will be littered with old buildings, and treasures for players to find and salvage, which they can harvest to gain materials with which they can build more complex water craft, trade or create weapons or tools.
  • Many, many more features to be announced. we have a complex plan which will be fulfilled as close to our dream as possible. Many of the features explained here are not complete, and will be expanded upon in the future.



Models
Here are some concept sketches and Screen shots of models and other media.







This is, as mentioned in the title, a WIP thread, meaning it is far from complete. We have every intention on finishing this project, and share a love for the film, and the world that was created within it.

Our current team consists of:
Xyro: Coder
Capsup: Coder
Elegwa: Modeller
Deadchicken: Mapper
Although we are each dabbling in each other's area of expertise, this is as much a lesson for us as it is a project for your enjoyment.

Updates will come within the next few days, including models, new code updates, and mapping updates too.

For the moment, I would appreciate it if we weren't offered servers, as we're keeping this private until we have a full arsenal of features, and have ironed out any bugs.

Any Opinions on the general gist of the idea and implementation will be very welcome..
 Post #2
 16th August 2009
Dennab
July 2009
1,159 Posts
Ill join for mapping and/or coding.

Only if I get a copy of the game-mode or other gratitude also I can Host a 20 slot server.
 Post #3
 16th August 2009
kahn's Avatar
November 2008
141 Posts
Original. Good luck.
 Post #4
 16th August 2009
nivek's Avatar
June 2009
1,605 Posts
I like this idea.
I'd like to see it succeed.
 Post #5
 16th August 2009
Jack Antonio's Avatar
August 2006
166 Posts
It sounds like a cool gamemode, but I have a few questions.

1. How deep is the water, and will it vary in different places (shallow marshy areas/deep oceans?)?
2. What kinds of salvage will you find on the sea floor?
3. What happens when most/all of the salvage has been cleared out of the map?
4. When diving, will you require oxygen tanks or will you just dive down and come up for air?

It may be too soon to answer these, but those are just a few that I could come up with that weren't answered in the first post.
 Post #6
 16th August 2009 Last edited by Deadchicken; 16th August 2009 at 12:53AM..
Deadchicken's Avatar
May 2009
1,124 Posts
Ill join for mapping and/or coding.

Only if I get a copy of the game-mode or other gratitude also I can Host a 20 slot server.
The mapping position is filled, as it only really requires one. Coding however would be greatly appreciated, PM me if you're genuinely interested.

Original. Good luck.
I like this idea.
I'd like to see it succeed.
Thanks for all the positive replies, it's incredibly reassuring to be received with such optimistic comments.


... You're too quick for me:

It sounds like a cool gamemode, but I have a few questions.

1. How deep is the water, and will it vary in different places (shallow marshy areas/deep oceans?)?
2. What kinds of salvage will you find on the sea floor?
3. What happens when most/all of the salvage has been cleared out of the map?
4. When diving, will you require oxygen tanks or will you just dive down and come up for air?

It may be too soon to answer these, but those are just a few that I could come up with that weren't answered in the first post.
1. Very Deep, and it will be a realistic seabed(to the best of my abilities), with shallower and deeper areas, however I will have trigger_hurts in areas in between settlements and diving/fishing zones to promote the use of craft to get around, which is the fundamental idea behind the game.
2. All sorts of salvage, from metal cabinets, to chairs etc.. all of which will respawn randomly, and be harvested by players for materials to use as they see fit.
3. Answered above.
4. This is a factor we haven't delved into yet, but it will probably some kind of oxygen tank system for humans, and a long breath for aquatic mutants, depending on how we integrate them into the map.
 Post #7
 16th August 2009
Gold Member
RedStar's Avatar
March 2007
3,852 Posts
Do we have to pay 40 quarters to play it?

   Simspons reference.   
 Post #8
 16th August 2009
Deadchicken's Avatar
May 2009
1,124 Posts
Do we have to pay 40 quarters to play it?

   Simspons reference.   
Haha, I watched that one just the other day, no ofcourse not, and you'll live longer too, hopefully.. Hehe.
 Post #9
 16th August 2009
Euphytose's Avatar
July 2009
328 Posts
You know what?

You're awesome.
 Post #10
 16th August 2009
Kiq's Avatar
July 2009
454 Posts
You know what?

You're awesome.
You know what?

You're optimistic.



/ontopic
Good luck on this gamemode,lookin' forward to it!


1.What games will be needed?
2.Will there be pre-purchasable boats,if you suck at building?
3.Will it be in slight ways,similar to Naval Play?
4.Will there be NPC's like sharks and other things? Because sharks would flourish in a world covered in water.
 Post #11
 16th August 2009 Last edited by Deadchicken; 16th August 2009 at 01:15AM..
Deadchicken's Avatar
May 2009
1,124 Posts
You know what?

You're awesome.
Why thank you, but the credit really should go to Xyro, he's doing an incredible job with the code, this is his very first gamemode. When I first came to him, he hadn't a clue, and I was teaching him things, now it's completely reversed, and I'm learning something new everyday...

You know what?

You're optimistic.



/ontopic
Good luck on this gamemode,lookin' forward to it!


1.What games will be needed?
2.Will there be pre-purchasable boats,if you suck at building?
3.Will it be in slight ways,similar to Naval Play?
4.Will there be NPC's like sharks and other things? Because sharks would flourish in a world covered in water.
1. Hopefully I'll just be using Episode 2 textures and models.
2.That maybe an option, later on, but our initial hope is that people who usually play non-build gamemodes will take a stab at building themselves a boat anyway, to further themselves in the game, even though it won't be vital to begin with.
3. I've never played that, I wouldn't know.
4. Indeed they would, it would work better than simple, boring trigger_hurts, and may be implemented.
 Post #12
 16th August 2009
Entoros's Avatar
October 2008
2,257 Posts
This is pretty awesome. I'd like to see this become something great.

One thing that I've always wanted with maps but I've never been sure that this is really possible: ocean-like behaving water. I think it would be awesome if there were at least waves to look at (even better if they affected props), rather than just having a wide world of stagnant water, making it more like a lake than an ocean.

Also, I would recommend using a weather mod to make it more realistic. For example, you could make it so that when it's windy the Paddle swep is more effective and props are pushed with the wind.
 Post #13
 16th August 2009 Last edited by Deadchicken; 16th August 2009 at 01:38AM..
Deadchicken's Avatar
May 2009
1,124 Posts
This is pretty awesome. I'd like to see this become something great.

One thing that I've always wanted with maps but I've never been sure that this is really possible: ocean-like behaving water. I think it would be awesome if there were at least waves to look at (even better if they affected props), rather than just having a wide world of stagnant water, making it more like a lake than an ocean.

Also, I would recommend using a weather mod to make it more realistic. For example, you could make it so that when it's windy the Paddle swep is more effective and props are pushed with the wind.
Unfortunately, a practical implementation of the water idea is impossible due to the limitations of the source engine.

And weather is a factor we have discussed, and your idea of the paddle SWEP being more effective when being used in the same direction as the wind, is an interesting one. It's strange though, in the film, it was always sunny and the water flat. One of those really kind of bizarre things you can only get away with in films...

Also, could someone point out my spelling mistake? as I've been rated with bad spelling, even after checking over for mistakes in grammar/spelling.
 Post #14
 16th August 2009
Entoros's Avatar
October 2008
2,257 Posts
Ah, oh well. Just a thought.

But I think at least wind would be expected (especially for sailing...). Also, you could make it so props slow down when it's foggy or rainy.

Bad spelling here:
"The remnants of society as it used to be, in a wtwisted sense."
...But whoever rated you bad spelling is a douchebag.
 Post #15
 16th August 2009
-[ Fizzadar ]-'s Avatar
March 2009
2,211 Posts
There's already a gamemode called Waterworld I believe, although I haven't seen it online for ages.

PM'd about coding + possible hosting, loving the ideas.
 Post #16
 16th August 2009 Last edited by Euphytose; 16th August 2009 at 03:50AM..
Euphytose's Avatar
July 2009
328 Posts
Honestly.

I was really " quick ", in my first post, but it resumes all that I think. I purely loved the film, the ambiance, the fact that all was gone. And as soon as this gamemode will be released, if it will be a public mode, that everyone can run on a computer. I'll take a big server and run the gamemode on it.

So, one more time, you, all the development team, good luck, and, you're awesome.

Edit : Yeah yeah I know why the one who rated my " dumb " dit it. The gamemode is already released, I saw it running on few servers. But I'll wait.
 Post #17
 16th August 2009 Last edited by jasoncheng97; 16th August 2009 at 05:54AM..
jasoncheng97's Avatar
July 2009
10 Posts
sound cool!maybe i can help with thinking some idea :D
 Post #18
 16th August 2009
Morcam's Avatar
September 2008
1,259 Posts
I would be very interested in seeing how you'll avoid various water glitches with this much water. Looking forward to this.
 Post #19
 16th August 2009
Bearz's Avatar
October 2006
106 Posts
What about sea monsters? :3 You gotta make them!
 Post #20
 16th August 2009
Deadchicken's Avatar
May 2009
1,124 Posts
Ah, oh well. Just a thought.

But I think at least wind would be expected (especially for sailing...). Also, you could make it so props slow down when it's foggy or rainy.

Bad spelling here:
"The remnants of society as it used to be, in a wtwisted sense."
...But whoever rated you bad spelling is a douchebag.
Nice ideas there, we have discussed some kind of dynamic movement system for craft, and it would be important as this is one of the fundamental features.

And thanks, I never noticed that mistake, Corrected.

There's already a gamemode called Waterworld I believe, although I haven't seen it online for ages.

PM'd about coding + possible hosting, loving the ideas.
I heard about that, however we'll be giving it a slightly edited name in Garry's Mod to something like Waterworld Survival to prevent confusion.

Honestly.

I was really " quick ", in my first post, but it resumes all that I think. I purely loved the film, the ambiance, the fact that all was gone. And as soon as this gamemode will be released, if it will be a public mode, that everyone can run on a computer. I'll take a big server and run the gamemode on it.

So, one more time, you, all the development team, good luck, and, you're awesome.

Edit : Yeah yeah I know why the one who rated my " dumb " dit it. The gamemode is already released, I saw it running on few servers. But I'll wait.
The gamemode has not yet been released, you may have seen a server running the previous gamemode with the same name as mentioned above.

I would be very interested in seeing how you'll avoid various water glitches with this much water. Looking forward to this.
What water glitches are you referring to exactly?

What about sea monsters? :3 You gotta make them!
Water Monsters may indeed feature in our game, hehe.
 Post #21
 16th August 2009
Copy112's Avatar
January 2008
114 Posts
Loved the movie, I hope this will be good :).
 Post #22
 16th August 2009
Gold Member
DarkWolf2's Avatar
July 2007
4,524 Posts
So, what's the ETA on a workable model? Are there any betatesting needed?
 Post #23
 16th August 2009
Deadchicken's Avatar
May 2009
1,124 Posts
So, what's the ETA on a workable model? Are there any betatesting needed?
Well, at the moment, we are still in heavy development, as the original post states. However, if we were to receive help from a coder or two, it will greatly decrease the time needed to finish the gamemode.

Beta testing will be required soon, as we complete some more of the vital features.
 Post #24
 16th August 2009
Gold Member
g1real's Avatar
September 2005
3,413 Posts
Sounds like a great idea, just that the map needs to be epicly big.
 Post #25
 16th August 2009
anarchy366's Avatar
December 2008
326 Posts
i beta test if you need it.
 Post #26
 16th August 2009
GreyIOutcast's Avatar
April 2008
560 Posts
Sounds like a great idea, just that the map needs to be epicly big.
Just use layering to avoid conflicts with the hammer grid. You could simulate something about 9x the regular size of a hammer map, theoretically. I mean, when most of it is just ocean, a simple 3D skybox with just water everywhere can't be too hard.
 Post #27
 16th August 2009
quincy18's Avatar
September 2007
586 Posts
Hello, im xyro the current coder for the gamemode, I wanted to introduce myself. Anyways if anyone is interested in coding add DC or me on steam, my steam = xyro18. Cause I haven't got as much time for this as when I started and I could really use a hand.

Xyro

Edited:

There's already a gamemode called Waterworld I believe, although I haven't seen it online for ages.

PM'd about coding + possible hosting, loving the ideas.
I saw it yesterday, its a flood gamemode. Or isn't that what you mean ?
 Post #28
 16th August 2009
Gold Member
conman420's Avatar
January 2007
5,041 Posts
You're going to have swimming stamina right?

Not a system where you start getting hurt if you stay in the water for too long, system. A neat cant keep your head above the water would be good.
 Post #29
 16th August 2009 Last edited by quincy18; 16th August 2009 at 11:29AM..
quincy18's Avatar
September 2007
586 Posts
-snip-
 Post #30
 16th August 2009 Last edited by Deadchicken; 16th August 2009 at 11:28AM..
Deadchicken's Avatar
May 2009
1,124 Posts
You're going to have swimming stamina right?

Not a system where you start getting hurt if you stay in the water for too long, system. A neat cant keep your head above the water would be good.


Oooh, I like this, a very feasible and unique gameplay aspect, Thanks very much.
 Post #31
 16th August 2009
Gold Member
DarkWolf2's Avatar
July 2007
4,524 Posts
Oooh, I like this, a very feasible and unique gameplay aspect, Thanks very much.
Was thinking of the same thing, but CBA to post for some reasona s it seemed it was already coded or something

Will the beta be closed or open?
 Post #32
 16th August 2009 Last edited by Deadchicken; 16th August 2009 at 02:32PM..
Deadchicken's Avatar
May 2009
1,124 Posts
We will most likely host a closed Alpha with the team, and an open Beta.

Edited:

Updated the original post with some concept art for the map and player surroundings..
 Post #33
 16th August 2009
quincy18's Avatar
September 2007
586 Posts
New concept art looks nice.
 Post #34
 16th August 2009 Last edited by Elegwa; 16th August 2009 at 06:27PM..
Elegwa's Avatar
May 2008
80 Posts
Hello everyone, I'm the Modeler for Waterworld, I would like to welcome everyone and there good cheer,
Please feel free to join our steam group at http://steamcommunity.com/groups/waterworld I hope you are all as excited as I am to play this gamemode.
we would also love your continued input on new ideas! We can only think of so much! Long days and pleasant nights!
 Post #35
 16th August 2009
IWHeadHunter's Avatar
July 2009
694 Posts
This looks promising, Any idea if your going to include jet skis or blimps?
 Post #36
 16th August 2009
Gold Member
SnakeFace's Avatar
July 2006
4,419 Posts
This looks very professionally done. I'll be watching this.
 Post #37
 17th August 2009
Deadchicken's Avatar
May 2009
1,124 Posts
This looks promising, Any idea if your going to include jet skis or blimps?
It would be something we'd be very interested in including, as the Smokers revolve around the use of gasoline powered craft. And we want to tie in with the film.
This looks very professionally done. I'll be watching this.
Thanks very much.
 Post #38
 17th August 2009
Axznma's Avatar
October 2008
1,212 Posts
About time a professional WaterWorld gamemode is made, been waiting for far too long, looks good so far, though source map size limitations will be the one main problem, something I wish valve would change.
 Post #39
 17th August 2009
OogalaBoogal's Avatar
November 2008
1,498 Posts
About time a professional WaterWorld gamemode is made, been waiting for far too long, looks good so far, though source map size limitations will be the one main problem, something I wish valve would change.
"Stack" map portions, with teleporters?
 Post #40
 17th August 2009
Deadchicken's Avatar
May 2009
1,124 Posts
"Stack" map portions, with teleporters?
That's what I was planning on experimenting with.
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