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 Post #1
 19th September 2009 Last edited by nVidia; 19th September 2009 at 04:57AM..
Gold Member
nVidia's Avatar
February 2006
5,868 Posts
Hello everyone!
It's been well over one year since i last time released a map, but 4 days ago i had this huge inspiration to start mapping again, so here we are again. :)

Now i took my time to really polish this map I've compiled this over and over again so many times i can't even count that high.
Enough with the shit talk i will show you some screen shots and I'm very proud of this map, especially the displacements, i bet you can see that put some real effort in making them to look the way they are.











To make the episode 2 trees usable in stranded you must add some code into the game mode. (Yes this map definely requires Ep2, sorry but the hl2 trees are shit.)
Here's how:

Only if you're going to host a server with this map.
Otherwise you don't need to do this!


Open your garrysmod/garrysmod/gamemodes/GMStranded/gamemode/shared.lua file.
Find a line that says "GMS.TreeModels" (without the quotes) it's in the middle of the file.
Add:
Code:
"models/props_foliage/tree_pine04.mdl",
	 "models/props_foliage/tree_pine05.mdl",
	 "models/props_foliage/tree_pine06.mdl",
	 "models/props_foliage/tree_pine_large.mdl"
inside the { }
Every line should have a comma in the end except for the last one.
It should end up looking like this:
Code:
GMS.TreeModels = {
                 "models/props/de_inferno/tree_large.mdl",
                 "models/props/de_inferno/tree_small.mdl",
                 "models/props_foliage/tree_deciduous_03a.mdl",
                 "models/props_foliage/tree_deciduous_01a.mdl",
                 "models/props_foliage/oak_tree01.mdl",
                 "models/props_foliage/tree_cliff_01a.mdl",
		"models/props_foliage/tree_deciduous_01a-lod.mdl",

	 "models/props_foliage/tree_pine04.mdl",
	 "models/props_foliage/tree_pine05.mdl",
	 "models/props_foliage/tree_pine06.mdl",
	 "models/props_foliage/tree_pine_large.mdl"
}
Now save the file.

That's it, it should work. :)

Download:


Drop a comment please?
 Post #2
 19th September 2009
Lord Xamot's Avatar
August 2009
149 Posts
Wow, truly a beautiful map. Nice work. I'll download it soon.
I can't really supply constructive criticism until I actually play the map. :P

The cavern in the third picture on Garrysmod.org reminds me of the Episode 2 caverns.
 Post #3
 19th September 2009
Gold Member
nVidia's Avatar
February 2006
5,868 Posts
Wow, truly a beautiful map. Nice work. I'll download it soon.
I can't really supply constructive criticism until I actually play the map. :P

The cavern in the third picture on Garrysmod.org reminds me of the Episode 2 caverns.
Wow, thank you.
 Post #4
 19th September 2009
Gold Member
laptopman's Avatar
May 2008
2,613 Posts
Sexiest gms map out there.
Amazing job
Only thing i can think of improving is making the shadows more shadow-ey and less turqouise. But i love it. you got my download, and i havent downloaded a map in a few months.
 Post #5
 19th September 2009
Gold Member
nVidia's Avatar
February 2006
5,868 Posts
Sexiest gms map out there.
Amazing job
Only thing i can think of improving is making the shadows more shadow-ey and less turqouise. But i love it. you got my download, and i havent downloaded a map in a few months.
I have no idea why they look like that.
 Post #6
 19th September 2009
Gold Member
laptopman's Avatar
May 2008
2,613 Posts
I think its because they are dynamic props. try making them static props and then using the -staticproppolys command line
 Post #7
 19th September 2009
Gold Member
nVidia's Avatar
February 2006
5,868 Posts
I think its because they are dynamic props. try making them static props and then using the -staticproppolys command line
Yeah, but static props can't be harvested for wood in stranded.
 Post #8
 19th September 2009
g42's Avatar
February 2009
470 Posts
OMG Looks sooo nice

Well Done
 Post #9
 19th September 2009
DanielPinoy's Avatar
May 2009
940 Posts
Very awesome, artistic

shadows bug me tho
 Post #10
 19th September 2009
Gold Member
laptopman's Avatar
May 2008
2,613 Posts
Yeah, but static props can't be harvested for wood in stranded.
Oh true. Try a shadow_controller
 Post #11
 19th September 2009 Last edited by BillyMays; 23rd July 2010 at 01:18AM..
BillyMays's Avatar
February 2009
228 Posts
Nice map
 Post #12
 19th September 2009
Gold Member
laptopman's Avatar
May 2008
2,613 Posts
Submitted a news story, might show up tomorrow
 Post #13
 19th September 2009
chugolug's Avatar
August 2006
568 Posts
Looks fantastic. I'm going to play this tomorrow for sure.
 Post #14
 19th September 2009
Santz's Avatar
June 2009
5,651 Posts
Wow, thanks to you I aint gonna sleep any time sooner playing this map! Gonna drop some C&C when I get to play it tho, but for what I can see, it is great.
 Post #15
 19th September 2009 Last edited by Xokiller65; 19th September 2009 at 05:29AM.. (TYPO)
Xokiller65's Avatar
August 2009
385 Posts
Thats some crazy shit right there, looking great.
 Post #16
 19th September 2009 Last edited by Jukka K; 19th September 2009 at 03:06PM..
Gold Member
Jukka K's Avatar
June 2007
5,999 Posts
Imageshack

Looks nice, but you should really add a shadow_controller, because those turqouise shadows look very unrealistic.
 Post #17
 19th September 2009
Dennab
August 2008
2,802 Posts
Incredibly sexy looking map.

If you make an afternoon and/or night version as well then you have my download.
 Post #18
 19th September 2009
Dennab
October 2008
3,947 Posts
Yes indead very artistic, I had a feeling this would be good

Edited:

I remember when Affection came out lol
 Post #19
 19th September 2009
Gold Member
nVidia's Avatar
February 2006
5,868 Posts
Yes indead very artistic, I had a feeling this would be good

Edited:

I remember when Affection came out lol
Aww.
 Post #20
 20th September 2009
SGNinja101's Avatar
December 2008
345 Posts
Shit! GTFO.
 Post #21
 20th September 2009
Higginz511's Avatar
February 2009
2,457 Posts
Shit! GTFO.
Wat.

Sexeh Map. Blue shadows or not >.>
 Post #22
 20th September 2009
Gold Member
nVidia's Avatar
February 2006
5,868 Posts
Submitted a news story, might show up tomorrow
Yeah, right.
 Post #23
 20th September 2009
Gold Member
laptopman's Avatar
May 2008
2,613 Posts
Haha guess i didnt write it well enough.
 Post #24
 21st September 2009
True_colors's Avatar
February 2008
269 Posts
Those tunnels look beautiful, Got my download.
 Post #25
 22nd September 2009
kpax632's Avatar
March 2008
531 Posts
all i would do is extend the tunnels and make a new cave maybe even small pockets of air or small caves
 Post #26
 22nd September 2009
Gold Member
madmanmad's Avatar
May 2006
11,199 Posts
Those blue shadows are really odd looking.
 Post #27
 22nd September 2009
Serman's Avatar
November 2007
255 Posts
Why are the prop shadows turquoise?

Add a 'shadow_controller' entity to your map, and make the color a bit of a blend between black and the color of your sun (as in, mostly black, but a TEENY bit of yellow or whatever you have going there)
 Post #28
 26th September 2009
pat212's Avatar
September 2009
16 Posts
any AI Nodes
 Post #29
 26th September 2009
Gold Member
nVidia's Avatar
February 2006
5,868 Posts
any AI Nodes
No, the benefit of having ai nodes in a stranded map is not worth the effort.
 Post #30
 27th September 2009
Zerg_humper's Avatar
December 2006
1,231 Posts
What can I say I love caves and my favorite color is turquoise. Your map really hits me where I live!

+1 Artistic!
 Post #31
 27th September 2009 Last edited by Terrenteller; 21st October 2009 at 01:22AM.. (Quoted OP)
Nice G [SWE]'s Avatar
July 2009
10 Posts
Can u do a vid to show the map?
 Post #32
 27th September 2009
arshwipe's Avatar
December 2008
24 Posts
Looks so seriously awesome the second I saw this I was just like "WOW" and I downloaded it straight away.
 Post #33
 27th September 2009
Gold Member
Dennab
August 2007
3,329 Posts
Can u do a vid to show the map?
can u not see the pics????
 Post #34
 27th September 2009
HyperTails's Avatar
December 2008
3,127 Posts
Wow, can we have a mirror for this?
 Post #35
 27th September 2009
Gold Member
Soul-Chicken's Avatar
July 2008
3,720 Posts
Gratz :D
http://www.garrysmod.com/news/?p=5440

Its a Very Nice Map and i Use it for Sandbox too :3
 Post #36
 27th September 2009
Dennab
February 2008
831 Posts
this looks really awsome i'm so downloading this right now!!!
 Post #37
 27th September 2009
Rokonader's Avatar
May 2009
816 Posts
True Perfection.
 Post #38
 27th September 2009
Darthveamon's Avatar
October 2007
788 Posts
Wow, can we have a mirror for this?
Hear Hear, this man knows what he's talking about. A map this sexy and divine should not be held back from those of us who don't use torrents
 Post #39
 27th September 2009
Dennab
July 2009
473 Posts
The best gms map i ever seen!

P.s. How long did it take to compile ? just wondering
 Post #40
 27th September 2009
Gold Member
nVidia's Avatar
February 2006
5,868 Posts
The best gms map i ever seen!

P.s. How long did it take to compile ? just wondering
6 minutes and 30 seconds.
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