Your Ad Here

Subscribe
 Post #1
 21st September 2009 Last edited by iRzilla; 6th October 2009 at 10:33PM..
iRzilla's Avatar
August 2008
1,854 Posts

Ready Steady Art
Created by iRzilla & Jammie Dodger

Concept

Draw. The gamemode is a RTS where you must draw your soldiers and buildings (possibly HUD :L) And using 3d2d and    datastream    these will be drawn onto your buildings/soldiers.

Screenshots

My soldier :P


My soldier in 3d (Not the same as the above.:






 Post #2
 21st September 2009
Gold Member
Dennab
June 2007
8,686 Posts
Reminds me of Drawn to Life.
 Post #3
 21st September 2009
Deveng3r's Avatar
August 2009
39 Posts
Oooh, reminds me of a pencil-and-paper game I used to play with my friends, a strategy game where players had rules on types of buildings, units and their abilities, but could style their buildings and units however they liked.

You might want to find some way of increasing the detail with which you can draw units, to give people more options. You'll also want to think about how units will attack each other graphically - find a way of making this look exciting!

This is the best idea I've seen declared for this contest so far, enough so that I'm wishing I'd thought of it myself. Make it work! :D
 Post #4
 21st September 2009
iRzilla's Avatar
August 2008
1,854 Posts
That was where I got my idea :>
 Post #5
 21st September 2009
Gold Member
SnakeFace's Avatar
July 2006
4,419 Posts
Maybe soldiers could 'throw' their blocks at each other. COLOUR FIGHT! Needs balance though, don't want completely full canvas for the purpose of having more blocks to throw.
 Post #6
 21st September 2009
iRzilla's Avatar
August 2008
1,854 Posts
I was thinking of them throwing erasers at each other :P
 Post #7
 21st September 2009
Gold Member
Nevec's Avatar
June 2008
2,742 Posts
As Devenger said, best idea entered so far. I do hope you finish enough of it.
 Post #8
 21st September 2009
Ancient's Avatar
December 2006
262 Posts
I was thinking of them throwing erasers at each other :P
That, sir, is pure win. Man, I wish I could erase my troubles in real life (i.e. Co-workers) this easily!
 Post #9
 21st September 2009 Last edited by Jamie932; 21st September 2009 at 09:22PM..
Gold Member
Jamie932's Avatar
July 2008
2,956 Posts
I want to erase my teachers...

Also, I want to design a few things :P

 Post #10
 21st September 2009
Gold Member
CowThing's Avatar
November 2006
2,829 Posts
Time to draw a penis soldier.
 Post #11
 21st September 2009
iRzilla's Avatar
August 2008
1,854 Posts
Time to draw a penis soldier.
Just.. Why? D:
 Post #12
 21st September 2009
JoeSkylynx's Avatar
October 2008
2,916 Posts
I want to play this :D
 Post #13
 21st September 2009 Last edited by iRzilla; 21st September 2009 at 09:55PM..
iRzilla's Avatar
August 2008
1,854 Posts
Anyone got a better way I can transfer my pixel data? At the moment it's sending a table of 256 values (One for each pixel.)
 Post #14
 21st September 2009
GreyIOutcast's Avatar
April 2008
560 Posts
Anyone got a better way I can transfer my pixel data? At the moment it's sending a table of 256 values (One for each pixel.)
Usermessages each time they change the data on an individual pixel, perhaps? Best way I could think of. Would be a hell of a lot faster than datastream.

Only downside is possible net buffer overflow.
 Post #15
 22nd September 2009
stinkfire's Avatar
February 2008
255 Posts
Umm so how would you play this game? Is it just like a drawing game or do they battle?
 Post #16
 22nd September 2009 Last edited by iRzilla; 22nd September 2009 at 07:00AM..
iRzilla's Avatar
August 2008
1,854 Posts
They battle of course. I got a picture of a soldier in 3d.

 Post #17
 22nd September 2009
stinkfire's Avatar
February 2008
255 Posts
awsome thanks. Just i can't picture what is happening.
 Post #18
 22nd September 2009
Gold Member
Simski's Avatar
February 2007
4,925 Posts
They battle of course. I got a picture of a soldier in 3d.

Looks like you just painted it there with ms paint

Never the less, good luck with this... might be good.
 Post #19
 22nd September 2009
Gold Member
Jamie932's Avatar
July 2008
2,956 Posts
Never the less, good luck with this... might be good.
Might?! You under estimate us.
 Post #20
 22nd September 2009
iRzilla's Avatar
August 2008
1,854 Posts
Headstrong ftw :L
 Post #21
 22nd September 2009
GMOD Moderator
grea$emonkey's Avatar
May 2007
9,015 Posts
Clever. I like the concept.
 Post #22
 22nd September 2009
Deveng3r's Avatar
August 2009
39 Posts
Anyone got a better way I can transfer my pixel data? At the moment it's sending a table of 256 values (One for each pixel.)
You might want to reduce the information needed by each pixel... consider systems like having a set palette of colours so you can get many pixels into a single byte (say, 2^5 colours - 32 - might be enough, and would allow you to get two pixels into one Short value, in the same way spawnflags and things are sent as a number representing many 0/1 values).

Or you could have players select their own palette of colours, say 4 colours, and then be able to send just 4 RGB values alongside pixels of only 4 colour possibilities, for much greater efficiency with great numbers of pixels.

It will be tough. But for the last contest I created the illusion of lots of moving entities (potentially 30+) using clientside entities and usermessages, reducing network traffic 100-fold or more. I hope that proves you can achieve some pretty awesome things if you think around your problem hard enough.
 Post #23
 22nd September 2009
Gold Member
Simski's Avatar
February 2007
4,925 Posts
Might?! You under estimate us.
You overestimate my vocabulary
 Post #24
 22nd September 2009
FunnyFirstPost's Avatar
April 2009
453 Posts
I absolutely love it.

You could make a space themed army just by drawing spaceships and spaceports.
Against the other teams rainbow knights and castles.
 Post #25
 23rd September 2009
Gold Member
Simski's Avatar
February 2007
4,925 Posts
How big can your drawings be?
How many pixels and stuff like that?

I'm just thinking that while it would be fun to make spacethemed and knight themed troops like the guy above suggested... it would take a few pixels to make them not look crap.
 Post #26
 23rd September 2009
iRzilla's Avatar
August 2008
1,854 Posts
Well at the moment it's 16x16 pixels, but I will upgrade it to 64x64. :)
 Post #27
 23rd September 2009
bekka2712's Avatar
April 2009
305 Posts
So it's basicly draw your own rts =p

Edited:

Well at the moment it's 16x16 pixels, but I will upgrade it to 64x64. :)
Maybe give them a option to how big they want it?
 Post #28
 23rd September 2009 Last edited by CowThing; 23rd September 2009 at 08:45PM..
Gold Member
CowThing's Avatar
November 2006
2,829 Posts
How many colors can we pick from?
Because I'd like these colors for my soldier,
Also will we be able to save our creations on our hard drive so we can move them from server to server?
 Post #29
 24th September 2009
KwiggALT's Avatar
April 2008
73 Posts
This gamemode, if it works, will be the most free RTS ever.

THIS means we can be Stickman, Mario and Sonic Races... AT ONCE
 Post #30
 24th September 2009
GMOD Moderator
grea$emonkey's Avatar
May 2007
9,015 Posts
So do the soldier abilities vary depending on how you draw them?
 Post #31
 24th September 2009
Gold Member
Jamie932's Avatar
July 2008
2,956 Posts
You will have to ask iRzilla for that information. I myself have no clue. :V

He seems to have disappered tonight, though.
 Post #32
 25th September 2009
iRzilla's Avatar
August 2008
1,854 Posts
So do the soldier abilities vary depending on how you draw them?
No :P The soldiers all walk the same & fight the same. There will be different levels of soldiers like Level 1 & 2 & 3 etc..

A list of colors is:

Code:
mycolors[1] = Color(0,0,0) -- Black
mycolors[2] = Color(255, 255, 255) -- White
mycolors[3] = Color(87, 87, 87) -- Grey
mycolors[4] = Color(173, 35, 35) -- Red
mycolors[5] = Color(42, 75, 215) -- Blue
mycolors[6] = Color(129, 197, 122) -- Light Green
mycolors[7] = Color(29, 105, 20) -- Dark Green
mycolors[8] = Color(129, 74, 25) -- Brown
mycolors[9] = Color(129, 38, 192) -- Purple
 Post #33
 25th September 2009
cyber_cam34's Avatar
December 2007
108 Posts
You should allow them to make their own set of colors or give stats based on what color they use. Although you should make sure to make it percentage based so they don't fill their whole picture up with black.

Also please don't make white invisible, its an essential color!
 Post #34
 25th September 2009
GMOD Moderator
grea$emonkey's Avatar
May 2007
9,015 Posts
No :P The soldiers all walk the same & fight the same. There will be different levels of soldiers like Level 1 & 2 & 3 etc..

A list of colors is:

Code:
mycolors[1] = Color(0,0,0) -- Black
mycolors[2] = Color(255, 255, 255) -- White
mycolors[3] = Color(87, 87, 87) -- Grey
mycolors[4] = Color(173, 35, 35) -- Red
mycolors[5] = Color(42, 75, 215) -- Blue
mycolors[6] = Color(129, 197, 122) -- Light Green
mycolors[7] = Color(29, 105, 20) -- Dark Green
mycolors[8] = Color(129, 74, 25) -- Brown
mycolors[9] = Color(129, 38, 192) -- Purple
Why not allow all colors? Like the tool menu does. Get one of those color boxes.
 Post #35
 25th September 2009
Gold Member
thomasfn's Avatar
July 2008
2,302 Posts
Why not allow all colors? Like the tool menu does. Get one of those color boxes.
Because he will then have to submit 3 bytes per pixel to the server and back to the clients. On a 32x32 image, that's 1024 pixels, which is 3072 bytes of data. Considering a usermessage/concommand holds a maximum of 255 bytes, I would have thought that much data is far too much for a single 32x32 image.
 Post #36
 25th September 2009 Last edited by iRzilla; 25th September 2009 at 04:34PM..
iRzilla's Avatar
August 2008
1,854 Posts
Because he will then have to submit 3 bytes per pixel to the server and back to the clients. On a 32x32 image, that's 1024 pixels, which is 3072 bytes of data. Considering a usermessage/concommand holds a maximum of 255 bytes, I would have thought that much data is far too much for a single 32x32 image.
Eh yeah.... I was so going to say that... "_"



Mario anyone?
 Post #37
 25th September 2009
GreyIOutcast's Avatar
April 2008
560 Posts
Nice job, iRzilla. Looking good so far. Remember to get some gameplay down as well, though.
 Post #38
 25th September 2009
Gold Member
Jamie932's Avatar
July 2008
2,956 Posts
We are working on that.
 Post #39
 25th September 2009
Gold Member
CowThing's Avatar
November 2006
2,829 Posts
eh yeah.... I was so going to say that... "_"

http://img9.imageshack.us/img9/8749/soldieruf.png
mario anyone?
Yay!
 Post #40
 25th September 2009
GreyIOutcast's Avatar
April 2008
560 Posts
We are working on that.
Good to hear. Mind posting a video when you have a presentable amount of stuff done?
Reply

All times are GMT. The time now is 06:38AM.

Facepunch Studios 2010 - Server 'MARGE'