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 Post #1
 25th September 2009 Last edited by bunglist; 7th December 2009 at 02:25PM.. (added youtube video link)
bunglist's Avatar
December 2008
148 Posts


Garrysmod.org News (wooooo!) http://www.garrysmod.com/news/?p=5469

Release site with more images: http://area51.bunglist.com/
1st Server: steam://connect/gmod.bunglist.com:27015
2nd Server: steam://connect/gmod2.bunglist.com:27017

About
I took the idea for the basic layout from the "real" Area 51 in the Nevada desert using Google Maps (so secret it's on satellite view!) and from various websites dedicated to the base.
Intended as a sandbox build map with something for everybody and designed for long-term use on busy servers, after 6 months of development and many betas tested by Bunglist Build regulars (thanks guys!) we are ready to release this map to the public.

Now available for download now is a "Release Candidate" version, any problems discovered in this version will be fixed before the final release, which will be posted here when it is done.

If you want to see map now the latest version is up on our server, drop in and have a look around!

Features
Technical
* Does not require any additional games - no need for HL2 Episode 1, Episode 2 or CounterStrike Source
* All textures and models are packed into the bsp with Pakrat - so no missing textures or models
* The whole map zipped is only 19 MB, unzipped only 49 MB (smaller file than hugeflatcontruct).
* Above-ground surface is maximum Hammer grid size
* All hangars and popular build zones are Area Portalled for reduced-lag building
* Teleporter network with central hub near the spawn point
* 3D skybox, maximum Hammer size and 16th scale
* Real-life terrain imported into Hammer from US Global Survey DEM satellite data
* Total ground area is approximately twice the size of flatgrass
* Optimized using every technique covered on the Source SDK developer wiki (compiles in about 10 minutes)
* High security Admin room

Surface
* Large open spaces for vehicles and large contraptions
* Huge sky - great for planes, even big enough for Spacebuild ships to fly around
* Two giant runways with interconnecting taxiways
* Control tower with lift for a great view of the surface of the map
* Three hangars with closing doors and area portals for private, lag-free building
* One very tall hanger for particularly large contraptions with a large lift to the underground
* Pool hangar - the pool can be emptied and refilled
* Terminal building
* Bumpy area for vehicle suspension testing
* a UFO!

Underground
Giant underground area almost as large as the surface, including:
* Dirt racetrack, perfect for jeeps, airboats and your own vehicles
* Massive underground reservoir with shipbuilding jetties and ramps
* Dark rooms for discos
* Missile silo with concealed launch bay doors, control room and booster pads for "helping" things into the sky
* Anti-gravity chamber
* Shooting range with, respawning barrel targets, mounted guns and an NPC battle with a Strider, Combine soldiers, manhacks and antlions

Video
Video by Spark Media

Images
View from the top of the tall hangar

View from the top of the control tower

Race track

Release site with more images: http://area51.bunglist.com/

Download
Release Candidate 1
* Primary link: http://bunglist.ukgamers.com/maps/gm_area51_rc1.zip (19 MB)
* Secondary link: http://files.bunglist.com/maps/gm_area51_rc1.zip (19 MB)
* FPSBanana link: http://www.fpsbanana.com/maps/112485
* Garrysmod.org (uses bittorrent):


Players - extract to your garrysmod/addons folder
Server owners - extract and place the bsp file in your garrysmod/maps folder

Credits
Mattster.t - the in-map maps and lots of ideas and testing help - "you know what we could put in..."
GMan - some sign textures, lots of ideas, testing and bizarre comments - "Herp-a-derp"
All the regulars at Bunglist Build - thanks for all your suggestions and testing
Helios - mapper of freespace03 and 06 - my hangers were inspired by his (but built from scratch)
 Post #2
 25th September 2009
Gold Member
NotMeh's Avatar
July 2008
4,442 Posts
* High security Admin room
Thanks for mentioning that, I almost downloaded it.
 Post #3
 25th September 2009 Last edited by bunglist; 25th September 2009 at 01:26PM.. (added toggle option)
bunglist's Avatar
December 2008
148 Posts
Thanks for mentioning that, I almost downloaded it.
Can I ask: why did it stop you?
It's only secured to keep the UFO controls from being spammed.
If it's a problem for a lot of people I'll release an unsecured version too, or default the system to "off" so it can be turned on from inside if needed.
 Post #4
 25th September 2009
policeoffice's Avatar
June 2007
270 Posts
I like the map a lot! It looks nice and is not too blocky. The only thing i do not like is the Roads in the base. They're way too big and give a glassy reflection which looks blah.
 Post #5
 25th September 2009
Zoxthefox's Avatar
September 2009
7 Posts
I played it on the server and its by far the best map ive seen that has been properly built, good job :D
 Post #6
 25th September 2009
-[ Fizzadar ]-'s Avatar
March 2009
2,211 Posts
Admin rooms suck. Apart from that, it looks gut :D
 Post #7
 25th September 2009
Gold Member
ddrl46's Avatar
October 2007
3,144 Posts
Pretty boring textures and admin rooms are never good.
 Post #8
 25th September 2009
Dennab
December 2008
699 Posts
Looks good, I love the skybox!
The rest is a bit meh, But it's not bad ofc.

Great job.
 Post #9
 25th September 2009
ConTron123's Avatar
December 2008
462 Posts
I played it on the server and its by far the best map ive seen that has been properly built, good job :D
Alt of OP?
 Post #10
 25th September 2009
Henk's Avatar
December 2007
177 Posts
Alt of OP?
That would be funny.
 Post #11
 25th September 2009
arleitiss's Avatar
January 2008
1,642 Posts
Really really blocky in my ipinion :P
ALso HDR to bright .
 Post #12
 25th September 2009
Gold Member
DMGaina's Avatar
May 2007
2,714 Posts
Is there an underground area?
 Post #13
 25th September 2009 Last edited by bunglist; 25th September 2009 at 04:26PM.. (pic of racetrack)
bunglist's Avatar
December 2008
148 Posts
Really really blocky in my ipinion :P
ALso HDR to bright .
Are you just judging from the photos?
It's not compiled with HDR...

Is there an underground area?
Yep, the underground area is where most of the interesting stuff is.

I was restricted on what I could put on the surface because I was trying to keep fairly close to the aerial photos of the real Area 51

EDIT
Added a pic of the underground racetrack to the FP
 Post #14
 25th September 2009
Dennab
December 2008
2,583 Posts
Doesn't look like A51 at all. Nobody liked my A51 flatgrass, but at least I applied a custom texture of an A51 scan to get the angles and lengths perfect.

 Post #15
 25th September 2009
Diealready's Avatar
January 2009
1,650 Posts
Doesn't look like A51 at all. Nobody liked my A51 flatgrass, but at least I applied a custom texture of an A51 scan to get the angles and lengths perfect.

you didnt scale the skybox textures. its supposed to be 0.012568 or something.
 Post #16
 25th September 2009
bunglist's Avatar
December 2008
148 Posts
Doesn't look like A51 at all. Nobody liked my A51 flatgrass, but at least I applied a custom texture of an A51 scan to get the angles and lengths perfect.
Judge for yourselves: http://maps.google.com/maps?f=q&sour...85745&t=h&z=14

* The runway layout is roughly correct - had to adjust the perspective to fit in the grid.
* I took liberties with the buildings because at proper scale they would be shoebox sized.
* The skybox terrain is from the US Global Survey Satellite data, so if that's inaccurate then you better tell the US Government.
 Post #17
 25th September 2009
Dennab
February 2008
831 Posts
cool i'm downloading looks nice
 Post #18
 25th September 2009
MirageKnight's Avatar
July 2009
649 Posts
Looks pretty bland and too spacey from the pictures.
 Post #19
 25th September 2009
Dennab
February 2008
831 Posts
Looks pretty bland and too spacey from the pictures.
i need it big and spacey for apwns star trek ships
 Post #20
 25th September 2009 Last edited by bunglist; 25th September 2009 at 09:03PM..
bunglist's Avatar
December 2008
148 Posts
Looks pretty bland and too spacey from the pictures.
i need it big and spacey for apwns star trek ships
That's exactly why its so big - we run Spacebuild Model Pack (SBMP) on the first server and often have all 12 slots full - it doesn't seem empty with 12 players in! (admittedly it is a bit big for singleplayer unless you want lots of room for an epic build or for flying something around)

It's arranged so that there are several build areas big enough for most contraptions, each separated from the others by area portals to allow 12 people to be building at once with manageable lag.
 Post #21
 25th September 2009
Dennab
February 2008
831 Posts
bunglist got it right i need a big map for space build + apwns ships
 Post #22
 25th September 2009
bunglist's Avatar
December 2008
148 Posts
...I applied a custom texture of an A51 scan to get the angles and lengths perfect.
Good idea that...could be handy for Area 52 (Cheyenne Mountain Complex/Stargate Command) another map I've got in early beta - I've done the DEM data for the mountain and collected quite a bit of info on the internal layout, I'm thinking aerial photo overlays could really help with lining stuff up perfectly - thanks!
 Post #23
 25th September 2009
N0z's Avatar
August 2009
317 Posts
Tried the map , i think its fecking awesome :D
 Post #24
 25th September 2009
DanielPinoy's Avatar
May 2009
940 Posts
Brush work is awesome except the runways, idk if area 51 is shiny as new as it was. And use point_spotlight
 Post #25
 25th September 2009
Dennab
February 2008
831 Posts
i think a night time copy of this map would be nice
 Post #26
 25th September 2009
bunglist's Avatar
December 2008
148 Posts
i think a night time copy of this map would be nice
I'd be happy to do a night version!
Once we're sure any bugs in release candidate 1 have been dealt with, I'll get right on it.
 Post #27
 25th September 2009
DanielPinoy's Avatar
May 2009
940 Posts
I'd be happy to do a night version!
Once we're sure any bugs in release candidate 1 have been dealt with, I'll get right on it.
what texture did u use for the sand?
 Post #28
 26th September 2009
mattster.t's Avatar
September 2009
26 Posts
One thing I would like to highlight that you don't see in many maps is the ability to engage/disengage an NPC battlefield underground that's mighty fun to jump into.

I think I have probobly spent hours held up underground with nothing to keep me company but a phx plate and a shotgun... oh and the one in the maps quite good Too :P
 Post #29
 26th September 2009 Last edited by bunglist; 26th September 2009 at 11:53AM..
bunglist's Avatar
December 2008
148 Posts
what texture did u use for the sand?
nature/blendrocksand008c - its a blend texture so I can fade the alpha to rocks on displacements like the bumpy area, ramps and the hills. This texture initially looks like rocks when placed - you have to invert its alpha channel before it looks like sand.

I used another blend texture for the underground racetrack - concrete/blendconcdirt004a to help distinguish the track from the walls.

If you have trouble finding any of these, just get GCFscape and browse through the GCFs in your steam/steamapps folder. Don't extract them all to your garrsymod folder though because pakrat will then try to pack materials that are already included with gmod, leading to larger-than-needed bsp files.

EDIT:
You could also use pakrat to open this map's bsp and extract any of the textures or models you want (works for any bsp with anything packed into it).
 Post #30
 26th September 2009
Dennab
February 2008
831 Posts
btw how do you get the ufo to move ?
 Post #31
 26th September 2009 Last edited by GUD_UK; 26th September 2009 at 02:38PM..
GUD_UK's Avatar
April 2009
122 Posts
Gr8 map.
 Post #32
 26th September 2009
bunglist's Avatar
December 2008
148 Posts
btw how do you get the ufo to move ?
Sent you a PM
 Post #33
 26th September 2009
Zilo's Avatar
January 2009
1,561 Posts
How do i get to the super secret admin room on my server D: "no its not mutliplayer just wanna see U.F.O"
 Post #34
 26th September 2009
bunglist's Avatar
December 2008
148 Posts
How do i get to the super secret admin room on my server D: "no its not mutliplayer just wanna see U.F.O"
PM'd you too.

I think I might release a version with the admin room protection turned off by default for those that don't like it and for singleplayer use. What do you guys think?
 Post #35
 26th September 2009 Last edited by DanielPinoy; 26th September 2009 at 11:04PM..
DanielPinoy's Avatar
May 2009
940 Posts
w8, if it's area 51, wheres the groom lake?



@Map

can i make my own?i mean, i'm not stealing ur idea, like, but how's the name? gm_area52?
 Post #36
 26th September 2009 Last edited by bunglist; 26th September 2009 at 11:17PM..
bunglist's Avatar
December 2008
148 Posts
w8, if it's area 51, wheres the groom lake?
Groom Lake is a dry (salt) lake bed, its just a flat bit of ground - I meant to put it in its proper position the skybox terrain but couldn't find a decent texture that didn't look either really weird or like concrete.
After a few tries I figured that it doesn't matter much since its in the skybox anyway - just encouraging noobs to noclip out of the grid trying to get there, so I left it out and hoped nobody would care/notice.

Also if I put the lake in then I'd also have to put in a scaled version of the absolutely massive bomber runway that runs across it from before the base was built in its current form.

If anyone knows of a good salt-lake bed texture then I'll stick it in (if it looks less weird than before)

:P


EDIT:
can i make my own?i mean, i'm not stealing ur idea, like, but how's the name? gm_area52?
Area 52 is already taken. Amongst other things its another name for the Cheyenne Mountain Complex, where Stargate Command is located in Stargate SG1. (Also, until recently, home to NORAD, featured in a few films including War Games)

I've actually got an early beta of my own Area 52 map - I've already done the terrain for the whole mountain and put in the correct positon for the famous entrance. I've also collected quite a lot of details on the internal layout, so I think it could turn out to be a nice map!
 Post #37
 26th September 2009
DanielPinoy's Avatar
May 2009
940 Posts
Groom Lake is a dry (salt) lake bed, its just a flat bit of ground - I meant to put it in its proper position the skybox terrain but couldn't find a decent texture that didn't look either really weird or like concrete.
After a few tries I figured that it doesn't matter much since its in the skybox anyway - just encouraging noobs to noclip out of the grid trying to get there, so I left it out and hoped nobody would care/notice.

Also if I put the lake in then I'd also have to put in a scaled version of the absolutely massive bomber runway that runs across it from before the base was built in its current form.

If anyone knows of a good salt-lake bed texture then I'll stick it in (if it looks less weird than before)

:P


EDIT:


Area 52 is already taken. Amongst other things its another name for the Cheyenne Mountain Complex, where Stargate Command is located in Stargate SG1. (Also, until recently, home to NORAD, featured in a few films including War Games)

I've actually got an early beta of my own Area 52 map - I've already done the terrain for the whole mountain and put in the correct positon for the famous entrance. I've also collected quite a lot of details on the internal layout, so I think it could turn out to be a nice map!
ok lol tnx, i'm making the groom lake, with water tho but smaller version,
 Post #38
 26th September 2009 Last edited by bunglist; 26th September 2009 at 11:31PM..
bunglist's Avatar
December 2008
148 Posts
ok lol tnx, i'm making the groom lake, with water tho but smaller version,
Groom Lake is a DRY lake - no water, only salt.

See here: http://en.wikipedia.org/wiki/Area_51

or look on google maps. The lake is so flat that it was used as a runway for planes both before the current runways were built and also as an emergency landing destination for USAF bombers until recently.
 Post #39
 26th September 2009
DanielPinoy's Avatar
May 2009
940 Posts
Groom Lake is a DRY lake - no water, only salt.

See here: http://en.wikipedia.org/wiki/Area_51

or look on google maps. The lake is so flat that it was used as a runway for planes both before the current runways were built and also as an emergency landing destination for USAF bombers until recently.
dude i know, i just said i'm gonna make a version WITH water, i didnt say it has water in REAL life
 Post #40
 26th September 2009
bunglist's Avatar
December 2008
148 Posts
dude i know, i just said i'm gonna make a version WITH water, i didnt say it has water in REAL life
Ok mate, no problem, just pointing out that it's not really Groom Lake then, nor is it Area 52.
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