Looks great!
I have been getting same problem
Your supposed editor does not work, you messed something up in the release.
Ok, turns out that re-including cl_boneanimlib.lua manually will get it to work, sorry about that.
I'm uploading a video now showing how to make a simple animation just incase anyone has some trouble (which chances are you will) but hey, everyone that's going to use this being developers, if you find something you don't like. You should be able to change it... if you can read any of the code. (Again, sorry 'bout that)
Edit:
http://www.youtube.com/watch?v=Y_d9NICNhlU
The API is used to create the editor. Don't call it the LUA Animations API editor, just the LUA Animations Editor.
Who cares :l. I'll try the including when I get back today, and post/edit how - well it works here.
EDIT:
Wait what do you even mean... Reupload something that works.
lua_openscript_cl autorun/cl_boneanimlib.lua
Or you could actually test your supposed answer before posting. (Does not work.) .
Anyone else getting that?
I did test it, and the animation editor works perfectly fine for me.
It don't work. When I try to open the example anim it will come up with a little box that says it has a nil value and can't open it. Plus I can't even make frames!
It gives errors occasionally (extreme spam) and repeatedly quits working.
I tried and it didn't work.
Ok, well chances are it doesn't work how you'd expect it to. (Yeah, I'm not to great with 'user friendly' stuff) So see if you've done all of this:
[list][*]You've hit new animation[*]You've selected the frame (Left click it)[*]You've selected the bone (this one is setup really stupid, instead of having all the possible bones in the table, the editor adds bones as you need them, so you have to re-select the bone each time you make a new frame)[/list]
If you've done all that, then I'm stumped, If you give me some more details on the error, or what's not working I'll look into it when I can if you'd like
When I press new anim, it does that. When I set a bone position, it won't do that (or show it either) . When I press new frame, it won't do it. And when I think I've done it, I can't find it anywhere. It won't even save
Hmm... I've got no clue why it's not working for you :/ sorry, you might want to wait for jetboom's editor anyway. it'll probably be alot more stable and easy to use.
It won't load the default save.
It looks like you already have a nice editor working so I won't bother with mine. If you want any features added to the API then post them.
-Snip-
But it doesn't work for half of us. Continue yours please.
Sarcasm doesn't work well on the internet
Who is using sarcasm?
Nope :D.
EDIT:
And that editor doesn't even save in a format that your script can load. It can't be used... There is no working editor.
Well at least I have a gui to work with.
Do you mean that you've coded or the one that the other guy made that's chopped up from PAC? ;l.
This looks sexy. I can see a whole host of uses unfolding.
-snip-
Nevermind, got it working.
I got this bug too. I did NOT installed it as addon. I can see menu and all. I make new animation, 3rd type, i SELECT 1st frame, selet bone. Cahngeing sliders do no thing. Any ideas?
Could you animate a ragdoll with this?
Yes
The editor doesn't work. Another guy (Sorry I don't remember your name :C.) in the What Are You Working On thread, has a great video of a real one being made.
Looks good, nice job!
You mean haza55? I cant wait for his release.
Yeah. And I agree. Here's the video.
This doesn't seem to be checking for old "BuildBonePositions" functions.
Could you make it do that? Check for old functions and run them together with the new function? This will make it so we can all use the function without someone overriding it completely.
A work around like this will do:
if ply.BuildBonePositions ~= PAC.BuildBonePositions then if ply.BuildBonePositions then local old_BuildBonePositions = ply.BuildBonePositions function ply:BuildBonePosition(...) PAC.BuildBonePositions(self) old_BuildBonePositions(self, ...) end else function ply:BuildBonePosition() PAC.BuildBonePositions(self) end end end
(for both Caps and the API)
I didn't really like the look of the other editor so I went ahead and made my own. I made it to work with my gamemode but if anyone wants it, let me know and I'll change some shit around to work on its own and upload it.
Youtube is being shitty and might not show the video for a while since it was just uploaded.
Nice, but mine has a better version of the animation api.