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 Post #1
 9th October 2009 Last edited by Max of S2D; 19th February 2010 at 07:51PM.. (released)
Max of S2D's Avatar
November 2008
7,945 Posts


Official minimalistic website: http://ghosts.cafegaming.fr/
Nine Inch Nails' Ghosts website: http://ghosts.nin.com/
Facebook page: http://www.facebook.com/pages/MaxOfS2D/68718298715

The critic I agree the most with: http://www.facepunch.com/showthread.php?p=19301860

——— Download


  • The movie itself (encoded with Microsoft Expression Encoder 3 @ 3700kbps VBR)
  • Choreography files (VCDs, which you can edit and use within the Source engine)
  • Voice files (lipsynching data is embedded)
  • Wallpapers for each chapter (sizes: 1280*1024, 1680*1050, 1920*1080)

——— Watch it online




There's a full-length, uncut stream on the website, as well as Dailymotion: http://www.dailymotion.com/video/xbofr0

——— Jolly good show, old chap! Would you mind telling me what this is all about?

It's basically a submission for (the endless) NIN Ghosts Film Festival, which is meant to give the possibility to videomakers to illustrate the songs from Ghosts I-IV. I had already tried to do a similar thing a few months ago, with this video, so I figured I'd do all the nine songs of the first volume this time around. The story is going to be coherent, as the tracks gently (at the exception of the fourth?) caress your ears in a delightfully gentle manner. I'm not saying much more, due to the story being unveiled all at once in a very short amount of time around the two thirds of the video.

tl;dr: otherworldly skies in a machinima
 Post #2
 9th October 2009
Chris1337's Avatar
December 2008
380 Posts
I'm looking forward to this. I really like the HD in this.
 Post #3
 9th October 2009 Last edited by Max of S2D; 29th December 2009 at 05:36PM..
Max of S2D's Avatar
November 2008
7,945 Posts
I'm looking forward to this. I really like the HD in this.
It's not HD, I'm mastering it in 864*360

It's going to be nicely upscaled (just like in the second huge screenshot) for the online video services though, which don't convert in HD unless they are given a file which has a 720p resolution.
 Post #4
 9th October 2009
darius_bielecki's Avatar
June 2009
1,222 Posts
Looking foward to it.
A hard slap of avant garde in the face of the "random movie".
 Post #5
 10th October 2009
UberGamer's Avatar
December 2008
1,900 Posts
This Shit be sexy, Yo.
 Post #6
 11th October 2009
Max of S2D's Avatar
November 2008
7,945 Posts
Gentlemen, here is this week's progress. Amusing fact: I have done exactly one third of the movie in one third of the time, since the project start date to 12/21/09.

 Post #7
 12th October 2009
Max of S2D's Avatar
November 2008
7,945 Posts
I just updated the website since it's been one month already, by the way

Edited:

Wait, why no automerge
 Post #8
 13th October 2009
quuz's Avatar
February 2007
93 Posts
Really looking forward to this! Btw what map are you using in the trailer?
 Post #9
 13th October 2009
Max of S2D's Avatar
November 2008
7,945 Posts
Really looking forward to this! Btw what map are you using in the trailer?
sola_night

It has a texture glitch here which greatly reduced the filming angles. you may notice that I never filmed the snow on the ground :p
 Post #10
 13th October 2009
UberGamer's Avatar
December 2008
1,900 Posts
Just want to say again, this looks like it will be really succesful.

Just one question, how do you get such a beautiful FPS?
I have a pretty good PC, however Fraps destroys the FPS when I'm recording.
 Post #11
 13th October 2009
darius_bielecki's Avatar
June 2009
1,222 Posts
Just want to say again, this looks like it will be really succesful.

Just one question, how do you get such a beautiful FPS?
I have a pretty good PC, however Fraps destroys the FPS when I'm recording.
Well im guessing he uses source recorder.
 Post #12
 13th October 2009
Max of S2D's Avatar
November 2008
7,945 Posts
Source Recorder + motion blur faking = smooth
 Post #13
 14th October 2009
Gold Member
ScoutKing's Avatar
May 2007
4,373 Posts
Does this have any plot?
or is it just meaningless clips to music like a previous video of yours?
 Post #14
 14th October 2009 Last edited by Max of S2D; 14th October 2009 at 05:09PM..
Max of S2D's Avatar
November 2008
7,945 Posts
Does this have any plot?
or is it just meaningless clips to music like a previous video of yours?
Read the thread instead of jumping straight to the Reply box

Yes, it does. It has voiceover during the first and last part, the nine chapters are seamlessly linked, and we follow the same, unnamed guy.

By the way, callout for voice actors: http://voiceacting.proboards.com/ind...d=16503&page=1
 Post #15
 15th October 2009
UberGamer's Avatar
December 2008
1,900 Posts
Source Recorder + motion blur faking = smooth
Do you use any colour correction?

Also, sorry to sound like a noob... But what is motion blur faking?
 Post #16
 15th October 2009 Last edited by Max of S2D; 15th October 2009 at 09:43AM..
Max of S2D's Avatar
November 2008
7,945 Posts
Do you use any colour correction?

Also, sorry to sound like a noob... But what is motion blur faking?
Basically, what happens with computer-generated content is the fact that you don't have motion blur. A real camera lens is always open, capturing the image, but in the Source Engine, it's like if you had a camera that opened its lens for a nanosecond, captured the image, then closed, and this goes on for every frame.

There are two solutions to fake motion blur;

1) Capture your game at 500 fps, then merge all the frames together. I don't do this.
2) Capture your game at whatever frame-rate you want (I use 50, personally, so the software can still detect the vectors properly), then use a vector-based motion blur detection. It takes quite long, though, so I skip that part when clips don't need it. And I never ever use it if the clip gets used for chroma keying, as not having motion blur is actually a strength when performing incrustation.

-----

About the color correction, I use it a lot, to reproduce the look of real movies; I haven't uploaded any comparisons since September but there are still these two.

Here's my effect pipeline: Image -> Cropping and Panning -> Clip-specific effects -> Master effects

The most important part of my CC pipeline is to create a... well, bloom. It's meant to erase hard edges and soften everything up. After that, I apply soft contrast, which cancels the muddiness of the image, then applies vignetting (nowadays I really make vignetting less intrusive though). The versions of the effects located at the end of the chain make everything warmer.

The abandoned concept for Chapter 4 (the first few seconds) actually used this pipeline TWICE. The normal pipeline is integrated at the end of the global effect chain, but I made the image cooler (as in, cold) by applying a different variation of the same effect before the former. What's quite cool (pun unintended) is the fact that, even if I make the clip colder, the end of the chain will always modify that, so it doesn't look bad. It's a bit hard to explain.

Gosh, I sound confusing.

Any more questions?
 Post #17
 18th October 2009
Max of S2D's Avatar
November 2008
7,945 Posts
Weekly update, duh nuh nuh nuh

 Post #18
 18th October 2009
Gold Member
ScoutKing's Avatar
May 2007
4,373 Posts
In game motion blur works too.
 Post #19
 18th October 2009
Max of S2D's Avatar
November 2008
7,945 Posts
In game motion blur works too.
No no no no no

Are you crazy

It just creates a 'ghost' (eh, unintended pun) of the previous frame! It doesn't BLUR at all.
 Post #20
 18th October 2009
Gold Member
Dennab
August 2006
5,072 Posts
Damn, nice job, you're real good at editing videos, I'm looking forward to watching this whenever it gets released.
 Post #21
 22nd October 2009
Max of S2D's Avatar
November 2008
7,945 Posts
The voice actors have been cast! A real trailer will be online tonight or by Sunday.
 Post #22
 22nd October 2009
Max of S2D's Avatar
November 2008
7,945 Posts
New trailer up!

 Post #23
 22nd October 2009
darius_bielecki's Avatar
June 2009
1,222 Posts
Awsome
 Post #24
 22nd October 2009
Wolf7040's Avatar
April 2006
468 Posts
Great effects.
 Post #25
 24th October 2009
Hallucinate's Avatar
April 2008
660 Posts
looks great, can't wait untill it's finished.

Also, 21th? lol.
 Post #26
 24th October 2009
Max of S2D's Avatar
November 2008
7,945 Posts
looks great, can't wait untill it's finished.

Also, 21th? lol.
That's three years before the APOCALPYSE
 Post #27
 25th October 2009
skullhuntre's Avatar
October 2007
363 Posts
and you are 12 years old? damn your on your way to Hollywood at this rate
 Post #28
 25th October 2009
Gold Member
Mr.Cookie's Avatar
July 2006
4,359 Posts
and you are 12 years old? damn your on your way to Hollywood at this rate
No he's not 12, he's just using a meme.
 Post #29
 27th October 2009
Max of S2D's Avatar
November 2008
7,945 Posts
and you are 12 years old? damn your on your way to Hollywood at this rate
Nah, I am almost 17, and still, there are people doing much better than me out there :p
 Post #30
 28th October 2009
Super Moderator
Dennab
January 2005
31,468 Posts
Weekly update, duh nuh nuh nuh

Ew

You're not thinking of leaving that color bleeding effect in the movie are you? It looks horrible
 Post #31
 28th October 2009
Max of S2D's Avatar
November 2008
7,945 Posts
You're not thinking of leaving that color bleeding effect in the movie are you? It looks horrible
I tuned it down after having noticed how the black diffusion was way too high on this scene. But otherwise, such an effect is needed for a more "film-like" look...



 Post #32
 30th October 2009
Gold Member
BAZ's Avatar
July 2005
7,967 Posts
I think your colour effects need work. Some places it looks OK but other places it's just icky.
 Post #33
 30th October 2009
Max of S2D's Avatar
November 2008
7,945 Posts
No update last week, because it's holidays and I've been procrastinating like cra— no, actually, I'm processing the dialogue and planning shit.

 Post #34
 30th October 2009 Last edited by TH89; 30th October 2009 at 10:29PM..
Super Moderator
Dennab
January 2005
31,468 Posts
I tuned it down after having noticed how the black diffusion was way too high on this scene. But otherwise, such an effect is needed for a more "film-like" look...



But films don't look like that (except porns from the 1970s) because it looks horrible. Not only have you blurred the detail and removed contrast from an already low-contrast image, you've destroyed all the color definition and left the viewer with a kind of slushy brown. Films use things like color correction, but it's extremely rare for them to use a soft focus effect.
 Post #35
 31st October 2009
Gold Member
nVidia's Avatar
February 2006
5,868 Posts
My map's lookin' good.
 Post #36
 31st October 2009
Max of S2D's Avatar
November 2008
7,945 Posts
But films don't look like that (except porns from the 1970s) because it looks horrible. Not only have you blurred the detail and removed contrast from an already low-contrast image, you've destroyed all the color definition and left the viewer with a kind of slushy brown. Films use things like color correction, but it's extremely rare for them to use a soft focus effect.
There isn't anything such as blur in this image, only diffusion, meant to mimick the behavior of an old film reel; a recent movie used this on one of its supports (not the DVD), but I don't recall the name...

This is a bad screenshot to begin with, indeed. I'm going to reduce the second pass... 'cause there's a better variation of the same one a few seconds later.
 Post #37
 8th November 2009
Max of S2D's Avatar
November 2008
7,945 Posts
Weekly update. Still progressing, but quite slow. I really ought to remember that with good ol' me, 50% of the work is having the courage to start making stuff.

 Post #38
 8th November 2009
Wolf7040's Avatar
April 2006
468 Posts
Heh, your editor management skills are a lot less messy than mine. This is pretty ambitious, so I give you credit all ready- I would personally never even attempt to make something this long.
 Post #39
 10th November 2009
Dennab
September 2009
2,423 Posts
good stuff

Edited:

automerge
 Post #40
 11th November 2009
Max of S2D's Avatar
November 2008
7,945 Posts
I'm progressing a lot this week, since it's all about dealing with Faceposer and very simple scenes... then, on top on that, 11/11 is a no-work-day
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