What? The beta doesn't have the weapons... Does it?
What? The beta doesn't have the weapons... Does it?
If it was the Human Medic, that was probably me. Loving the new additions, although the magnum certainly feels different enough to need some adjusting to.
It has most of the weapons. Most of the CSS and a couple HL2 ones, also has some grenades. It doesn't have DODS stuff or everything the videos show. The download for the beta's on the front page though.
0:11
wow thats epic XD
does it unweld and unfreeze props or just unfreeze them?
Eh, good job, once again. I happened to encounter this error on Splinter's server with the 30 cal after using the ironsights, toggling them off, then shooting.
weapons\weapon_mad_dod_30cal\shared.lua:223: attempt to perform arithmetic on field 'Recoil' (a nil value)
P.S. - I'm a jerk who's about to tell you the secret spawnpoint set code - mad_spawnpoint. Works on servers with the addon.
There are a lot of other goodies he made too, but I'll let you find those ;3
Well then, I guess I won't have to have that spawn point addon anymore, good find :3:
where are the wepons ? i just get errors please tell me that you added a model and materel pack for the people that dont have css
That would be illegal, you need to buy CSS for the weapons to work.
Alternatively you could always go on FPSbanana and download some custom models instead.
In addition to the other console spam I posted, in multiplayer, particularly Splinter's server, when I tried to put down an NPC spawner, making antlions, this came up.
weapons\gmod_tool\stools/mad_npcspawner.lua:141: attempt to call method 'SendLua' (a nil value)
Some other users could use them, while others had this problem.
EDIT:Okay, apparently people said you needed admin? Please, clarify.
You should make a knife
He did, it'll be in the next release.
Awesome thanks for info
This is really awesome, but I have some questions:
Does the melee work on all weapons or just the DOD ones?
Is the knife throwable?
Can weapons now also be holstered while not sprinting?
Any new weapons you didn't show in the vid?
Thanks for putting so much time in this!
-Chief
DoD:S sub machine guns only.
Not for now.
Yes.
Of course.
Thanks for replying so fast!
Are you going to add the melee for the other weapons too or will they stay for DOD only?
-Chief
He can only insert melee if the gun has a melee animation.
Maybee one day because it's possible to use the GetViewModelPosition function to create a "melee" effect.
But it's not in my future projects for now.
Well..
What could be one is modifying the model in 3dsmax and adding the animation.
then you would have to export and create the code in lua.
But it is a pain in the ass.
Something else I noticed, The springfield fires 7.62mm ammo, not 7.92mm ammo.
Thanks
Talk about picky :3
I dont think he can change EVERY ammo name. he only changes the "wierd..." ammo like Gravity and Strider ammo and Thumper ammo and... urm... ECT
Sorry to repeat my self but it was just a long gap between when I asked this and when your last reply was so im just going to copy and paste my last comment XD
I have an idea for the smoke gernade...
Is it possable to add a block with the texture "block los"?
It casts no shawdows, is not visable and does not collide with anything. All it does is keep the npcs from seeing you. It's basically an invisible wall that only npcs can see.
You know, I think this might be able to also thwart aimbots that check the LOS, but this is just a random thought.
EDIT: Speaking of aimbots, these weapons are ungodly on aimbots/wallhacks that don't check the LOS - saw a friend on a listen server literally take down an entire army of combine through walls that they wouldn't shoot back at him through.
That would be awesome if the special grenades did something to NPCs.
Smoke
8 seconds after the smoke starts coming out (the POOSH sound, in other words), they should not be able to see past the smoke. 28 seconds after the POOSH (20 seconds after not being able to see you), they can see you again.
Flash
Flash Grenades should also do something to NPCs too. Could you make them play the cowering animation (the one where they duck and put their gun over their head) for about 6 seconds if they get flashed?
I have really no experience with NPCs.
Can't wait for the new version :biggrin:.
It's so close, you can almost taste it. :pervert:
These look hella sick.
Trust me, they are :3:
To much spare time and a hint of peoples love is what makes most coders tick :3:
2 bugs:
1. When using an automatic gun with a scope like the aug or sg552, if you scope in, then when you go fully auto while scoped in, the scope will kick, but not the actual bullets.
2. The idle effect makes all the sweps using tetabonita's realistic swep base idle like craaaaazy.
I think there should be a console command to make it so scoped weapons cannot be fired more than once while in the scope. Like, you fire, and you have to scope back in again. That would be great for us realism junkies.
Edited:
Maybe Wizey could tell you?
I'm sure you can find an at least hacky way to make it so NPCs can't see you when behind the smoke.
And if they're within like 50 meters of a flashbang and it's in their line of sight, they just play the cower animation for 6 seconds, then return to normal.
Oh, you. :3:
lol, you don't need any :D
All it is is a simple block with the texture of "block los"
you can see at bit more information here
http://developer.valvesoftware.com/wiki/Tool_textures![]()
I don't think you can put a brush texture into the game in realtime through lua.
k, just wondering XD
Wait what!? NO WAY! Im so not working with him!!!! "lol just kidding :3:"
To be honest hes on my friends list, ive talked to him a couple of times and he wanted to work together a lil, i dunno if he still wants to :P
Huum?
?muuH
Seriously if you both work together, you could destroy any weapons pack that is on garrysmod.org, because both of you are great coders.
Please quit with the "XD" thing it's really childish.
LOL, a cow!
Very funny!
ontopic: I have a request
Bile Grenade
Just Like the L4D 2 Bile grenade, but this makes the vision confusing and drain 5 hp per second.