I can't seem to get the new Infected files to work properly. They're all in their L4D skins. Please respond with assistance ASAP.
I can't seem to get the new Infected files to work properly. They're all in their L4D skins. Please respond with assistance ASAP.
Are you saying they replaced the old special infected skins? Well did you DL the L4D2 model pack first? That can be a problem
Which one? I got one with the Infected and Survivors, yes.
So you do have a L4D2 model pack then? That is the problem, install any L4D1 model pack to revert the new skins back to the old and then DL my hexed ones
Wow, jason I didn't know you made so many hexes! Could you get me a hexed kleiner so I can reskin him? Thanks.
Yeah, I will try to find a Kleiner to hex once my comp is back up
Thanks alot, I will make kleiner into my science teacher!
Heehe, seems like someone you must hate
Anyways, most of the Kleiner skins I found were dirty or had some pale skin but I found a improved suit one which isn't much of a change to his skin or anything
I actually like my science teacher, Mr. Burke, and I want to show him this model I shall make.
Oh, well extra credit then :O
My science teacher thought Gman was Clark Kent :l
lol.
I think I did what you said, and it didn't work. I downloaded an Infected pack a long time ago, along with a pack with the Survivors + Weapons. Then I recently downloaded http://www.garrysmod.org/downloads/?a=view&id=82304 a L4D2 pack with the Infected (Hunter, Smoker, etc have old skins), and then yours. I don't see how downloading another L4D1 pack would have fixed anything since your thing did nothing in the first place. :S I guess I should have been more clear.
Ok so you DL'ed a L4D1 pack first and then the L4D2 pack? Well if you re-Dl another L4D1 pack the original SI skins will replace the new skins that replaced them
Oh, look at that. I just fixed my own problem. I was putting it in its own folder rather than replacing the files I already had.
Oh, well good job figuring the issue out
Yeah. Lovely little skins you got here. It's too bad the Hunter seems to have less joints. I noticed you can't move his hand on its own, as if he has no wrist joint.
the hexed Skeleton Scout doesn't work right for me. The arms and neck show up as pink, everything else works fine though.
Weird, I will take a look at it. Thanks for telling me
Hey jason, remember that kleiner? ;)
Yeah, I finished hexing him and what not, I still have to test him
Edit
Just tested and it seems to be fine
Ok, I thought you forgot. :P
Is there now
Yay, My teacher will be pleased with my final product....
Two minges for the price of one!
New hex
Yeah, I can't explain it either. I looked at all the files and even decompiled the model to take a look, and everything seems fine, but when I spawn it it looks like this:
The uber skins work fine, though.
Hmmm, sounds like a problem that I was told with my special infected hexed models. I think from what Silver Spirit told me, files like that might be missing a lightwrap texture but his face is fine.
That looks like the arm and leg textures are missing, if the lightwarp was missing the texture would still be there they'd just have a pink glow (but I suppose it would depend on the lighting so it might be that). Want me to take a look?
That would be great
I kinda find it weird that I test it it and its fine but once other people test it something I never knew about happens, I has bad luck :(
Howdy pilgrim!
Checked it. It is the lightwarp you hexed a bit that didn't need to be :P
bone.vmt
Should be:Code:"VertexlitGeneric" { "$basetexture" "models/Skeles/scout/skel_scout/bone" "$bumpmap" "models/Skeles/shared/shared_normal" "$lightwarptexture" "models/player/pyro/pyro_lightwarp" }
And the hand texture is missing an "s", here's the fix:Code:"VertexlitGeneric" { "$basetexture" "models/Skeles/scout/skel_scout/bone" "$bumpmap" "models/player/shared/shared_normal" "$lightwarptexture" "models/player/pyro/pyro_lightwarp" }
scout_hands.vmt
Also theres a few textures that don't need to be/shouldn't be in there :PCode:"VertexLitGeneric" { "$basetexture" "models/Skeles/scout/sskel_scout\scout_hands" "$bumpmap" "models/Skeles/scout/skel_scout\scout_hands_normal" "$phong" "1" "$phongexponent" "10" "$phongboost" "0.05" "$lightwarptexture" "models/player/engineer/engineer_hands_lightwarp" "$phongfresnelranges" "[1 5 60]" "$halflambert" "1" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" ".1" // Boost for ambient cube component of rim lighting }
Edit: Noticed something else wrong in the first VMT ¬.¬
Thanks Silver, I updated the page with the link to it
I put a all materials in case of any problems of it missing the default body textures
np :) I've edited my post as I noticed something else was missing on the hands aswell.
Oh yea, please note if you don't have TF2 (or it isn't mounted) the lightwarp's wont work (as you wont have them).
New hex
Sweet.
Another hex :O
No credits for me for the concept flamethrower? Jason, i am dissapoint :c
Sorry about that, I just checked and I will add it. The day I released it I was in a rush cause I had to go to a hockey game and I dindn't have time to get the rest in. I will be sure to add it
Edit
Put it in, sorry about that
I need help DL the replica soldier I put it in addons it does not work I put them in the right folders but they are FUCKING purple and black can sum 1 help
ps. downloaded a pack containing the player model and npc and i think the models are hexed