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 Post #41
 29th October 2009
Gold Member
Dennab
April 2006
2,811 Posts
http://www.groupbrally.com/
Nice website with all Group B cars
Must cars have Doors,hood + detailed engine ? or only detailed engine ?
just a body, those aren't necessary.
 Post #42
 29th October 2009
desmerin's Avatar
September 2006
591 Posts
@Tsuhna: You can do any era of rally car bro

@smelly frenchman: who doesn't have ep2; perhaps I can get you the necessary stuff so the map is playable

@desmerin: HOLY SHIT YOU'RE USING GMOD 10 WHAT www.glua.net < auto svn dumps
This is like giving the schematics for a nuke to a retard. Yes, even I know that the plainly labeled paper labeled BUILD A FFFFFING NUKE is for building, but hell if I know anything past that. What are these SVNs anyways... Gawd, give me Mellon balls and call me Kliener, I'm a noob.
 Post #43
 29th October 2009
Gold Member
Dennab
April 2006
2,811 Posts
try the glua. if not, there is a handy guide on wiremod.com's forums:
http://www.wiremod.com/forum/wiremod...svn-guide.html

(:
 Post #44
 29th October 2009
hippieman58's Avatar
October 2008
327 Posts
Well my car is coming along nicely


 Post #45
 29th October 2009
wat is this's Avatar
October 2009
109 Posts
Holy hell that thing is ugly.

but nice work. Make it look more rallyish and less ass.
 Post #46
 30th October 2009
Gold Member
MacHaddock's Avatar
February 2008
3,199 Posts
something that wasn't related to what I was gonna say, but what I was gonna say is related to Hunta so I quoted him and changed his quote lalalalalalalal
O.o this is a good idea, looks like a good map/maps? too.

You aussie/land down under people gonna run this on Milton?
 Post #47
 30th October 2009
Dennab
October 2009
257 Posts
My car looks like a vagina.
 Post #48
 30th October 2009
Colonel Jesh's Avatar
December 2008
393 Posts
Yes it does
 Post #49
 30th October 2009
Gold Member
Dennab
April 2006
2,811 Posts
Looks like a camaro
 Post #50
 30th October 2009
Dennab
October 2009
257 Posts
My car is so ugly I'm ashamed of it. I'm proud it's going up against you lot though.
 Post #51
 30th October 2009
manian112's Avatar
September 2008
11 Posts
Car goes wroom?
 Post #52
 30th October 2009
Colonel Jesh's Avatar
December 2008
393 Posts
Car goes wroom?






Car goes wat ?
 Post #53
 30th October 2009
Sestze's Avatar
March 2005
582 Posts
This looks great. I love the map you two made.
 Post #54
 31st October 2009
Gold Member
Dennab
April 2006
2,811 Posts
:D
 Post #55
 31st October 2009
Gold Member
MacHaddock's Avatar
February 2008
3,199 Posts
Group B car is done. All I need to do is make the chassis survive dupe better. Started work on the group A car and shit, its mostly just changing up the front and some with the B/C pillar. I also made some improvements on the ice map, pretty much all I gotta do now is remake the garage and finish up some work with the fade distance of the trees (some pop up out of nowhere.) Then I'll put it up. I'm not at home atm, but the map should be up sunday night or some shit.
 Post #56
 31st October 2009
Colonel Jesh's Avatar
December 2008
393 Posts
Finally I have DoD and EP2. The map is very nice
 Post #57
 31st October 2009
Gold Member
Dennab
April 2006
2,811 Posts
lol, thanks. also, if Fatality has told you there is a prop limit, that is bullshit. I don't know where he got that idea from.
 Post #58
 31st October 2009
RKTurbo17's Avatar
October 2009
61 Posts
hey karbine, any way u can smack those HL2 textures into a folder so people that dont have the map can play too (me!!! :()?? i found a download for the trees already, i just need the textures.
 Post #59
 31st October 2009
Gold Member
Dennab
April 2006
2,811 Posts
yeah, I'll see what I can do about that. I forgot to buildcubemaps before release, so I need to fix that too.
 Post #60
 31st October 2009 Last edited by hippieman58; 31st October 2009 at 05:39PM..
hippieman58's Avatar
October 2008
327 Posts
Well, i decided to redo the front end and add some different colors. I think it turned out ok



somewhat based on
 Post #61
 31st October 2009
Gibbo's Avatar
August 2006
1,215 Posts
Colours are good but use a different material it looks shit with matte white use the phx mmref2 or something with more texture to it.
 Post #62
 31st October 2009
Gold Member
Dennab
April 2006
2,811 Posts
as we said on the server, it's just too wide. otherwise, it looks good.
 Post #63
 1st November 2009
RKTurbo17's Avatar
October 2009
61 Posts
alright karbine, sounds good :D, hoping i get on to that race soon :D
 Post #64
 1st November 2009
Tibbles!'s Avatar
April 2009
209 Posts
Wait, the cars must be wheel powered, but can we use applyForce to spin the wheels?
 Post #65
 1st November 2009 Last edited by RKTurbo17; 1st November 2009 at 06:38AM..
RKTurbo17's Avatar
October 2009
61 Posts
yes we can, i saw karbine have a e2 chip that did that O_O and he wont give me it!!! lol
i will probably make a e2 chip like that but with a manual transmission :D

oh btw, im putting together the old nissan skyline 2000 gtr :D
except i couldnt find me any rally pictures so im adding a little bit of my own flavor in cars to it too :]
 Post #66
 1st November 2009
Tibbles!'s Avatar
April 2009
209 Posts
Good, I just finished my E2 that independly controls all four wheels. It has traction control, and Electronic Steering Control, Meaning the inside wheels in a turn get less force, and the outside receive more.

:D
 Post #67
 1st November 2009
RKTurbo17's Avatar
October 2009
61 Posts
O_O
u want to help me!!! i deffinalty dont have that kind of e2 knowledge!! :*(
 Post #68
 1st November 2009 Last edited by Shogoll; 1st November 2009 at 07:57AM..
Gold Member
Shogoll's Avatar
December 2005
2,238 Posts
Well, i decided to redo the front end and add some different colors. I think it turned out ok
-bigimagesarehueg-
somewhat based on
Oh cool you're doing a 240RS too?



I'm making one too, but I'm not very far along with it.

I kinda fucked it up though, so in the end it's not gonna be much like a 240RS.
 Post #69
 1st November 2009
xroblade's Avatar
August 2008
310 Posts
You aussie/land down under people gonna run this on Milton?
Aussie? you mean nz and yeh we will probably get around to it later cause atm grumps got exams and im still looking for a isp.
 Post #70
 1st November 2009
Sestze's Avatar
March 2005
582 Posts
Computer's fixed, On this like flies on shit.
 Post #71
 1st November 2009
Dennab
October 2009
405 Posts
lol, thanks. also, if Fatality has told you there is a prop limit, that is bullshit. I don't know where he got that idea from.
Over ninethousand prop cars would rso fpsrape..
 Post #72
 1st November 2009
Satyria's Avatar
February 2007
1,192 Posts
Dayum. I am so having a boner rite now. I love your cars, this'll be fucking awesome.
 Post #73
 1st November 2009
Gibbo's Avatar
August 2006
1,215 Posts
Over ninethousand prop cars would rso fpsrape..
Time trial durf.

Only one car will be rendered at any one time and it's most likely that there wont be a huge gathering of people wanting to race but simply recording or getting your times recorded.
 Post #74
 1st November 2009
KustoM's Avatar
June 2008
94 Posts
i made a range rover type deal







drives pretty well. oh btw karbine that map is awesome ;]
 Post #75
 1st November 2009 Last edited by AirbusA340; 1st November 2009 at 01:24PM..
Dennab
March 2006
867 Posts
Heres mine, not a real car but it's based on a Renault R5 Turbo 5, and the color scheme I stole frome google pictures.

I'll finish it one day.



Moar progress.


 Post #76
 1st November 2009
hippieman58's Avatar
October 2008
327 Posts
Oh cool you're doing a 240RS too?

I'm making one too, but I'm not very far along with it.

I kinda fucked it up though, so in the end it's not gonna be much like a 240RS.
Hey, what prop did u use for the lights? i couldn't find anything that looked like it would work
 Post #77
 1st November 2009
Onemanclan's Avatar
August 2009
163 Posts
All of your cars are looking pretty nice, great work! This is the one i made before i learned to read, so now im going to start over and make a rally car.





 Post #78
 1st November 2009
Madurjafro's Avatar
September 2009
261 Posts
@Tsuhna: You can do any era of rally car bro

@smelly frenchman: who doesn't have ep2; perhaps I can get you the necessary stuff so the map is playable

@desmerin: HOLY SHIT YOU'RE USING GMOD 10 WHAT www.glua.net < auto svn dumps
but the downloads from glua take so long =((((( and i can't wait a whole day for it
 Post #79
 1st November 2009
Gold Member
Dennab
April 2006
2,811 Posts
Wait, the cars must be wheel powered, but can we use applyForce to spin the wheels?
wheel powered. it doesn't matter what method you use to spin them.

the cars are looking real nice, glad to see people are participating. :)

Edited:

i just had an idea! I didn't know so many were going to compete, so I had the idea of setting this up like a tournament, but it's up to you guys.
Basically, it'll work on a duel basis. Two competitors will be pitted against one another, and the one with the lowest overall time advances, the loser does not. This might make it easier to manage all of the times. Say Shogoll goes vs Sestze, and Sestze has a lower time for the up and down run of gm_rallye & rallye_snowe, Sestze wins the round, and Sestze will advance to the next round while Shogoll is eliminated.
Here's an example:
http://www.knights-of-valor.com/tour.../brackets.html
An elimination, if you will.
 Post #80
 2nd November 2009 Last edited by hippieman58; 2nd November 2009 at 12:46AM..
hippieman58's Avatar
October 2008
327 Posts
Well, i fixed the width of my car




On another note, does anyone know how to stop wheels from sinking into the ground? because im having some major issues with that when i try to go fast
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